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More Group PvE or Encouraging New Player Group PvE

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2016-01-04 15:28:43 UTC
Teckos Pech wrote:
[PvE is more than missions. Yeah blitzing lvl 4 solo is a thing. However, for something like NS anomalies, burning them faster means you do more meaning more chances of an escalation...which over time means more escalations.

Indeed it is, I simply used missions as an example of how changes made by CCP have restricted our ability as players to fly in fleets doing PvE activities. Agree on the NS anoms but then even there running them solo can and often does make you more ISK / hour over running them as a fleet, at least that is ture based on teh nul sec players I know who are also friends in real life.

Reaver Glitterstim wrote:
In designing the rats to focus fire on one player, CCP is directly reducing the value of having multiple players in the area. If the NPCs would spread out their attacks across all the players in their vicinity, then having more players would have the effect of reducing personal tank requirements in addition to increasing how fast the site goes down and reducing the payout per person, and it would be easier to justify adding another player to the group.

I though you wanted PvE to be more PvP like and yet here you are suggesting that a very PvP like quality is a bad thing. Let us just face facts here, target priorities are a major thing in PvP fleets of all sizes, so having the NPC AI replicate this behavior is simply replicating something that happens in PvP fleets all over Eve.
Frostys Virpio
State War Academy
Caldari State
#22 - 2016-01-04 16:09:19 UTC
Donnachadh wrote:


Indeed it is, I simply used missions as an example of how changes made by CCP have restricted our ability as players to fly in fleets doing PvE activities. Agree on the NS anoms but then even there running them solo can and often does make you more ISK / hour over running them as a fleet, at least that is ture based on teh nul sec players I know who are also friends in real life.



Part of that could be reduced with anoms containing even more waves. Part of the issue of running as a team is how yous pend more time warping from anoms to anoms because you complete them faster. The best case scenario for team anoms would be an infinite amount of waves but then AFK becomes kind of stupid...
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#23 - 2016-01-04 16:30:48 UTC  |  Edited by: Lan Wang
FT Diomedes wrote:
Celthric Kanerian wrote:
Maybe this is what level 5 missions should become, since nowadays nobody ever runs them.


Is this true? I have seen many people claim the contrary.


No its not true, never seen them being done in groups tbh, i run them solo and so does every other person ive seen do it, they are a real challenge so i can imagine a group could churn out a massive amount of isk.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#24 - 2016-01-04 16:37:13 UTC
Double post

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

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