These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
12Next page
 

Ore Requisitions and PLEX Shields

Author
Amarrchecko
Hedion University
Amarr Empire
#1 - 2015-12-16 17:46:37 UTC  |  Edited by: Amarrchecko
First off, sorry if this isn't the most ideal forum. I couldn't decide if Features and Ideas or Crime and Punishment or General Discussion or here would be best... so I went with here, since this is mostly just a joke for industrialists :)



I'd like to see two new mechanics brought into the game in order to achieve some more parity between 1) players who wish to fight with players who do not wish to fight and 2) the players who do not wish to fight.

Ore Requisitions: they'd basically be the industrialist version of a war declaration. Where a war dec grants a group of PVP players the chance to get the fights they crave at the expense of their targets' desire to not have fights, an Ore Requisition would grant a group of PVE players the chance to ruin the fun of a PVP group so that they can mine in relatively more safe conditions! Corp/alliance capsuleers subject to an active Ore Req would be unable to pilot any ship except for mining or industrial ships for the duration of the Ore Req. I would even be amenable to an early-cancellation mechanic on the Ore Reqs so that we don't upset the PVP folk too much: if they want the Ore Req to end before the issuer stops paying the isk upkeep cost on it, they simply need to mine an astronomical number of m3 of ore and give them to the NPC Requisition Officer.

PLEX Shields: PVP players can buy PLEX with RL money, then sell the PLEX ingame to get the isk that's essentially necessary to PVP... all without ever needing to do the PVE they loathe. So I propose that PVE players be able to buy PLEX with RL money, then turn in the PLEX ingame to achieve immunity to non-consenual PVP... thereby granting them the ability to PVE without any of the PVP they loathe.


Fair's fair, after all. And CCP gets more people buying PLEX and increased supply of PLEX ingame to boot!
Kiddoomer
The Red Sequence
#2 - 2015-12-16 17:57:37 UTC
Skiff battle barges anyone ? Lol

Don't really know if it's good or bad, but I think your idea can only "works" in highsec, because in nullsec people shoot at each other without Concord to check if it's in order.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Amarrchecko
Hedion University
Amarr Empire
#3 - 2015-12-16 17:59:43 UTC
Kiddoomer wrote:
Skiff battle barges anyone ? Lol

Don't really know if it's good or bad, but I think your idea can only "works" in highsec, because in nullsec people shoot at each other without Concord to check if it's in order.


PLEX shields need to function everywhere. Ore Reqs yeah, would only make sense in high sec where Concord is around to ensure those dirty PVPers aren't trying to sneak out of stations in combat ships before they fill their ore m3 quota.
SurrenderMonkey
State Protectorate
Caldari State
#4 - 2015-12-16 20:09:28 UTC
I get that people have stupid ideas all the time, but I don't understand why they feel compelled to actually post them.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#5 - 2015-12-16 21:26:21 UTC
SurrenderMonkey wrote:
I get that people have stupid ideas all the time, but I don't understand why they feel compelled to actually post them.


Welcome to the party.
Mephiztopheleze
Laphroaig Inc.
#6 - 2015-12-17 00:07:54 UTC
How about: NO?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Amarrchecko
Hedion University
Amarr Empire
#7 - 2015-12-17 00:55:33 UTC
Mephiztopheleze wrote:
How about: NO?


That's the response I expected, including the part where you included no explanation as to why systems that benefit PVE players in almost the exact ways that existing mechanics benefit PVP players shouldn't be allowed.
Mephiztopheleze
Laphroaig Inc.
#8 - 2015-12-17 01:53:17 UTC
Amarrchecko wrote:
Mephiztopheleze wrote:
How about: NO?


That's the response I expected, including the part where you included no explanation as to why systems that benefit PVE players in almost the exact ways that existing mechanics benefit PVP players shouldn't be allowed.


EVE is a PvP game.

You are NEVER 100% safe in New Eden unless you're docked up in a station. The sooner you come to terms with that and accept it, the happier you'll be.

Besides, 99% of the things this 'ORE Requisition', or whatever mechanic you're touting, can do can already be done. Something as simple as planting a scout on a gate could save many, many miners from getting ganked.

In fact, if you want to mine in safety, the best place to do it is in friendly 0.0 space where you have intel channels to tell you when neutrals are about & a Safe POS you can skedaddle to. And, usually, far less competition for resources.

If you want freedom from War-Declarations, stay in an NPC corp. If you want the benefits of being in a player run corp, accept the fact of war-decs and learn to deal with them.

As for the 'PLEX Shield', perhaps the less said the better. You are NOT 'safe' in New Eden. You never have been. CONCORD is a retributive mechanic, not a preventative one.

There are already too many ISK Faucets in HiSec space. HiSec Ice belts, Incursions, lvl 4 missions. All of which are very low-risk activities with disproportionally high rewards.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Amarrchecko
Hedion University
Amarr Empire
#9 - 2015-12-17 02:57:09 UTC
Yes, yes, yes. I know Eve is a PVP game. But it's not just a PVP game. It's not a WoW arena or match of CSS or Diablo 2 duel outside of Tristram. People PVP over PVE. They PVP to get territory to PVE in, to take it away from their opponents, to blow up the shiny stuff the other guy has that wouldn't exist but for the PVE. This is what makes Eve grander and more "meaningful" ... the fact that it isn't JUST about bragging rights and killboards, but also about controlling the resources necessary to even engage in PVP that consist of more than noob ships and civilian modules.

I'm not arguing Eve should be safe. I'm pointing out some big disparities between the playstyles in Eve, despite the fact that the game would die if it lacked either of them, despite the fact that there are more characters mining, ratting, hacking, playing station games than PVPing every single day, etc.

I AM doing it in a pretty tongue-in-cheeck way, too, as I stated before. I do not, in fact, need you to try to educate me on NPC corps, mining safety, what Concord is, or anything else Roll
Amarrchecko
Hedion University
Amarr Empire
#10 - 2015-12-17 03:10:33 UTC  |  Edited by: Amarrchecko
Oh, nevermind Smile
Mephiztopheleze
Laphroaig Inc.
#11 - 2015-12-17 03:39:28 UTC
Amarrchecko wrote:
I'm not arguing Eve should be safe.....

yet you're proposing two different mechanics to make it *safe*?

Amarrchecko wrote:
Yes, yes, yes. I know Eve is a PVP game. But it's not just a PVP game. It's not a WoW arena or match of CSS or Diablo 2 duel outside of Tristram. People PVP over PVE. They PVP to get territory to PVE in, to take it away from their opponents, to blow up the shiny stuff the other guy has that wouldn't exist but for the PVE.


So why limit people's opportunities to engage in PvP by introducing mechanics that are deliberately and specifically designed to let people avoid PvP?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Amarrchecko
Hedion University
Amarr Empire
#12 - 2015-12-17 04:30:05 UTC
Why is it ok for PVPers to be able to avoid PVE and to be able to force PVP on those who don't wish it... but it's not ok for PVEers to be able to avoid PVP and to be able to force PVE on those who don't wish it?
SurrenderMonkey
State Protectorate
Caldari State
#13 - 2015-12-17 04:33:50 UTC  |  Edited by: SurrenderMonkey
Amarrchecko wrote:
Mephiztopheleze wrote:
How about: NO?


That's the response I expected, including the part where you included no explanation as to why systems that benefit PVE players in almost the exact ways that existing mechanics benefit PVP players shouldn't be allowed.


First of all, the distinction between "PvE players" and "PvP players" does not actually exist in the game. It exists only on the forum, and then, generally only when dreamt into existence when a self-described "PvE player" is mad about PvP happening.

On Sunday I caught my neighbor taking down a pos. He foolishly offlined the tower before removing all of the ships. I podded in, took his bomber, and started shooting him. He got away (because the jerk didn't fit a point on his bomber), but I hung out and stole his control tower. Am I PvP player?

Today, I did a couple of Frostline sites and fiddled about with some PI setups. Am I a PvE player?

Which is it?

You are free to do whatever the game rules allow. If the scope of that is limited to PvE activities, knock your socks off. Nobody cares, least of all the people you're describing as "PvP players". One thing the rules do not allow is opting out of PvP, short of remaining docked.


Secondly, any miner who thinks people who gank miners are "the enemy" is an incompetent lackwit. Avoiding ganks is trivially easy. All you have to do is set yourself up so that *you* don't get ganked. The miners who are getting ganked? Yeah, those are your competition.

If they get ganked and you don't, guess who wins? Guess who directly benefits from those other dead miners?

You, dummy. Build them a nice new barge - not a procurer - with the minerals you mined while they were getting slaughtered. Tell them what a shame it is and suggest a nice maximum yield fit (to make up for all the time they lost while they were getting ganked, of course).

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#14 - 2015-12-17 04:42:02 UTC  |  Edited by: Amarrchecko
SurrenderMonkey wrote:
First of all, the distinction between "PvE players" and "PvP players" does not actually exist in the game. It exists only on the forum, and then, generally only when dreamt into existence when a self-described "PvE player" is mad about PvP happening.

On Sunday I caught my neighbor taking down a pos. He foolishly offlined the tower before removing all of the ships. I podded in, took his bomber, and started shooting him. He got away (because the jerk didn't fit a point on his bomber), but I hung out and stole his control tower. Am I PvP player?

Today, I did a couple of Frostline sites and fiddled about with some PI setups. Am I a PvE player?

Which is it?

You are free to do whatever the game rules allow. If the scope of that is limited to PvE activities, knock your socks off. Nobody cares, least of all the people you're describing as "PvP players". One thing the rules do not allow is opting out of PvP, short of remaining docked.


Your anecdote doesn't disprove that there are players who are primarily PVE focused and players who are primarily PVP focused, nor that there is a lot of overlap there.

It's not a bright-line kind of thing, where you either PVP or you PVE, of course. Sorry if you thought I believed that.


Other than that, as I said to someone else before, I really don't need an education on the interaction of miners and PVPers. Each of my accounts has a miner/hauler/booster on it, and right next to each of those characters is a catalyst pilot who can't undock without getting yelled at by the local faction cops.
SurrenderMonkey
State Protectorate
Caldari State
#15 - 2015-12-17 04:45:57 UTC  |  Edited by: SurrenderMonkey
Amarrchecko wrote:


Your anecdote doesn't disprove that there are players who are primarily PVE focused and players who are primarily PVP focused, nor that there is a lot of overlap there.

It's not a bright-line kind of thing, where you either PVP or you PVE, of course. Sorry if you thought I believed that.



It's not a "thing" at all. Everyone is a PvP player. Some of them like to do PvE things, which makes them PvP players who like to do PvE things. They don't get special anti-PvP privileges for merely having a preference.


This is like going to a vegan restaurant and then filling out a comment card to suggest that, perhaps they should add a steak or a real-deal hamburger to the menu because not everyone enjoys bean-curd based facsimiles.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#16 - 2015-12-17 11:56:39 UTC  |  Edited by: Amarrchecko
SurrenderMonkey wrote:
Amarrchecko wrote:


Your anecdote doesn't disprove that there are players who are primarily PVE focused and players who are primarily PVP focused, nor that there is a lot of overlap there.

It's not a bright-line kind of thing, where you either PVP or you PVE, of course. Sorry if you thought I believed that.



It's not a "thing" at all. Everyone is a PvP player. Some of them like to do PvE things, which makes them PvP players who like to do PvE things. They don't get special anti-PvP privileges for merely having a preference.


This is like going to a vegan restaurant and then filling out a comment card to suggest that, perhaps they should add a steak or a real-deal hamburger to the menu because not everyone enjoys bean-curd based facsimiles.


Bad example, because, as I've said, there is a lot more to Eve than PVP. Eve is more like a typical restaurant, with the players all being hungry patrons. There is a lot of stuff on the menu, and some of the people who eat there are vegetarians, though not every person you see eating a salad is one.

You're deluding yourself if you think every single player in Eve is here primarily (let alone exclusively) for the PVP rush. Eve is about a lot more than ship v ship combat, which is the vast majority of PVP in the game. And the players who are more interested in PVE are, I think it's pretty clear, "PVE players," even if they are sometimes involved in direct conflict with other players.
SurrenderMonkey
State Protectorate
Caldari State
#17 - 2015-12-17 13:52:32 UTC
Amarrchecko wrote:

You're deluding yourself if you think every single player in Eve is here primarily (let alone exclusively) for the PVP rush. Eve is about a lot more than ship v ship combat, which is the vast majority of PVP in the game. And the players who are more interested in PVE are, I think it's pretty clear, "PVE players," even if they are sometimes involved in direct conflict with other players.



They are PvP players by virtue of the fact that they are playing Eve, which is not a PvP optional game.

Nothing in the game happens in a vacuum. Your "PvE players" are market competition. They should be able to just loaf about, safe from harm, purely on a whim while they run the ISK and item faucets? Nope. Not happening. Get over it or find a different game.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Amarrchecko
Hedion University
Amarr Empire
#18 - 2015-12-17 18:37:29 UTC
SurrenderMonkey wrote:
They are PvP players by virtue of the fact that they are playing Eve, which is not a PvP optional game.

Nothing in the game happens in a vacuum. Your "PvE players" are market competition. They should be able to just loaf about, safe from harm, purely on a whim while they run the ISK and item faucets? Nope. Not happening. Get over it or find a different game.


PVP isn't totally optional, no, short of not playing. PVE is. Why? Why are players who prefer to focus primarily on PVE treated as second rate? Not allowed to use plex to avoid the part of the game they dislike? Not allowed to force their playstyle on others? Plex let people who don't want to PVE play without it. Wardecs (and other things) allow those who seek direct PVP conflict to force it upon anyone else who undocks. So explain to me why plex shields and ore reqs make less sense than war decs and plex->isk.

Eve is not JUST a PVP game. Without PVE, Eve would be noobahip battles ad nauseum. So why cater more to the smaller and not-more-esaential group of players with mechanics to let them play exactly how they wish, sometimes at the expense of other players' wishes, without letting things work the other way around also?

No one here has even tried to answer that yet, you guys just keep telling me stuff I know and acting like I'm working some high sec carebear agenda here when I don't eve play in highsec (except when I'm flying my catalyst gank crew).
Willow Windwalker
New Jovian Exploration Department
New Jovian Collective
#19 - 2015-12-17 19:31:31 UTC
Eve is a game which relies on conflict, be it on the market or the battlefield. You are like the helicopter mom who wants everybody to eat vegan because HER kid is raised vegan and shouldn't feel excluded.
SurrenderMonkey
State Protectorate
Caldari State
#20 - 2015-12-17 20:21:19 UTC  |  Edited by: SurrenderMonkey
Amarrchecko wrote:
SurrenderMonkey wrote:
They are PvP players by virtue of the fact that they are playing Eve, which is not a PvP optional game.

Nothing in the game happens in a vacuum. Your "PvE players" are market competition. They should be able to just loaf about, safe from harm, purely on a whim while they run the ISK and item faucets? Nope. Not happening. Get over it or find a different game.


PVP isn't totally optional, no, short of not playing. PVE is. Why?



Because much like the vegan restaurant has a bean-curd centric menu, Eve is a PvP centric game. The entire ******* economy revolves around that premise, whereas PvE is really just a resource seeding mechanic - fuel for the furnace, but not the actual central thesis.

Quote:
Why are players who prefer to focus primarily on PVE treated as second rate? Not allowed to use plex to avoid the part of the game they dislike?


We just went over this: They're not playing in a vacuum (Spare me the punny space jokes). They don't get to avoid the part of the game they don't like because the rest of us don't get to avoid their participation in the greater Eve economy.

Why should Bob be able to, e.g., consume asteroids in an asteroid belt without risk while Alice is consuming the same asteroids and risks being shot at? Bob gets to compete for the same resources in safety, while Alice doesn't?

You want to be safe while you carebear, the only way to happens is that you don't actually get to participate in the greater economy. No consumption of global resources, no access to the markets, no trade with other players. In fact, don't even log in. They can just make an offline mode.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

12Next page