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Level 4 Battleship

Author
Chainsaw Plankton
FaDoyToy
#21 - 2015-12-25 05:36:33 UTC
This is my paladin fit, it is a bit old I probably wouldn't throw 4x faction heat sinks on it at this point, and also very flexible. I always carry an MJD and an MWD so I can refit if I need one, or both, of those. I also carry t2 pulse with conflag and scorch. Once you get outside of MF range (about 45km) the tach dps is greater (excluding tracking, although in missions not usually a problem). Also it works fine with a full t2 fit. Add a few cap mods and you can throw on an LAR and be effectively cap stable. I'd also consider swapping for warp speed rigs. I've only briefly used the fit since the warp speed changes, also I typically only used it for in system missions.

[Paladin, Tachys]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II
Corelum C-Type Medium Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
F-90 Positional Sensor Subroutines, Scan Resolution Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam II
Small Tractor Beam II
Salvager II
Bastion Module I

Large Energy Burst Aerator II
Large Capacitor Control Circuit I

Hobgoblin II x10
Hobgoblin II x5

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#22 - 2015-12-25 06:01:39 UTC  |  Edited by: Daniela Doran
Phit Soster wrote:
Daniela Doran wrote:
Tach/Navy Gamma Pally would solve all your problems. THE only time you're gonna need a different ship other than the Pally is if you're shooting angel rats, in which case you use a Mach/Vargur. If you want more info, let me know and I'll post my fit for you (it's one of the best fits out there for running missions).


Please do share. I'm not very good with coming up with my own fits.


With some tips I got from Chainsaw I've come up with a really great Paladin Lev 4 mission fit. This fit is 50% AFK able solo and 90% AFK able in dual pairs. Also you can downgrade the Centus B-Type Large Repper for a Faction one if you're able to multibox with a 2nd mission capable ship.

Highs
Tachyon Beam Laser II ~ Navy Multi @69km + 49km
Tachyon Beam Laser II ~ Navy Multi @69km + 49km
Tachyon Beam Laser II ~ Navy Multi @69km + 49km
Tachyon Beam Laser II ~ Navy Multi @69km + 49km
Drone Link Augmentor II
Drone Link Augmentor II
Bastion Module I

Mids
Large Micro Jump Drive
Cap Recharger II
Tracking Computer II ~ Optimal Range Scripts
Tracking Computer II ~ Optimal Range Scripts

Lows
DC II
Centus B-Type Large Armor Repairer
True Sansha Energized Adaptive Nano Membrane
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Capacitor Power Relay II

Rigs
Large Energy Burst Aerator II
Large Capacitor Control Circuit I

Drones
5x Hammerhead II
5x Hobgobilin II

Implants
Squire Capacitor Systems Operation EO-605
Gunslinger Motion Prediction MR-705
Lancer Gunnery RF-905
Large Energy Turrent LE-1005

My skills are all lev 5's with the Paladins except for the large energy turret pulse/beam specialization skills which are at lev 4. These are the stats with my skills (no links, not needed for the Marauders):

Cap Stable at 25% with everything running except the MJD
Omni Tanks 1130 DPS cold
Armor Resist Profile : 77 70 70 72
4x Tachyon Beam Laser II ~ Navy Multi @69km + 49km does 1075 DPS cold
4xTachyon Beam Laser II ~ Navy Gamma @87km + 46km does 985 DPS cold

Drones
Hammerhead IIs does 117 dps
Hobs II does 81 dps
Daniela Doran
Doomheim
#23 - 2015-12-25 06:14:38 UTC  |  Edited by: Daniela Doran
Arthur Aihaken wrote:
The main thing I like with pulse is the shorter cycle time over tachyons.


I've used both Pulse and Tachs. Pulse cycles every 7.5 secs and the Tachs cycles every 10 secs but does over twice the damage. At ranges 50km+ the Tachs is vastly superior compared to Pulse. Only when engaging within 40km is Pulse ever superior to Tachs, but why would you want to do that?? Pulse is bad advice for PVE period.

Also when using Pulse you're limited to using Scorch that does mostly only EM damage. With Tachs you can use either Navy Multi or Gamma that does both heavy EM and Them Damage. The heavy thermal damage is what enables my Paladins to tear apart all variety of mission rats with Angels being the only exception.
Arthur Aihaken
CODE.d
#24 - 2015-12-25 06:21:01 UTC
Daniela Doran wrote:
I've used both Pulse and Tachs. Pulse cycles every 7.5 secs and the Tachs cycles every 10 secs but does over twice the damage. At ranges 50km+ the Tachs is vastly superior compared to Pulse. Only when engaging within 40km is Pulse ever superior to Tachs, but why would you want to do that?? Pulse is bad advice for PVE period.

Unless I'm mistaken when in Bastion Scorch will easily hit out to 60km+. I prefer pulse lasers, but that's just me.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#25 - 2015-12-25 07:25:31 UTC
I like pulse, but overall I typically have tachs fit. pulse + conflag is very nice for something like damsel, or blitzing a gurista assault. It isn't too hard to hit at 100km with scorch, but the DPS is pretty low so imo you are better off going with tachs if you plan to shoot more than a few targets at that range.

the above fit looks pretty decent, I just don't really like the drone link augs. past 60km you are pretty much usually better off just shooting it and keeping your drones in.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#26 - 2015-12-25 09:57:44 UTC  |  Edited by: Daniela Doran
Chainsaw Plankton wrote:
I like pulse, but overall I typically have tachs fit. pulse + conflag is very nice for something like damsel, or blitzing a gurista assault. It isn't too hard to hit at 100km with scorch, but the DPS is pretty low so imo you are better off going with tachs if you plan to shoot more than a few targets at that range.

the above fit looks pretty decent, I just don't really like the drone link augs. past 60km you are pretty much usually better off just shooting it and keeping your drones in.


Well honestly there isn't anything more useful for me to add there as I use a Noctis on another char for loot/salvaging. So to make the most of the DLAs I put a MD filled with t1 Hammerheads in my cargo hold and use those things to suicide harass the rats for an extra 70-80 dps.
Phit Soster
Doomheim
#27 - 2015-12-27 21:39:58 UTC  |  Edited by: Phit Soster
I used the Paladin for the last 2 days and god damn it feels nice.

I've been using Tachyon 90% of the time, only switching to Pulse for missions like Damsel.

The only mission that scared me a bit was The Mordus Headhunters. I had to drop Bastion and MJD because I couldn't track the orbiting Frigates/Cruisers and my armor dropped really fast during the MJD spin up cycle but as soon as I entered Bastion again everything was fine. Capacitor got a bit low but I refitted for extra Cap Recharges and finished everything. Next time I'll probably just clear the Battleships first.

Just a question... I noticed that people like to kill MTUs so I haven't been using them at all.

If I drop one and stay near it while I clear the pocket, can I just scoop it before it dies if someone starts attacking it?
Arthur Aihaken
CODE.d
#28 - 2015-12-28 04:45:25 UTC
Phit Soster wrote:
If I drop one and stay near it while I clear the pocket, can I just scoop it before it dies if someone starts attacking it?

Yes.

I am currently away, traveling through time and will be returning last week.

Morgan Agrivar
Doomheim
#29 - 2015-12-28 08:58:06 UTC  |  Edited by: Morgan Agrivar
Phit Soster wrote:
I used the Paladin for the last 2 days and god damn it feels nice.

I've been using Tachyon 90% of the time, only switching to Pulse for missions like Damsel.

The only mission that scared me a bit was The Mordus Headhunters. I had to drop Bastion and MJD because I couldn't track the orbiting Frigates/Cruisers and my armor dropped really fast during the MJD spin up cycle but as soon as I entered Bastion again everything was fine. Capacitor got a bit low but I refitted for extra Cap Recharges and finished everything. Next time I'll probably just clear the Battleships first.

Just a question... I noticed that people like to kill MTUs so I haven't been using them at all.

If I drop one and stay near it while I clear the pocket, can I just scoop it before it dies if someone starts attacking it?

People like me can come (and will) shoot it. That is why you shouldn't be more than 10km from your MTU if you deploy one. With the right setup, I can take one in about a minute. If you check my zkillboard, you will see that I have like 9-10 MTU kills.

When I run L4s, I don't use a MTU. It is like a beacon to everyone like me to come find you.
Arthur Aihaken
CODE.d
#30 - 2015-12-28 15:21:51 UTC
I'd get a serious kick if you showed up in one of my missions and shot a MTU. Twisted

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#31 - 2015-12-28 15:58:07 UTC
Arthur Aihaken wrote:
I'd get a serious kick if you showed up in one of my missions and shot a MTU. Twisted


That sentence may be the most expensive one you ever wrote...Blink
Arthur Aihaken
CODE.d
#32 - 2015-12-28 16:39:18 UTC
The Bigpuns wrote:
That sentence may be the most expensive one you ever wrote...Blink

I'm not saying that if you went suspect that you're gonna die... but you're gonna die.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#33 - 2015-12-28 16:40:03 UTC  |  Edited by: Daniela Doran
Morgan Agrivar wrote:
Phit Soster wrote:
I used the Paladin for the last 2 days and god damn it feels nice.

I've been using Tachyon 90% of the time, only switching to Pulse for missions like Damsel.

The only mission that scared me a bit was The Mordus Headhunters. I had to drop Bastion and MJD because I couldn't track the orbiting Frigates/Cruisers and my armor dropped really fast during the MJD spin up cycle but as soon as I entered Bastion again everything was fine. Capacitor got a bit low but I refitted for extra Cap Recharges and finished everything. Next time I'll probably just clear the Battleships first.

Just a question... I noticed that people like to kill MTUs so I haven't been using them at all.

If I drop one and stay near it while I clear the pocket, can I just scoop it before it dies if someone starts attacking it?

People like me can come (and will) shoot it. That is why you shouldn't be more than 10km from your MTU if you deploy one. With the right setup, I can take one in about a minute. If you check my zkillboard, you will see that I have like 9-10 MTU kills.

When I run L4s, I don't use a MTU. It is like a beacon to everyone like me to come find you.


Interesting, so MTU's can be used as bait huh. And I do have Curses and Pilgrims just lying around collecting dust.
Hasikan Miallok
Republic University
Minmatar Republic
#34 - 2015-12-29 01:02:16 UTC
Phit Soster wrote:
I appreciate your concern Chainsaw Plankton but I think I'll be fine. Here's the Domi fit in case you are wondering:

[Dominix, Dominix]

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Large Armor Repairer II

Large Micro Jump Drive
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Sensor Booster II, Targeting Range Script

Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Medium Solace Scoped Remote Armor Repairer
Dual Light Pulse Laser I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I



Workable fit but you might be better swapping out some of the CCC rigs for nano pumps and/or nano accelrator rigs.

You can also dump the Laser and just pack a flight of warriors for close stuff. Not every slot needs something in it.
Morgan Agrivar
Doomheim
#35 - 2015-12-29 04:44:21 UTC
Daniela Doran wrote:
Morgan Agrivar wrote:
Phit Soster wrote:
I used the Paladin for the last 2 days and god damn it feels nice.

I've been using Tachyon 90% of the time, only switching to Pulse for missions like Damsel.

The only mission that scared me a bit was The Mordus Headhunters. I had to drop Bastion and MJD because I couldn't track the orbiting Frigates/Cruisers and my armor dropped really fast during the MJD spin up cycle but as soon as I entered Bastion again everything was fine. Capacitor got a bit low but I refitted for extra Cap Recharges and finished everything. Next time I'll probably just clear the Battleships first.

Just a question... I noticed that people like to kill MTUs so I haven't been using them at all.

If I drop one and stay near it while I clear the pocket, can I just scoop it before it dies if someone starts attacking it?

People like me can come (and will) shoot it. That is why you shouldn't be more than 10km from your MTU if you deploy one. With the right setup, I can take one in about a minute. If you check my zkillboard, you will see that I have like 9-10 MTU kills.

When I run L4s, I don't use a MTU. It is like a beacon to everyone like me to come find you.


Interesting, so MTU's can be used as bait huh. And I do have Curses and Pilgrims just lying around collecting dust.

Yeah they can be used as bait. Most of the ones that come in to shoot sit still for some reason. That is why I had a long point on my mission ship for a while until I quit using MTUs.
Arthur Aihaken
CODE.d
#36 - 2015-12-29 05:58:08 UTC
Morgan Agrivar wrote:
Yeah they can be used as bait. Most of the ones that come in to shoot sit still for some reason. That is why I had a long point on my mission ship for a while until I quit using MTUs.

A lot of time guys will come in with a warp core stabbed ship, shoot the MTU to get a limited engagement and then immediately re-ship with something like a Bhaalgorn. So you have to be prepared to kill and pod the ship initially or GTFO and wait the 5-minute timer out.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#37 - 2015-12-29 08:08:42 UTC
Arthur Aihaken wrote:
Morgan Agrivar wrote:
Yeah they can be used as bait. Most of the ones that come in to shoot sit still for some reason. That is why I had a long point on my mission ship for a while until I quit using MTUs.

A lot of time guys will come in with a warp core stabbed ship, shoot the MTU to get a limited engagement and then immediately re-ship with something like a Bhaalgorn. So you have to be prepared to kill and pod the ship initially or GTFO and wait the 5-minute timer out.

or stick around and have logi backup. Pirate

@ChainsawPlankto on twitter

Estella Osoka
Cranky Bitches Who PMS
#38 - 2015-12-29 15:07:21 UTC
Arthur Aihaken wrote:
Morgan Agrivar wrote:
Yeah they can be used as bait. Most of the ones that come in to shoot sit still for some reason. That is why I had a long point on my mission ship for a while until I quit using MTUs.

A lot of time guys will come in with a warp core stabbed ship, shoot the MTU to get a limited engagement and then immediately re-ship with something like a Bhaalgorn. So you have to be prepared to kill and pod the ship initially or GTFO and wait the 5-minute timer out.


Well, they don't get the limited engagement until you fire back. Until then, they are just suspect. So if you have a friend near by in Navy Malus, have him come in and point the a-hole while you kill him. Even with a warp stab, odds are he ain't going nowhere.
Arthur Aihaken
CODE.d
#39 - 2015-12-29 16:42:43 UTC
Estella Osoka wrote:
Well, they don't get the limited engagement until you fire back. Until then, they are just suspect. So if you have a friend near by in Navy Malus, have him come in and point the a-hole while you kill him. Even with a warp stab, odds are he ain't going nowhere.

I just shoot them, let them warp off to re-ship - then dock and wait the timer out.
I figure if they're going to waste my time, I'm only too happy to return the favour.

I am currently away, traveling through time and will be returning last week.

Yadaryon Vondawn
Vicanthya
#40 - 2015-12-29 19:52:47 UTC
Anize Oramara wrote:
Arthur Aihaken wrote:
I'd personally go with the Paladin. T2 pulse lasers and Scorch.

If you are going to do full clear in Amarr space then Paladin with T2 pulse and scorch is the best possible choice. As to how to avoid a shiny loss i strongly recommend overtaking to start with. As you learn the capabilities of the ship you can up the dps and lower the tank. You will also need to take into account how stable your internet connection is as this is a particular concern when it comes to marauders and will dictate if you go burst tanking or cap stable-ish.

once you are comfortable with the ship and with bastion, look into a polarized fit with a cheap pith x-l booster and boost amps. It's a straight up 25% dps increase.

last suggestion would be to fit hyperspasial velocity rigs. Trust me, totally worth it.

For blitzing/serious isk making check my Sig.


This polarized Paladin sounds very interesting, would you mind sharing the fit?
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