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New camera now in opt-in Beta on TQ

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Author
Daemun Khanid
Corbeau de sang
#221 - 2016-02-10 17:38:14 UTC
Just want to remind every one to PLEASE read the official feedback thread. Take note of some of the concerns that have been expressed and voice your opinions. If players don't speak up we can say good bye to the old camera and we'll all be stuck with this new "feature" whether we like it not.

Daemun of Khanid

Trajan Unknown
State War Academy
Caldari State
#222 - 2016-02-10 17:42:47 UTC
As long as there is no tracking cam like the old one has and the zoom is super sensitive I won´t try it outside of "comedy use" for sure. It has some nice features but the changes are super drastic so I guess it won´t see much real testing in serious combat situations.
Clover Axion
Deep Core Mining Inc.
Caldari State
#223 - 2016-02-10 18:25:16 UTC
If I jump while looking at something else, the camera completely spazzes out & flashes between my ship's view & back to what I was previously viewing. At random times the camera will also freeze in place, & attempting to click & drag it does not move the camera. Only jumping or docking solves this.

I will try to get captures of it next time but those are some bugs I have experienced.
Daemun Khanid
Corbeau de sang
#224 - 2016-02-10 19:29:47 UTC
Just be sure to share these opinions in the current feedback thread. Who knows if they are paying attention to this one any more since the feature has been pushed to tranquility.

Daemun of Khanid

Xavos Shihari
Perkone
Caldari State
#225 - 2016-02-11 10:05:44 UTC
I'm sure someones already mentioned this but on the old camera I use to use the tracking camera a lot.
Can you put in a setting in the camera settings menu to auto track anything you click on?
I know we can click C but I would really prefer it to be automatic.

thanks
Mag's
Azn Empire
#226 - 2016-02-11 17:01:33 UTC
I understand the need to update old code etc. But why is it so hard to keep original functionality? It's like the new map all over again.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Celthric Kanerian
Viziam
Amarr Empire
#227 - 2016-02-11 19:44:20 UTC
New camera makes me sea sick.
Atrum Veneficus
GoonWaffe
Goonswarm Federation
#228 - 2016-02-11 19:51:01 UTC
This new camera is complete ass and after one jump in a carrier where I think my camera lost it's somewhat sentient awareness I disabled that crap.

Too sensitive, too complicated, and too difficult to control.

I get what you are trying to do but it looks from a user perspective you put too many "if else" logic blocks and they are fighting each other, causing the camera to wig out at the worst times.

Simplify it or leave Old Reliable as a permanent option.
Rain6637
GoonWaffe
Goonswarm Federation
#229 - 2016-02-11 20:01:31 UTC
Rain6637
GoonWaffe
Goonswarm Federation
#230 - 2016-02-11 20:02:18 UTC
Ashlar Maidstone
MoonFyre BattleGroup Holdings
#231 - 2016-02-11 22:26:56 UTC
Spoke with my CEO and corpmates today, we all agree the new camera is really bad, CCP please do not change something that works just fine as is.
Kirzath
Genos Occidere
HYDRA RELOADED
#232 - 2016-02-12 02:35:50 UTC
I miss the functionality of being able to 'toggle' tracking camera, instead of having to manually track every single object.

Turning on tracking camera, single-clicking on celestials/anoms to d-scan, and then turning it back off was really handy. With the new camera, I have to hold a button AND click on each celestial. It's just a bit irksome.
Jajuka Cirim
#233 - 2016-02-12 03:56:38 UTC
Mostly I'm frustrated by how the new camera alters the context menu. A majority of the SISI bugs seem to have been solved.
I realise you just copied the "Advanced Camera" settings but really, I don't need any fancy follow tracking. I like my contextual commands where they were, please. At the top of the list.
Rain6637
GoonWaffe
Goonswarm Federation
#234 - 2016-02-12 05:16:58 UTC
I'm guessing this new camera is intended to complement increased grid sizes. I think it would have helped to highlight that justification, but not a single mention. It's awkward but intuitive enough that I felt myself getting accustomed to it after a few minutes. My only suggestion is returning "camera look" to a toggle (formerly C as the shortcut). I don't see the point of changing that behavior.
Rain6637
GoonWaffe
Goonswarm Federation
#235 - 2016-02-12 05:21:07 UTC
The zoom curve is good, I like that part. Saves a lot of scrolling. Perhaps a shortcut or a series of shortcuts to activate different camera states, like Z for zoomed-out-tactical, and M for zoomed-in-look-at-target. (Keys used as examples, I would personally custom map them to something random then put them under a Logitech macro key).

The point of having two such shortcuts would be switching very quickly between a tactical grid view at a custom distance and a dogfight / turret tracking view at a custom distance.
Rain6637
GoonWaffe
Goonswarm Federation
#236 - 2016-02-12 05:55:48 UTC  |  Edited by: Rain6637
The track camera I would want and use is like this:

Target moving toward me
http://i.imgur.com/Vi8RdrK.png

Away from me
http://i.imgur.com/VsupcvK.png

Shows the target's speed and angular velocity, the bare essentials. Angular V because it is the stat that correlates to turret tracking.

Directional arrow because at that range you just can't tell where the other ship is going. Saves the player the back-and-forth between looking at target and back at their own ship.

Difference between target direction toward and away
https://i.imgur.com/pS7jdgB.gif

In this tracking view I would want the camera locked off-center over the shoulder of my ship so I could keep it in view. The camera should swivel on my ship.

An indicator of my own ship would be okay, especially if I could manipulate the direction indicator line to steer my ship. This saves the player from needing to point the camera off in a lateral direction (away from the action) to double-click in space.
http://i.imgur.com/TraAoqL.png

Tracking camera right now is useless because without your own ship in the frame, you lose the reference point.
Cat Evergreen
Doomheim
#237 - 2016-02-12 08:49:36 UTC
The camera doesn't remember the state of the tactical overlay (on/off) when jumping to another system.

I also do not like that switching between tracking and tactical camera changes the zoom and direction. Both can be rotated in all directions (and I think zoomed to the same levels), so why reset them both to their defaults when I switch?
I think it would be better to have each camera remember the last setting I made instead of reseting to defaults. Because now I have to find that angle and zoom I need to see what I want every time I switch cameras.
Lasse R Farnsworth
Blue Republic
RvB - BLUE Republic
#238 - 2016-02-12 08:59:36 UTC
Rain6637 wrote:
The track camera I would want and use is like this:

Target moving toward me
http://i.imgur.com/Vi8RdrK.png

Away from me
http://i.imgur.com/VsupcvK.png

Shows the target's speed and angular velocity, the bare essentials. Angular V because it is the stat that correlates to turret tracking.

Directional arrow because at that range you just can't tell where the other ship is going. Saves the player the back-and-forth between looking at target and back at their own ship.

Difference between target direction toward and away
https://i.imgur.com/pS7jdgB.gif

In this tracking view I would want the camera locked off-center over the shoulder of my ship so I could keep it in view. The camera should swivel on my ship.

An indicator of my own ship would be okay, especially if I could manipulate the direction indicator line to steer my ship. This saves the player from needing to point the camera off in a lateral direction (away from the action) to double-click in space.
http://i.imgur.com/TraAoqL.png

Tracking camera right now is useless because without your own ship in the frame, you lose the reference point.


1000000000x times this .. every sailor will know that .. it is so easy to gouge the speed etc and positions with vectors in space
Ssoraszh Tzarszh
Mellivora Nulla Irrumabo
#239 - 2016-02-12 17:36:55 UTC
Hi,

Love the new camera, i did wonder if the ability to tilt the orbit camera around to look at more than just the center of your ship/corner of field of vision was returning?
In the old camera you could hold right-click and drag to adjust the angle of what is now the orbit camera and my muscle memory is addicted to that so i find myself missing it something fierce ;-)

wopolusa
Anti-Nub Incorporated
Centipede Caliphate.
#240 - 2016-02-12 17:57:24 UTC
While it has a few cool features & looking at other ships is far prettier, I have 2 things that stop me really wanting to use this camera:

A) The inertia both when zooming and panning is still a bit much even after the last fix, I want to feel in control of the camera not like im slingshotting it roughly in the direction I want, best case scenario would be to make it adjustable by the player.

B) I use left alt as my Push-to-Talk key on any comms, alt + scrolling with the mouse wheel changes the FoV even with dynamic FoV turned off. So anytime I want to zoom in/out while talking on comms my FoV changes and there's no zooming. It's so annoying. Obviously this would be 100% fine if I could rebind the key combination but I literally cannot find anything to do with ALT + Scroll/zoom in any of the shortcut tabs. Please make this rebindable.