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Command Destroyers Jumping things without aggression

Author
ivona fly
Black Fox Marauders
Pen Is Out
#1 - 2015-12-21 13:34:04 UTC  |  Edited by: ivona fly
This is surely a bad thing, I mean it is funny if you are in the command destroyer, but anything this powerful you can activate on another ship and not get an aggression timer is bad IMO.

On a station undock or gate, to jump a bigger potentially more expensive or more vital ships(s) with no / little risk is broken imo, any other module that can something special like this in the game has a drawback as I understand it.


Bastion and Siege mode prevent warp / reps i think
Scripted HIC I think prevents Reps i think
Cyno prevents ship moving.

Jump a bunch of enemy ships 100km no drawback no aggression timer.



I am not against the mechanic I have been in gangs that have used it and is really fun, and had it used against me which caused an interesting fight in a Battlecruiser vs a command destroyer "CD2" ? Cool and a "T3D" :)


TL DR; Aggression timer + some minor drawback for using AOE jump drive pl0x.
Rovinia
Exotic Dancers Union
#2 - 2015-12-21 16:20:55 UTC
The counter is to redock or scramble the Command destroyer if he activates his Micro Jump Field Generator. It takes 5 Seconds from activation until the jump.

Or have your ships scramble each other, than the Command destroyer is the only one 100km away from you. So your Scrambler is the counter.

I'm not a fan of station games anyways, so a "no" from me, sry Blink
Hochopepa
Creative Research and Production Services
#3 - 2015-12-21 19:15:00 UTC
Give them a minimum distance from a structure before being able to use them.
Leonardo Adami
Doomheim
#4 - 2015-12-21 19:54:02 UTC
This is a bad post and the command destroyer isn't nearly as op as you make it out to be. You have to be within 6km of the ship you want to jump, you cannot jump a ship from undock while it has the invulnerable timer from undocking. You can scram the destroyer or have friends and all scram each other. It's takes a lot of skill to time the jump and you miss a lot due to mis timing, going to fast etc...

Honestly off all the things you could have chosen to ask for a nerf and you choose command destroyers. Roll.
elitatwo
Zansha Expansion
#5 - 2015-12-22 01:28:27 UTC
I believe it is working as intended.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

ivona fly
Black Fox Marauders
Pen Is Out
#6 - 2015-12-22 07:06:29 UTC  |  Edited by: ivona fly
Leonardo Adami wrote:
This is a bad post and the command destroyer isn't nearly as op as you make it out to be. You have to be within 6km of the ship you want to jump, you cannot jump a ship from undock while it has the invulnerable timer from undocking. You can scram the destroyer or have friends and all scram each other. It's takes a lot of skill to time the jump and you miss a lot due to mis timing, going to fast etc...

Honestly off all the things you could have chosen to ask for a nerf and you choose command destroyers. Roll.


I am just glad you are self aware enough to realise your post is bad, knowing when your not very good at something is important in life, the thread though is awsome


Uwotm8 Pirate

Bear



Sheeth Athonille
TerraTroopers
Get Off My Lawn
#7 - 2015-12-22 07:12:46 UTC
Are you prevented from jumping them if they have undock invulnerability? I thought that was one of the main complaints was that you could be jumped even while "invulnerable".
Rovinia
Exotic Dancers Union
#8 - 2015-12-22 10:36:19 UTC
Sheeth Athonille wrote:
Are you prevented from jumping them if they have undock invulnerability? I thought that was one of the main complaints was that you could be jumped even while "invulnerable".


No, you can't be jumped with undock invulnerability.
Bastion Arzi
Ministry of War
Amarr Empire
#9 - 2015-12-22 12:47:05 UTC
its time for the links haters to startr jumping ships off the station/gate
Leonardo Adami
Doomheim
#10 - 2015-12-22 16:37:59 UTC
ivona fly wrote:
Leonardo Adami wrote:
This is a bad post and the command destroyer isn't nearly as op as you make it out to be. You have to be within 6km of the ship you want to jump, you cannot jump a ship from undock while it has the invulnerable timer from undocking. You can scram the destroyer or have friends and all scram each other. It's takes a lot of skill to time the jump and you miss a lot due to mis timing, going to fast etc...

Honestly off all the things you could have chosen to ask for a nerf and you choose command destroyers. Roll.


I am just glad you are self aware enough to realise your post is bad, knowing when your not very good at something is important in life, the thread though is awsome


Uwotm8 Pirate

Bear





Your cute, and you went from making a terrible post to a terrible attempt at trolling.
ivona fly
Black Fox Marauders
Pen Is Out
#11 - 2015-12-22 17:31:39 UTC
Leonardo Adami wrote:
ivona fly wrote:
Leonardo Adami wrote:
This is a bad post and the command destroyer isn't nearly as op as you make it out to be. You have to be within 6km of the ship you want to jump, you cannot jump a ship from undock while it has the invulnerable timer from undocking. You can scram the destroyer or have friends and all scram each other. It's takes a lot of skill to time the jump and you miss a lot due to mis timing, going to fast etc...

Honestly off all the things you could have chosen to ask for a nerf and you choose command destroyers. Roll.


I am just glad you are self aware enough to realise your post is bad, knowing when your not very good at something is important in life, the thread though is awsome


Uwotm8 Pirate

Bear





Your cute, and you went from making a terrible post to a terrible attempt at trolling.



oh no my thread got downgraded from bad to terrible

Roll
Leonardo Adami
Doomheim
#12 - 2015-12-22 19:05:23 UTC
ivona fly wrote:
Leonardo Adami wrote:
ivona fly wrote:
Leonardo Adami wrote:
This is a bad post and the command destroyer isn't nearly as op as you make it out to be. You have to be within 6km of the ship you want to jump, you cannot jump a ship from undock while it has the invulnerable timer from undocking. You can scram the destroyer or have friends and all scram each other. It's takes a lot of skill to time the jump and you miss a lot due to mis timing, going to fast etc...

Honestly off all the things you could have chosen to ask for a nerf and you choose command destroyers. Roll.


I am just glad you are self aware enough to realise your post is bad, knowing when your not very good at something is important in life, the thread though is awsome


Uwotm8 Pirate

Bear





Your cute, and you went from making a terrible post to a terrible attempt at trolling.



oh no my thread got downgraded from bad to terrible

Roll


Got rekt Evil
ivona fly
Black Fox Marauders
Pen Is Out
#13 - 2015-12-22 20:14:33 UTC  |  Edited by: ivona fly
Leonardo Adami wrote:
ivona fly wrote:
Leonardo Adami wrote:
ivona fly wrote:
Leonardo Adami wrote:
This is a bad post and the command destroyer isn't nearly as op as you make it out to be. You have to be within 6km of the ship you want to jump, you cannot jump a ship from undock while it has the invulnerable timer from undocking. You can scram the destroyer or have friends and all scram each other. It's takes a lot of skill to time the jump and you miss a lot due to mis timing, going to fast etc...

Honestly off all the things you could have chosen to ask for a nerf and you choose command destroyers. Roll.


I am just glad you are self aware enough to realise your post is bad, knowing when your not very good at something is important in life, the thread though is awsome


Uwotm8 Pirate

Bear





Your cute, and you went from making a terrible post to a terrible attempt at trolling.



oh no my thread got downgraded from bad to terrible

Roll


Got rekt Evil


So Stronk,



but if you think about it i never actually said that they are OP, I only mentioned the mechanic without aggression timer was a bad idea, so your reply to this thread is not only as you self proclaimed it "BAD", it is also stupid. Big smile
Leonardo Adami
Doomheim
#14 - 2015-12-23 03:52:35 UTC
This thread is stupid and I'm done posting now so it can wither away.
ivona fly
Black Fox Marauders
Pen Is Out
#15 - 2015-12-23 11:31:14 UTC  |  Edited by: ivona fly
I see yesterday a battleship that got jumped off a station

The Command Destroyer jumped it's gang that was 100km off the undock to zero on undock, then within what seemed about 2 seconds another command destroyer in that gang jumped the Battleship and all fleetmates 100km away and destroyed the battleship, who had just broken invuln to align warp to an undock bookmark it turns out.

I have seen this happen a lot now in low sec and i think it even has a name for the tactic: "Frog Tongue"ing a battleship. Big smile

where you chain a jump to the undock with a second jump spooling to jump everyone back.



Now one counter is to scram the command destroyer, that is a long lock time for ships bigger than a destroyer, but as none of this sets them aggressed or suspect the only thing this will do it get your ship wrecked by station / gate guns.

If the trick fails the first time they are free to reset and try again.


PS: Leonardo Adami Fair enough just pulling your chain, no hard feelings, and have a great christmas holiday Big smile do you still play I dont see an active killboard for that toon.
D4RK51DE1
Aliastra
Gallente Federation
#16 - 2015-12-23 11:43:22 UTC
Wow yeah I have seen this tactic used seems crazy overpowered, but funny. I think suspect timer on spool up would be fair so they can actually be scrammed on Gates or on Stations. Ugh
Bastion Arzi
Ministry of War
Amarr Empire
#17 - 2015-12-23 11:48:12 UTC
yeah pls add at least a weapons timer.
Frostys Virpio
State War Academy
Caldari State
#18 - 2015-12-23 18:44:13 UTC
Bastion Arzi wrote:
yeah pls add at least a weapons timer.


This would probably be the option that would make sense if they ever put anything on it.
BAJRAN BALI
Republic Military School
Minmatar Republic
#19 - 2015-12-23 20:19:50 UTC
I love the new command destroyers, but chaining them is kind of broken. They sit 100 off undock and wait for something to undock. Once they have their target one actives to drags fleet with, but before the fleet has jumped with the first command desi the second one activated his jump. First on lands on target ship and well before the target has time to react the second comman desi has pulled it off station with the fleet in tow.

To me this is kinda broken. I know it is awesome tactic to use on the enemy, but when you undock from your station and you lost invuln you can be jumped 100km off undock this is broken. Maybe to be jumped off a station you need a weapons timer? Maybe there should be a module/rig with drawbacks you can fit to make you invulnerable to being jumped? I don't know the solution, but this chaining to undock and off with target ships is broken and without counter.

Until CCP fixes this or issues some statement about it I will happily be using this and likely be the victim of it. EVE is a game that needs counters to everything and atm I see no hard counter beyond undocking with a capital to check undock before taking out subcaps.

YouTube: kds119 Twitter: @realkds119 Blog: derptw.blogspot.com

Bastion Arzi
Ministry of War
Amarr Empire
#20 - 2015-12-23 20:41:57 UTC
dont be mesmerized by the effect like i was when i first saw it. just thought wtf is this blue...wtf is happening. then boom off station.

lesson learned the hard way. Now i keep an eye and dock up if i see it happening.
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