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New Battleship Concept Idea

First post
Author
Bobman Smith
Solitary Confinement 4 One
#41 - 2015-12-24 20:33:26 UTC
Serendipity Lost wrote:
Bobman Smith wrote:
Perendipity Lost wrote:
Words Lol


You do make some good points that I have not considered too much of as of yet. I'll have to ponder over them for awhile. Just note: My objective is to encourage/push an anti Imperium campaign for 2 reasons. Content for both sides. And to counter/resist a superpower that is capable of preventing any other power to grow large enough to threaten it. There is a monopoly of power that is growing and growing and will grow till Eve is dead. A dead Eve is not a fun Eve. Sad



Introducing a ship or class of ships won't do that. The imperium will just monopolize them like they have anything else. You would just be feeding that machine another tool to continue the work they are currently doing.

You have to make SOV pvp desirable, meaningful and worth it. You have to change the game so that massive SRP are no longer a thing. You have to change the game so that taking space is more attractive than renting it.

Here's a wierd thought. Timers for SOV and structures are to allow the defenders a 'fair' opportunity to defend their space in their prime time. With large conglomerates is this really necessary? Did the 'prime time' argument go from valid 5 years ago to a way to currently bin pvp into timers of interest for afk players to log in for at their leisure? Has the time for a defenders ablity to set timers passed? Would it save SOV pvp if the agressors could set a fixed unvariable timer into motion? Would it be that bad if defenders had to get up in the middle of the night to protect their assets? Would taking total timer control away from the defenders and giving some of it to the agressors be a bad thing (It might lead to more... you know.... agressor pvp). Eve has changed over the years, maybe it's time some of the core mechanics change with it.

A T3 BS can't fix what is broken. There are some things that perhaps could.



Ya, your probably right. Maybe making it harder to defend SOV would be better. I do like the defensive bonuses, if you rat/mine in a system, then you can effectively call it home and you get a nice little bonus. Maybe incorporate that if a system has defensive bonuses you can set the invulnerable timer to suit your timezone for defense. Systems that have no defensive bonus can be taken any time of the day with relative ease. And the goal of any large corporation is to hold a constellation and receive another defensive bonus. That would 'shirking' the territories of even the largest Alliances and would and centralizer their Cap Fleets making it harder for them to have staging systems with Caps ready on the go to enforce the Viceroy theory far from home. I mean, who's going to want to station their Cap in a system that is not controlled by their Alliance that could be easily flipped by anyone and lock them out station?

Anyway...

With that said, I still think my T3 BS would be a fun BS in the game. I think it should be balanced by cost, SP risk, and no insurance. Maybe another counter to all T3, is that they cant be remote repaired? Solo BS ownmobile, not any different the the other T3's. Just don't expect to hope to solo them unless you got a ship (Pirate BS) that is built to do so. A fleet of these can be countered with ranged anti tactics (as I mentioned about reducing weapon ranges for these T3 BS). These T3 BS I hope will find a lot of solo use for mission runners, WH use and small gang countering larger fleets. But hopefully dude to proper balancing that they don't become viable for large fleet use. A counter fleet of Machariel or even T1 sniper gang could pick them off one by one.

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

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