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Kronos: The Best Marauder?

Author
Arthur Aihaken
CODE.d
#1 - 2016-01-06 22:40:07 UTC  |  Edited by: Arthur Aihaken
I've recently come to appreciate the Kronos Marauder, and I believe it may be the best Marauder of the group. Despite losing the stasis web bonus in the rebalance, it's still a formidable platform. Here are my reasons why:

• Being armor-based it has the best tank, bar-none (which also looks uber cool now). With 7 low slots it can operate with as few as 2 or as many as 5 allocated to tank - something none of the other Marauders can touch. It's also possible to run most missions completely buffer fit without the use of an armor repairer (just an observation, not necessarily something I'd recommend). When in Bastion it has a native 68.5% kinetic resistance (71.9% with damage control), which means you can shield tank a good chunk of missile damage from Guristas and Angels. Deadspace armor repairers are cheap in comparison with Deadspace shield boosters, and the slow cycle time ensures you can always run it overheated indefinitely.

• While it's quite easy to fit the Kronos for cap stability, this is not recommended - as you will almost always be more than halfway through your mission by the time either your armor or capacitor dips down to the 50% threshold. When in Bastion you almost never need to run your armor repair continuously, so even when firing, operating electronic modules or salvaging you have capacitor to spare. While Hybrids do consume energy to operate, this is minimized with only 4 large hybrid weapons. This also means you don't need a Heavy Capacitor Boster II or cap charges.

• Only one ammo type, which makes life incredibly simple (Faction Antimatter). Hybrid weapon damage is ideally-suited against the majority of Pirate Factions (EOM, Guristas, Mercenaries, Mordus and Serpentis) and secondary against everything else. The Paladin only offers EM/thermal damage, so it's weak outside Amarr space. The Vargur offers better damage tailoring, but at the cost of carrying three or more types of ammunition. The Golem has the best damage application but requires up to eight different types of ammunition to achieve this! Hybrids have a 5-second reload vs. the 10-second projectile/missile or 35-second rapid missile.

• The Kronos has possibly the most unique weapon set which has been almost overlooked entirely. This is the 350mm Railgun (and variants), which offer better tracking, a higher rate of fire and twice the ammunition capacity of the larger 450mm Railguns. The damage difference is negligible for the most part, and while the range is slightly less the damage application is actually higher (and the ability to rapidly volley smaller targets is underappreciated). In addition, Faction variants of the 350mm Railgun can be found for an absolute pittance (3-9m ISK each), which are a nice cost-effective substitute until you can run the T2s. In a stationary position the 350mm Railguns are effective from about 25km out to 100km against all targets. Once orbiting it's generally impossible to hit frigates, but you can generally snipe the vast majority so your light drones can take out the stragglers. I've even found that with a target painter you can hit battleships at full MWD speed - even with adverse transversal and angular velocity. The 350mm Railgun also requires almost half the amount of energy to operate, making it very capacitor conscious.

• It has the largest drone capacity (125m3) - all other Marauders have between 50-75m3. You can thus run a full flight of lights, mediums and a pair of sentries. This gives you an extra 92 DPS when sniping, 102 DPS against frigates or a whopping 163 DPS against cruisers or larger (assuming full drone skills and 'Augmented' drones). Only the Vargur can match the drone DPS, but it has to either choose mediums or sentries (not both).

• The Kronos probably has the coolest SKIN.

Here's the fit and setup I'm running. Comments, discussion and suggestions welcome (note that I don't have perfect gunnery skills, which is why I'm using the Faction 350mm Railguns).

4x Shadow Serpentis 350mm Railgun (Faction Antimatter)
1x Bastion Module I
2x Small Tractor Beam II
1x Drone Link Augmentor II

1x Shadow Serpentis 500MN Microwarpdrive
2x Tracking Computer II (optimal range-scripted)
1x Phased Weapon Navigation Array Generation Extron

2x Energized Adaptive Nano Membrane II
1x Core X-Type Large Armor Repairer
4x Magnetic Field Stabilizer II

1x Large Hybrid Burst Aerator II
1x Large Hybrid Metastasis Adjuster I

For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.

Stated DPS is 1035 (871 DPS hybrid, 92.4-163 DPS drone). This gets bumped up to 920 DPS with T2 hybrids, but energy consumption is also higher (and I think I prefer the Faction 350's). With the 500MN MWD it speeds along at a breezy 1120 m/s, which is easily the fastest of the Marauders. The 350mm's deal almost full DPS at 60km and about 3/4 stated DPS at 80km - which are going to be your primary engagement ranges. Other than the negligible amount of DPS lost to falloff, damage application is going to be near 100% (especially a target painter).

Drones are somewhat a personal preference, but I'm running a flight of 'Augmented' Hornets, 'Augmented' Vespas and a pair of Warden IIs for sniping. I've found the addition of the target painter to be quite effective in applying damage to smaller targets that close within 20km and assisting drones against frigates (not only do they apply damage more effectively, but simply painting the target auto-engages drones).

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#2 - 2016-01-07 07:47:31 UTC  |  Edited by: Daniela Doran
My Paladins and Vargurs are livid by this presumptuous boast from you Arthur.

You're not qualified to boast about which is the best Marauder until after you've flown all 4 of them for an extended time. You've most likely just started flying the Kronos and you're already making proclaims like it's one of the best ever ......what-ev-va.
Daku Otsito
Otsito Response Team
#3 - 2016-01-07 10:16:18 UTC
I'm gonna be that guy.

It depends...

also TL; DR

Srsly though it's a fine boat for pvp, but pve... i dare say it's the worst of em all ( YEP i said it )
Altair Taurus
#4 - 2016-01-07 13:37:18 UTC
Vindicator easily eats up Kronos in level 4 missions!
Leila Meurtrier
Why Am I Not Surprised
#5 - 2016-01-07 14:06:59 UTC
Tank marauders provide is absolutely excessive anyway.
The only marauder that could have troubles with capacitor in general is Paladin... if it used 8 turrets, not 4 with 100% bonus
Paladin locked in EM/Thermal, yeah, but your shots on paladin is "penetrating" at least 99.9% of time.
Drone dps is nice to have, but why care about it that much if anything melts with speed of acquiring locks already? Also, I don't see many reasons to carry many variations. The only real trouble is spider drones, running at 3km/s to you, then maintaining good speed on the orbit. Lights are best drones for the task of taking these down (Although you shouldn't let them get to you in the first place) while sentries is the only sensible assist for long range action.
Oh, coolest SKIN? Great, but Paladin looks cool even without skin. And you may slap edgy Blood Raider one.
Kaiden krios
Mangueireiros
#6 - 2016-01-07 15:24:14 UTC
Kronos was my first Marauder, and then sold to exchange for a Vargur.
Estella Osoka
Cranky Bitches Who PMS
#7 - 2016-01-07 21:12:33 UTC  |  Edited by: Estella Osoka
Arthur Aihaken wrote:

For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.


Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys.

Also try T2 Neutron Blasters with Null ammo.

Fit I have used in the past, that is cap stable with my skills.

[Kronos, Kronos fit]

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Damage Control II
Centum B-Type Energized Adaptive Nano Membrane
Centum B-Type Energized Adaptive Nano Membrane
Core X-Type Large Armor Repairer

Large Micro Jump Drive
Shadow Serpentis Tracking Computer, Optimal Range Script
Cap Recharger II
Cap Recharger II

Bastion Module I
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
[Empty High slot]
[Empty High slot]
[Empty High slot]

Large Hybrid Burst Aerator I
Large Capacitor Control Circuit II


Hammerhead II x5


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-2
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Large Hybrid Turret LH-1005
Arthur Aihaken
CODE.d
#8 - 2016-01-07 22:24:10 UTC  |  Edited by: Arthur Aihaken
Vindicators, Machariels, Rattlesnakes, Nightmares and Barghests are not Marauders and not really applicable. Vindicators definitely do not own L4s for a myriad of reasons, the least of which is a complete lack of range bonuses.

Machariel, Barghest ... PvP, PvE Blitz
Nightmare ... Incursions
Nestor ... PvP niche
Rattlesnake ... PvP, PvE clear
Vindicator, Bhaalgorn ... PvP

Daniela Doran wrote:
My Paladins and Vargurs are livid by this presumptuous boast from you Arthur.

You're not qualified to boast about which is the best Marauder until after you've flown all 4 of them for an extended time. You've most likely just started flying the Kronos and you're already making proclaims like it's one of the best ever ......what-ev-va.

I don't need to fly the Paladin to know that it's limited to certain types of space (Amarr). The Vargur is a close second to the Kronos. Not feeling the Kronos love here...

Daku Otsito wrote:
I'm gonna be that guy. It depends...
also TL; DR
Srsly though it's a fine boat for pvp, but pve... i dare say it's the worst of em all ( YEP i said it )

Hence the "question mark" in the subject. It's definitely not the worst...

Altair Taurus wrote:
Vindicator easily eats up Kronos in level 4 missions!

Yeah, right...

Leila Meurtrier wrote:
Tank marauders provide is absolutely excessive anyway.
The only marauder that could have troubles with capacitor in general is Paladin... if it used 8 turrets, not 4 with 100% bonus
Paladin locked in EM/Thermal, yeah, but your shots on paladin is "penetrating" at least 99.9% of time.

Great in Amarr space. Everywhere else...

Estella Osoka wrote:
Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys.

At this point the SS-905 only gives me 1.5-2% raw damage, which isn't enough to make or break things (hence why I opted for rate of fire). Swapping two Faction mag stabs actually gives me +5.25% extra damage and is probably worth the upgrade. And yes, once I can run T2 guns I'll definitely give your blaster/null fit a go.

I am currently away, traveling through time and will be returning last week.

Bumblefck
Kerensky Initiatives
#9 - 2016-01-07 22:55:01 UTC
Estella Osoka wrote:
Arthur Aihaken wrote:

For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.


Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys.

Also try T2 Neutron Blasters with Null ammo.

Fit I have used in the past, that is cap stable with my skills.

[Kronos, Kronos fit]

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Damage Control II
Centum B-Type Energized Adaptive Nano Membrane
Centum B-Type Energized Adaptive Nano Membrane
Core X-Type Large Armor Repairer

Large Micro Jump Drive
Shadow Serpentis Tracking Computer, Optimal Range Script
Cap Recharger II
Cap Recharger II

Bastion Module I
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
[Empty High slot]
[Empty High slot]
[Empty High slot]

Large Hybrid Burst Aerator I
Large Capacitor Control Circuit II


Hammerhead II x5


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-2
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Large Hybrid Turret LH-1005





















What's the optimal range on those blasters, with bastion mode?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Paranoid Loyd
#10 - 2016-01-07 23:07:07 UTC  |  Edited by: Paranoid Loyd
Bumblefck wrote:
What's the optimal range on those blasters, with bastion mode?
18 KM optimal, 42KM falloff.

As long as the fit is posted in EFT format (/Glares at Arthur) you can just copy pasta it here https://o.smium.org/import

Seems to me if you remove one of the cap rechargers and use another tracking computer you would still have plenty of cap considering the tanking ability and be able to squeeze out a few more KMs of pew.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ploing
Blue Republic
RvB - BLUE Republic
#11 - 2016-01-07 23:08:36 UTC  |  Edited by: Ploing
Bumblefck wrote:


What's the optimal range on those blasters, with bastion mode?


18+42 slaps Loyd Big smile
Arthur Aihaken
CODE.d
#12 - 2016-01-07 23:48:32 UTC  |  Edited by: Arthur Aihaken
There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns.

I am currently away, traveling through time and will be returning last week.

FarosWarrior
GoonWaffe
Goonswarm Federation
#13 - 2016-01-07 23:52:30 UTC  |  Edited by: FarosWarrior
Arthur Aihaken wrote:
There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns.


Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me...
Arthur Aihaken
CODE.d
#14 - 2016-01-08 00:05:12 UTC  |  Edited by: Arthur Aihaken
FarosWarrior wrote:
Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me...

Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).

I am currently away, traveling through time and will be returning last week.

ValentinaDLM
SoE Roughriders
Electus Matari
#15 - 2016-01-08 00:07:11 UTC
I used a shield paladin over the Kronos, you don't need many slots for tank on a marauder, but I would probably go Vargur if I didn't live in low sec these days.

It is very hard to see where any of the marauders are "bad" when used properly, they all work pretty damn well.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#16 - 2016-01-08 00:36:52 UTC
Arthur Aihaken wrote:
FarosWarrior wrote:
Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me...

Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).


The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else.

Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out.

Also, conflag & scorch are the only way to go.

internet spaceships

are serious business sir.

and don't forget it

Daniela Doran
Doomheim
#17 - 2016-01-08 01:22:48 UTC
Estella Osoka wrote:
Arthur Aihaken wrote:

For implants I have a full Genolution set with a mid-grade Ascendancy Epsilon, 'Rogue' WS-615 warp speed, Ogdin's Eye Coordination, Zor's Hyper-Link, 'Lancer' Gunnery RF-905 and 'Deadeye' hybrid LH-1005. The Genolutions give me a +5% shield/armor buffer, +10% capacitor and +5% speed and inertia. Warp speed is a decent 2.74 AU/s with an align time of just over 9.5s.


Change the 'Lancer' Gunnery RF-905 with a Eifyr and Co. 'Gunslinger' Surgical Strike SS-905. Sure it lowers the paper DPS, but the volley damage increase a lot more so you can swat the cruisers with less volleys.

Also try T2 Neutron Blasters with Null ammo.

Fit I have used in the past, that is cap stable with my skills.

[Kronos, Kronos fit]

Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Damage Control II
Centum B-Type Energized Adaptive Nano Membrane
Centum B-Type Energized Adaptive Nano Membrane
Core X-Type Large Armor Repairer

Large Micro Jump Drive
Shadow Serpentis Tracking Computer, Optimal Range Script
Cap Recharger II
Cap Recharger II

Bastion Module I
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
[Empty High slot]
[Empty High slot]
[Empty High slot]

Large Hybrid Burst Aerator I
Large Capacitor Control Circuit II


Hammerhead II x5


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-4
Genolution Core Augmentation CA-3
Genolution Core Augmentation CA-2
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Large Hybrid Turret LH-1005


This Kronos fit looks gorgeous!
+1


Edit: Unless you're doing Lev 5s in this Kronos, 2xTrue Sansha Energized Adaptive Nano Membranes and a Centus C-Type Large Armor Repairer would be efficient enough for Lev 4s and make you less of a gank magnet.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#18 - 2016-01-08 04:22:26 UTC
Cipher Jones wrote:
Arthur Aihaken wrote:
FarosWarrior wrote:
Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me...

Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).


The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else.

Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out.

Also, conflag & scorch are the only way to go.
Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin?

Any downsides?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#19 - 2016-01-08 04:54:00 UTC
Never even trained them. The damage application is awesome with pulse. With only 4 turrets energy is easy to manage. Its a slowboat is the only drawback. You can MJD into range easy enough most of the time though.

Quote:
Edit: Unless you're doing Lev 5s in this Kronos, 2xTrue Sansha Energized Adaptive Nano Membranes and a Centus C-Type Large Armor Repairer would be efficient enough for Lev 4s and make you less of a gank magnet.


Yeah all I have on the Pally is 1 x type and 2 adaptive II's and it tanks every l4 I've had with ease.

internet spaceships

are serious business sir.

and don't forget it

FarosWarrior
GoonWaffe
Goonswarm Federation
#20 - 2016-01-08 08:19:36 UTC  |  Edited by: FarosWarrior
Tyberius Franklin wrote:
Cipher Jones wrote:
Arthur Aihaken wrote:
FarosWarrior wrote:
Blasterkronos rocks the boat and blasts through Damsel, but honestly that is the only mission in which I would use it over a paladin vs anything other really than Angels, for which I have my trusty Mach. Kronos sure is a good ship, but vs guristas/serpentis/eom I prefer the tachyonpaladin because 62km optimal with MF is pretty good for me...

Damsel, Stop Thief, Scarlet and Worlds Collide (if you skip the first room). Not sure I agree with the Paladin against Guristas, Serpentis and EOM since they're all primarily weak to kinetic damage (with thermal a second and EM dead last).


The Pally is kinda slow against the Guristas compared to the Vargur and Golem, it shreds Serpentis and EOM as quickly as anything else.

Don't forget your damage curve is just as important as your damage type. The paladin has the best curve out of the 4 marauders at most ranges. EFT and PYFA both have an option to "Draw graph", you should check it out.

Also, conflag & scorch are the only way to go.
Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin?

Any downsides?


Pulse Pally is nice for the missions vs mercs and somesuch where everyone is within a relatively short range to start with (damsel jumps to mind), but a Tachyon paladin does more damage out to further when your pulse paladin has to switch to scorch. Not even taking into account the fact that Scorch does primarily EM damage, vs anything other than blood/sansha you will be doing a LOT less dps.

Cipher Jones wrote:


Yeah all I have on the Pally is 1 x type and 2 adaptive II's and it tanks every l4 I've had with ease.


I swapped my Paladin out for a full T2 tank with 1 rep and 2 EANM's, it tanks everything Cool
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