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PI Profitability

Author
Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#1 - 2016-01-01 08:47:40 UTC
I've started my first PI set-up today with the goal of having some solid, sustainable income established in the near future.
Out of interest, how many of you guys make decent ISK through PI and what kind of products have you found profitable?
Leila Meurtrier
Why Am I Not Surprised
#2 - 2016-01-01 11:41:32 UTC
PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention.
Best you can do is 250 millions per char per month. Do p0->p2, ANYTHING FURTHER = LOSSES. Insane wormholers keep their PI as pet projects and have some troubles with transportations, so they go for max compression, ruining high tier markets.
If you want quick sells and ready to earn a bit less, mechanical parts, coolant and construction blocks are safe bets due to constant demands.
Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#3 - 2016-01-01 14:12:59 UTC
Leila Meurtrier wrote:
PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention.
Best you can do is 250 millions per char per month. Do p0->p2, ANYTHING FURTHER = LOSSES. Insane wormholers keep their PI as pet projects and have some troubles with transportations, so they go for max compression, ruining high tier markets.
If you want quick sells and ready to earn a bit less, mechanical parts, coolant and construction blocks are safe bets due to constant demands.


Thanks for the info :) I'm one of the weird ones that enjoys mining and PI lol, and 250mil p/m sounds okay for the effort required. Thanks for the tip on the fast selling products, I'll look into them.
Sheeth Athonille
Rabid Dogz Mining
#4 - 2016-01-01 18:34:53 UTC
Check out enriched uranium too. Since it's hard to make on a single planet, not a lot of people make it themselves. 4 extraction planets and 1 factory planet seems to work pretty well for me (more characters or skills and you can adjust it of course.
Saarissiya Naimsula
Perkone
Caldari State
#5 - 2016-01-01 19:16:33 UTC  |  Edited by: Saarissiya Naimsula
Leila Meurtrier wrote:
PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention.
Best you can do is 250 millions per char per month. Do p0->p2, ANYTHING FURTHER = LOSSES. Insane wormholers keep their PI as pet projects and have some troubles with transportations, so they go for max compression, ruining high tier markets.
If you want quick sells and ready to earn a bit less, mechanical parts, coolant and construction blocks are safe bets due to constant demands.




Well, this is a tricky thing, because I find PI very profitable, to the tune of 4-6 billion a month per character. It's pretty time intensive, but kind of amusing, if you are the sort who likes playing in markets, etc.

I'm reluctant to reveal my particular corner of the market for obvious reasons, but I will say that it does not involve P0 extraction, and it does involve max skills. Dig around with the various combinations and you'll be surprised what markets are very lucrative indeed. I think people sell PI short because they haven't really looked into it in detail.

I will say that that advice you get of "don't keep doing what you're doing if it feels like a job to earn ISK." fully applies here. You can do better spending the time missioning etc. if that's more fun for you. I have a friend who calls Eve "multiplayer excel" and I have to confess I kind of embody that.
SurrenderMonkey
State Protectorate
Caldari State
#6 - 2016-01-01 20:41:57 UTC  |  Edited by: SurrenderMonkey
People who claim PI is not profitable are generally only familiar with very naive PI setups (e.g., single planet P0->P2).

Still, even then you would be hard pressed to earn only 250m a month per character. Shocked

Maybe in high sec, I guess.

Sophisticated setups can be QUITE profitable, but you generally will want very favorable POCO taxes (0%, ideally. I could probably endure 2%, nothing more).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gilbaron
The Scope
Gallente Federation
#7 - 2016-01-01 20:57:22 UTC
PI is pretty much profitable from the second you finish setting up your planets.


profitability of different products entirely depends upon what kinds of planets you have available locally. you usually want to minimize travel time since it takes a huge toll on your ISK/effort.

Mad Vemane
University of Caille
Gallente Federation
#8 - 2016-01-01 22:35:24 UTC
Leila Meurtrier wrote:
PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention.
Best you can do is 250 millions per char per month. Do p0->p2, ANYTHING FURTHER = LOSSES.


Well either you need a class on how to set up PI, or you need to run in the numbers, but I make about 300 mil / toon / month, with lvl 3 skills, restarting my extractors once per day (ie 3 mins top / toon / day)

You can aim for about 600-800 mil easly / month, depending on your setup, where you live and how much time you want to put into it.
vr0p
Non-Aligned Stellar Trading
#9 - 2016-01-02 01:31:22 UTC
Leila Meurtrier wrote:
PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention.
Best you can do is 250 millions per char per month. Do p0->p2, ANYTHING FURTHER = LOSSES. Insane wormholers keep their PI as pet projects and have some troubles with transportations, so they go for max compression, ruining high tier markets.
If you want quick sells and ready to earn a bit less, mechanical parts, coolant and construction blocks are safe bets due to constant demands.


What planet are you on? *rimshot*

But yeah like others before me, had to chime in with how off this comment is. I have only set up 4 out of the 6 planets on this account and I make more than that with tier 3 production. With tier 2 yes profits are higher (estimate around 600 mil per month casually), however with higher tier products the volume to haul is less, which means less trips through hostile space where my colonies are.
Rhivre
TarNec
Invisible Exchequer
#10 - 2016-01-02 02:02:04 UTC
the thing with PI is that it runs 24/7....so while the isk/hour might not seem impressive, most activities in eve do not keep making money while you sleep.

I run 4 factory planets doing P2-P4 on one char, then run another char making POS fuel materials.

I dont know what the person was smoking who said you can only get 250m/char/month, at 6 planets max that would be 40 something million isk per month per planet.......
Captain Krunch Krunch
cosV
#11 - 2016-01-02 08:30:02 UTC
Well i found this post and logged in just to reply. I love PI and with 18 planets going it takes a little bit of time resetting my extractors, moving the heads to the sweet spots and doing pick ups every 4 or 5 days. But honestly, it has been fun figuring out what makes what, and collecting all of the goodies from the planets that i mine. I have done PI in null and i caution you against it. I have had very good luck with zero tax, but frankly, not a lot of people that i have seen are interested in buying your stuff unless its related to POS material. Even then/now, the future of the POS is uncertain. And then there are the logistics of getting your stuff from null to a solid market. Yes i have used WH's to take my goods to HS, but you never know where the other end of the WH will put you, so there can be a lot more time and stress involved with moving goods thru dangerous territory. But with that, it is very possible and perhaps the best risk/isk ratio out there, especially if the poco tax is cheap.

I do my PI in HS.. Yeah the taxes can be rough, and often down right stupid, but search around and try to get the best deal. Often i have written letters to the holding corps about getting a better deal. Sometimes it works, other times people are just rood as hell.

My set up is pretty cool, out of the 18 planets, few of them mass produce P1 goods to support my P2 worlds. I have several P2 worlds that haul everything to my main who collects everything and filters it all to a single production planet which houses 3 High-Tec facilities and about a dozen advanced facilities. I never buy anything from the market to support my set up, and honestly, if you can find it, it is normally way over priced, or very far away.

I can go on and on about PI, but as an industrialist, its something i like to do along with mining, occasional roaming, exploring, ratting, building caps, blue print research and all kinds of crazy stuff. Bottom line is have fun doing what YOU want to do and dont listen to anyone who tries to tell you how to play EVE.

Hit me up in game and i will be happy to share some pix of my set ups. Also i am always up to learn more about PI so i welcome all comments.
Edwin Rothbard
Interstellar Arbitrage
#12 - 2016-01-02 09:28:29 UTC  |  Edited by: Edwin Rothbard
Taunrich Kaufmann wrote:
...how many of you guys make decent...


The definition of "decent" is relative. If you are a 1-month old character with no money the amount of isk you can generate from PI is great especially for the time and SP investment. For a bitter vet with trillions of isk doing p0->p2 in highsec on a POCO with 50% taxes maybe not so much.

The typical p0-p2 production is 2x extractors, 6x basic factories, 3x advanced factories, and a spaceport. This setup will produce 360 p2 units/planet/day. The p2 stuff sells for roughly 10k isk/unit in jita. The prices are always in flux so some will be higher, others lower, but they tend to hover around 10k/unit.

So that's 3.6m isk/day/planet in gross revenue. This excludes POCO taxes, brokers fees/taxes.

Doing it in high sec it's hard to keep the production lines going because of the poor yield. Low sec is better but you will still have extraction issues most likely, and in null/wh space it's easy.

If you have 1 account and train all 3 chars in PI that's 3.6x6x3 = 64.8m isk/day/account. If you are one of those silly people with 10x accounts that's 648m isk/day of simple p2 production and the carpel tunnel is free.

even 1 account with 3 chars that's 64.8x30=1.944b isk/month. Whether you consider that "decent" I dunno.

This isn't the best possible isk/month you can do with PI, merely an example of a typical setup.
Troy Cintryx
Strategic Operations Inc.
#13 - 2016-01-02 10:22:51 UTC
I personally stay away from p0 commodities because they are very low on the profitability scale. Starting out, I would go with p1 or p2 commodities, just to see if you like doing PI. Plus it will let you figure out how much ISK you are actually making, including tax rates, etc. Once you are comfortable with PI, you can start calculating what your income / expense ratio would be to produce p3 and p4 items.

PI supplements my EVE income, but it's not my primary source. Much like a lot of people in here, I actually enjoy PI. It gets a little tedious at times, but analyzing the market, and speculating on what commodities will go up and down is quite enjoyable for me.

Building empires in EVE for over 12 years.

Watch my EVE Corporation Management training videos here.

Lulu Lunette
Savage Moon Society
#14 - 2016-01-03 13:32:11 UTC
As far as what to make, what I do when I have extracted a world is check the permalink I made of all the possible P1 from my C2

http://evepraisal.com/e/8551294

I'll be leaving a CC on my Lava world for sure. Big smile I've watched this stuff fluctuate too, seems like the high volume stuff does like electrolytes. I just do 5 world's that go from E-P1. I've previously written off PI as something feasible or worth my time, now it's like my favorite side game. 250m a month is very doable even in just P1.

It's fairly convenient for me to move around too because of our statics. Also I try to produce stuff worth more than 500 ISK/unit. I've also found that public couriers work for peanuts too if you can get your goods to at least highsec.

@lunettelulu7

Fat Buddah
Federal Navy Academy
Gallente Federation
#15 - 2016-01-04 09:36:32 UTC
Mephiztopheleze
Laphroaig Inc.
#16 - 2016-01-05 17:04:45 UTC
Taunrich Kaufmann wrote:
Out of interest, how many of you guys make decent ISK through PI and what kind of products have you found profitable?


The P2 POS fuel components are always a pretty profitable thing to make.

I used to do Nanite Paste, and made a ton out of it, but have recently shifted my PI to a more tax favourable location without the necessary mix of planets to continue, so I'm back to POS fuel inputs which are considerably bulkier, but generate around the same profit.

One Epithal load of Coolant runs around ISK500m in Jita. Be careful of suicide gankers when hauling and use the MWD/Cloak trick.

As a general rule, avoid single planet extraction -> P2 setups. Run extraction planets to produce P1 inputs for a factory planet to crunch into higher tiers.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Menero Orti
OnixMedia Ltd.
#17 - 2016-01-15 19:30:05 UTC
So a 10% tax is not that profitable then? What would guys recommend then?
Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#18 - 2016-01-16 09:43:58 UTC
Thanks for all the help guys, I definitely have a better idea of what to produce now Big smile
Zduhac Aldent
Federal Navy Academy
Gallente Federation
#19 - 2016-01-19 16:10:18 UTC
Leila Meurtrier wrote:
PI is not that profitable. In fact, it's as dull as mining, taking more efforts (yep) than mining and paying off... about the same as mining per effective hour of your attention.
Best you can do is 250 millions per char per month. Do p0->p2, ANYTHING FURTHER = LOSSES. Insane wormholers keep their PI as pet projects and have some troubles with transportations, so they go for max compression, ruining high tier markets.
If you want quick sells and ready to earn a bit less, mechanical parts, coolant and construction blocks are safe bets due to constant demands.


I will start it like this,your comment is idiotic i make 1bil a month per char,with 10 min a day so that is 300min a month and that is 5hr,you say mining is more profitable explain me where is that place where you can mine 200mil per hr of invested time? This is just with my idotic low effort,good research setup i could have made it to do pi 1-2 hr a day and earn 10-17 bil depending on market per month but im too lazy.And you say 250 mil is best you can do,and yea did i mention i only have skills lvl 4 so not even perfect skills
Mitch Taylor
Dark-Rising
Wrecking Machine.
#20 - 2016-01-20 00:38:25 UTC
It's possible to make really good isk from PI.

Browse the market in jita and see what is selling for a good price, and in good quantity. (something climbing is a good call)

Take a note of the sell price and hit show info.

Look up each input in turn and check out the availability and price. Is it stable? Is it good supply.

Find a planet with the lowest tax rate you can.

Make some simple calculations. All the PI planograms are available from google search, some people did a great job making those things.

At this point you know what to do next right? Some PI setups can net you 600m a week without breaking a sweat on one planet. You just need to do the donkey work and do the maths.


DARK RISING Stop playing EVE Start living it

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