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Increase SP acquisition for new accounts

Author
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#81 - 2015-12-21 19:03:19 UTC
Tristan Agion wrote:
Leeluvv wrote:
If everyone flew logistics and command ships, who would fly the suicide tackle? It isn't about equality, it's about using your brain, but you don't seem to have this skill plugged in yet.

I would suggest that those fly suicide tackle who want to. Instead, newer players have to, because they are largely useless otherwise. And useless not because they have no gaming skills, or are incapable of acquiring them in short order if given a chance. Useless simply because they are locked out of the relevant game content, for months or even years.

Indeed, it is not about player "equality". It is essentially about CCP making people pay more for more game content.

And skill packets are basically a mechanism for switching from a famously inflexible payment plan (the only way to acquire the full game is via subscription for many years) to more flexible payment options.


I'm a Field Medic, why cant I do Thoracic Surgery on day one?

Surely if I paid for the basic week long course I should have the same employment opportunities as the Professor of Thoracic Medicine at Guys Hospital?

A specious argument for a specious thread.

Why shouldn't CCP profit from their effort? Don't like it? don't play.

I know my position isn't popular but pay or close the door behind you.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Gunnar Ward
Treecreeper
#82 - 2015-12-21 21:57:39 UTC
One of the main reasons that some corporations have high SP requirements is because they fly very specific, SP intensive, and expensive ships. They know approximately how many SP a player must have to fly their fleet doctorine ships and so use that as a preliminary vetting tool to save everybody a lot of time.

Typically if you are close to the SP requirement they'll talk with you but it typically boils down to
1.) Can you fly caps, do you own caps?
2.) Can you fly T3s, which ones?
3.) How many HACs can you fly?
4.) Can you fly "this BS" or "that BS" with tech2 weapons
5.) Post a good fit for "this ship", "that ship", and "the other ship"
6.) In the following scenarios what would you do

It's not that they hate new players, or are elitist. They simply fly a set of ships in ways which would make low SP players 1) unable to fly the appropriate ships, 2) An extreme liability to the fleet. They're also looking for players who understand the game and can make intelligent decisions in complex situations. Typically low SP players do not have the experience to meet these expectations. These people usually fly ships that cost hundreds of millions to billions of ISK - if people mess up it's a huge loss.

That said, there are PLENTY of corporations whose sole purpose are to teach new players the game. These corporations are lead by high skill point players (often who also fly with the "elistist" corporations) who want to teach people, get them invested in the game, and provide them with fun content to keep them entertained.

Eve is a game where you can absolutely join the top tier corporations once you have the understanding and training.



Hasikan Miallok
Republic University
Minmatar Republic
#83 - 2015-12-21 22:56:17 UTC
In the end these arguments condense down to:

"in other games i can get to end game status in a few months and show off and I want to do it here as well"

Typically a new players sees the "end game" state as something like "fly a battleship in level IVs" or "roam losec and null killing everything in my HAC/T3" though the more deluded see it as "fly a Titan".

There IS NO end game in EVE just a series of goals.

Some of those goals are not what they seem either. Sitting a character in a Titan that never moves for months on end waiting for a random bat call at 3.00 am on your cell phone from the FC saying log in and get ready to fleet up is actually more of a chore than anything resembling fun.
J'Poll
School of Applied Knowledge
Caldari State
#84 - 2015-12-22 00:03:15 UTC
Vivias Xelnoa wrote:
Tippia wrote:
Vivias Xelnoa wrote:
Paul Pohl wrote:
If there is a problem, it is equating skill points to actual player skill.... speeding up the first does not speed up the latter


Indeed. Skill acquired in learning the game doesn't change.. It merely adjusts the background stats which give the vets an advantage. I get that they spent the time into the game and I'm not trying to remove that.. I just think speeding up the bar for new players is healthy for the game as a whole.

There's next to nothing to suggest that it would. When your idea was implemented, it had almost the opposite effect. A few iterations later and we've arrived at the current strategy for raising the bar for new players, and it too doesn't really affect the health of the game.

It seems to be a fairly reasonable conclusion that the new player starting point is pretty much wholly unrelated to player retention. The actual problem is more one of new players making the same erroneous assumptions you're making, often based on completely different and unrelated game designs that have no bearing on EVE.


Couldn't say retention for certain but I have a few friends who have always avoided Eve simply because of the skill system and not wishing to deal with being so far behind the curve. I don't see how speeding up SP gain wouldn't change the retention rate, but I think it would greatly influence new players trying Eve knowing they could more quickly catch up.


You do know that because how the skill system works, the amount of SP says jack ****.
Most skills only give trivial advantages (a skill at lvl 5 vs lvl 4, generally gives you 2-10% increase for 4 times the time investment).
And it is more how you apply your skills as a player and use your SP to benefit that.

A 100 mil SP Industry character played by someone who never did any PvP will lose against a 15 mil SP PvP character if the PvP guy gets the other in a fight.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#85 - 2015-12-22 00:06:39 UTC
Vivias Xelnoa wrote:
Vimsy Vortis wrote:
EVE isn't a game where the having of the biggest thing is important. This is not a conventional Themepark MMO where the gear rating of your character or your character's level is a barrier to content. Essentially all of the types of content in the game are available almost immediately to anyone with the will to become involved in that content.

You can literally go into the recruitment channel and type in "I'm a total newbie and I want to dunk on bads and be an awesome space badass" and like half a dozen people will convo you up and offer to make you a part of their particular kind of space outfit.

The actual barriers are fear, ignorance and unwillingness to engage with other players. Not SP or ISK.

Players become more powerful by understanding the game and engaging with it in meaningful ways, not by getting more of a certain kind of points.


If this is true why do so many corps have huge SP requirements? To my this seems to illustrate the fact these points are very important because if it was simply knowledge they could teach that.


Those limits are flexoble with the right attitude.

And


Cause of alts and spies

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#86 - 2015-12-22 00:10:43 UTC
Mallak Azaria wrote:
The system is being improved 'soon' & everyone will gain SP at the same rate. Apart from that I don't agree with a 3x SP accumulation speed because older players like me will just abuse the hell out of it.


Malcanis' law

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Amarrchecko
Hedion University
Amarr Empire
#87 - 2015-12-22 02:39:34 UTC  |  Edited by: Amarrchecko
Tippia wrote:


There is exactly on thing that a new character can't “catch up” in relation to an older player: total SP. As luck would have it, total SP is a worthless stat. This state of affairs is an improvement over how things worked not that long ago when high total SP had some meaning — a negative one. That negative result of high total SP is now gone, so now the total is meaningless.

For everything else, “catching up” is not only trivial — it is inevitable.


Total SP isn't entirely relevant, but you're just throwing around the old "new players aren't behind the curve" line for the hell of it if you actually think a pilot who can fly all of every races ships with weapons and support skills and everything at 5 isn't light years ahead of a week-old player in terms of usefulness.

Where are the wh corps inviting players with under 1m SP to come play with them? How fun is warping into PVP with 20% cap cause you have no engineering or navigation skills and now you're going to try to afterburn a t1 frig up to the baddies to point them with your ship that has 1500 ehp? Joined a corp in null? Have fun flying over there without an inty or cov ops! FW? Etc.

Eve doesn't start off a noob unable to join with experienced players to contribute. It's not like a lvl 5 in wow trying to join a raid where AOEs hit for 5000x his max hp every pulse. But there's still an enormous difference in how overall useful a character with just 5m so is compared to a noob... but that's already months of sub time! And 50m is vastly more useful than 5, though that's a few years of sub time.

Don't get me wrong. I love eve's sp system. But it isn't all rainbows and butterflies for new players just because there aren't arbitrary+absolute barriers to entry for most all of the games content. A faster track to your first several million sp isn't necessarily caving to a bunch of impatient millenials as much as it is helping hook new players into the different things that are possible for them without requiring them to train for months first to be able to fly ships beyond frigates.
Daniela Doran
Doomheim
#88 - 2015-12-22 03:53:16 UTC
Scipio Artelius wrote:
There are boosters you can use as a new player, to gain some initial acceleration. Specifically:

https://wiki.eveonline.com/en/wiki/Cerebral_Accelerator

In addition to those, CCP are planning the introduction of skill packets that will allow characters to remove skillpoints and sell/trade them to other characters:

http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/


I thought the garbage in that abominable thread was still up for debating. Has it already been finalized? If so, Please link update.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#89 - 2015-12-22 04:00:14 UTC  |  Edited by: Scipio Artelius
Daniela Doran wrote:
Scipio Artelius wrote:
There are boosters you can use as a new player, to gain some initial acceleration. Specifically:

https://wiki.eveonline.com/en/wiki/Cerebral_Accelerator

In addition to those, CCP are planning the introduction of skill packets that will allow characters to remove skillpoints and sell/trade them to other characters:

http://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/


I thought the garbage in that abominable thread was still up for debating. Has it already been finalized? If so, Please link update.

No it hasn't been finalised.

The last we had officially was in CCP Seagull's last video where she said she is for the idea and then some unofficial comments during Eve Downunder that somewhere around April next year is the current plan for introduction.
Paul Pohl
blue media poetry
#90 - 2015-12-22 04:12:13 UTC  |  Edited by: Paul Pohl
Tristan Agion wrote:
One of the many reasons I'm so looking forward to the skill packets is this:

Anybody who then writes cookie cutter comments about how SP do not matter, since one can enjoy EVE just the same in a T1 frigate, and yadda, yadda, yadda - they will then be able to strip those pointless SPs of their character and give them to me...

Till then I will have to play skill queue online, an activity just slightly less inspiring than filling in a tax form while getting a root canal. And every single smugvet admonishing newbies on how unimportant SPs are will be playing skill queue online along with me, of course, as they have done for many a year. For they have already trained Hypocrisy V.


It's not that they don't matter... it's the assumption that they matter more than they do...
Paul Pohl
blue media poetry
#91 - 2015-12-22 04:22:25 UTC
Gunnar Ward wrote:
One of the main reasons that some corporations have high SP requirements is because they fly very specific, SP intensive, and expensive ships. They know approximately how many SP a player must have to fly their fleet doctorine ships and so use that as a preliminary vetting tool to save everybody a lot of time.

Typically if you are close to the SP requirement they'll talk with you but it typically boils down to
1.) Can you fly caps, do you own caps?
2.) Can you fly T3s, which ones?
3.) How many HACs can you fly?
4.) Can you fly "this BS" or "that BS" with tech2 weapons
5.) Post a good fit for "this ship", "that ship", and "the other ship"
6.) In the following scenarios what would you do

It's not that they hate new players, or are elitist. They simply fly a set of ships in ways which would make low SP players 1) unable to fly the appropriate ships, 2) An extreme liability to the fleet. They're also looking for players who understand the game and can make intelligent decisions in complex situations. Typically low SP players do not have the experience to meet these expectations. These people usually fly ships that cost hundreds of millions to billions of ISK - if people mess up it's a huge loss.

That said, there are PLENTY of corporations whose sole purpose are to teach new players the game. These corporations are lead by high skill point players (often who also fly with the "elistist" corporations) who want to teach people, get them invested in the game, and provide them with fun content to keep them entertained.

Eve is a game where you can absolutely join the top tier corporations once you have the understanding and training.





I agree with what you say.

But one should not overlook that the skill points are also used to simply stop those who don't have them from applying.

Running a corp is big commitment, of both time and effort...you don't need the extra effort...
Tristan Agion
Royal Amarr Institute
Amarr Empire
#92 - 2015-12-22 05:10:17 UTC
Tippia wrote:
New players can take part in everything the game has to offer from day 1.

Don't be absurd. My character has well over 7M SP, reasonably invested. Yet there are plenty of things my character cannot do, plenty of ships it cannot fly, plenty of gear it cannot fit, and plenty of places it cannot go (unless to get killed quickly).

What is true is that from day one one can PVE a bit, PVP a bit, mine a bit, trade a bit, ... But that hardly means one can take part in everything meaningfully.

Tippia wrote:
While suicide tackle is an easy thing to get into at the start, it is not even remotely the only thing they can do — claiming that new players “have to” take on that role is nothing short of laughable and demonstrates a shocking ignorance of basic gameplay and the options it opens up.

That was a specific comment on Leeluvv suggesting this as the contribution proper for newbies to make, not an absolute statement about all a newbie can possibly do in game (or even in fleet).

Still, what other grand roles did you have in mind? Scouting? Dime a dozen damage dealer?

Memphis Baas wrote:
The game no longer locks you out of "content" for months or years like you claim.

It does precisely that. Of course, if you are a veteran and wish to train say a ganking alt for a specific ship with a predetermined fit, then you might need only a month to two, perhaps even only a few weeks. But that is just not the situation a newbie is in. I would consider a reasonable "hey, I want to try out all sorts of stuff" goal to have say all subcaps at mastery level three.

I don't know how long that would take. Certainly a good many months... I still don't even have the Impairor (Amarr rookie ship) at Mastery level III. I would need 21 days for that. But I don't need to, I should specialise? Yeah, I know. For example, I'm a damn good scanner with cov ops cloak, and my Anathema i do fly at Mastery level III. And I have the skills to fit it well. Still, saying that I should specialise like that is just saying the same damn thing. You cannot play around with stuff, because it will cost you months to get there with targeted skill training.

Memphis Baas wrote:
The amount of time it takes a newbie to learn the game, socialize, and find a good group, and the amount of time it takes for the group to trust the newbie somewhat, is a few months, and CCP can't change that. By then, the newbie will have skills, ships, and knowledge. So it comes together nicely.

Or not, more likely. I actually agree with you though that the deeper problem EVE has with retaining newbies is social, not (skill queue) technical. EVE is actually pretty atrocious for setting up social contacts. The only people talking in local are scammers, and we have super-fancy avatars but can't walk them to a bar to hang out and meet new people. Really?

Mithandra wrote:
I'm a Field Medic, why cant I do Thoracic Surgery on day one? Surely if I paid for the basic week long course I should have the same employment opportunities as the Professor of Thoracic Medicine at Guys Hospital? ... Why shouldn't CCP profit from their effort? Don't like it? don't play.

Well, I have a PhD in theoretical physics and a good permanent position at a decent university. And guess what, the reason why I have that and others don't is not because I put Academe V in a skill queue and waited 20 days for it to finish. Just because the skill queue is named "skill queue" does not mean it is actually about acquiring skill. It is about paying and waiting for access to game content.

Who said CCP shouldn't profit? Certainly not me. I said CCP is hopefully getting their **** together on how we can pay for this game, a little bit. Presumably the slow collapse of their current business model focuses their minds...
Tippia
Sunshine and Lollipops
#93 - 2015-12-22 05:48:39 UTC
Tristan Agion wrote:
Don't be absurd.
Don't be deluded.

There is absolutely nothing absurd in what I said. It is happening on a daily basis and has done so for the last decade. It's really as simple as that. You are just massively confusing the issue of what you can do, on your own, with the gameplay you can actually take part in. None of what you can fly/fit/do limits what gameplay is open to you in any way.

Just because you can't fly a capship doesn't mean you can't participate in capship warfare. Hell, capship warfare relies on there being non-capships on the field because without them, the caps will not be able to do anything. Just because you can't mass produce station components doesn't mean you can't participate in the outpost building process. Just because you can't fly a mindlinked Rorq does not mean you can't participate in the strip-mining of entire constellations.

Quote:
What is true is that from day one one can PVE a bit, PVP a bit, mine a bit, trade a bit
That means you can participate in everything EVE has to offer — from day 1. Don't assume that “a bit” is a limitation in your gameplay options. If it is, it's only because you choose to limit yourself for some mind-boggling reason. You can always choose not to. The game is not stopping you; you are. The tools are not the gameplay and the skills only affect the tools.

Quote:
That was a specific comment on Leeluvv suggesting this as the contribution proper for newbies to make, not an absolute statement about all a newbie can possibly do in game (or even in fleet).
Yes it was. You very explicitly said that they “have to, because they are largely useless otherwise.” Of course, this is absolute bilge. Aside from the two very specialised roles he mentioned — logi and boosting — everything else you'd have in a fleet is a position where a new player can contribute: scouting, baiting, damage dealing, ewar, tackle, even probing with a fairly minute bit of training.

Quote:
It does precisely that.
Not even remotely. If at any point, you feel “locked out of content”, you have massively misdiagnosed the situation. What's really happening is that, instead of engaging with said content, you just adamantly and pig-headedly refuse to take part in what's available to you for some wholly spurious reason. Maybe you've been fooled by the idiots who keep singing the old “don't do X until you have Y” tune because they are themselves too incompetent and to ignorant to actually try anything. Maybe you are stuck with incompetent and complacent corp mates who simply refuse to explore their options and/or let you do the same. Maybe (and this is the really scary option) you're just not willing to learn. No matter what, though, all of these problems are with people — including yourself — not with the game.

And here too, you are confusing two completely unrelated things: tools and gameplay. The tools are just that: tools. They offer nothing. They are not content. There is nothing that stands in the way between you and the entire sandbox other than you and — occasionally — other players. The game itself is not keeping you away.
Remiel Pollard
Aliastra
Gallente Federation
#94 - 2015-12-22 05:48:47 UTC  |  Edited by: Remiel Pollard
Tristan Agion wrote:
Tippia wrote:
New players can take part in everything the game has to offer from day 1.

Don't be absurd. My character has well over 7M SP, reasonably invested. Yet there are plenty of things my character cannot do, plenty of ships it cannot fly, plenty of gear it cannot fit, and plenty of places it cannot go (unless to get killed quickly).

What is true is that from day one one can PVE a bit, PVP a bit, mine a bit, trade a bit, ... But that hardly means one can take part in everything meaningfully.


Which means literally nothing, because a new player with little to no knowledge of how to play EVE will not be able to take part in everything meaningfully anyway, and not for lack of skill points, but for lack of actual lived experience in the EVE Online milieu.

So you see, as explained repeatedly by many players who have been around the block a few times and know a thing or two about EVE, people that don't know a thing or two about EVE won't be helped by more SP. Which is why a lot of people who don't know a thing or two about EVE are suggesting accelerated SP queues, because they don't know what they're talking about. As noted above, Malcanis' law: everyone thinks that five minutes into the game they know enough about it to suggest changes that would make it 'better'. Then they come on the forums and suggest the same crap that's been being typed on these forums for the last decade every couple of months by another newb who thinks they're having an original idea.

And accelerated SP is no new idea. It's been shut down time and time again, by players and devs alike, for the last decade. This is not a new idea, this is not a good idea, and it's not going to happen.

Do you know who will benefit from accelerated skill queues for lowbies? Vets making new accounts. Faster training = faster gank alts, faster spies, more toons to sell on the character bazaar, etc. Legitimate new players won't have the first idea what to do with faster skill acquisition, and faster training at this level will only benefit vets. In other words, this whole suggestion is in favour of experienced players and only experienced players.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mr Epeen
It's All About Me
#95 - 2015-12-22 06:07:25 UTC
I'm confused.

Everyone is telling the people requesting more or faster SP to stop crying because SP doesn't matter, right? So if SP doesn't matter than why do you have a problem letting people have more of it or acquire it faster?

Some seriously twisted thought processes manifesting from vets that should know better in this place.

The real problem is calling them skill points in the first place. It's just leveling with a different name. You are not acquiring skill, you are unlocking content. There's nothing wrong with an MMO making people grind for (or stick their thumb up their ass for a month, as the case may be) to unlock the next ship. But at least call it what it is. The word skill should never have been used for the EVE leveling process.

Mr Epeen Cool
Tippia
Sunshine and Lollipops
#96 - 2015-12-22 06:32:27 UTC
Mr Epeen wrote:
Everyone is telling the people requesting more or faster SP to stop crying because SP doesn't matter, right? So if SP doesn't matter than why do you have a problem letting people have more of it or acquire it faster?
Because it doesn't actually solve the problem people claim they're having, and instead just reinforces the incorrect assumption that this is some kind of levelling mechanism that you have to rush through to get to the “end game”… only for people to realise when they get there that there's nothing at the end other than them quitting.

The problem with letting people acquire more faster is just that: pandering to misconceptions for no adequate reason.

Quote:
The real problem is calling them skill points in the first place. It's just leveling with a different name. You are not acquiring skill, you are unlocking content.
They're called skill points because they unlock skills. As opposed to having a levelling system in the classical sense, EVE has what might generously be called the widest multi-classing system available (in actuality, this is almost as inaccurate as the belief that SP = XP and skills = levels, but it's closer to what's actually going on while using a vocabulary that seasoned MMO players are still familiar with). Skills are just abilities which isn't even much of a different name, and amassing some given collection of skills simply opens up very loosely defined roles.

All you're doing when acquiring SP is unlocking different approaches to the same content. The content doesn't actually change and isn't locked behind anything, which is part of what makes EVE confound expectations to such a high degree. It's the essential misconception about the “train to X before doing Y” fallacy: it's still the same content from start to finish, and if you don't like it at the beginning, you won't like it at the end either. Unlocking a different role just means you're pressing different buttons the same buttons in a slightly different order for slightly different reasons.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#97 - 2015-12-22 07:56:08 UTC  |  Edited by: Lan Wang
Mr Epeen wrote:
I'm confused.

Everyone is telling the people requesting more or faster SP to stop crying because SP doesn't matter, right? So if SP doesn't matter than why do you have a problem letting people have more of it or acquire it faster?

Some seriously twisted thought processes manifesting from vets that should know better in this place.

The real problem is calling them skill points in the first place. It's just leveling with a different name. You are not acquiring skill, you are unlocking content. There's nothing wrong with an MMO making people grind for (or stick their thumb up their ass for a month, as the case may be) to unlock the next ship. But at least call it what it is. The word skill should never have been used for the EVE leveling process.

Mr Epeen Cool


i think the issue is that people seem to think they cant undock unless they have all this sp

im not against sp buying whatsoever i just think that these people will be greatly disappointed when they do buy sp and it doesnt actually create this winning formula that they imagine

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jeremiah Saken
The Fall of Leviathan
#98 - 2015-12-22 07:56:30 UTC
Scipio Artelius wrote:
The last we had officially was in CCP Seaguls last video where she said she is for the idea and then some unofficial comments during Eve Downunder that somewhere around April next year is the current plan for introduction.

Did they say more about SP trading or "We will just launch around April?"

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#99 - 2015-12-22 09:03:48 UTC  |  Edited by: Scipio Artelius
Mr Epeen wrote:
Everyone is telling the people requesting more or faster SP to stop crying because SP doesn't matter, right? So if SP doesn't matter than why do you have a problem letting people have more of it or acquire it faster?

I don't think we mean SP don't matter at all, more that they don't matter in the way that people seem to think.

SP provide flexibility to a character, but the lack of SP isn't a barrier to accessing content. A young character can still access content if they want, despite their lack of SP.

As a concrete example, here are two of my characters:

http://puu.sh/m4zIm/6078e33c2a.jpg

Scip has 43 million SP and does a lot of solo/small gang pvp. Scip doesn't do much if any large scale fleet pvp and no Capital fleet combat.

The other character has only 8 million SP and regularly takes part in Capital fights, large fleet combat, sov warfare and some PvE.

The difference between the 2 characters isn't the skillpoints. It's in the networks and structures around them that allow each of them to access different content.

The Vendunari is focused on solo/small gang/Alliance Tournament pvp aimed at helping each member punch above their weight.

Pandemic Horde is more of a 'quanitity has a quality all of its own' type Alliance that provides a tonne of fun for new players right through to veterans.

Both characters have heaps of fun in different sorts of content, and having only 1/5th of the SP on my Horde character doesn't prevent access to any content. The character is less flexible in terms of what she can fly, but Scip will never take part in Capital warfare, where she is regularly involved in those types of fights.

That's, I think more where Remiel, Tippia, Lan, etc. are coming from.

SP isn't the barrier to content. People's mindset and beliefs are their own barriers.

Faster SP acquisition won't mean more content, because access to the content is player dependent; and no rate of character learning helps change the rate at which a player learns the game, or makes connections with other people.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#100 - 2015-12-22 09:21:10 UTC  |  Edited by: Scipio Artelius
Jeremiah Saken wrote:
Did they say more about SP trading or "We will just launch around April?"

No and not a hard release date, just a casual comment about the current aim.