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Increase SP acquisition for new accounts

Author
Solecist Project
#101 - 2015-12-22 09:44:09 UTC

Silly, tbh. Wasting days to convince some irrelevant people ...
... of how wrong they are.

They're not even worth the time. If you subbed an alt with cash instead ...
... then it'd be more worthwhile.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Memphis Baas
#102 - 2015-12-22 11:42:46 UTC
Tristan Agion wrote:
I would consider a reasonable "hey, I want to try out all sorts of stuff" goal to have say all subcaps at mastery level three. I don't know how long that would take.


ALL ships takes 3 months. We gain 1.3 million skill points per month (with +3 implants and no remapping the even attributes), and you're talking about some 180 skills to be trained to level 3 (8,000 points) and they're low rank - I figure average rank is 3.

You were talking about "unlocking" though, and not keeping newbies away from gameplay, and to just "unlock", some ship and quite a few support skills can be at just 1 or 2. "All ships" is also less "reasonable" than training just 2 racial ship lines (maybe all 4 frigates and cruisers but the bigger ships aren't that different from one another to warrant training all 4). "Unlocking" takes 1 month, as some high rank skills are removed or reduced, bringing the average way down.

I've done this, by the way. It takes a year to get "all skills at 4", and I'm guessing it will take another year to get "all T2" ships at 4 with relevant skills at 5, which is way past "reasonable". That's because training each level of skill is 5x longer than the previous. When CCP reduced the skill requirements from 4 to 3 they didn't do a 25% improvement, they did a 45,000 / 8,000 = 5 TIMES reduction. 1 year got reduced to 2 months. It was a drastic cut in the time required.

Also, "all ships" = all possible roles = all possible classes (warrior, rogue, healer, mage, druid, necro, etc.) in 3 months. No other MMO gives you that; you typically spend 3 months to get 1 character up and leveled.
zluq zabaa
Inhumanum Legionis
#103 - 2015-12-22 12:43:10 UTC
Not sure if beating a dead horse, but only one way to find out.

I'm what you could call a new player. While it's absolutely true that SP are less important than actual experience in the game (which can mean that risk-adverse older players know how to afk-run LVL 4 missions and have no clue how to give a fight to someone with a brain) - SP still matter. Applicable SP much more than total SP, yes. But even total SP matter, if you're not having 5 alts doing their specialized tasks. There is just a difference of "it matters" and "it doesn't work without having +50M SP".

But, in my tiny little bit of experience you need to actually play the game, try out different things and learn from that to understand where and what SP matter. For example: if you have a two-month character and find yourself in a 1v1 against a 1-year character in the exact same ship: there is a high chance of you having about 30-50% dps while being 20%-30% slower or something like that. If that other player has any real pvp experience, you'll lose that fight. That being said, you'd probably still lose it if the dps/speed stats were exactly the same. Losing isn't a bad thing. Learn from it and you'll grow. If you never lose in EVE (or anywhere really), you're doing it wrong.


But here are the problems/solutions I see:
1. As stated above by another capsuleer, I'd very much like to see new players being introduced into PVP from the beginning on. Give it a good tutorial and make it a practical one. Or:

2. Make PVP for new players more affordable. The problem is that during your first weeks of EVE you factually won't have enough ISK to replace your losses if you decide to play risk-friendly. You are forced to run loads of missions or do endless hours of mining. Any solution I can think off has the obvious problem of older players using it to further their advantage, but:
What if there was an Arena for all characters younger than 30 days? You could fight other new players in your t1 frigates, dessies and possibly cruisers. Hell, allow t1 battleships as well, so people learn why a few frigs will kill that battleship. Give out cheap (as in: cheap for new players) ships in that Arena, which can't leave that area, can't be sold or reprocessed. Obviously don't make them free or too cheap, people should learn that risk-friendly is fun, if completely free it's just another form of risk-adverse. From my experience I'd say make it 50% of the market value and it will be in a good place. The reason for keeping it in a special area is simple: while ganking is a good and interesting thing, there is no need to make it even cheaper.

3. Make highsec more dangerous (e.g. by rats attacking you everywhere) and make nullsec less isk-attractive.

tl;dr
Remiel Pollard
Aliastra
Gallente Federation
#104 - 2015-12-22 12:52:07 UTC
On point 3: rats are never dangerous. Ever. Having more in high sec attacking you randomly will only create tedium. As for isk in nul, the point of the higher rewards is because it IS more dangerous. So your point three is solved by one simply going to nul.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Memphis Baas
#105 - 2015-12-22 13:24:36 UTC  |  Edited by: Memphis Baas
1. If it's a tutorial, with NPCs, then it's PVE not PVP, and the AI can emulate some of the player behavior, but not offer advice and pointers the way players would. To truly introduce people to PVP they would need a team of volunteers to basically act as tutors... and players have already organized that in the form of newbie-friendly "schools" such as Red vs. Blue or EVE University.

2. They've made it more affordable (no clone costs, and you get 10 million ISK worth of ships and gear for doing the career agent missions, which are repeatable a few times), and also more viable (T1 frigates have been buffed up to be a lot closer to T2 frigates in power, and the requirements for tech 2 modules are reduced from 4 to 3, which as I explained in another thread cuts the training time down to 20% compared to previously).

3. People who join the game to PVE will NOT move out of highsec, they'll just stop playing. CCP has been trying for 12 years to move people out of highsec. They just won't do it. As far as arenas, some of the faction warfare (FW) sites ARE limited to frigate PVP only, FW rewards are given for actually PVP'ing, and are extremely lucrative.

It's not obvious to newbies, but the game IS a lot more newbie-friendly compared to 2-3 years ago. Which is why most of the veterans will say it's a matter of attitude towards PVP and willingness to go for it, rather than being blocked by skills or ISK. It's an MMO, there is some effort required to "progress" (unlock ships and accumulate money), but progression this game isn't longer or harder than other MMO's. The game is, however, different than themepark MMOs and requires a different mindset to enjoy.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#106 - 2015-12-22 13:24:42 UTC
Tippia wrote:
There is absolutely nothing absurd in what I said. It is happening on a daily basis and has done so for the last decade. It's really as simple as that. You are just massively confusing the issue of what you can do, on your own, with the gameplay you can actually take part in. None of what you can fly/fit/do limits what gameplay is open to you in any way.

What you are doing there is quite simply to move the goalposts. If I say "I want to do X, and cannot do that because I lack SP", then you answer "but you can hang out with people while they are doing X, and perhaps even by your actions enable them doing X, even at low SP". Not even that is true for literally everything, but for the sake of argument let's pretend that it is. It remains the case that I cannot do what I want. I can just participate in the sense of watching or enabling other people doing what I want. I can live vicariously. It's like saying to someone who want to play the striker in a football match that hey, unfortunately they do not have the skill to actually be fielded, much less in that position. But here are some water bottles, and they can hand them to the players in the breaks, including to the strikers. So that way they will "take part" and realise their dream of being a striker.

Well, maybe that satisfies you, but to me that is just ... sad. Mind you, not that I'm opposed to support roles. In fact, I think I would be quite happy to play for example as a logistics. (In fantasy terms, I like playing as druid/cleric.) And I doubt that I would even want to have the responsibility of say flying a Titan. But I will do the "lowly" jobs because I want to do them, not because that lets me admire my betters doing the things that I really want to do. I'm not playing this game to be on anybody's cheer squad.

Memphis Baas wrote:
Also, "all ships" = all possible roles = all possible classes (warrior, rogue, healer, mage, druid, necro, etc.) in 3 months. No other MMO gives you that; you typically spend 3 months to get 1 character up and levelled.

If you want to make that comparison, then EVE is more like offering two or three "basic" classes (fighter, magic user, religion user) from the beginning, and each and every specialisation into a "proper" class (e.g., fighter to warrior, or berserker, or thief, or ...) takes you several months. Exploring the entirety of all "proper" classes in a meaningful manner (your character is playable in that role in most situations) will take you a year or two. And then there is at least one extra level of "enhanced" classes (e.g., fighter to warrior to paladin). Training all the way into an "enhanced" class will take you a year or two all on its own, so if you try to make a character that can literally do everything "enhanced", then that's a project for many years. Something like that...

Maybe that all sounds fine. The first problem is that the way you qualify for these roles (at least in terms of the game mechanics) has essentially nothing to do with how you play. You cannot really accelerate down some path, you simply have to wait a set time for every step along the way. If you are keen, then that is immensely frustrating. The second problem is that unlike for the fantasy themes, most beginning players do not really know what they want to play, and it is also not particularly easy to get a feel for the available options early on. So people end up going down the wrong path ("wrong" in the sense of what they would really enjoy), and then the static training mechanics means that it takes a long time to re-align.

All this of course would get much better with skill packets. The keen would be able to accelerate by pouring in money (real or ISK via grinding). Those who made wrong choices out of ignorance would be able to correct them more quickly and fluidly. It is a wonderful idea, too bad CCP has to tread so carefully in introducing this.
Solecist Project
#107 - 2015-12-22 13:28:15 UTC

Tristan ... do you ever log on and undock at all?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Memphis Baas
#108 - 2015-12-22 13:39:06 UTC  |  Edited by: Memphis Baas
Tristan Agion wrote:
If you want to make that comparison, then EVE is more like offering two or three "basic" classes (fighter, magic user, religion user) from the beginning, and each and every specialisation into a "proper" class (e.g., fighter to warrior, or berserker, or thief, or ...) takes you several months. Exploring the entirety of all "proper" classes in a meaningful manner (your character is playable in that role in most situations) will take you a year or two. And then there is at least one extra level of "enhanced" classes (e.g., fighter to warrior to paladin). Training all the way into an "enhanced" class will take you a year or two all on its own, so if you try to make a character that can literally do everything "enhanced", then that's a project for many years. Something like that...


This game does not have bind-on-equip purple TIERED gear. In this game, once you have the skills trained, you gain instant access to the purple ships. So, a fair comparison would be how long it takes in this game to get the relevant skills trained to 5/4 vs. how long it takes in other games to get max level + raid purples, for 3-4 characters.

Having played other games about as casually as this, my times for a single character were 3 months to level to max, and another 2 months for the gear (first do heroics to get the bottom tier purples so you can survive in the raids, then join a raiding guild and do the raids and hope you win on the DKP rolls sufficiently to gear yourself up relatively fast). So about 1.5 years for the capability to do all the major roles.

I think this game is comparable. It's just that all the skills are presented in bulk on the market, and with no artificial limits such as "pick a class", people want to train everything on one character, and don't keep in mind that 1 character here is NOT the same as 1 character in any other MMO.

EDIT: And, by the way, "try out" or "unlock the class" doesn't mean "get max level and purple raid gear"; in most games you can certainly form an opinion by level 30 or so. I believe your definition of "try it out" for this game is skewed; there are T1 ships designed for tackling, scouting, probing, exploration, DPS, tanking, and even remote repair, you don't need to be able to fly the T2 version to "try out" any role.
Remiel Pollard
Aliastra
Gallente Federation
#109 - 2015-12-22 13:45:23 UTC
Tristan Agion wrote:

What you are doing there is quite simply to move the goalposts. If I say "I want to do X, and cannot do that because I lack SP"...


Then it's the exact same thing as saying, "I want to hack the Pentagon, but I cannot do that because I lack the programming skills to do so."

Tristan Agion wrote:
It remains the case that I cannot do what I want.


In what context? You can do whatever you want in this game, you just can't fly whatever you want right off the bat, not that you'd have half a flipping clue HOW to handle a Titan if you got one the moment you paid your first sub. But what you're complaining about here is that you're not being given instant access to everything you want right from the word go. Counterpoint: nor should you be. That kind of power must be earned, and you earn by showing your commitment, in time spent. Otherwise, you're just another casual who might prefer Bejewelled Blitz.

Tristan Agion wrote:
It's like saying to someone who want to play the striker in a football match that hey, unfortunately they do not have the skill to actually be fielded, much less in that position. But here are some water bottles, and they can hand them to the players in the breaks, including to the strikers. So that way they will "take part" and realise their dream of being a striker.


Uwotm8? You're talking like handing out water to players is where it ends, but that's not what we're saying at all. What's actually being said is, you can assist the players with the water thing WHILE YOU'RE LEARNING to do what they do. Because let's face it, no one gets an instant place in a grand final match by just jumping up in the grandstand and screaming "I WANT TO PLAY TOO!"

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#110 - 2015-12-22 13:57:48 UTC
Vivias Xelnoa wrote:
Mithandra wrote:
The bit that gets me, that really frosts my teats, is the posts by new people demanding parity with players that have been active in the game for 10 years.

Its like a Primary School Pupil demanding to be the equal of Richard Feinmann on their first day in the class room.

EVE like life is not fair. It doesn't claim to be. Its a cold hearted totally bewitching *****. That's probably why most of us masochists love her so much.

Skillpoints decide what you can fly, they don't decide if you live or die. In a 1V1 they could tip the balance, but eve isn't about chivalry and holding the door open for our lady pilots, its about getting ahead any way you can; hook, crook or massive overkill.

That 140 mill pilot kicked your arse in his blinged out Barghest? get together with a few friends and rip him a new one. He'll feel the isk hurt more than you will.



I never wanted parity with people who have played for a decade if you actually read the post. What I was requesting was a quicker train time for new accounts.. So perhaps a year of playing equates to 2/3 years of SP. After that the bonus can be removed as the intended point of bringing a new player more into the fold of older players has been accomplished.


Sorry, forgot to bookmark this thread.

The major issue preventing older players from bringing newer players into the fold is not skillpoints, but attitude and intrigue.

Why should you get a 2/3 year jump in SP? You started later and deserve to catch up? Really? So because I paid 3 years worth of subscriptions , you think you should only pay one? Interesting.

Take a deep breath, step away from the keyboard and breathe.

IF CCP decide to change THIER game to do what you suggest, I can either suck it up or leave. I'll probably suck it up because I've gone through the bitter vet stage to the "accepting and mostly amused by the attitude of people coming to eve lately" vet. CCP will decide on the way forward for their game, not to satisfy your sense of entitlement, but to keep the money flowing in to their coffers, and quite rightly so.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Dibz
Doomheim
#111 - 2015-12-22 14:09:45 UTC
Scipio Artelius wrote:
As a concrete example, here are two of my characters:

http://puu.sh/m4zIm/6078e33c2a.jpg


Oh hi there Blink
Solecist Project
#112 - 2015-12-22 14:14:28 UTC
Dibz wrote:
Scipio Artelius wrote:
As a concrete example, here are two of my characters:

http://puu.sh/m4zIm/6078e33c2a.jpg


Oh hi there Blink

You two would make a great couple ...
... but he's shy, so you better make the first step. ;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Markus Reese
Deep Core Mining Inc.
Caldari State
#113 - 2015-12-22 14:22:06 UTC
Vivias Xelnoa wrote:
Remiel Pollard wrote:
My first day back, and this is the first thread I come across.

Call it a patience barrier, if you will, because even with the implants that help you boost your speed, many people seeking instant gratification will find the whole system unattractive and leave immediately. This is good for the game.



Can you elaborate why this system is good for Eve?


Everything in Eve requires patience, planning and time. At what point is it fast enough? Needing to be in T1 frigates for a while encourages players to adapt and focus. It also drills the fact that there is lots to learn so check the ego. What good does it do if players are into T2 fitted slicers right of the bat? That is just upping the expected iskies required to fight which is getting bad enough as it is.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Memphis Baas
#114 - 2015-12-22 14:26:17 UTC
Also, it's controversial, but I wouldn't mind at all if CCP created an "Advanced PACK" option where you pay $60 (as for a new game in a box), for an already-activated new account with, literally, ALL skills plugged into your head and trained to level 3, and 15 million ISK so you can afford the market tax required for trading a PLEX (if you want to buy one). I think the price would be fair, since it's several hundred million ISK worth of skills to buy, and, as discussed earlier, a few months of training, and it would make CCP some money and possibly attract some new players.

But mostly, I wouldn't mind because EVE really is about attitude, and not about skills.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#115 - 2015-12-22 14:38:09 UTC
Memphis Baas wrote:
Also, it's controversial, but I wouldn't mind at all if CCP created an "Advanced PACK" option where you pay $60 (as for a new game in a box), for an already-activated new account with, literally, ALL skills plugged into your head and trained to level 3, and 15 million ISK so you can afford the market tax required for trading a PLEX (if you want to buy one). I think the price would be fair, since it's several hundred million ISK worth of skills to buy, and, as discussed earlier, a few months of training, and it would make CCP some money and possibly attract some new players.

But mostly, I wouldn't mind because EVE really is about attitude, and not about skills.


It's certainly an idea, but it also falls foul of the "anti pay to win" brigade.

There isn't a quick fix, or even a fairly slower fix, because if there were, CCP would already be using it..... wouldn't they?

your point about eve being about attitude was right on the mark.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Solecist Project
#116 - 2015-12-22 14:38:32 UTC
Memphis Baas wrote:
Also, it's controversial, but I wouldn't mind at all if CCP created an "Advanced PACK" option where you pay $60 (as for a new game in a box), for an already-activated new account with, literally, ALL skills plugged into your head and trained to level 3, and 15 million ISK so you can afford the market tax required for trading a PLEX (if you want to buy one). I think the price would be fair, since it's several hundred million ISK worth of skills to buy, and, as discussed earlier, a few months of training, and it would make CCP some money and possibly attract some new players.

But mostly, I wouldn't mind because EVE really is about attitude, and not about skills.

No use, though, because someone will come and demand more.
Just like with security.

It's never enough, there'll always come an even more self entitled clown.

It's never enough.

Never.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#117 - 2015-12-22 14:50:46 UTC  |  Edited by: Solecist Project
Like, seriously, noobs got this massive SP boost that allows them so much more right off the bat ...
... and there are still people who complain it's not enough.

These people don't belong here.

Period!

At some point a line has to be drawn. CCP made a choice and boosted base SP
in an actually sensible way, opening up a lot more, but hey I WANT TO DO WHAT I WANT !

And then he'll leave, because he sucks at it.IT'S NOT HOW I THOUGHT IT WOULD BE!!

The whole game changes for some clowns who won't stay long ...
... or who constantly demand and who will NEVER ...

... NEVER EVER ...

... stop behaving like this !

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Memphis Baas
#118 - 2015-12-22 14:52:08 UTC  |  Edited by: Memphis Baas
Yeah, but we can point to it and demand silence.

SWTOR did offer "level 60 character" with one of their expansions (this is not max level, it's just skipping past the newbie levels, and no extra stuff like equivalent gear or standings or anything like that), and I think WoW did it too, so I guess it's a thing in the MMO world.

I wouldn't mind if CCP did it; the skills are pre-assigned, and it really is only a couple months of training. For new accounts only, one character only. And level 3 mastery isn't "win" by any definition of the word, it's just a bit of a jump start. Make the newbies feel better about being able to "catch up", they're always so worried about that.

$60.

EDIT: The game changes no matter what, Sol. Newbies, CCP's vision / whims, lack of newbies, our exploits... Trying to keep the game frozen is pointless.

So, I figure, why not.
Solecist Project
#119 - 2015-12-22 15:00:23 UTC  |  Edited by: Solecist Project
Memphis Baas wrote:
Yeah, but we can point to it and demand silence.

SWTOR did offer "level 60 character" with one of their expansions (this is not max level, it's just skipping past the newbie levels, and no extra stuff like equivalent gear or standings or anything like that), and I think WoW did it too, so I guess it's a thing in the MMO world.

I wouldn't mind if CCP did it; the skills are pre-assigned, and it really is only a couple months of training. For new accounts only, one character only. And level 3 mastery isn't "win" by any definition of the word, it's just a bit of a jump start. Make the newbies feel better about being able to "catch up", they're always so worried about that.

$60.

See "they will demand more, b3cause it's never enough".

And you won't silence them. They will post and someone will respond.
There is no pointing and silencing. That's not how it works.

Never has, never will. Else we'd not see the same topics rehashed over and over,
even though there is nothing new to say about it and every ...
... EVERY question/comment has a googleable response already!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#120 - 2015-12-22 15:08:13 UTC
Memphis Baas wrote:

EDIT: The game changes no matter what, Sol. Newbies, CCP's vision / whims, lack of newbies, our exploits... Trying to keep the game frozen is pointless.

So, I figure, why not.

Progress != giving in to people who feel entitled to play this game although they hate it.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia