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[Feedback Plz] Logistics Frigates and Small FW Complexes

First post First post
Author
Ruby Gnollo
#41 - 2016-01-06 15:56:06 UTC
Quote:
While these t2 logi frigs are extremely powerful against larger targets due to their low sig and high speed, frigates have no problem tracking them especially once theyre webbed down.


couldn't say it better
ivona fly
Black Fox Marauders
Pen Is Out
#42 - 2016-01-06 17:05:41 UTC
Leonardo Adami wrote:
Tora Bushido wrote:
Allow them, maybe reduce the reps ? Like in a wh with an anomaly.


Let's let them in first and see what happens before we start nerfng them in smalls.


This is correct lets see how they function first

I already see situations that would be scary for them, would you warp into 8 arty thrashers with them and be confident of getting reps on before second volley? you would probably lose at least 1 to derp fit 280 arties.
CCP Fozzie
C C P
C C P Alliance
#43 - 2016-01-07 13:50:38 UTC
Thanks for the feedback so far everyone. We're currently planning on granting the Logi Frigates access to small complexes in our January release next Tuesday. We'll continue monitoring from there to ensure that they work out well with the new access.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#44 - 2016-01-07 14:12:31 UTC
CCP Fozzie wrote:
Thanks for the feedback so far everyone. We're currently planning on granting the Logi Frigates access to small complexes in our January release next Tuesday. We'll continue monitoring from there to ensure that they work out well with the new access.


you know that date hasnt been released anywhere else yet Blink

No Worries

CCP Fozzie
C C P
C C P Alliance
#45 - 2016-01-07 14:20:41 UTC
ChromeStriker wrote:
CCP Fozzie wrote:
Thanks for the feedback so far everyone. We're currently planning on granting the Logi Frigates access to small complexes in our January release next Tuesday. We'll continue monitoring from there to ensure that they work out well with the new access.


you know that date hasnt been released anywhere else yet Blink


We haven't been broadcasting it all that widely since it's a fairly small release, but it's not a secret. Our soundcloud page for the theme song and CCP Foxfour's third party developer blog both mention it for instance.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#46 - 2016-01-07 14:23:51 UTC
CCP Fozzie wrote:
ChromeStriker wrote:
CCP Fozzie wrote:
Thanks for the feedback so far everyone. We're currently planning on granting the Logi Frigates access to small complexes in our January release next Tuesday. We'll continue monitoring from there to ensure that they work out well with the new access.


you know that date hasnt been released anywhere else yet Blink


We haven't been broadcasting it all that widely since it's a fairly small release, but it's not a secret. Our soundcloud page for the theme song and CCP Foxfour's third party developer blog both mention it for instance.


ahh cool.... any info coming our way about the tribute thing?

No Worries

FT Diomedes
The Graduates
#47 - 2016-01-07 17:14:56 UTC
CCP Fozzie wrote:
Thanks for the feedback so far everyone. We're currently planning on granting the Logi Frigates access to small complexes in our January release next Tuesday. We'll continue monitoring from there to ensure that they work out well with the new access.


Good change.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Templar Dane
Amarrian Vengeance
#48 - 2016-01-07 17:23:43 UTC
The dps to ehp ratio in smalls is skewed towards the dps because of the huge number of tech 1 destroyers. The tech 1 logi frigs die in droves because of the massive dps.

It's also the plex that uses the most ships with utility highs, neuts are MUCH more common in smalls than anywhere else. The only problem I see with allowing the tech 2 logi frigates in is that they may be a bit too fast.

A slight speed nerf so that they are easier to catch, and then a pretty massive speed boost to AFs would be in order. It's WAY past time for AFs to get their mass decreased. Make them faster than the logi frigs and give them a bit of a grid buff to fit a neut and you instantly have a nice counter to the tech 2 logi frigates.

Although something may have to be done about the rail harpy, because rail harpies and tech 2 logi frigs would be pretty disgusting. It would either need a nerf or the other "sniping" AFs would need to get the same double optimal bonus it gets.
Sean Parisi
Blackrise Vanguard
United Caldari Space Command.
#49 - 2016-01-07 20:01:41 UTC
Fozzi, do you want my love or not? I have been complaining to corp mates all day about how lame it is that my logi frig cant get into small so my alt gets blapped. Yet command destoyers can fit with their uber tanks. I absolutely think they should.

Once we see how they work in small plexes then we can revisit thr questoon again. As of current i see no reason to bring my logi v frig with the gang when it can only go into mediums. It makes the decision either a bantam or a scythe. Doing this adds a lot of flexibility.
Alexis Nightwish
#50 - 2016-01-07 22:05:24 UTC
CCP Fozzie wrote:
Thanks for the feedback so far everyone. We're currently planning on granting the Logi Frigates access to small complexes in our January release next Tuesday. We'll continue monitoring from there to ensure that they work out well with the new access.

So player feedback works, but only if it's unanimous. Blink

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Fourteen Maken
Karma and Causality
#51 - 2016-01-08 04:04:20 UTC
CCP Fozzie wrote:

Additionally, it is generally true that something being overpowered with a group of friends is a significantly different issue than something being overpowered solo (like T3Ds) or soloish (like alt offgrid links).


^^ Exactly. T3D's were OP in small plexes because people were using them to farm solo and the only way to beat them is with more t3d's. This won't be a problem with logi.
Reaver Glitterstim
The Scope
Gallente Federation
#52 - 2016-01-08 07:03:16 UTC
I feel that if it's overpowered to let them into the site, either the ship is overpowered or the site is overpowered, and it is not the specific combination of the two that is at fault.

Now I am not against saying that both are a little overpowered...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Milostiev
Beyond Divinity Inc
Shadow Cartel
#53 - 2016-01-12 15:15:54 UTC  |  Edited by: Milostiev
CCP Fozzie wrote:
Hello folks.
It's been almost a month since the Tech Two Logistics Frigates were released and I have a specific feedback request. We're interested in what you all think about the option of allowing these Logi Frigates into small FW complexes.

At launch we intentionally disallowed the Logi Frigates from small complexes, out of an abundance of caution and some concern that they might become oppressive in that environment. Now that the community has had a chance to play with them on TQ, we're revisiting the question.

They are oppressive in that environment.
Their RR range, coupled with difficulty of taking them down (small sig, decent ab speed, high resists and awesome overall ratio of EHP/sig ratio) make them very OP is small gang scenarios or solo work (when engaging someone who has them).
In larger gangs, as many have posted, they will not tip the balance well enough to be called OP, and miltias tend to go for doctrines of putting out good dps at range (at least in minnie vs amarr).

The potential counters to this is using your onboard scanner.
Then again, the frigate might be cloaked, which is fine because putting a cloak on these things, has serious drawbacks and cuts efficiency of the fit a lot.

Overall, the game will not be more affected by allowing them into smalls then it already is.

---
However, i would like to point something out.
The problem of logi also has to do with the fact their use does not show up on killmails, unless they choose to.
Ego aside (for those who kb stats matter), the killmail tells a story, and the change from mail to combat log with more details is a good change in that direction of telling the story of the engagement
The problem is that acts of support to the one who got the kill, are left out.

When you get the km, and you have lost (they had logi), you feel like the story out there is an incomplete one. It makes you feel resentfull, pissed and annoyed that it is your 'word' against theirs, that their entire gang is not visible, that you died to something that is not ... acknowledged.

Add logi's who just repp to killmails, and a good chunk of the rage ppl have at logi's will be gone.
Not to mention that you ppl who hunt gangs, will have a better view of the enemy, and kb warriors will be massively affected.
Tyranis Marcus
Bloody Heathens
#54 - 2016-02-02 17:28:00 UTC
Milostiev wrote:


However, i would like to point something out.
The problem of logi also has to do with the fact their use does not show up on killmails, unless they choose to.


Yep, add them to killmails. Also add links to killmails. And put links on-grid and give them suspect or criminal timers where appropriate. That would change some things.

Do not run. We are your friends.

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