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Micro Jump Field Generator

Author
Frostys Virpio
State War Academy
Caldari State
#41 - 2016-01-04 15:24:31 UTC
Iain Cariaba wrote:
Draksi Vonholle wrote:
A question: Why don't stations have windows that we can use look out to see all the nasties?

Because we have undock invulnerability? You undock, have a good look at the overview, and dock back up if you don't like what's there, all while being in zero danger thanks tonthat invul timer. There's zero need for some "window" to look out of.


Hell even if your overview is bloated to hell and back, you can just do it again to have a second look if you think you missed something.
Serendipity Lost
Repo Industries
#42 - 2016-01-04 15:39:10 UTC
I think the spool up time on the module coupled with the sketchy tank of a destroyer give you plenty of option.

1. Redock
2. Burn out of it's limited range
3. Blow it up
4. Burn back to the wh you came out of and jump back
5. Have a corpy scram you so you don't get jumped

(I like #3)


This module has been loads of fun for me. It's backfired a few times as well. It's difficult to use during fluid situations. It's one of the cooler things put in the game lately. I think it's specifically designed to pull folks off of gates/stations/wh so you can blow them up - working as intended.

It just needs a HS version that allows you to target a single ship and whoosh it away. I think that a foucused script that works on a single locked ship, works in HS AND bypasses the scrammed ship lockout would be excellent. You could snatch a corpmate from the jaws of defeat OR you could drag a single guy out of the herd and wonk him.
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