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CREST changes coming to Sisi

First post
Author
Mikokoel
This Game Is Terrible
Warlords of the Deep
#41 - 2016-01-11 23:58:08 UTC
CCP FoxFour wrote:
I am hoping to get a CREST resource out later that lets fleet bosses basically see the fleet composition window via CREST.


This would be the most amazing thing ever!

Mikokoel | Head FC League of Unaligned Master Pilots

Jack Tronic
borkedLabs
#42 - 2016-01-12 06:22:17 UTC  |  Edited by: Jack Tronic
Max Kolonko wrote:
As for location endpoint, are You planning to fill it with remaining information current headers provide? Like shipname / ship type / ship id for example?

HTTP_EVE_SHIPID - This header will contain the users ship id
HTTP_EVE_SHIPNAME - This header will contain the users ship name
HTTP_EVE_SHIPTYPEID - This header will contain the users ship type id
HTTP_EVE_SHIPTYPENAME - This header will contain the users ship type nam
HTTP_EVE_STATIONID - This header will contain the unique identifier number assigned to the station at which the user’s character is presently located. If the character is in space, or otherwise not in a station, this header will not be present. *Note* This header does not appear to be used.
HTTP_EVE_STATIONNAME - This header will contain the name of the station in which the end user’s character is presently located. If the character is in space, or otherwise not at a station, this header will be set to "None".

the rest of headers is not important or obtainable differently with info already provided (like corp, system name, constelation name, alliance, etc)


Yes yes gib ship type id. name is worthless as I have a copy of the db and it's silly to store the name for anything separately.
station id I've never used, doesn't seem very useful.
ship id also isn't that useful.

But for siggy I need ship type ID to avoid mapping .....podding........which is good way to unintentionally make a hilarious mess and find out where everyones clone is on the map otherwise.
CCP FoxFour
C C P
C C P Alliance
#43 - 2016-01-12 10:23:55 UTC
I hope to get the ship type ID in but still trying to figure out how right now.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

BigSako
Aliastra
Gallente Federation
#44 - 2016-01-12 13:08:53 UTC
Mikokoel wrote:
CCP FoxFour wrote:
I am hoping to get a CREST resource out later that lets fleet bosses basically see the fleet composition window via CREST.


This would be the most amazing thing ever!


As already stated in the other post about the IGB, this would be amazing on a secondary screen (e.g., smartphone/tablet).

Think about it like this:
I need to see my fleet composition, so I'm gonna grab my phone, open up the EvE FC App, and there you go:
10 Scimitars
15 Basilisks
75 Shield Lokis
10 Hugins
5 Lachesis
1 Drake

No need to use dscan + copy paste and go to a website, no need to alt-tab.
CCP FoxFour
C C P
C C P Alliance
#45 - 2016-01-12 13:47:39 UTC
BigSako wrote:
Mikokoel wrote:
CCP FoxFour wrote:
I am hoping to get a CREST resource out later that lets fleet bosses basically see the fleet composition window via CREST.


This would be the most amazing thing ever!


As already stated in the other post about the IGB, this would be amazing on a secondary screen (e.g., smartphone/tablet).

Think about it like this:
I need to see my fleet composition, so I'm gonna grab my phone, open up the EvE FC App, and there you go:
10 Scimitars
15 Basilisks
75 Shield Lokis
10 Hugins
5 Lachesis
1 Drake

No need to use dscan + copy paste and go to a website, no need to alt-tab.


SO GOOD!

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Mikokoel
This Game Is Terrible
Warlords of the Deep
#46 - 2016-01-12 16:10:04 UTC
CCP FoxFour wrote:
BigSako wrote:
Mikokoel wrote:
CCP FoxFour wrote:
I am hoping to get a CREST resource out later that lets fleet bosses basically see the fleet composition window via CREST.


This would be the most amazing thing ever!


As already stated in the other post about the IGB, this would be amazing on a secondary screen (e.g., smartphone/tablet).

Think about it like this:
I need to see my fleet composition, so I'm gonna grab my phone, open up the EvE FC App, and there you go:
10 Scimitars
15 Basilisks
75 Shield Lokis
10 Hugins
5 Lachesis
1 Drake

No need to use dscan + copy paste and go to a website, no need to alt-tab.


SO GOOD!


And that thing could even update WHILE you fight, so you don't need to check the fleet channel to see how many lokis / basis / whatever you have lost or ask how many you have left!

Mikokoel | Head FC League of Unaligned Master Pilots

Dusty Meg
Echelon Research
Goonswarm Federation
#47 - 2016-01-12 16:12:17 UTC
CCP FoxFour wrote:
Dusty Meg wrote:
Would it be possible in a later update to get something like the fleet name if the character is in a fleet?
We currently use the igb to track shares during my corps mining ops and atm we cannot see a easy way to track this when the igb is removed.
The location will definitely help with us moving tocrest and plans have been done for a version using crest but we would need to have more data exposed through crest to reliable be able to track through it.


Is fleet information included in the IGB headers?


It doesn't but using the igb we can send a one time use link into fleet chat so only people from that fleet can get the link (theoretically). I am just requesting the fleet name so a link wouldn't need to be used and I could just scan through registered people of app and check if they are in fleet and then do more checks for ship type and location and then add a share point to their name. It's just the best way I can think of atm to get away from using the igb

Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE

Jack Hayson
The Scope
Gallente Federation
#48 - 2016-01-12 18:00:19 UTC
Dusty Meg wrote:

It doesn't but using the igb we can send a one time use link into fleet chat so only people from that fleet can get the link (theoretically)

You can do the same thing with an external browser link.
Dusty Meg
Echelon Research
Goonswarm Federation
#49 - 2016-01-12 23:17:25 UTC
Jack Hayson wrote:
Dusty Meg wrote:

It doesn't but using the igb we can send a one time use link into fleet chat so only people from that fleet can get the link (theoretically)

You can do the same thing with an external browser link.


Not really as each person would have to log in and out on every alt. Using the igb we get the name and ship when the link is clicked

Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE

CCP FoxFour
C C P
C C P Alliance
#50 - 2016-01-13 09:12:51 UTC
Dusty Meg wrote:
Jack Hayson wrote:
Dusty Meg wrote:

It doesn't but using the igb we can send a one time use link into fleet chat so only people from that fleet can get the link (theoretically)

You can do the same thing with an external browser link.


Not really as each person would have to log in and out on every alt. Using the igb we get the name and ship when the link is clicked


I have other plans for fleet stuff that should hopefully come along sooner rather than later. Should cover all of your use cases. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Dusty Meg
Echelon Research
Goonswarm Federation
#51 - 2016-01-13 13:32:02 UTC
CCP FoxFour wrote:
Dusty Meg wrote:
Jack Hayson wrote:
Dusty Meg wrote:

It doesn't but using the igb we can send a one time use link into fleet chat so only people from that fleet can get the link (theoretically)

You can do the same thing with an external browser link.


Not really as each person would have to log in and out on every alt. Using the igb we get the name and ship when the link is clicked


I have other plans for fleet stuff that should hopefully come along sooner rather than later. Should cover all of your use cases. :)


Sounds great, looking forward to trying it out.

Creater of the EVE animated influence map http://www.youtube.com/user/DustMityEVE

Querns
GoonWaffe
Goonswarm Federation
#52 - 2016-01-13 18:40:18 UTC
CCP FoxFour wrote:
I am hoping to get a CREST resource out later that lets fleet bosses basically see the fleet composition window via CREST.

A bit of a hail mary, but random unsolicited annoying feature request -- could the last X entries in the fleet log also be part of this information? Specifically, I'm looking for the loot log. (When a fleet member loots something, the act is visible in a log over the entire fleet.)

My eventual goal here is to create a situation where we can write an application to track mining fleets. A fleet boss would expose his fleet to a CREST-backed application, and then the application tracks who mines what, and calculates a raw ISK payout to be distributed by the boss (potentially shared amongst haulers and boosters, etc.) To do this, I'd also need for the action of mining to be printed in the loot log, which isn't happening currently. That being said, I'm guessing that such an addition to the fleet log isn't something you, specifically, do for the codebase (just based on your previous devlogs and what they generally involve,) so I suspect I'll have to suggest that later at a more appropriate time.

I am not sure how the fleet's loot log is handled, internally -- if it's written to a persistent storage mechanism or if it's just an ephemeral broadcast. Hence, hail mary.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Jack Hayson
The Scope
Gallente Federation
#53 - 2016-01-17 23:21:28 UTC  |  Edited by: Jack Hayson
CCP FoxFour wrote:
Jack Hayson wrote:
Just found a (probably caching related) bug in the location ressource:

Jumping back into the system you just came from causes CREST to not update your location for several minutes.
....


Any chance you can check the headers? We should return the cache status of the requests. I wont have time to fix this before it ships but hopefully can track it down and fix it as soon as possible.

Huge thank you for testing this and responding here with this information. This is a huge help!



Don't want to annoy you but this is also not working correctly on TQ.

I can't switch our mapping tool to CREST while this problem persists because it completely messes up chain mapping. Sad
Jumping A->B->C->B->A will most of the time return A->B->C->A which then causes the mapper to assume that there is a wormhole connection between A and C. Sometimes it will also just stay stuck at C until I relog the character.

Sometimes it works correctly - but most of the time it doesn't.
CCP FoxFour
C C P
C C P Alliance
#54 - 2016-01-18 08:42:01 UTC
Jack Hayson wrote:
CCP FoxFour wrote:
Jack Hayson wrote:
Just found a (probably caching related) bug in the location ressource:

Jumping back into the system you just came from causes CREST to not update your location for several minutes.
....


Any chance you can check the headers? We should return the cache status of the requests. I wont have time to fix this before it ships but hopefully can track it down and fix it as soon as possible.

Huge thank you for testing this and responding here with this information. This is a huge help!



Don't want to annoy you but this is also not working correctly on TQ.

I can't switch our mapping tool to CREST while this problem persists because it completely messes up chain mapping. Sad
Jumping A->B->C->B->A will most of the time return A->B->C->A which then causes the mapper to assume that there is a wormhole connection between A and C. Sometimes it will also just stay stuck at C until I relog the character.

Sometimes it works correctly - but most of the time it doesn't.


Probably best to move this conversation over tot he dev blog thread. See my post here: https://forums.eveonline.com/default.aspx?g=posts&m=6274873#post6274873

I am totally aware that this resource is pretty much useless in this state and I am working on fixing it but something else has come up that I need to finish first before I can get back to this.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

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