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Increase SP acquisition for new accounts

Author
Memphis Baas
#121 - 2015-12-22 15:30:30 UTC
Shrug.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#122 - 2015-12-22 15:38:58 UTC
Solecist Project wrote:
Tristan ... do you ever log on and undock at all?

Yes, I play about five to six hours undocked a week at the moment. And perhaps another hour per week docked for "character maintenance" (trading, adjusting skill queue, fiddling with fits, etc.). You?

Memphis Baas wrote:
I think this game is comparable. It's just that all the skills are presented in bulk on the market, and with no artificial limits such as "pick a class", people want to train everything on one character, and don't keep in mind that 1 character here is NOT the same as 1 character in any other MMO.

Yet the comparison is flawed. There is a difference between technology, and (fantasy) race. If I play a mage, I do not expect to be swinging a two-handed sword and tanking damage. In fact, most of the time I will have chosen a mage precisely to not be that barbarian. Whereas the role of technology is precisely to enable us to do things we could not do before, but without making us someone else. The narrative is different, I am a mage, but I fly a transporter. And yes, there are some overlaps in practice because one needs to train to use more complicated technology. Still, it's just not the same kind of identification of who one is and what one does. Technology is not a "race".

So I think it is in fact entirely fair to expect a different relationship between one's character and what it can do in a SF/tech game. It's not a fantasy world. (And let's be honest here, if we were really serious about the narrative, then it is just very unbelievable that we can do all this cloning including a transfer of the latest mind state but we cannot upload skills into the brain Matrix-like. A more world-consistent skill system would simply mean that all skills can be bought for ISK on the market to be uploaded into the brain as one can afford and wishes.)

Solecist Project wrote:
These people don't belong here.

And who made you queen of EVE? I'll tell you who "belongs" here. Those who have an active subscription to the game, in particular if they pay for it with real cash, but acceptably so if they merely "play to pay". This is a game, and CCP is a business selling this game to people who want to play it. That's all.
Solecist Project
#123 - 2015-12-22 15:51:00 UTC

Thanks, all I needed to know.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#124 - 2015-12-22 16:09:01 UTC
Memphis Baas wrote:
Yeah, but we can point to it and demand silence.

SWTOR did offer "level 60 character" with one of their expansions (this is not max level, it's just skipping past the newbie levels, and no extra stuff like equivalent gear or standings or anything like that), and I think WoW did it too, so I guess it's a thing in the MMO world.

I wouldn't mind if CCP did it; the skills are pre-assigned, and it really is only a couple months of training. For new accounts only, one character only. And level 3 mastery isn't "win" by any definition of the word, it's just a bit of a jump start. Make the newbies feel better about being able to "catch up", they're always so worried about that.

$60.

EDIT: The game changes no matter what, Sol. Newbies, CCP's vision / whims, lack of newbies, our exploits... Trying to keep the game frozen is pointless.

So, I figure, why not.


You're talking about casual, themepark MMO's giving casuals more casual options, compared to a game more so inclined to cater to hobbyist gamers, a niche game, with a completely different 'levelling' system. See, I play(ed) SWTOR, I've been subbed to it since its release, and only recently unsubbed due to how dumbed down and even more 'casualified' it was made with their latest 'expansion'. It was casual enough already, but there were enough elements in it that I could consider challenging enough that it was worth the sub. Not anymore. Anyway, I have a lot of experience with that game, and it's all about numbers. Sure, clicking the right abilities and timing your cooldowns helps, but no matter how you spin it, or how much knowledge of the game's mechanics you have, that free level 60 is always going to stomp lower levelled characters (provided level syncing isn't applied, which is the dumbest idea they've ever had). It's a numbers game - the person with the biggest numbers always wins.

In EVE, though, 'levelling' is completely different, and a 150mil SP player can lose a fight to someone with barely 2 mil. I know, I've seen it happen, when a 2014 guy I was training to PVP took his meta 4 fit Thorax out and beat a 2008 guy in a t2 fit rupture. The other thing is, in any given PVP match up, only so many of your total SP will apply to whatever you're flying. Face it, if you're in a missile boat, all your mining and gunnery skills are being completely unused.

'Jump starts' are also demonstrably bad for SWTOR. In the time I spent analysing and deciding whether or not to stick around with this latest expansion when my sub ended, I encountered more than my fair share of insta-60s who had no idea what their class's roll was, how to set up rotations or manage cooldowns, and the worst part was, they were new players hitting end game group content like ops and fouling it up for everyone.

As a result, it makes the game worse for everyone. But here's the thing, EVE already offers jump starts. It's called the character bazaar. And new players in high-skilled toons fair about as well as you'd expect. I know, because I've killed more than my fair share.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#125 - 2015-12-22 16:34:03 UTC  |  Edited by: Taunrich Kaufmann
I started in June this year, and personally I really like the learning curve of EVE. It's all about finding your own way in the universe, and if you're lucky you'll find a corp full of good people to help you on the way. It's also not unreasonable to say a 6milSP pilot could outfly a 60milSP pilot. New players get their a**** kicked more due to inexperience than lack of SP.

The learning curve of EVE keeps the insta-gratification plebs away. This is the type of game you either love or can't stand playing. There's plenty to do while you still have low amounts of SP. Think of it as an opportunity to explore more of what EVE has to offer.
Vivias Xelnoa
Ministry of War
Amarr Empire
#126 - 2015-12-22 17:44:07 UTC  |  Edited by: Vivias Xelnoa
Judging by the diverse opinions I've seen reading this thread the matter of newbies SP is far from concise and from my perspetive many of the Vets have a very conservative perspective on new player gain. Some good points were made about alt accounts abusing a mechanic that helps bring others more quickly in-line with older accounts but overall I'm unconvinced. While I agree that the real experience is learning the game I still view SP as a cap which limits a players ability to branch out to have a broad base. I think a good compromise would be higher starting skills or perhaps packages which allow account purchase that offer up to level 4 in a field.
Kiandoshia
Pator Tech School
Minmatar Republic
#127 - 2015-12-22 17:52:51 UTC
Vivias Xelnoa wrote:


If this is true why do so many corps have huge SP requirements? To my this seems to illustrate the fact these points are very important because if it was simply knowledge they could teach that.


Because people cba or don't know how to train new players. I don't, I don't like it and I am not going to bother doing it but I am going to tell you that the only reason a corp has an SP requirement is so that they know that you have spent some amount of time playing Eve and know how to use a stargate.

You could have your 10m SP in mining and be entirely useless to a corp that doesn't mine or you could have your 10m SP in shooting missiles and be entirely useless to a corp that mines =p

Most good corps don't have an SP requirement but even some good ones do but it has nothing to do with SP being important. It's a measurement of time spent playing Eve (or time spent playing skillqueue online because you don't actually have to play Eve to get SP =P )
J'Poll
School of Applied Knowledge
Caldari State
#128 - 2015-12-22 17:59:01 UTC
Vivias Xelnoa wrote:
Judging by the diverse opinions I've seen reading this thread the matter of newbies SP is far from concise and from my perspetive many of the Vets have a very conservative perspective on new player gain. Some good points were made about alt accounts abusing a mechanic that helps bring others more quickly in-line with older accounts but overall I'm unconvinced. While I agree that the real experience is learning the game I still view SP as a cap which limits a players ability to branch out to have a broad base. I think a good compromise would be higher starting skills or perhaps packages which allow account purchase that offer up to level 4 in a field.


Again, that would be abused.

Malcanis' Law: Any change suggested that will benefit the new player, will benefit the older players more.



Also, I can name a handful of people who will deny any of your ideas, those people havent been in EVE a year and NEVER had any problems regarding skillpoints.

Speak with Azda Ja as a prime example. She joined, asked questions in NCQA and within weeks was having a blast killing people in lowsec and doing other fun things.

The only restriction you will encounter in EVE is your own personality. Anything can be done, by anyone. Maybe not directly or straight forward and obvious. But it will be possible.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tippia
Sunshine and Lollipops
#129 - 2015-12-22 18:38:52 UTC  |  Edited by: Tippia
Tristan Agion wrote:
What you are doing there is quite simply to move the goalposts. If I say "I want to do X, and cannot do that because I lack SP", then
…it is you who have moved the goalposts and enhanced them with a strawman.

Again: new players can take part in everything the game has to offer from day 1. This is my stance and it hasn't changed. It is a counter to your claim that new players are locked out of the relevant game content, for months or even years. They're not. No content has any such lock-out. There are tons of things you can do with every bit of content EVE has to offer and any number of those are accessible to new players right out of the gate.

You are trying to shift this supposed content lock-out into saying “…but I can't use this particular tool in accessing the content”, which is something completely different. The tools are not the content — they are just that: tools; they let you approach the content in some slightly different way, that's all.

Quote:
It's like saying to someone who want to play the striker in a football match that hey, unfortunately they do not have the skill to actually be fielded, much less in that position.
No, it's like saying to someone who wants to play the forward in a football match that, hey, the libero position needs to be filled. You won't score as many goals but you get to move around a lot and have to get a good eye for the game. At any rate, they're still participating in the match. The role you're describing is the one filled by the guy who, rather than participate, choose to mope bitterly on the sideline because they believe that the only thing you can do in the game is shoot for the goal.

Vivias Xelnoa wrote:
While I agree that the real experience is learning the game I still view SP as a cap which limits a players ability to branch out to have a broad base.
They really don't. See my signature.
What keeps players from branching out broadly is that they think “trying” means having near-perfect skills and every last bit of top-tier equipment in the book. It doesn't. “Trying” often means as little as training a single skill to lvl 1; often it doesn't even take that much because you can try it with what you start out with (especially with these new massively expanded starting skillsets). My avoiding a repetition of “limit a player's ability to branch out” is very deliberate here because there is no such limit. It is only a matter of active, deliberate choice. You can branch out any time you like to anything you like. SP is never a factor. If it was ever a cap, then it was on the choice of old players' ability to branch out as they got older, as clone costs started to rise dramatically, but that mechanic is long gone so not even that cap (at the other end of the skill spectrum) exists.

If you want to argue that it's a bad thing to do so in some cases (branching out to capships without solid support skills will end in an ALOD killmail), then I might agree with you to a point, but that's just it: you are still branching out; you are still trying that other thing. Even though you perhaps should be in some cases, since you will inevitable make a mess of it as a new player, you are not actually limited in your ability to branch out, old or new.

Quote:
I think a good compromise would be higher starting skills or perhaps packages which allow account purchase that offer up to level 4 in a field.
It's not a good compromise because we know from the previous attempts that this solves nothing — especially not the problems you want to solve. As with everything else related to starting a character, it only benefits old players. Again: it has been tried; we know the result already; it doesn't do what you envision.
Teckos Pech
Hogyoku
Goonswarm Federation
#130 - 2015-12-22 19:03:24 UTC  |  Edited by: Teckos Pech
Vivias Xelnoa wrote:
Paul Pohl wrote:
If there is a problem, it is equating skill points to actual player skill.... speeding up the first does not speed up the latter


Indeed. Skill acquired in learning the game doesn't change.. It merely adjusts the background stats which give the vets an advantage. I get that they spent the time into the game and I'm not trying to remove that.. I just think speeding up the bar for new players is healthy for the game as a whole.


Wrong. It used to be the case that new players got 2x training speed up to a certain amount of SP (can't recall how much, 2 million?). Anyhow the people who used it and abused it were veteran players, not new players. Sure the new players got the benefit...they just didn't use as efficiently as the veteran players. It was removed partly for this reason.

Quote:
Finally, to compensate for the huge boost in training speed that 55 learning skill levels' worth of attribute points represents, the 100% training speed bonus was removed. This was at least partly to prevent existing players from training alts to reasonable competence in absurdly short times (the example given being that of a Drake pilot with all recommended certificates in ten days).


Edit: Nope, 1.6 million SP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vivias Xelnoa
Ministry of War
Amarr Empire
#131 - 2015-12-22 19:47:22 UTC
Tippia wrote:
Tristan Agion wrote:
What you are doing there is quite simply to move the goalposts. If I say "I want to do X, and cannot do that because I lack SP", then
…it is you who have moved the goalposts and enhanced them with a strawman.

Again: new players can take part in everything the game has to offer from day 1. This is my stance and it hasn't changed. It is a counter to your claim that new players are locked out of the relevant game content, for months or even years. They're not. No content has any such lock-out. There are tons of things you can do with every bit of content EVE has to offer and any number of those are accessible to new players right out of the gate.

You are trying to shift this supposed content lock-out into saying “…but I can't use this particular tool in accessing the content”, which is something completely different. The tools are not the content — they are just that: tools; they let you approach the content in some slightly different way, that's all.

Quote:
It's like saying to someone who want to play the striker in a football match that hey, unfortunately they do not have the skill to actually be fielded, much less in that position.
No, it's like saying to someone who wants to play the forward in a football match that, hey, the libero position needs to be filled. You won't score as many goals but you get to move around a lot and have to get a good eye for the game. At any rate, they're still participating in the match. The role you're describing is the one filled by the guy who, rather than participate, choose to mope bitterly on the sideline because they believe that the only thing you can do in the game is shoot for the goal.

Vivias Xelnoa wrote:
While I agree that the real experience is learning the game I still view SP as a cap which limits a players ability to branch out to have a broad base.
They really don't. See my signature.
What keeps players from branching out broadly is that they think “trying” means having near-perfect skills and every last bit of top-tier equipment in the book. It doesn't. “Trying” often means as little as training a single skill to lvl 1; often it doesn't even take that much because you can try it with what you start out with (especially with these new massively expanded starting skillsets). My avoiding a repetition of “limit a player's ability to branch out” is very deliberate here because there is no such limit. It is only a matter of active, deliberate choice. You can branch out any time you like to anything you like. SP is never a factor. If it was ever a cap, then it was on the choice of old players' ability to branch out as they got older, as clone costs started to rise dramatically, but that mechanic is long gone so not even that cap (at the other end of the skill spectrum) exists.

If you want to argue that it's a bad thing to do so in some cases (branching out to capships without solid support skills will end in an ALOD killmail), then I might agree with you to a point, but that's just it: you are still branching out; you are still trying that other thing. Even though you perhaps should be in some cases, since you will inevitable make a mess of it as a new player, you are not actually limited in your ability to branch out, old or new.

Quote:
I think a good compromise would be higher starting skills or perhaps packages which allow account purchase that offer up to level 4 in a field.
It's not a good compromise because we know from the previous attempts that this solves nothing — especially not the problems you want to solve. As with everything else related to starting a character, it only benefits old players. Again: it has been tried; we know the result already; it doesn't do what you envision.


You keep saying it like saying it will make it true but I've looked and looked and I think you are wrong about being able to jump in. Sure you can do whatever at low SP but you are going to lose or be dead weight. SP is an artificial cap and unless you actually provide evidence to back up your assertions you are wasting your breath speaking to new players. Sure Vets might agree with you but to the new folks it just looks like you are attempting to protect what you feel you've earned. I get it.. I just think its rather selfish at the expense of folks who want to enjoy a wider breath of Eve.
Tippia
Sunshine and Lollipops
#132 - 2015-12-22 19:53:48 UTC
Vivias Xelnoa wrote:
You keep saying it like saying it will make it true but I've looked and looked and I think you are wrong about being able to jump in.
Looked at what, and where?

Quote:
Sure you can do whatever at low SP but you are going to lose or be dead weight.
So what if you lose? You learned something. You will always lose — SP is not a factor here — and you can always learn (I'd like to say that you will always learn, but again, that's a player choice and there are far too many who refuse to learn to make such a claim).

If you're a dead weight, it's not because of SP but because of player choice or, more likely, player ignorance — they were too lazy to put you to good use. And there is always something you can do; always something you can bring; always some way you can contribute.

Quote:
SP is an artificial cap and unless you actually provide evidence to back up your assertions
I already have. See sig.
As for evidence, how about you provide some to support your stance? I mean, history has already proven you wrong, but it would still be interesting to see if you can cook up anything that you think would help you…
Jenn aSide
Worthless Carebears
The Initiative.
#133 - 2015-12-22 19:59:33 UTC
Vivias Xelnoa wrote:
I just think its rather selfish at the expense of folks who want to enjoy a wider breath of Eve.


Your belief is naive. What you want to happen won't help new people, it will help veterans with multiple accounts, like it always has everytime anything like it has been done before.

no one is against helping 'new people' or the game overall. It's just that after all this time, everyone with any sense (ie people not tied to an unrealistic worldview or ideology) knows what works and what doesn't.
Jenn aSide
Worthless Carebears
The Initiative.
#134 - 2015-12-22 20:10:57 UTC  |  Edited by: Jenn aSide
Tippia wrote:

If you're a dead weight, it's not because of SP but because of player choice or, more likely, player ignorance — they were too lazy to put you to good use. And there is always something you can do; always something you can bring; always some way you can contribute.


+1

Industrial corps in my alliance bring new people out from high sec, give them Ventures, provide them mining boosts, buys their ore (it's not like they can ship it themselves, tells them what to train to become self sufficient and teaches them how to survive in null (be in fleet, watch local, when in a ship with drones carry combat drones even if tech1, don't be afraid to fight).

People who want to rat are taught how to in low sp ships. The alliance itself hands out free pre-fit frigs and destroyers for new bros, basic skill books are free. If that kind of stuff isn't good enough for a new player (and it's MUCH more support than most 'bittervets' got when they started), well, that's a failing of the new bro, and not the in game group trying to help them, or the game itself.
Lan Wang
Federal Navy Academy
Gallente Federation
#135 - 2015-12-22 21:02:52 UTC
zluq zabaa wrote:

2. Make PVP for new players more affordable. The problem is that during your first weeks of EVE you factually won't have enough ISK to replace your losses if you decide to play risk-friendly. You are forced to run loads of missions or do endless hours of mining. Any solution I can think off has the obvious problem of older players using it to further their advantage, but:
What if there was an Arena for all characters younger than 30 days? You could fight other new players in your t1 frigates, dessies and possibly cruisers. Hell, allow t1 battleships as well, so people learn why a few frigs will kill that battleship. Give out cheap (as in: cheap for new players) ships in that Arena, which can't leave that area, can't be sold or reprocessed. Obviously don't make them free or too cheap, people should learn that risk-friendly is fun, if completely free it's just another form of risk-adverse. From my experience I'd say make it 50% of the market value and it will be in a good place. The reason for keeping it in a special area is simple: while ganking is a good and interesting thing, there is no need to make it even cheaper.

3. Make highsec more dangerous (e.g. by rats attacking you everywhere) and make nullsec less isk-attractive.

tl;dr


this is pretty much the method of pay2win games, they are designed to be money generators, if you dont put real money into the game then your going to be grinding to death to make anything, buy a plex its not that expensive and your life will be much easier in eve

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Leeluvv
United Caldari Navy
United Caldari Space Command.
#136 - 2015-12-22 21:08:56 UTC
I think I have found the root cause of this thread. The OP is either not in the right corp or doesn't realise that corp > SP.


/thread
Memphis Baas
#137 - 2015-12-22 21:26:16 UTC  |  Edited by: Memphis Baas
Tristan Agion wrote:
the comparison is flawed. There is a difference between technology, and (fantasy) race. If I play a mage, I do not expect to be swinging a two-handed sword and tanking damage.


Yeah, so I'm not talking about race, but class. And fantasy vs. sci-fi doesn't matter when you're talking game mechanics; when you look at damage reduction, stuns/cc, single target DPS, AoE DPS, stealth capabilities, nobody cares how the game explains how these abilities are achieved.

SWTOR, for example, the Trooper and the Scoundrel are completely NOT Force-sensitive (you can't argue hocus pocus magic with them), and can tank, heal, DPS, AoE DPS, crowd control, and stealth strictly using various devices, technobabble-explained just like in EVE. But they do NOT get all these abilities on one character; you must, in fact, level up and gear up both archetypes AND you have to respec in order to use ALL the abilities over the course of one play session.

The comparison is NOT flawed. 1 EVE character = a whole Legacy in SWTOR, which takes a whole lot longer to level up and set up than a single character. In EVE, if you focus training on one race and just a few ships (frigates, for example), you are a very narrow specialist, the equivalent of a single character, and this is achievable within a few months tops. If you choose to go "all ships" then you're building a whole account-full of characters, but none of them is going to be higher than level 30-40 because you simply can't play all of them at once. Just like you can't fly all the ships at once in EVE.

Ship = role = class-in-other-MMOs. You want multiple ships = you're training multiple characters at the same time. Takes a LONG time.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#138 - 2015-12-22 22:11:48 UTC
Tippia wrote:
Again: new players can take part in everything the game has to offer from day 1.

A blatantly false statement does not become any truer if endlessly repeated.

Mind you, perhaps you are right. I think you are wronger than a wrong thing mistaken, but let us assume that in fact you are filled with Bob's inspiration and wisdom. Then at a minimum you should realise that you, and by extension the veteran community at large, have a serious communication problem here.

And it doesn't help EVE one bit if in theory you are right and newbies could just access all content as they please. For in practice, most newbies don't think so, and you can bet your ass that many are leaving in frustration before their trial has ended.

Perhaps a few years ago EVE could afford to lose them. Now, not so much.

Tippia wrote:
No, it's like saying to someone who wants to play the forward in a football match that, hey, the libero position needs to be filled. You won't score as many goals but you get to move around a lot and have to get a good eye for the game. At any rate, they're still participating in the match.

Do you realise that you have completely confirmed what I was saying? It remains the case that this person does not get to do what he actually wants to do, but either has to be content with the role other people assign to him, or forget about it entirely. All you have done there is to "upgrade" my analogy so that it seems a bit more palatable ("libero" instead of "bottle boy").

And let us be clear, it is not in any way or form the actual gaming skill of the player that determines their lot. It is simply a matter of waiting for the "skills" to clock in. The most experienced EVE veteran ever - if playing a newbie alt - would still be locked out of most roles. That veteran might be stellar at filling those newbie roles, but newbie roles it is.

Tippia wrote:
The comparison is NOT flawed.

Sure is. If SWTOR, which I do not know in he slightest, forces a tech user into some kind of de facto class system, then that simply breaks the tech narrative. Presumably they need to do that so that this kind of character does not break the game in comparison to other (more obviously class-based) characters. But still, it is silly. That's not how technology works, not now and not in the future.

(And yes, "class" not "race", I was getting my terms mixed up.)
Tippia
Sunshine and Lollipops
#139 - 2015-12-22 22:38:01 UTC  |  Edited by: Tippia
Tristan Agion wrote:
A blatantly false statement does not become any truer if endlessly repeated.
As luck would have it, it's not blatantly false. Quite the opposite.

Quote:
you should realise that you, and by extension the veteran community at large, have a serious communication problem here.
Indeed. The problem is that new players arrogantly refuse to listen and instead choose to assume things based on completely unrelated games. They then become rather agitated and belligerent when their baseless assumptions are challenged. So again, it's a player problem, not anything that is even remotely connected to SP.

Quote:
Do you realise that you have completely confirmed what I was saying?
How can I realise something that isn't true? The simple fact of the matter is that the player in question can take part in the activity. Your absolute refusal to accept this fact doesn't make it untrue, and trying to paint a wholly unrepresentative picture where you try to equate “not having the same position” with “not even being in the game” just means you're being deliberately dishonest about this whole thing.

It remains the case that this person gets to do exactly what they want to do: play football. They are not relegated to the sidelines. They are not forced into some demeaning servant role. They are not locked out of any content. They're just in a different position that is less likely to score a goal, and you are confusing this with not even being on the field. I can't really determined if it's just stupidity or an active decision to grossly misrepresent the whole thing that's causing you to do so…

Quote:
And let us be clear, it is not in any way or form the actual gaming skill of the player that determines their lot.
Of course it is. No matter how much you wish it to be the case, there are no “newbie roles” that sit in sharp contrast to some imagined “vet roles”. It's all the same, only with different equipment. Hell, even fleet boosting can be done on day 1 at a small scale.

Quote:
Sure is.
Don't misquote me.

But yes, Memphis is 100% correct: the comparison is not flawed — ships are more akin to other-MMO-roles than anything. You keep talking about narrative, but narrative is irrelevant. There is no difference between “technology” and “fantasy” because they're just a theme pasted on top of the underlying mechanics and dynamics. An EVE character is something that most MMOs don't even offer as far as “classes” go. Again, all you're doing here is demonstrating exactly the kind of flawed assumptions that new players carry with them as baggage from other games. You're assuming that an EVE character is like any other MMO character, when it is really nothing of the kind.

In some other game, you may be a “mage” (usually the role of blocker/disabler). In EVE, you may also be a “mage”: you undock in an ewar frigate. That is your role for the outing. On the next outing, you may instead be a “cleric” by flying a logistics frigate instead. Or you may be a “ranger” by flying a recon ship. Or you may be a “paladin” by flying a fleet booster. The difference here isn't one of theme, but one of how standard roles are implemented through mechanics. In most games, they are distinct and exclusive classes; in EVE, they are ships.

You are also missing the simple fact that every such role has a newbie-level equivalent. That is why they can take part in everything EVE has to offer; why no content is locked out for them.
xxxTRUSTxxx
Galactic Rangers
#140 - 2015-12-22 22:52:29 UTC
Vivias Xelnoa wrote:


I'm unconvinced. While I agree that the real experience is learning the game I still view SP as a cap which limits a players ability to branch out to have a broad base.


but the cap increases with time and experience, I'm unconvinced because i know a new guy can be flying a decent enough ship within weeks to be doing some pretty crazy stuff Big smile the skill cap is all in your head, concentrate on what you can fly and become good at it before you rush onto the next one. by the time you've become really good in one ship another will be trained and ready for you to move on, hell i've known guys in EVE that only liked flying small ships, could fly the larger ones but found them boring.