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Player Features and Ideas Discussion

 
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Local Chat Filter

Author
max savan
Production N Destruction INC.
F O R M I C I D A E
#1 - 2011-12-14 03:33:34 UTC
I know this has been talked about.
I'd like to bring it back up.

If the Local Chat window is already listing players in an alphabetical order why not give us the option to filter by Corp, Alliance, and Fleet members, and standings.

I'd like to see Local Chat Filters such as but, not limited to:

-All
-Corp
-Alliance
-Fleet
-War Target
-Excellent Standing
-Good Standing
-Neutral Standing
-Bad Standing
-Terrible Standing
-Outlaw
-Wanted

This is a future oriented Game, not having the local channel at all describes us uncivilized for not having the technology to see players in system. I understand Wormholes are a different story. No players in local until spoken is fine by me. And it should be kept like it is. High sec, Low sec and Null sec on the other hand need filtering to minimize lag, boost player searching and improve War and fleet battle strategics.

I hope this makes sense and you'll approve/disapprove and provide feedback.

Max




Xorv
Questionable Acquisitions
#2 - 2011-12-14 05:05:22 UTC
If you "know this has been talked about", you're probably trolling, but just in case...

No, it doesn't make sense. Any idea that specifically aims to enhance a broken feature to be even more broken is just plain dumb.
max savan
Production N Destruction INC.
F O R M I C I D A E
#3 - 2011-12-15 20:19:55 UTC
Xorv wrote:
If you "know this has been talked about", you're probably trolling, but just in case...

No, it doesn't make sense. Any idea that specifically aims to enhance a broken feature to be even more broken is just plain dumb.


Expand your point with it being a "broken feature"

Thanks
Torin Corax
Republic Military School
Minmatar Republic
#4 - 2011-12-15 20:25:41 UTC
Local already gives way too much information for free. Now you want way too much organised information for free?

Sorry, but no thanks. Personally I'd like to see local, even in high sec, nerfed to hell and back. In particular remove all standings flags from the local window, no more instant "oh look, war target just popped in" intel unless you saw it in your overview.
Nariya Kentaya
Ministry of War
Amarr Empire
#5 - 2011-12-15 20:30:19 UTC
max savan wrote:
Xorv wrote:
If you "know this has been talked about", you're probably trolling, but just in case...

No, it doesn't make sense. Any idea that specifically aims to enhance a broken feature to be even more broken is just plain dumb.


Expand your point with it being a "broken feature"

Thanks

does the phrase "instant and limitless intel allowing all but dumbnuts and those with chronic diarrhea to escape any and all confrontation when traveling by GTFO'ing the second they see red or neut"?

yes longwinded, but SERIOUSLY, you dont know how MANY times ive been in lowsec, see some guys from a fairly large corp, try and engage them, and they all just warp to their POS from the belts the second they see us in local, and twiddle their thumbs til their corp mates can fly 20 jumps and outnumber my fleet 3 to 1.

local is a BROKEN mechanic allowing players WAY too much safety, by effectively defeating ghuerilla and hit-and-run warfare by alowing hostiles time to see and rspond to aggressors the moment they enter system, then hide until reinforcements arrive.

without local in its current iteration (as in either fixed OR removed) smaller corps would have more chances to scan out, surprise, engage, and destroy members of larger, hostile corps, without giving the alrger corp tiome to just hide until reinforcements arrive.
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2011-12-15 20:30:30 UTC  |  Edited by: Nariya Kentaya
*edit: bloody forums double posting, it SAID it failed to post the mesage but THEN it DID post it...*
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2011-12-15 20:34:21 UTC
Torin Corax wrote:
Local already gives way too much information for free. Now you want way too much organised information for free?

Sorry, but no thanks. Personally I'd like to see local, even in high sec, nerfed to hell and back. In particular remove all standings flags from the local window, no more instant "oh look, war target just popped in" intel unless you saw it in your overview.

what we need are PROBES, ok, bear with me here.

PROBES, that only 2 or 3 are needed out at once to scan whole system, can scan roughly every 15 minutes, and takes about 45-60 seconds to complete cycle, and once its completed, would show you the radio signature of the target... (basically what im saying is if you want to know what standings flag with you/your corp everyone in system has, youll have to sacrifice a high slot to probe out ONLY THE KNOWN [as in wont work in wormholes] pilots in local list.)
max savan
Production N Destruction INC.
F O R M I C I D A E
#8 - 2011-12-15 21:16:07 UTC  |  Edited by: max savan
Torin Corax wrote:
Local already gives way too much information for free. Now you want way too much organised information for free?

Sorry, but no thanks. Personally I'd like to see local, even in high sec, nerfed to hell and back. In particular remove all standings flags from the local window, no more instant "oh look, war target just popped in" intel unless you saw it in your overview.

What is so troublesome about seeing filtered players in local?
-Looking for easy kills?
-Or wanting to know when to safe up?
Torin Corax
Republic Military School
Minmatar Republic
#9 - 2011-12-15 21:22:06 UTC
max savan wrote:
Torin Corax wrote:
Local already gives way too much information for free. Now you want way too much organised information for free?

Sorry, but no thanks. Personally I'd like to see local, even in high sec, nerfed to hell and back. In particular remove all standings flags from the local window, no more instant "oh look, war target just popped in" intel unless you saw it in your overview.

What is so troublesome about seeing filtered players in local?
-Looking for easy kills?
-Or want to know when to safe up?


I may of mis-read the OP....from how I read it you seem to be asking for local that makes easy kills/ easy safe-ups even easier.
I would like local gone altogether in null, low and high....but that's probably just a pipe dream. The amount of intel for zero effort that local gives is ridiculous imho.
Sobaan Tali
Caldari Quick Reaction Force
#10 - 2011-12-15 21:22:37 UTC
Local is not suppose to be an intel system. It is suppose to be a CHAT system. Just remove the player list area in local, CCP, so we can be done with this nonsense once and for all. Number of people in system and the chat part only.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

max savan
Production N Destruction INC.
F O R M I C I D A E
#11 - 2011-12-15 21:58:39 UTC
Sobaan Tali wrote:
Local is not suppose to be an intel system. It is suppose to be a CHAT system. Just remove the player list area in local, CCP, so we can be done with this nonsense once and for all. Number of people in system and the chat part only.

May as well remove the Overview, way too much intel there.
ship type, size, speed, targeting, webbing, disrupting, in fleet, WT, Alliance, etc.....
max savan
Production N Destruction INC.
F O R M I C I D A E
#12 - 2011-12-15 21:59:17 UTC
Torin Corax wrote:
max savan wrote:
Torin Corax wrote:
Local already gives way too much information for free. Now you want way too much organised information for free?

Sorry, but no thanks. Personally I'd like to see local, even in high sec, nerfed to hell and back. In particular remove all standings flags from the local window, no more instant "oh look, war target just popped in" intel unless you saw it in your overview.

What is so troublesome about seeing filtered players in local?
-Looking for easy kills?
-Or want to know when to safe up?


I may of mis-read the OP....from how I read it you seem to be asking for local that makes easy kills/ easy safe-ups even easier.
I would like local gone altogether in null, low and high....but that's probably just a pipe dream. The amount of intel for zero effort that local gives is ridiculous imho.

Actually i was asking you why you want it removed.
Torin Corax
Republic Military School
Minmatar Republic
#13 - 2011-12-15 22:17:05 UTC
As said, the intel is over the top. Prime example, my first war-dec..
As a nooby I liked the idea of being a scout for my corp, particularly in war time. It didn't take long to see that thanks to local training cov-ops/ recons in order to scout was pointless. A 1 hour old alt in a newb ship was a better scout, no great big red warning sign in local that a WT was around. I hate this.

Naturally this works both ways, without local I, as a scout, would have to work harder to locate/ identify targets, track movement patterns etc. Not a style of gameplay that would appeal to everyone I admit, but I'd be more interested in it.

As for null-sec, Local and the info it gives is one more factor that helped foster the situation where Alliances can hold far more space than they would otherwise find practical.Not the only factor ofc. but a contributory one. One half-awake pilot in a system can report ship/ gang/ fleet movements with impunity and zero effort. I honestly feel it shouldn't be that easy to gain information without dedicated and experienced scouts/ intel officers.
Mag's
Azn Empire
#14 - 2011-12-15 22:20:08 UTC
Torin Corax wrote:
As said, the intel is over the top. Prime example, my first war-dec..
As a nooby I liked the idea of being a scout for my corp, particularly in war time. It didn't take long to see that thanks to local training cov-ops/ recons in order to scout was pointless. A 1 hour old alt in a newb ship was a better scout, no great big red warning sign in local that a WT was around. I hate this.

Naturally this works both ways, without local I, as a scout, would have to work harder to locate/ identify targets, track movement patterns etc. Not a style of gameplay that would appeal to everyone I admit, but I'd be more interested in it.

As for null-sec, Local and the info it gives is one more factor that helped foster the situation where Alliances can hold far more space than they would otherwise find practical.Not the only factor ofc. but a contributory one. One half-awake pilot in a system can report ship/ gang/ fleet movements with impunity and zero effort. I honestly feel it shouldn't be that easy to gain information without dedicated and experienced scouts/ intel officers.
This basically.
Local does not need a boost to it's intel power, but rather a nerf.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.