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New camera now in opt-in Beta on TQ

First post First post
Author
Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#301 - 2016-04-14 11:39:06 UTC
The ability to move the camera without orbiting the ship using the RMB was useful for screenshots and sometimes situational awareness. That would be a nice thing to have on the new orbital and tactical camera.
Prometheus Exenthal
Aliastra
Gallente Federation
#302 - 2016-04-26 23:43:28 UTC
It'd be nice if the right-click freelook made a return.
The inability to look around is severely maddening.

Secondly, the camera should save a default position.
Specifically the FOV. I have to readjust that damn FOV every session change.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Helene Fidard
CTRL-Q
#303 - 2016-05-11 02:37:51 UTC
Giacomo Carissimi wrote:
Please let me unbind CTRL+Scroll from changing the field of view. It's highly annoying.

Please, this. The other day I accidentally turned on the new camera somehow and this "feature" almost immediately made me feel like I was going to throw up.

Hey! I don't know about you

but I'm joining CTRL-Q

marVLs
#304 - 2016-05-11 06:13:02 UTC
Anyone know how to change tracking position in new orbit camera? (By default its on center)
zaqq
Galactic Deep Space Industries
Brave Collective
#305 - 2016-05-24 08:32:13 UTC  |  Edited by: zaqq
Hi just like to leave some feedback:

Logged onto sisi earlier to get started making Big Mikers Ferocious 9 Trailer and noticed the old cam is now no longer available, which is cool n all since we knew this new cam was going to be a thing.

So a couple of things which I am sure you are aware of:

1 - The tracking system is over complicated. (not to beat a dead horse but..) The old style options for tracking were spot on, also the ability to manual set the tracking location was really cool. I noticed the options are still in the settings but don't seem to work now.

2 - As for alot of us content creators, the set as parent/interest options are essential to get the shots in game we need. Currently on sisi the interest/track option doesn't seem to lock to the target, once the mouse is moved it is reset to the current parent. Having it locked to the interest and being able to manoeuvre the camera around to get the shots is extremely important. So All we need is the set as interest option back which locks, job done. Keeping it separate from the tracking stuff would be nice to since that's already a cluster.

So again, I am sure you are aware of these things and hopefully come full tq launch we can have things working so I can start making videos again :).

RIP mikers trailer but I hope the feedback is useful. o7 zaqq

My EvE Online  PEW PEW  My YouTube Videos

Azahar Ortenegro
Seashells and Fireflies
#306 - 2016-05-27 11:39:48 UTC
From the patch notes for May 31th:

Quote:
The 'old' camera has been disabled


Don't. The new camera is still not as useful and easy to use as the old.
Lugh Crow-Slave
#307 - 2016-05-27 11:56:55 UTC
Azahar Ortenegro wrote:
From the patch notes for May 31th:

Quote:
The 'old' camera has been disabled


Don't. The new camera is still not as useful and easy to use as the old.


I didn't even notice the change when it wad first added and it is definitely more powerful than the old one
Mesacc
New Big Dog Mining
#308 - 2016-05-27 19:30:54 UTC
Been playing around with the new camera and while it has improved a lot, there is one thing that is still missing. When i press c or shift/c and the camera turns to my selection, I want to be able to adjust that snap-to point. right now it is always dead center of screen. The old camera allowed us to click and drag the snap-to point. Also, the pan speed when pressing c is almost instant. A slider to adjust how fast it pans around would be nice. The camera inertia slider doesn't seem to have any effect on it. If there is a way to do the things I mentioned please tell me because I can't find it.
Raphendyr Nardieu
Avanto
Hole Control
#309 - 2016-05-29 19:09:54 UTC
Tested the upcoming changes in Sisi.

Good that there is now the requested pan+zoom feature. Though the zoom level is not enough to check out guns in battleship class of ships. It might be harder for some to recognize guns. Max zoom is way more in old camera.

I would love to have another invert zoom option too. You swapped the direction of left+right click zoom, thus I'm confused everytime I try to zoom into things. Current invert zoom is not enough as it inverts both the left+right click zoom and scroll wheel. So if I would be using that option, my scrool wheel would be working the wrong way around. Of course I could swap the scroll wheel in windows or synergy, but then I couldn't use any other app in my windows VM than EVE. For me that would be possible, but not for all.

Of course, I can start to map my brain cells to work the other way around when I do right+left click zoom.
Dominous Nolen
The Graduates
The Initiative.
#310 - 2016-05-31 16:10:51 UTC
New camera still isn't feature parity to the old. Where is the option for the custom camera position?!

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Desra Mascani
Eleutherian Guard
#311 - 2016-05-31 22:06:50 UTC
So, the new camera made me log off today.

Jerking motions, generally odd, non-intuitive behaviour, possibly a useless mode (first person).

The only question is why? It was an opt-in, now there is no choice. It's ****** and I can't turn it off. Instead of fixing important annoying stuff like the contract system, CCP "fixes" the camera that is working just fine. I expect opt-in visectomy next time.

Steps like these make me think why exactly am I playing this game. Today was especially cool for that.

Well, onwards to Total War. It does not make my head hurt.
Tiffany Thorn
The Brothel Cartel
#312 - 2016-06-01 01:27:41 UTC
This is TERRIBLE! The camera is WAY too fast and jerky, without any ability to adjust it. I can no longer track a target without having my ship be directly on top of what I'm looking at! What ******** idiot thought this was a good idea? Where is my custom offset setting?

Logged in, found this ****** up disaster and logged out.

CCP... seriously... what are you thinking?
Dominous Nolen
The Graduates
The Initiative.
#313 - 2016-06-01 13:51:31 UTC
Desra Mascani wrote:
So, the new camera made me log off today.

Jerking motions, generally odd, non-intuitive behaviour, possibly a useless mode (first person).

The only question is why? It was an opt-in, now there is no choice. It's ****** and I can't turn it off. Instead of fixing important annoying stuff like the contract system, CCP "fixes" the camera that is working just fine. I expect opt-in visectomy next time.

Steps like these make me think why exactly am I playing this game. Today was especially cool for that.

Well, onwards to Total War. It does not make my head hurt.


Try adjusting the camera settings in game to disable the dynamic FOV, increase the stiffness of the camera and see if that helps.
Did for me.

The new camera defaults are way to spongey and feel like you're moving through molasses.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Truian
Center for Advanced Studies
Gallente Federation
#314 - 2016-06-01 23:39:50 UTC  |  Edited by: Truian
I just wanted to voice my complaint about being forced to use the new camera system. You'd think that CCP would respect the wishes of its customers. Supposedly only 5.5% of the player base used the old camera, but that is still a considerable number of players. Plus, those are players that felt so strongly about the new camera that they had to actively disable the new camera multiple times after the new camera system was forced on them numerous times by default via patches. I am also fairly confident that a consider percentage of the 94.5% didn't even know of the existence of the old camera.


I am sure there are many Eve players who don't care about the camera system. But as a scout for two PVP corps, the new camera system has no advantages that I can find over the old camera while having multiple issues (i.e. jerky, locking on to targets and not being able to move the camera for a couple seconds, zoom).

Please don't force these changes on your PAYING player base. Bring the old camera back.
zaqq
Galactic Deep Space Industries
Brave Collective
#315 - 2016-06-04 11:39:50 UTC
@CCP Optimal is the current version of the new camera on TQ still a wip or is this the final iteration??

I am really hoping there is more work on going with it especially in terms of the parent/interest features. Us content creators are at present unable to make any sort of cinematics like we were able to with the parent/interest and advance camera options from the old style camera.

is this the end of mine and others eve vids??

My EvE Online  PEW PEW  My YouTube Videos

Catalina Franklin
The Scope
Gallente Federation
#316 - 2016-06-06 02:29:54 UTC
WHERE IS MY CUSTOM TRACKING POSITION?!? Oh wait everyone asked for it ages ago and you never put it in the new camera. Also you didnt listen to the majority of people giving feedback that said they didnt like the feel of the new camera. Though I doubt you will, due to past experiences, you really need to fix this mess of a camera CCP. Evil
Hakkod
Garoun Investment Bank
Gallente Federation
#317 - 2016-07-04 19:24:25 UTC
Contributing with 45 minutes of playtesting the new camera and singling out the bugs and weird features.

https://www.reddit.com/r/Eve/comments/4r81b6/ccpls_fix_the_camera_part_2_electric_boogaloo/
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#318 - 2016-07-10 11:16:15 UTC  |  Edited by: Komodo Askold
After just coming back to EVE, I've got a fairly good impression on the new camera (especially the 1st person one, it's very cool, even though it might not be of much use). I only have a few issues with it:

- The orbit camera does not use the center of my ship as its center of turn, at least when warping. It's quite maddening, especially with long ships like Iteron V's.

- The field of view changing does change the zoom level of the nebula&star background, zooming them in and making them lose quality.

- Looking at something and having the camera move by itself can become annoying. It's not terrible as it can be easily cancelled, but sometimes it's annoying.

- Before I could LMB+RMB+move mouse to zoom in a lot, so I could even see a fitted turret in full size. Now that zoom is more limited. I'd like to see full size turrets again...

In my opinion, having options in the Settings tab that allow to turn on/off these features, or adjust them, would be great. I hope this helps development.
Sergey Hawk
The Sith Syndicate
REFORD
#319 - 2016-07-14 10:16:44 UTC
Quote:
- The orbit camera does not use the center of my ship as its center of turn, at least when warping. It's quite maddening, especially with long ships like Iteron V's.

two screenshots with ephital
hatched area where my ship should to be
http://i.imgur.com/D8QYD5y.png
http://i.imgur.com/8NwTbYT.png

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Oran Gootan
Chainless
#320 - 2016-08-23 12:58:19 UTC  |  Edited by: Oran Gootan
Please for the love of all that is holy increase the max zoom distance to what it was pre-patch!

I love the way this game looks. I have always loved the way the developers keep the game looking consistently modern and fresh. My favorite thing to do second to PVP in EVE is to film PVP. All those missiles, streaming about.. The fire from distant railguns and artillery cannons.. Smartbombs exploding magical cotton candy plasma all over the place. It looks absolutely amazing. I have never seen such vivid, immersive space combat as eve can produce in any movie or television show.

Unfortunately for elite eve combat videographers such as myself, the max zoom level has absolutely obliterated several methods I have used to take AMAZING video takes and screenshots. I feel like the game and the external media content generated from the game is severely hindered by the zoom changes to the camera.

Space is absolutely massive as it is. The new grid size is roughly the same size as the planet Earth. With the zoom factor pre-patch, I could clearly see a battlecruiser sized ship on the other end of a grid. At the current zoom level post-patch, I cannot resolve a battlecruiser-sized ship with the same clarity from 40km away.

https://www.youtube.com/watch?v=TyzY74QEKzs

Above is a link to a short clip I made in 2012 of a conga line of CFC hurricanes attacking a station in delve. With the powerful camera zoom I was able to take a wide-pan shot of the entire fleet in a single take. No fumbling with a tactical camera. I wasn't forced to detatch my camera from my ship, which can be disastrous in a combat scenario.

https://www.youtube.com/watch?v=Lf9sJLCj_Xc

Here is another video I took pre-patch. Here you will see several great shots which are currently either impossible or require much more effort with the current zoom level:

* at 0:31, I focus on a Vexor, dumping his blasters into the poor doomed Archon. Notice how the ship is clearly visible, how the blaster effects streak from the ship. Notice how dope that looks.

*at 0:51, I take a close-up of a recently facemurdered Archon. Notice how the camera pans considerably not due to the movement of the mouse, but due to the movement of my hurricane, producing an intensively immersive and jawdroppingly beautiful shot.

*at 1:13, I start to film our logistics ships. Notice here how the movement of the ships combined with the slow panning of the camera across them, and the way you can see the ships turning as they keep formation with the fleet, how they seem to glide along their clearly visible engine trails, giving them the graceful appearance of the lifesaving angels they are, despite the clunky appearance of the hulls themselves.

*at 4:37, I took a wide pan across the entire grid. Notice how even at a distance of 400km, the ships, weapon effects, all the action is clearly visible. The entire combat situation is visible for the next few minutes. The zoom allowed me, without repositioning the camera, to take a sweep of the entire field, capturing the whole combat situation. The hurricanes are clearly visible burning out of range. A ship which got caught can be seen behind the canes, with a massive amount of ewar effects.


https://www.youtube.com/watch?v=DlHEbbRG7-k

This is a video I took post-patch. With the hyper360meganerfed zoom distance, I was severely crippled in my ability to adequately film this engagement.

In the beginning, I go full zoom. Notice how, from my position on the grid just 60km from the capital fleet, I was unable to resolve CARRIERS. The Archons on grid appear as tiny sticks. The subcapital ships are completely invisible. The only thing clearly visible are the supers, titans and force auxillaries, the largest ship in the game. From a camera positioned just 60km away.

Even after attatching my camera to one of the supers on grid, I was still unable to resolve any subcapital ships with the current zoom level. The closest or largest ships appeared as tiny dark slivers on the screen. Even after positioning the camera as close as I could to the dreadnought who was being primaried, the subcaps on grid are still tiny unrecognizable blobs.

The reduction in max zoom is significant, and severely hinders my ability personally to produce external video content for your game. I'm sure there are others who feel the same way.

I have seen several posts in this thread about people complaining that the max zoom level makes the stars in space appear "pixelated". Watch the videos I took pre-patch again. Can you honestly say, while focusing on all those ships, shooting all those guns, all those smartbombs everywhere, that the background of stars and planets becoming slightly blurred is actually bothering you? Generally, videos in eve are of spaceships, not of space itself. If you don't like how space looks when you're zoomed in that far, don't zoom in that far! It's very simple. If you have a sprained ankle, do you constantly move it around and wonder why it hurts, or do you let it rest and not move it in a way that hurts you? The same obvious solution works for the camera as well. If you really want to look at space with a telescope, get a telescope and go outside. There are hundreds of thousands of pictures which come from ACTUAL space telescopes that you can look at freely available to you on the internet. Guess what happens when you zoom in on those? The same thing! They become pixelated, because there can never be infinite data put into a texture. You shouldn't try to hide the technical limitations of your game by introducing MORE limitations when it comes to graphics.


I'm not asking you to scrap the new camera, or make a new one, or change anything at all except one constant, one tiny, simple, numerical constant. Stored somewhere, in some configuration thingy, just a single number. Please increase the zoom distance. I will love you forever.