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Damage profiles by ship group and weapon type in 2015

First post
Orob Ninebands
Sebiestor Tribe
Minmatar Republic
#101 - 2016-01-07 15:18:34 UTC
Hal Morsh wrote:
Hendrink Collie wrote:
I guess the obvious question is CCP happy that 4 out of the 5 most popular hull + weapon combinations are cruiser hulls?

Even real world navies on the seas aren't using battleships anymore. It's all gun and armor, speed is relevant.

Well yeah, real world navies don't use gus much at all anymore. It's all missiles and aircraft. Making a comparison to RL military is not relevant. Not even apple to oranges, more like apples to bowling balls.
M1k3y Koontz
Gallente Federation
#102 - 2016-01-07 18:16:08 UTC
Morrigan LeSante wrote:
Nobody said nerf the cane, you ridiculous panic merchant.

I believe he was using "satire".

Also, cool, Senex is still around Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

Fourteen Maken
Karma and Causality
#103 - 2016-01-08 07:54:09 UTC
ergherhdfgh wrote:
Soldarius wrote:
Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image like this.

It's drone damage on cruiser hulls and since nearly all cruisers can use drones to some degree or another things would be way out of balance if drones were not at the top of the list.

true but other cruisers would maybe expect at most 15% of their dmg to come from drones and on avg probably more like 5-10%, but drones account for over 40% of all cruiser pvp dmg. if you add up all the other damage types and be generous and say 15% of their dmg is coming from drones you get around 1billion hp, subtract that from the total for drones and they are still way out in front.

ps. there's a seperate row for HAC's so this is about t1 Vexor, Navy Vexor and Gila.

Then you have missiles clearly ahead of the rest which must be the t1 RLML Caracal, Orthrus, and maybe Scy FI.

I was one of the people who had a melt down when 40sec reload was added to RLML but I was wrong, something needs to be done about RLML too. A couple rounds taken out of the clip, a big fitting nerf so they can't be fit with bigger tank than HAM's, and at the same time a buff to application on HAM's and Heavies, and a fitting buff for HAM's so they can fit better tank.
Fourteen Maken
Karma and Causality
#104 - 2016-01-08 09:14:26 UTC
buff Amarr
buff autocannon damage and alpha
buff heavies, torps, hams fitting and application

nerf light missile range (also affects RLML).
nerf RLML fitting, clip size, and range.
nerf drone dps.
nerf rails rof.
nerf T3D by adding penalties onto modes (50% damage penalty in sharpshooter mode, resist penalty in propulsion mode, 50% speed penalty in defensive mode)