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What are some examples of some top tier sniper favoring races and ship

Author
Damo Markofka
Caldari Provisions
Caldari State
#1 - 2015-12-25 13:18:50 UTC
Hi i'm fairly new to EVE and have started out my first few weeks mining to get a good starting base to my EVE career. Now I am almost at the stage where I am happy with the skills I have for mining and want to do a full attribute remap and put all focus on finally getting a good combat ship going.

I play with a few irl friends and we have a pretty diverse little fleet with our own roles, now I was initially planning on going for a missile focused sniper but have recently learnt that missiles may not be the best thing for long range sniping.
My fleet all love PvP and are really looking forward to it once we all have decent ships and fits together, so I need to have a very viable PvP ship and kit are important to me as none of us like losing.

I am still very interested in a long ranged ship "Sniper" and was wondering what people opinions are on which race, ship/s and weapons are the best for what i'm looking for.

Thanks guys, and Merry Christmas! :0
Solecist Project
#2 - 2015-12-25 13:33:06 UTC
Personally I never understood how one can *snipe* someone using missiles ...
... when he sees thdm coming from far away.

Thrasher, 280mm t2 with Tremor, 50km and up.
Tornado ... 1200mm or 1400mm ... just pick a range.

Minmatar rule alpha, missiles waste time.
A rokh is nice as well and made for range, but has low volley damage.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Damo Markofka
Caldari Provisions
Caldari State
#3 - 2015-12-25 13:37:34 UTC
[quote=Thrasher, 280mm t2 with Tremor, 50km and up.
Tornado ... 1200mm or 1400mm ... just pick a range.

Minmatar rule alpha, missiles waste time.[/quote]

Sorry i'm a bit too new to this to understand this part, are you saying that both the Trasher and Tornado are good ship options, 280mm is a cannon type? and Tremor is an ammunition type? and so Minmatar are the best choice for long range warfare?

Solecist Project
#4 - 2015-12-25 13:50:48 UTC  |  Edited by: Solecist Project
Ah, yes yes.

Look up both ships in game.
Look at the bonii.

Seek out the 280mm, 1200mm and 1400mm turrets.
1200mm is more "mid range", but adaptable enough for further away.
Check their stats.


Tremor is t2 range ammo.
Check the stats of ammunition.


I'm deliberately rough, because researching it yourself will benefit you most.

Read. Read. Read.
Google. Read more.

I did it too. :)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ralph King-Griffin
New Eden Tech Support
#5 - 2015-12-25 14:05:22 UTC
Best alpha , not necessarily best snipers.

It's situational ,
The attack battle cruisers are the platform you will want to look for so
Caldari have the Naga (shield tank and railguns ) best range
Gallente have the Talos (armour tank and rails) best dps
Minmitar have the Tornado (shield and artillery) best alpha
Amarr have the Oracle (armour and either beam or pulse lasers) best consistency and imo the most versatile.

To use these ships effectively you will need (and I do mean need) good core skills ,good navigation and solid gunnery skills.
Iria Ahrens
Space Perverts and Forum Pirates
#6 - 2015-12-25 14:16:42 UTC
alpha damage is damage per shot. As opposed to dps. Minnie guns are slow firing but hit harder.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2015-12-25 14:59:06 UTC
Hyper specializing in this game is typically not a good idea. Especially when it comes to remaps and new players. Keep in mind that you will have to train lots an lots of different things early on. Perception and Intelligence will be used a lot. Charisma will be not used much for new players typically but you will want jump clones so maybe train up jump clones first.

In order to get good at PvP in this game you need experience. The only way to gain experience in PvP is to go out and do it. There is no reason to wait to PvP. You could wait 5 years to PvP and you'll just be an inexperienced PvP player that still sucks.

As far as sniping in this game you typically need to have someone pointed ( warp scrambled or warp disrupted ) so that they can't fly away. Also webs are limited to about 10 KM unless you have a bonused ship or really expensive faction mods. The minmatar have artillery which are the highest alpha in game. You can sometimes take them from full hit points to dead in one volley. That can get you around having to point them so that may be why it was recommended at a sniper race.

The Caldari have ships with bonus to optimal range which typically makes them considered the "Sniping Race". PvP in this game is very different from other games and sniping in this game is nothing like any of the FPS games.

On a last note I think that trying to figure out what to specialize in when you have not even tried out PvP yet seems a bit silly to me. I recommend just trying out different ships and different combat styles. You'll figure out what your playstyle is as you go and keep in mind your playstyle will continually evolve as you play.

TL;dr
Just play the game. You'll figure out what you need when you need it. There are as many different ways to play this game as there are people who play it so don't try to figure out what you "should" be doing as there are no "shoulds" in this game.

Want to talk? Join Cara's channel in game: House Forelli

ShahFluffers
Ice Fire Warriors
#8 - 2015-12-25 18:34:40 UTC  |  Edited by: ShahFluffers
Damo Markofka wrote:
I am still very interested in a long ranged ship "Sniper" and was wondering what people opinions are on which race, ship/s and weapons are the best for what i'm looking for.

Okay... so... let's go over a few things first.

While racial ship lines have certain "themes" that they follow (shield and range, armor and heavy tanking, etc) no particular race is locked into certain tactics.

While certain ships have bonuses and stats that encourage certain roles / tactics over others, very few ships are "locked" into a particular role / tactic.
You can literally shoehorn any ship in the game to fill any single role you desire. The real question is how effective it may or may not be (which is a whole other wall-of-text entirely).

There is no "best at" ship. There are "best within the context of X/Y/Z" but rarely a "best at performing X, Y, and Z."
Some better questions would be;
- what would be the best sniping ship for hit-and-run tactics?
- what would be the best sniping ship for sustained sniping tactics?
- what would be the best sniping ship for taking out lots of fast, little things?



Beyond this...

- if you want to snipe, look towards long-range-turrets.
---- Railguns (Hybrids): high range, moderate volley damage, moderate damage per second.
---- Beam Lasers (Lasers): moderate range, anemic volley damage, high damage per second.
---- Artillery (Projectile): short to moderate range, VERY high volley damage, anemic damage per second.

- keep in mind that long-range-turrets are virtually USELESS at close range (unless you have some means to completely lock down the movement of the hostile target).
The reason for this is that long-range-turrets have very poor "tracking." They simply can't keep up with things that are moving at high angular (see: relative) speeds to you.

- "tracking" as a concept is a little hard to understand (and virtually incoherent if you look at the mathematical formula)... but here is a "dumbed-down" version;
---- If a target's trajectory is parallel to yours, your odds of scoring a hit increase.
---- If a target's trajectory is perpendicular to yours, your odds of scoring a hit decrease.
---- If a target is "smaller" than you, your tracking will be slightly penalized (see: slower).
---- Basically,
----------- if a target is coming straight at or away from you, you have a high chance of scoring a hit. The same is true if you are both flying in the same direction.
----------- If a target is flying past you (and at close range) then your odds of scoring a hit drastically decrease.
----------- hitting targets smaller than you is harder.

- Frigates in general are not ideal sniper ships. While fast, they generally lack the CPU-Powergrid to fit long range weapons with any other useful module.
True "sniping ships" (in my opinion) start at the Destroyer level. But even then, you won't be able to do much by yourself besides pick off a single frigate.


Honestly though... I suggest you get into frigates and learn how to survive using "traditional tactics" first. Once you learn the basics you can go from there.
Good luck! Cool
Solecist Project
#9 - 2015-12-25 21:03:02 UTC
Sheesh, ShahFluffers ...

... you should have a blog for these posts! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

ShahFluffers
Ice Fire Warriors
#10 - 2015-12-25 21:07:56 UTC
Solecist Project wrote:
Sheesh, ShahFluffers ...

... you should have a blog for these posts! :D

I'm not enough of a narcissist. Cool

Also **effort**
Ralph King-Griffin
New Eden Tech Support
#11 - 2015-12-25 21:20:34 UTC
ShahFluffers wrote:
Solecist Project wrote:
Sheesh, ShahFluffers ...

... you should have a blog for these posts! :D

I'm not enough of a narcissist. Cool

Also **effort**

Actually that's rather the point, it would be considerably less effort to curate and then link to a blog,
than typing up a small article worth of text every time these questions arise.
don't get me wrong now, I love the effort.

I would both read and proliferate such a blog were you inclined to do one.
Damo Markofka
Caldari Provisions
Caldari State
#12 - 2015-12-25 23:44:36 UTC
Thanks for all the detailed responses, that helped me heaps. I guess the best thing for me to do now is just get some PvP experience first in lower tier cheaper ships before going all out in a good ship that I don't know how to use.
ShahFluffers
Ice Fire Warriors
#13 - 2015-12-26 00:15:53 UTC
No problem.

One thing before you go out though; understand that here in EVE there is no clear-cut "tier" system. A lowly frigate can, in the right hands, be exceedingly deadly. There are countless examples of "top tier" hundred-million ISK ships dying miserably to ships worth less than a tenth of their value.
Ralph King-Griffin
New Eden Tech Support
#14 - 2015-12-26 00:38:45 UTC
ShahFluffers wrote:
No problem.

One thing before you go out though; understand that here in EVE there is no clear-cut "tier" system. A lowly frigate can, in the right hands, be exceedingly deadly. There are countless examples of "top tier" hundred-million ISK ships dying miserably to ships worth less than a tenth of their value.

This is very true
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2015-12-26 01:21:17 UTC
Frigates are, in fact, the bane of the sniper ship.

"Oh no I'm tackled by something orbiting me at 500m and I can do literally nothing about it."

Sniping is an incredibly niche thing, it's only practical in extremely specific circumstances and it's not something you should "main", but when it is useful, and it's done properly it has the guy on the other end cursing you in local for half an hour.
Solecist Project
#16 - 2015-12-26 02:32:39 UTC
ShahFluffers wrote:
No problem.

One thing before you go out though; understand that here in EVE there is no clear-cut "tier" system. A lowly frigate can, in the right hands, be exceedingly deadly. There are countless examples of "top tier" hundred-million ISK ships dying miserably to ships worth less than a tenth of their value.

Can I put you up as topic in F&I tomorrow? (aka after I've slept)

No, really! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#17 - 2015-12-26 02:36:55 UTC
Vimsy Vortis wrote:
Frigates are, in fact, the bane of the sniper ship.

"Oh no I'm tackled by something orbiting me at 500m and I can do literally nothing about it."

Sniping is an incredibly niche thing, it's only practical in extremely specific circumstances and it's not something you should "main", but when it is useful, and it's done properly it has the guy on the other end cursing you in local for half an hour.

Can confirm it's niche, I'm the only one I know who's doing it the way I'm doing it.


That's such a ****** up sentence... Roll

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Iria Ahrens
Space Perverts and Forum Pirates
#18 - 2015-12-26 03:04:08 UTC  |  Edited by: Iria Ahrens
Vimsy Vortis wrote:
Frigates are, in fact, the bane of the sniper ship.

"Oh no I'm tackled by something orbiting me at 500m and I can do literally nothing about it."

Sniping is an incredibly niche thing, it's only practical in extremely specific circumstances and it's not something you should "main", but when it is useful, and it's done properly it has the guy on the other end cursing you in local for half an hour.


Yea, there is a guy that used a rookie ship to take out a oracle.

Embarrassing km.
https://www.youtube.com/watch?v=RcIgBZXTucw

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#19 - 2015-12-26 03:30:00 UTC
Damo Markofka wrote:

Thanks for all the detailed responses

At a quick glance I thought this said "derailed" responses. I got excited for a second because sometimes when these threads get derailed in this section of the forums things can get fun fast. Especially with ShahFluffers involved.

So as you can imagine I was very disappointed to go back and reread it only to find out that you said "detailed". Oh well.


Damo Markofka wrote:

, that helped me heaps. I guess the best thing for me to do now is just get some PvP experience first in lower tier cheaper ships before going all out in a good ship that I don't know how to use.

You will likely be flying cheap T1 small and medium ships on a regular basis even if you are still playing this game 10 years from now. Eve is not about "gear" or "stats" like other games. It is about match ups and counters. There is a lot more meta gaming involved in this game.

For now just know that these cheap T1 ships are not something that you will "grow out of" nor would you be wise to seek to do so.

https://www.youtube.com/watch?v=de1hwoFYA_k

The above link is one of my favorites to link. It is an experienced vet on a days old alt pwning year old characters in T2 ships. He also explains why he picked the fights that he did and which fights to fight and which to run from and why. It is a good video for understanding the basics of some of the entry level meta gaming in Eve.

Want to talk? Join Cara's channel in game: House Forelli

Iria Ahrens
Space Perverts and Forum Pirates
#20 - 2015-12-26 04:37:17 UTC
Ok, if we are pasting favorite links.
http://dl.eve-files.com/media/0903/TheCCPTest_divx_mp3.avi

Old forum page that it came from. And it was a pain to track down.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

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