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Two Ideas for Stabs

Author
Tamiya Sarossa
Resistance is Character Forming
#41 - 2011-12-15 03:47:16 UTC
Nah, they're fine. If travel-fit BS's are smart they're mwd-cloaking anyway, at least stabs give you a chance to nab them with a hictor. Since stab fit ships are absolutely, utterly terrible at PvP, a ship that is deliberately gimping for anything but travel should be able to to travel in relative safety. (relative, since most solid camps have hictors anyway.)

Plus, the feeling of fitting multiple points and grabbing that stabbed bastard who thought he was safe is priceless.
Jude Lloyd
Native Freshfood
Minmatar Republic
#42 - 2011-12-15 03:48:39 UTC
Tamiya Sarossa wrote:


Plus, the feeling of fitting multiple points and grabbing that stabbed bastard who thought he was safe is priceless.


Oh hell yeah

I'm back!

Surge Roth
The Scope
Gallente Federation
#43 - 2011-12-15 05:12:16 UTC
Jude Lloyd wrote:
Gypsio III wrote:
Jude Lloyd wrote:
Skippermonkey wrote:
warp core stabs have their advantages and disadvantages.

only people who dont want to fight (with the exception of smartbomb battleships) fit warp core stabs.

How about you tell us what happened to get your goat up about them.


Me and a corpmate, Ashen, were out in a Cyna and Drake... found a Dominix and Abaddon moving though system and caught them on the Sis gate in Amamake. Pointed them both up and expected a difficult yet entertaining fight (gate guns would be on us as well). They warped away :P


They were fit for travelling, not for pvp. They sacrificed the ability to fight back in exchange for a greater chance of escaping tackle. What exactly are you complaining about?


Dude, don't be so mad. I figured as much, it still sucks to have 2 BS pointed and watch them warp away.


^ entitlement generation right here
Surge Roth
The Scope
Gallente Federation
#44 - 2011-12-15 05:15:25 UTC
Muad 'dib wrote:
Jude Lloyd wrote:
SpaceSquirrels wrote:
Considering you can get a point or a scram with -3 and a stab is +1 only... Eh. Face it you can't catch everything.


Yeah true, I really honestly don't mind them existing very often, was just trying to come up with new ways for them to operate. I understand everyone's thoughts on why they aren't that bad.

Anyone know how stabs use to work, people mentioned they were nerfed... nerfed from what?


Yeah i agree with this, while they are a counter they are also a total no brainer to use, a camps spends alot of time and effect to catch you, its a bit harsh to have any basic newb just slap on some passive modules and beat them all.

Having to active them like a dcu each time sounds like a fun plan


It's also crazy to assume you deserve every kill that comes out of a choke point that requires a loading screen because you spent some time there.

This is the equivalent to spawn camping in other games.
So you can either adapt by bringing more points or deal with it.
Jones Bones
Heretic Army
Sedition.
#45 - 2011-12-19 01:13:32 UTC
This is one of the dumbest ideas I have ever heard. These modules have very steep drawbacks.

If you were a bit older you might be able to remember a time when stabs had no drawbacks. Your tears would be even more harvest able.
Jude Lloyd
Native Freshfood
Minmatar Republic
#46 - 2011-12-19 02:43:11 UTC
Jones Bones wrote:
This is one of the dumbest ideas I have ever heard. These modules have very steep drawbacks.

If you were a bit older you might be able to remember a time when stabs had no drawbacks. Your tears would be even more harvest able.


Jones, the wise bike-thief brutor. I've shed no tears for this silly spaceship game, you know that.

I'm back!

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