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Drone Boat BS

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2015-12-20 16:15:42 UTC
I would like to see a purely drone boat focused BS.

Can fit 1 drone control unit per level.
Has 250 BW allowing you to launch 10 heavy/sentry
However, the ship starts with a standard 125BW and has a bonus of
+25 BW per fitted control unit.
This is to keep someone from getting utility and using a flight of 5 geckos.
Large drone hold capable of carrying many different drone.

No drone damage bonus, but perhaps a tracking and/or control range bonus to make up for the lack of high slots.

What role does it fill?
None

What niche does it cover?
None

What issues does it address?
None

What the point?
Because it sounds fun and it's a damn video game....
Mike Voidstar
Voidstar Free Flight Foundation
#2 - 2015-12-20 16:21:28 UTC
Balance wise, the most you would get out of this is 2 more unbonused Large, and maybe a medium. All drone BS are capped at an effective 7.5 drones.

Dominix is your beast of burden here.
Joe Risalo
State War Academy
Caldari State
#3 - 2015-12-20 16:32:07 UTC
Mike Voidstar wrote:
Balance wise, the most you would get out of this is 2 more unbonused Large, and maybe a medium. All drone BS are capped at an effective 7.5 drones.

Dominix is your beast of burden here.


Yes, but those other boats get increased damage through on-board guns/missiles.
Some of which also get bonuses to guns. Nestor, Rattlesnake, and others get weapons bonuses on top of drones for a potential of insane dps.

With 10 Ogre II, at all skills V with 4 drone damage amps, you're looking at 1060 dps.

It's not much compared to lots of other ships, but it's entertaining.
Donnachadh
United Allegiance of Undesirables
#4 - 2015-12-20 16:59:59 UTC
joe Risalo, as a long time drones pilot I am interested in this idea as well.
Do you have any thoughts on the slot layout and PG, CPU?
What about the base stats for HP and resists etc?
Would you classify this as a pirate ship if so what 2 BS skills would you link to it?
How about extending the line to a frigate, destroyer and BC as well?


Mike Voidstar wrote:
Balance wise, the most you would get out of this is 2 more unbonused Large, and maybe a medium. All drone BS are capped at an effective 7.5 drones.

Dominix is your beast of burden here.

With no guns or missiles, and no bonuses to drones damage other than DDA's it is not OP in the DPS department.
Without knowing how or why you do not like this it is hard to comment on anything else.

Besides and Joe says the only reason for this would be fun for us drones pilots.
Lugh Crow-Slave
#5 - 2015-12-20 17:10:44 UTC
No if you want more dps from drones do it by making the ones you have stronger not by adding more there is a radon we are doing away with +5 drones per ship even with capitals
Joe Risalo
State War Academy
Caldari State
#6 - 2015-12-20 17:11:45 UTC
Donnachadh wrote:
joe Risalo, as a long time drones pilot I am interested in this idea as well.
Do you have any thoughts on the slot layout and PG, CPU?
What about the base stats for HP and resists etc?
Would you classify this as a pirate ship if so what 2 BS skills would you link to it?
How about extending the line to a frigate, destroyer and BC as well?


Mike Voidstar wrote:
Balance wise, the most you would get out of this is 2 more unbonused Large, and maybe a medium. All drone BS are capped at an effective 7.5 drones.

Dominix is your beast of burden here.

With no guns or missiles, and no bonuses to drones damage other than DDA's it is not OP in the DPS department.
Without knowing how or why you do not like this it is hard to comment on anything else.

Besides and Joe says the only reason for this would be fun for us drones pilots.


I have no idea whether it would be a T2 BS, pirate hull, or something else entirely.

I have no idea what the fitting stats would be on it, nor the slot layout.

Those are all things that are balanced based and nothing I could throw out would be a guarantee to be in game.

So, i'd rather just leave it open ended and say that it focuses on drones and tank.
Joe Risalo
State War Academy
Caldari State
#7 - 2015-12-20 17:13:40 UTC
Lugh Crow-Slave wrote:
No if you want more dps from drones do it by making the ones you have stronger not by adding more there is a radon we are doing away with +5 drones per ship even with capitals


Not entirely true.

CCP is changing how caps work and how fighters work.

Instead of one per level, you have several within a group and either increased groups, and/or groups of fighters with more drones within the group.

It doesn't change the fact that they still field a crap ton of drones.
Lugh Crow-Slave
#8 - 2015-12-20 17:16:44 UTC  |  Edited by: Lugh Crow-Slave
Joe Risalo wrote:
Lugh Crow-Slave wrote:
No if you want more dps from drones do it by making the ones you have stronger not by adding more there is a radon we are doing away with +5 drones per ship even with capitals


Not entirely true.

CCP is changing how caps work and how fighters work.

Instead of one per level, you have several within a group and either increased groups, and/or groups of fighters with more drones within the group.

It doesn't change the fact that they still field a crap ton of drones.



You don't understand those groups only look like one item to the server that gets weaker as hp drops. It just looks and feels to the player like they are controlling more

EDIT:

to give an example already in game is like missiles if you group then and launch a full rack of 8 the server only sees one super missile not 8 individual ones
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2015-12-20 17:24:13 UTC
basically a hi-sec carrier? pls god no sentries.

the +1 drone control unit per level makes this ship very weak until you have it trained to high levels. If you must, just give it a role bonus of +5 drones and think of two better per level bonuses.

I like drones, but this ship will probably obsolete the domi and rattler.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nafensoriel
Brutor Tribe
Minmatar Republic
#10 - 2015-12-20 17:47:04 UTC
More drones = No.
More damage drones = No.
Drones that do something more than shoot? = Yes.

I'd love things like interceptor class heavies that had the speed of a light, the mass of a heavy, and the damage of a medium.
Arthur Aihaken
CODE.d
#11 - 2015-12-20 17:55:31 UTC
We need a Sentient Pirate drone faction with drone-based frigate, cruiser and battleship.

I am currently away, traveling through time and will be returning last week.

Linna Excel
Center for Advanced Studies
Gallente Federation
#12 - 2015-12-20 18:20:46 UTC
With npc AI getting better, it seems like a drone boat with highs full for DLAs and DCUs means you'll be burning through drones. You need 1-2 remote reppers.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#13 - 2015-12-20 18:30:54 UTC
If and only if it's drone bay is no more than 50m3 greater than the total bandwidth meaning that while you can field 10 drones you only have 1-2 replacements. This would make these ships strong skirmishers but could quickly have their dps taken away without the ability to replace it.
FT Diomedes
The Graduates
#14 - 2015-12-20 18:57:47 UTC
The existing ships we have are more than sufficient. If you want a sub capital ship with ten drones, the Guardian Vexor is that way... -> :p

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joe Risalo
State War Academy
Caldari State
#15 - 2015-12-20 19:09:52 UTC
FT Diomedes wrote:
The existing ships we have are more than sufficient. If you want a sub capital ship with ten drones, the Guardian Vexor is that way... -> :p


Yes, because the game is just littered with those...
Joe Risalo
State War Academy
Caldari State
#16 - 2015-12-20 21:46:53 UTC
Arthur Aihaken wrote:
We need a Sentient Pirate drone faction with drone-based frigate, cruiser and battleship.


You mean like drone NPCs??
No way CCP would give us those ships, lol
Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2015-12-20 22:09:38 UTC  |  Edited by: Reaver Glitterstim
I'd rather see 8 drones. 10 seems like too much.


Dominix, rebalanced for drones

4 High Slots, 3 Turret Hardpoints (-2 high slots, -3 turret hardpoints)
5 Mid Slots, 7 Low Slots
200mbit/sec bandwidth, 1000m3 drone bay space (+75mbit/sec, +625m3)

6000MW Powergrid (-4000MW)
450Tf CPU (-150Tf)

Capacitor Recharge Time: 1400s (+300s)
Max Recharge Rate: 10.7GJ/s (-2.9GJ/s)


Gallente Battleship skill bonuses:
5% Increased Heavy and Sentry Drone Damage and Hitpoints per level
10% Increased Armor Repair Amount per level

Role Bonuses:
+25km Drone Control Range
+3 Max Drones Controlled
-25% Drone Tracking





I took off a lot of highs. Don't need to give it drone control units. I'd like to see Battleship-sized drone control units added to the game, but in a pinch this works better than forcing the player to use an expensive capital ship module.

I removed a lot of powergrid along with some CPU and capacitor to make up for what other Gallente battleships have to sacrifice for their weapons. It still has plenty of CPU, and well enough powergrid and capacitor to do a hefty armor tank.

I gave it +10% armor repair amount instead of +7.5% because I believe 7.5% is too low and that all shield boost and armor repair skill bonuses should be bumped up to 10%. It is the hit point bonuses that should be at 7.5%. The rep bonuses are the most finicky because those ships have the lowest effective hit points and must rely on a heavy income of hit points to balance the quick rate at which they drop. These ships are most vulnerable to blapping, so they should be the strongest against steady fire. 7.5% hit point bonus still lends to the hit point bonused ship having the highest effective hit points, but the resist bonused ship still gets the advantage of balancing rep and hit point bonus. Possibly hit point bonuses could remain at 10%, but rep bonuses definitely need to go up to 10%.

Lastly, I increased its drone control range to make it stand out from other drone ships, and decreased its drone tracking both to make it feel more like a battleship and to prevent it from overly dominating small ships with its huge flights of small drones. Note that its drones only get a 25% total hit point bonus but it can fit several backup flights. It gets 10 effective large drones or 8 effective medium or small drones. Only larges get any hit point bonus at all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#18 - 2015-12-20 22:41:35 UTC  |  Edited by: elitatwo
FT Diomedes wrote:
The existing ships we have are more than sufficient. If you want a sub capital ship with ten drones, the Guardian Vexor is that way... -> :p


Anyone remember the Dominix already had 15 heavy drones and it got changed to that bandwidth thing we have now, please read the patch notes sometime - ALL of them.

Gist was, the hamsters didn't like the amount of drones in space that's why we can only have 5 at a time and the rate of fire is 4 seconds.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#19 - 2015-12-20 23:24:00 UTC
200mbit/sec bandwidth, 1000m3 drone bay space (+75mbit/sec, +625m3)

Nooooooooooooo
Holy crap is that op, this thing is a mini carrier with those stats alone. I doubt I'd even be okay with that if the thing didn't even have guns. 5 full flights of 8 heavy drones each is insane. The only reason to dump out more than 5 drones would be to act like how current attack BCs do. It would be a heavy hitter with lighter shield/armor/hull and likely little to no drone bay above it's bandwidth.

Also "5% Increased Heavy and Sentry Drone Damage and Hitpoints per level" should focus on mobile drones or at least heavies, we don't need another situation like the ishtar. Also with 7 low slots +10% to rep is a bit on the strong side as well. I would actually much rather see 5% increase to drone damage, speed and HP per level along with it's normal 7.5% rep.
With these changes there is no need to nerf the tracking either.
Nafensoriel
Brutor Tribe
Minmatar Republic
#20 - 2015-12-21 06:19:59 UTC
elitatwo wrote:
FT Diomedes wrote:
The existing ships we have are more than sufficient. If you want a sub capital ship with ten drones, the Guardian Vexor is that way... -> :p


Anyone remember the Dominix already had 15 heavy drones and it got changed to that bandwidth thing we have now, please read the patch notes sometime - ALL of them.

Gist was, the hamsters didn't like the amount of drones in space that's why we can only have 5 at a time and the rate of fire is 4 seconds.


Hamsters didn't like it is an understatement... The hamsters caught fire and almost burned down Iceland. They blamed it on a volcano though.
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