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Is anything _significantly_ faster than my Golem for L4 isk-making?

Author
Estella Osoka
Cranky Bitches Who PMS
#61 - 2015-12-18 17:35:39 UTC
Optimal: 46km

Falloff: +123km

Cycle time: 15s

So I MJD for distance, all the NPC fly towards me with almost 0 transversal. Ungroup guns for one shotting frigs. Group 2 together for one shotting cruisers, maybe 2 shots if it is a elite cruiser. Group all together for one shotting BCs, and 2 shotting BS.

Deploy MTU. Then salvage drones once frigs are gone. Use tractors to haul in all wrecks within range.

Since I am going for the full clear and max salvage, this seems to work very well.

Chainsaw Plankton
FaDoyToy
#62 - 2015-12-18 23:08:12 UTC
barghest has has the damage advantage for a while, it just got ever so slightly better
Old barghest 7 launchers * 1.25 damage bonus = 8.75 Effective launchers
Now barghest 6 launchers *1.5 damage bonus = 9 effective launchers
golem 4 launchers * 2 = 8 effective launchers.

also with the mordus bonus you don't have to volley count ever (unless you go crazy range sniping with sensor boosters and stuff)

On efficiency: sure the golem uses less ammo, but if more dps clears missions faster then income rises. ammo is cheap and surprisingly small increases in income easily out weigh more ammo use. A little more input for a bunch more output, now that's the kind of efficiency I like.

Arty vargur: I'd keep the guns ungrouped all the time. so much overkill. I'd also consider a t2 rate of fire rig, because damn arty is slow.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#63 - 2015-12-19 06:28:27 UTC  |  Edited by: Arthur Aihaken
RHML Barghest for the win. Especially in a group of 3 or more - it just melts rats. Picture a small group of Barghests - each dishing out 900+ DPS with damage-specific FoF missiles... It literally melts Extravaganzas. The key is to augment this with hydraulic rigs, missile guidance enhancers and a projection implant to get missile velocity over 30,000 m/s. With a cycle time of ~2.5s it means you can almost instablap anything out to 75km without losing more than a handful of volleys. You also have a stupid insane range of something like 150km with almost perfect damage application.

I am currently away, traveling through time and will be returning last week.

Firestorm Delta
Science and Trade Institute
Caldari State
#64 - 2015-12-19 07:19:18 UTC
Chainsaw Plankton wrote:
barghest has has the damage advantage for a while, it just got ever so slightly better
Old barghest 7 launchers * 1.25 damage bonus = 8.75 Effective launchers
Now barghest 6 launchers *1.5 damage bonus = 9 effective launchers
golem 4 launchers * 2 = 8 effective launchers.

also with the mordus bonus you don't have to volley count ever (unless you go crazy range sniping with sensor boosters and stuff)

On efficiency: sure the golem uses less ammo, but if more dps clears missions faster then income rises. ammo is cheap and surprisingly small increases in income easily out weigh more ammo use. A little more input for a bunch more output, now that's the kind of efficiency I like.

Arty vargur: I'd keep the guns ungrouped all the time. so much overkill. I'd also consider a t2 rate of fire rig, because damn arty is slow.


One extra effective launcher with no application bonuses will leave the Barghest performing worse than the Golem against small targets, especially with Explosion velocity bonus from the Golem making up for the worst stat on Cruise missiles.

Rapid heavies would be better on the Barghest of course, but Cruise would still probably work better on the Golem, unless you need mobility in which case Barghest all the way. Of course to me that is still a cardinal sin as I believe the Golem should only ever have Torps which are considerably better on the Golem than anything else and with the addition of the MGC they just got even better. Faction torps and Rage torps can get some more application or range and Jav torps can reach out to about 90km with the range script, and that was before they just buffed them.

I will second that ammo is actually fairly cheap all things considered, the difference in cost would be negligible even over hundreds of missions. The Navy Raven (Still call it the CNR) used to have the 8.75 effective launchers before they traded rate of fire for application and yet it still was the preferred Cruise platform before the Bastion module became a thing.

Of course what you should fly for missions is entirely up to what you enjoy. I started flying the Golem forever ago because I liked the old Torp explosions and wanted to use them in missions but my Raven wasn't cut out for that. At the time the Golem was pretty much the only ship that could actually use torps in a mission and perform quite well. I've stuck with it since and continued to improve and enhance my fitting and skills for it.

While I can fly many other good missions ships I just enjoy the Golem too much to really use them.
Arthur Aihaken
CODE.d
#65 - 2015-12-19 08:16:47 UTC  |  Edited by: Arthur Aihaken
Firestorm Delta wrote:
One extra effective launcher with no application bonuses will leave the Barghest performing worse than the Golem against small targets, especially with Explosion velocity bonus from the Golem making up for the worst stat on Cruise missiles.

A T1 flare and a pair of T2 missile guidance enhancers actually gives you more application bonus than the Golem has by default. Granted, you can't match the target painter bonus - but you don't necessarily need to, either. The Barghest is geared towards rapid heavy missiles, and in that role it excels.

I like the Golem too, though. I just wish it didn't have such a paper thin shield buffer.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#66 - 2015-12-19 12:19:48 UTC
Estella Osoka wrote:
Optimal: 46km

Falloff: +123km

Cycle time: 15s

So I MJD for distance, all the NPC fly towards me with almost 0 transversal. Ungroup guns for one shotting frigs. Group 2 together for one shotting cruisers, maybe 2 shots if it is a elite cruiser. Group all together for one shotting BCs, and 2 shotting BS.

Deploy MTU. Then salvage drones once frigs are gone. Use tractors to haul in all wrecks within range.

Since I am going for the full clear and max salvage, this seems to work very well.



Is there a hot key you can use for grouping and ungrouping your guns? Like a hot key for ungrouped 4 guns, and another for a pair of double grouped guns etc....?
Daniela Doran
Doomheim
#67 - 2015-12-19 12:23:30 UTC
Chainsaw Plankton wrote:
barghest has has the damage advantage for a while, it just got ever so slightly better
Old barghest 7 launchers * 1.25 damage bonus = 8.75 Effective launchers
Now barghest 6 launchers *1.5 damage bonus = 9 effective launchers
golem 4 launchers * 2 = 8 effective launchers.

also with the mordus bonus you don't have to volley count ever (unless you go crazy range sniping with sensor boosters and stuff)

On efficiency: sure the golem uses less ammo, but if more dps clears missions faster then income rises. ammo is cheap and surprisingly small increases in income easily out weigh more ammo use. A little more input for a bunch more output, now that's the kind of efficiency I like.

Arty vargur: I'd keep the guns ungrouped all the time. so much overkill. I'd also consider a t2 rate of fire rig, because damn arty is slow.


The Golem is the weirdest Marauder with that TP (ewar) bonus. CCP should rethink that skill and give the Golem an explosive radius bonus or a missile flight time bonus instead.
Arthur Aihaken
CODE.d
#68 - 2015-12-20 01:49:08 UTC
Daniela Doran wrote:
The Golem is the weirdest Marauder with that TP (ewar) bonus. CCP should rethink that skill and give the Golem an explosive radius bonus or a missile flight time bonus instead.

We've kind of had this discussion and most are opposed to it because the TP bonus is used in fleet actions (particularly in wormholes). Strangely enough, with the addition of the MGC the TP bonus actually gives the Golem insane damage application.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#69 - 2015-12-20 03:25:16 UTC
Estella Osoka wrote:
I think I will have to try the Vargur with Artys.

[Vargur, arty]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Republic Fleet Gyrostabilizer

Pithum C-Type Adaptive Invulnerability Field
Pithum B-Type Medium Shield Booster
Large Micro Jump Drive
Large Shield Extender II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Capacitor Control Circuit I


Hobgoblin II x5
Warrior II x5
Hornet EC-300 x5


Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005

The Volley DPS is 14000 with my skills. That should blap BS in 2 volleys, and anything smaller in 1.


Are you Passive + Active shield tanking with this fit? Why so much bling? Vargurs are fully capable of running missions T2 fitted.
Joe Risalo
State War Academy
Caldari State
#70 - 2015-12-20 03:53:35 UTC  |  Edited by: Joe Risalo
Daniela Doran wrote:
Estella Osoka wrote:
I think I will have to try the Vargur with Artys.

[Vargur, arty]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Republic Fleet Gyrostabilizer

Pithum C-Type Adaptive Invulnerability Field
Pithum B-Type Medium Shield Booster
Large Micro Jump Drive
Large Shield Extender II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Capacitor Control Circuit I


Hobgoblin II x5
Warrior II x5
Hornet EC-300 x5


Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005

The Volley DPS is 14000 with my skills. That should blap BS in 2 volleys, and anything smaller in 1.


Are you Passive + Active shield tanking with this fit? Why so much bling? Vargurs are fully capable of running missions T2 fitted.


Agreed, plus, with the active tanking bonus on the Vargur and bastion, it would be better suited with a shield boost amp over an extender.
Tarojan
Tarojan Corporation
#71 - 2015-12-20 04:12:22 UTC  |  Edited by: Tarojan
Estella Osoka wrote:
I think I will have to try the Vargur with Artys.

[Vargur, arty]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Republic Fleet Gyrostabilizer

Pithum C-Type Adaptive Invulnerability Field
Pithum B-Type Medium Shield Booster
Large Micro Jump Drive
Large Shield Extender II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Projectile Burst Aerator II
Large Capacitor Control Circuit I


Hobgoblin II x5
Warrior II x5
Hornet EC-300 x5


Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005

The Volley DPS is 14000 with my skills. That should blap BS in 2 volleys, and anything smaller in 1.


Pretty sure that fit is over blinged, the damage rig is giving you almost nothing and the 4th faction gyro is wasted too. Looks like gank bait. The advice I have been given and have read is that you want to attach an afterburner to your mara as well. The medium shield booster if perma running will keep your mara alive if you DC in bastion for sure, but it leaves you vulnerable to gank squads. This is why the advice is to use a pith XL booster with a cap booster. Its total over kill for a mission, but its to defend you v 44 catas appearing in your mission pocket.

try:
damage control II
Gyro II
Gyro II
Gyro II
republic fleet Gyro II

MJD
100mn enduring afterburner
Pith Xlarge shield booster
pith c type medium shield booster
advanced invul II
Tracking computer II

1400mm Howitzer arty II
1400mm Howitzer arty II
1400mm Howitzer arty II
1400mm Howitzer arty II
Bastion module I
2 Large Capacitor control circuit II

Fitting cost is 355m isk, its cap stable with the Xl booster and afterburner off and medium booster on, so you can bastion up and perma run it.

I would also fit it with an auto targeting system cos I'm in love with how easier thiongs are when your packing one.

That fit isn't going to get ganked. its got 10k volley damage with 600 perma tank in bastion that you can turn up to 2.8k tank for a whole minute if you do get jumped.

Will gank for food

Arthur Aihaken
CODE.d
#72 - 2015-12-20 04:20:07 UTC
Tarojan wrote:
That fit isn't going to get ganked.

If I had a nickel for every time I'd read that... Lol

I am currently away, traveling through time and will be returning last week.

Tarojan
Tarojan Corporation
#73 - 2015-12-20 04:26:12 UTC
Arthur Aihaken wrote:
Tarojan wrote:
That fit isn't going to get ganked.

If I had a nickel for every time I'd read that... Lol


Well anything CAN be ganked. Good fitting, no bling and cautious flying means your not likely to though as there are better/easier targets out there. Being a carebear in high sec is like being a gazelle chased by a cheetah. You don't have to outrun the cat, just the other gazelle.

Will gank for food

Estella Osoka
Cranky Bitches Who PMS
#74 - 2015-12-20 04:38:12 UTC
I'd worry about ganking if I actually sat on the warp-in, didn't watch d-scan, and didn't have a couple more of the exact same fit sitting in the hanger. I fly what I can afford to lose.

Besides, where is the fun of having billions in isk, if you don't use it to fly expensive toys?
Tarojan
Tarojan Corporation
#75 - 2015-12-20 04:46:50 UTC
Estella Osoka wrote:
I'd worry about ganking if I actually sat on the warp-in, didn't watch d-scan, and didn't have a couple more of the exact same fit sitting in the hanger. I fly what I can afford to lose.

Besides, where is the fun of having billions in isk, if you don't use it to fly expensive toys?



VOV If I could afford to throw away a mara I'd prob do it one shotting something on the jita undock :P. What ever floats your boat.

Will gank for food

Chainsaw Plankton
FaDoyToy
#76 - 2015-12-20 04:57:00 UTC
the t2 burst aerator shaves about a second off of the rate of fire. Would be interesting to see how that interacts with server ticks. probably worth activating and firing and then deactivating and repeating for a whole clip to see how long it takes to fire all 20 rounds.

yea probably not worth using 4x faction gyros, but running 3 faction and then a t2 seems alright.

to defend vs ganks I'd consider swapping one of the mids for an xl asb. and on that note probably not worth using a deadspace invlun, although their prices have come down so much I wouldn't be too worried either. Although ganks seem pretty dang rare these days.

On the barghest vs golem I don't know which one runs faster overall, but my warp speed rigged, 2x mgc 1x mge barghest has pretty good application, add a painter or maybe two and it volleys cruisers. and hell at MJD range it hits before the next volley fires. Would be interested in trying out the torp golem, haven't flow that in years. with bastion mode giving a velocity bonus and MGCs might be a bit more interesting to fly.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#77 - 2015-12-20 04:59:22 UTC
Tarojan wrote:
Estella Osoka wrote:
I'd worry about ganking if I actually sat on the warp-in, didn't watch d-scan, and didn't have a couple more of the exact same fit sitting in the hanger. I fly what I can afford to lose.

Besides, where is the fun of having billions in isk, if you don't use it to fly expensive toys?



VOV If I could afford to throw away a mara I'd prob do it one shotting something on the jita undock :P. What ever floats your boat.

having a highsec marauder ganked is a very different thing to throwing them away. If I started throwing them away I'd be out of isk in no time. But running missions in a cheap fit, that marauder is probably going to pay for itself many times over.

@ChainsawPlankto on twitter

Joe Risalo
State War Academy
Caldari State
#78 - 2015-12-20 06:13:59 UTC
Chainsaw Plankton wrote:
the t2 burst aerator shaves about a second off of the rate of fire. Would be interesting to see how that interacts with server ticks. probably worth activating and firing and then deactivating and repeating for a whole clip to see how long it takes to fire all 20 rounds.

yea probably not worth using 4x faction gyros, but running 3 faction and then a t2 seems alright.

to defend vs ganks I'd consider swapping one of the mids for an xl asb. and on that note probably not worth using a deadspace invlun, although their prices have come down so much I wouldn't be too worried either. Although ganks seem pretty dang rare these days.

On the barghest vs golem I don't know which one runs faster overall, but my warp speed rigged, 2x mgc 1x mge barghest has pretty good application, add a painter or maybe two and it volleys cruisers. and hell at MJD range it hits before the next volley fires. Would be interested in trying out the torp golem, haven't flow that in years. with bastion mode giving a velocity bonus and MGCs might be a bit more interesting to fly.


Torps on even a Bastion Golem are still insanely slow.
At MJD range, my fit can take out just about anything with 1k DPS long before they're within the 1200 DPS range a rage torps, and will even take down several targets before they're within Javelin range which is only about 800-900 DPS.

Point being, you're going to be waiting for targets to get in range while cruise will have half the room cleared already.
Arthur Aihaken
CODE.d
#79 - 2015-12-20 06:14:35 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
On the barghest vs golem I don't know which one runs faster overall, but my warp speed rigged, 2x mgc 1x mge barghest has pretty good application, add a painter or maybe two and it volleys cruisers. and hell at MJD range it hits before the next volley fires. Would be interested in trying out the torp golem, haven't flow that in years. with bastion mode giving a velocity bonus and MGCs might be a bit more interesting to fly.

Torp Golem sucks. Torp Barghest sucks. Basically torpedoes suck. If they had better damage application over cruise missiles and a higher missile velocity it would be interesting. But since they're closely tied to Stealth Bombers I don't think we'll ever see torpedoes for PvE setups (not too mention that Faction torpedoes are 5x the cost of Fury cruise missiles). You can switch to Precision cruise and basically smite any of the pesky little buggers, too (torpedoes don't have that option).

I've tried all manner of torpedo fits (including Polarized variants), but you end up having to switch to Javelin torpedoes so often that the gains are often marginal or borderline compared to cruise missiles.

Addendum: And basically what Joe said as well.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#80 - 2015-12-20 06:17:38 UTC
Chainsaw Plankton wrote:
having a highsec marauder ganked is a very different thing to throwing them away. If I started throwing them away I'd be out of isk in no time. But running missions in a cheap fit, that marauder is probably going to pay for itself many times over.

Avoid blue, try to avoid green as much as possible - and be wary of SoE hubs.
And never (never, never, ever) fit purple.

I am currently away, traveling through time and will be returning last week.