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t1 production

Author
Doug On Nutella
Deep Core Mining Inc.
Caldari State
#1 - 2015-12-16 07:12:48 UTC
is worth the time to do t1 production because last time i looked lots of t1 bpos with max research was not worth making. infarct it was a loss in isk to make the modules or ships , not to include hauling. Of course ther are some that are profit but i feel like 80% is a loss .

maybe im wrong?
Do Little
Bluenose Trading
#2 - 2015-12-16 08:47:04 UTC
You can profitably make T1 rigs and structures like MTU & Mobile depot - stuff where there is no meta variant. For most modules, the only use for T1 is material input for T2 production.

T1 ships can be profitable but, in my opinion, it's a lot of work for little reward.

Whatever you make, you will need to learn the market cycle - prices will vary from very profitable to well below production cost. You can't rely on a single product and you'll need to be patient and not chase the market down - pick your price and let the market come to you.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-12-17 21:42:39 UTC
Avoid ships. Some T1 modules and many rigs sell well.

Plus, don't ignore the other non-T2 items... which most people seem to.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#4 - 2015-12-18 19:45:06 UTC
Doug On Nutella wrote:
is worth the time to do t1 production because last time i looked lots of t1 bpos with max research was not worth making. infarct it was a loss in isk to make the modules or ships , not to include hauling. Of course ther are some that are profit but i feel like 80% is a loss .

maybe im wrong?


That isk per hour program really helps find t1 items that are profitable.

They exist.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2015-12-18 22:01:26 UTC
Captain Tardbar wrote:
That isk per hour program really helps find t1 items that are profitable.

They exist.

/sigh

The biggest problem basing production on ISK-per-hour is that what really counts is how fast you can sell it!

There's no point making a profitable item that takes a month to sell.

I usually aim for selling full inventory in 3 days or less. Most / all of my items are nowhere to be seen on the ISK-per-hour lists.
Zifrian
The Frog Pond
Ribbit.
#6 - 2015-12-18 23:02:28 UTC
Tau Cabalander wrote:
Captain Tardbar wrote:
That isk per hour program really helps find t1 items that are profitable.

They exist.

/sigh

The biggest problem basing production on ISK-per-hour is that what really counts is how fast you can sell it!

There's no point making a profitable item that takes a month to sell.

I usually aim for selling full inventory in 3 days or less. Most / all of my items are nowhere to be seen on the ISK-per-hour lists.

That's why I have a sales to volume ratio that you can look at. It's all part of the process though yes.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Lance In Pajamas
BOVRIL bOREers Mining CO-OP
Goonswarm Federation
#7 - 2015-12-19 05:51:47 UTC
is there any tools that take jita prices of minerals and compare it to the item if it was manufactured
Gilbaron
The Scope
Gallente Federation
#8 - 2015-12-19 19:12:46 UTC
well, isk per hour does exactly that
Dos Bek
Open Market Operations
#9 - 2015-12-19 23:44:44 UTC
When I'm paying daily attention (which is about 3 hours per week), my production alt is at about 3.5B profit per month on an assortment of T1 items only. I'm hauling my own stuff. I could spend a little less time and make a little less profit.

My first expensive BPO was a ship. I expect to turn a profit on it in less than one year :-)
Lance In Pajamas
BOVRIL bOREers Mining CO-OP
Goonswarm Federation
#10 - 2015-12-20 06:18:29 UTC  |  Edited by: Lance In Pajamas
Dos Bek wrote:
When I'm paying daily attention (which is about 3 hours per week), my production alt is at about 3.5B profit per month on an assortment of T1 items only. I'm hauling my own stuff. I could spend a little less time and make a little less profit.

My first expensive BPO was a ship. I expect to turn a profit on it in less than one year :-)


what tools do you use and how many things do u manufacturing few or 100s
Leila Meurtrier
Why Am I Not Surprised
#11 - 2015-12-20 20:06:11 UTC
If you are not ready to make things into 12 char clickity nightmare, it won't worth it.
Check out high-end FW income.
Then look at industrialists bragging. 1.5 b/month? It's 25-50mil/hour of actual clickfest outside of hours of calculations. Add assets required, money buffer, risks and you step on boosted mining territory which is universally considered as miserable thing.
The only problem is that theoretically, you can use A LOT of manufacturing chars at the same time while multiboxing a lot of combat chars is not that easy (Few go further than dualboxing).
SJ Astralana
Syncore
#12 - 2015-12-20 22:40:26 UTC  |  Edited by: SJ Astralana
I turn over 2 trillion a year at over 10% margin, 15 minutes a day, lately clocking 2.8bil/hr, factory throughput averaging 2.6mil/hr, working capital 170bil + blueprints.

Here's my Christmas present to the community, factory costs currently 1.9%, prices in Amarr as of this morning:


Item     Isk Per Hour     Margin     Markup     Volume     Competitors     Profit Factor
Armageddon     4,070,798     18,503,627     9.0     18.4     1     93,628,400.
X-Large Ship Maintenance Array     43,249,863     131,060,193     17.7     1.1     2     69,898,800.
Capital Remote Shield Booster I     2,901,913     26,381,024     92.2     5.2     1     66,744,000.
Capital Ship Assembly Array     6,316,724     38,283,177     27.2     1.5     1     58,700,900.
Minmatar Control Tower     4,580,174     104,094,853     34.0     3.0     2     52,672,000.
Minmatar Control Tower Medium     4,457,270     67,534,398     44.3     2.9     2     51,258,600.
Caldari Control Tower Medium     2,213,266     33,534,332     22.0     2.2     1     50,905,100.
Advanced Small Ship Assembly Array     7,651,894     34,781,338     50.2     2.5     2     44,056,400.
Gallente Control Tower Medium     3,533,270     53,534,398     35.1     2.1     2     40,632,600.

Hyperdrive your production business: Eve Production Manager

Dos Bek
Open Market Operations
#13 - 2015-12-20 23:49:57 UTC
Lance In Pajamas wrote:
Dos Bek wrote:
When I'm paying daily attention (which is about 3 hours per week), my production alt is at about 3.5B profit per month on an assortment of T1 items only. I'm hauling my own stuff. I could spend a little less time and make a little less profit.

My first expensive BPO was a ship. I expect to turn a profit on it in less than one year :-)


what tools do you use and how many things do u manufacturing few or 100s


I currently stock 42 T1 items.

I have not done a 0.01 isk price change on a buy or sell since February.

I spend 3 to 6 hours per week. 4 is a rational average, through time.

That puts me at 145M to 218M per hour.
Shiloh Templeton
Cheyenne HET Co
#14 - 2015-12-24 15:45:19 UTC
Dos Bek wrote:
I currently stock 42 T1 items. I have not done a 0.01 isk price change on a buy or sell since February. I spend 3 to 6 hours per week. 4 is a rational average, through time.

Impressive. Are you supplying a corporation, or just found a good location without much competition?


Dos Bek
Open Market Operations
#15 - 2015-12-27 22:29:36 UTC
Shiloh Templeton wrote:
Dos Bek wrote:
I currently stock 42 T1 items. I have not done a 0.01 isk price change on a buy or sell since February. I spend 3 to 6 hours per week. 4 is a rational average, through time.

Impressive. Are you supplying a corporation, or just found a good location without much competition?




Shiloh,

I serve the open market, no private transactions occur except when I buy an improved BPO.

I spent a couple of days paying closer attention to the amount of time I'm spending.

My revised estimate is 7 hours per week to earn about 3.4B per month on 43 T1 iems. The "7 hours" is all-in. I am moving my own goods and I don't AFK but my route is such that I can (and often do) pay attention to other things while my freighter lumbers through space.

I got here faster than some because I plexed my way into some expensive BPO's that would have taken a long time to earn by clawing my way in. "It takes money to make money" as they say. Nevertheless, the numbers are real and take into account all costs
Oriella Trikassi
Trikassi Enterprises
#16 - 2015-12-28 17:16:14 UTC  |  Edited by: Oriella Trikassi
Dos Bek wrote:
When I'm paying daily attention (which is about 3 hours per week), my production alt is at about 3.5B profit per month on an assortment of T1 items only. I'm hauling my own stuff. I could spend a little less time and make a little less profit.

My Corp has more factory slaves - er, "valued colleagues" - but on a per avatar basis we would seem to be not doing so well. I make it 1.7B per month. Sad But as above this is all t1 stuff which we haul ourselves.

The Spreadsheet tells me that the 2015 Gross Profit will be 110%.

Presently about 60% of production comes from one range of items, with two others taking 15% each. This is not good, and a goal for next year is to expand into other areas.

As for tools, I used to use several but the data they provided gradually became part of the Spreadsheet, so I only consult EVE ISK/hr now whilst looking for new blueprints. Oh, and Evanova Android is a good tablet App for keeping track of sales.
Knitram Relik
State War Academy
Caldari State
#17 - 2015-12-29 00:17:26 UTC
I personally only do T1 production. I have well over 100 BPO's of items that have good market volume, 8%+ profit and 500k ISK per hour of manufacturing time. Do your homework, there's plenty of money in the T1 market.

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln