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Is anything _significantly_ faster than my Golem for L4 isk-making?

Author
Chainsaw Plankton
FaDoyToy
#21 - 2015-12-16 09:25:29 UTC
Cipher Jones wrote:
SO 180-270 mil an hour doing burners?

I wont even consider anything less than video evidence at this point.

it would be a really ******* boring video. There are videos of the individual burner missions being run you could just loop them for a few hours P

this post has a screenshot of agent payouts and agent standings transactions https://forums.eveonline.com/default.aspx?g=posts&m=6112306#post6112306 add a matching bonus, 5m for every agent/team, ~15m for 6.7% base, 21-22m for the 9.18% bases, and a **** ton of LP. 10m for the Dread pirate scarlet and a bit less LP but also has an ~8m implant.

Hasikan Miallok wrote:
By people with high SP characters and lot of SP in frigate skills that keep a batch of blinged out special ships each used for one specific burner type, run almost all the burner versions and reject pretty much everything except burners and trash their agent standing down to almost neg two in the process.

Can people achieve that figure ? Certainly.

Do many people have the skills/ISK/motivation ? No not really. Most people are content to skill up and fit ships for a few burners to add a bit of an isk boost and leave it at that.

Needless to say certain troll type entities are using the fact that a handful of people (a few hundred players at max maybe far less than that) can and occasionally do get that ISK to push for a nerfing/removal of all missions for all players in hisec.

standings tend to jump between +4 and -2, have good and bad streaks. If I need to repair (which is rare) I can just take whatever (typically a mission with a decent potential for a blitz) mission I get next, I haven't forgotten how to do normal missions. It may be a drop in the average, but I would guess the average stays well above what most people run.

also there are ways to bring that play style more in line without nerfing everyone else too much.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#22 - 2015-12-16 11:17:22 UTC  |  Edited by: Arthur Aihaken
The Bigpuns wrote:
Zor drops an implant, sometimes it's a hyperlink worth around 40 mil last time I checked (which was months ago now)

65m ISK now. I just got one the other day, so it's worth running those missions for the off chance it might drop.

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#23 - 2015-12-16 14:58:41 UTC
Arthur Aihaken wrote:
The Larold wrote:
I'm curious if there is a particular combination of ship + approach (where approach is one of blitz, cherry-pick, or full clear) that, in the long run, is going to show way more profit than the Golem. I'm not talking a couple million an hour. I'm talking like 10-20 million. It feels like I've not much room for improvement for L4 isk-earning, but I wanted to double-check with my more experienced fellow capsuleers.

If I was on a quest to continually improve my high-sec ISK-making, which I'm not, it almost seems like Incursions would be the next step up. Is my gut generally correct on that?

This is a great question, and the answer really depends on your playing style. There are a few methods to running Lv4s:

1. Shoot everything, minimal salvage. This is where you're primarily going after the bounties and LP and salvage as a secondary consideration. You'll loot the implants from Scarlet, Zazz, Damsel and Angels.
2. Shoot and loot everything. This is somewhat self-explanatory, although there are a number of missions where salvaging is actually counter-productive (anything with Guristas, for example). This is where your Marauder comes in.
3. Blitz. This is where you run Lv4s with the intention of completing the mission objectives only - with the focus on LP. An enhanced version of this that focuses on Burners is what most players now do (see the guide from Anize Oramara).

If your play style focuses on non-Burner missions, you'll probably find that all three methods are reasonably close in terms of ISK/hour. You can improve your overall ISK potential by adopting all three play styles when applicable (as opposed to just focusing on one):

• You blitz the missions that you can to basically crank through missions to earn towards Storyline missions. Anything that needs Kernite is an instant 20m ISK payday, and anything against one of the opposing Empire Factions is easily a 50-75m bonus with salvage and tags.
• You shoot everything where you can get excellent bounties and typically don't loot (these are missions like Assault or the Extravaganzas). You loot implants (Scarlet, Zazmatazz, Damsel) and missions where there's good salvage (Beserk).
• You run the occasional Burner mission that gives you a quick ISK/LP payout. I like the Team Burner ones because you can run these with a universal Garmur, so your investment is <100m ISK.
• You run the missions that tank your standings with opposing Empires (Enemies), because these can easily make you 200-250m ISK by completing the whole series.

With respect to your question about the Golem, I've found that it's the best all-around Marauder. Some players prefer the Vargur but honestly you can't go wrong either way. If you're running in Amarr space the Paladin is probably your best bet. Last on the list is the Kronos. The Rattlesnake has a lot of potential DPS (emphasis on potential). Without the right fit and close to V skills, you'll be lucky to get half that. You can run it with torpedoes and Geckos and get 1800 DPS on paper, but you'll spend half the mission just trying to get within range of targets. Once you drop down to Sentries and cruise missiles, you'll be just over 1300-1400 DPS - and to get decent damage application you're going to sacrifice a lot of things like how quickly you can get between and around missions.


Don't rule out the Kronos. Missions where the rats are cruiser and higher, and within 20kms; the Blaster Kronos will melt them. 1500+ potential DPS at targets closer than 20km, and 1000+ potential DPS out to 70km is nothing to sneeze about.
Altair Taurus
#24 - 2015-12-16 16:23:38 UTC
Chainsaw Plankton wrote:
angels are nice because you can effectively use hail in a mach. but I find the mach to be good vs most other npcs with phased plasma (thermal) or EMP (EM). when you do 1300 dps it doesn't really matter that you are hitting slightly off on damage type.


How can you get 1300 DPS using T1 ammo?
Sobaan Tali
Caldari Quick Reaction Force
#25 - 2015-12-16 17:12:11 UTC
Altair Taurus wrote:
Chainsaw Plankton wrote:
angels are nice because you can effectively use hail in a mach. but I find the mach to be good vs most other npcs with phased plasma (thermal) or EMP (EM). when you do 1300 dps it doesn't really matter that you are hitting slightly off on damage type.


How can you get 1300 DPS using T1 ammo?


Because Machariel, maybe?

Although, true, it's not always pushing 1300 precisely all the time at any range, but such can be said of any ship really.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Anize Oramara
WarpTooZero
#26 - 2015-12-16 19:44:05 UTC
Altair Taurus wrote:
Chainsaw Plankton wrote:
angels are nice because you can effectively use hail in a mach. but I find the mach to be good vs most other npcs with phased plasma (thermal) or EMP (EM). when you do 1300 dps it doesn't really matter that you are hitting slightly off on damage type.


How can you get 1300 DPS using T1 ammo?

You use Faction ammo, especially for blitzing. Hail will get you just under 1500 dps without implants.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#27 - 2015-12-16 20:28:02 UTC
Anize Oramara wrote:
You use Faction ammo, especially for blitzing. Hail will get you just under 1500 dps without implants.

What's the actual DPS @60km though?

I am currently away, traveling through time and will be returning last week.

aldhura
Blackjack and Exotic Dancers
Top Tier
#28 - 2015-12-16 20:39:56 UTC
If you run the whole site, there is nothing better than a golem, I have tried many others. If properly fit you will instapop cruisers and BC with 1 volley all the way from zero range to 123km, could do more if you had a sebo.
The others may be better at some missions, but overall the golem is best. If you really wanted optimal, you would need more than one ship.
aldhura
Blackjack and Exotic Dancers
Top Tier
#29 - 2015-12-16 20:46:44 UTC
Anize Oramara wrote:
Cipher Jones wrote:
SO 180-270 mil an hour doing burners?

I wont even consider anything less than video evidence at this point.

You're a couple months behind. I actually do have 3h of recorded footage where I get my normal 250mill/h but I just can't afford to upload it unfortunately (3rd world internet yey). That said here is the original thread: https://forums.eveonline.com/default.aspx?g=posts&t=451140&find=unread . I can provide you the how in the guide and the figures as proof in that thread but weather or not people believe me is no longer important as it's now accepted as fact and the basis for many nerf hi-sec threads..


Its only accepted by those who believe actual proof is not required, many of those believe in santa and the tooth fairy What?
Estella Osoka
Cranky Bitches Who PMS
#30 - 2015-12-16 20:57:26 UTC
Arthur Aihaken wrote:
Anize Oramara wrote:
You use Faction ammo, especially for blitzing. Hail will get you just under 1500 dps without implants.

What's the actual DPS @60km though?


Depends on if the target is moving or sitting still. Same could be said for missiles. A frigate moving at 1000+m/s with an AB on, mitigates the damage of torps significantly.
Anize Oramara
WarpTooZero
#31 - 2015-12-16 21:45:30 UTC
Arthur Aihaken wrote:
Anize Oramara wrote:
You use Faction ammo, especially for blitzing. Hail will get you just under 1500 dps without implants.

What's the actual DPS @60km though?

Dunno, has never come up.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#32 - 2015-12-16 21:49:38 UTC
aldhura wrote:
Anize Oramara wrote:
Cipher Jones wrote:
SO 180-270 mil an hour doing burners?

I wont even consider anything less than video evidence at this point.

You're a couple months behind. I actually do have 3h of recorded footage where I get my normal 250mill/h but I just can't afford to upload it unfortunately (3rd world internet yey). That said here is the original thread: https://forums.eveonline.com/default.aspx?g=posts&t=451140&find=unread . I can provide you the how in the guide and the figures as proof in that thread but weather or not people believe me is no longer important as it's now accepted as fact and the basis for many nerf hi-sec threads..


Its only accepted by those who believe actual proof is not required, many of those believe in santa and the tooth fairy What?

Don't really care. The nice thing about the truth is it's there weather you believe in it or not. You're free to make use of the information to up your isk/h if that's something you want to do. You are also free to only make 1/2 or 1/3rd of it if that's what you want to do. I'm just answering the OP's question.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#33 - 2015-12-17 00:01:28 UTC
Arthur Aihaken wrote:
Anize Oramara wrote:
You use Faction ammo, especially for blitzing. Hail will get you just under 1500 dps without implants.

What's the actual DPS @60km though?


with a mach you generally shouldn't be shooting targets at 60km. And with the missions I run I typically don't shoot past 20km.

Altair Taurus wrote:
How can you get 1300 DPS using T1 ammo?

faction ammo, gunnery implants, and 4x heavy or sentry drones. I mostly use garde IIs and Wasp IIs. I don't have any scientific proof but it seems to me that since wasps have better optimal range when I drop them they are in range, berserkers seem to want to MWD all the time and out track themselves. Also since Wasps move around less they are usually Either way it is a pretty small difference compared to the gun dps.

aldhura wrote:
Anize Oramara wrote:

You're a couple months behind. I actually do have 3h of recorded footage where I get my normal 250mill/h but I just can't afford to upload it unfortunately (3rd world internet yey). That said here is the original thread: https://forums.eveonline.com/default.aspx?g=posts&t=451140&find=unread . I can provide you the how in the guide and the figures as proof in that thread but weather or not people believe me is no longer important as it's now accepted as fact and the basis for many nerf hi-sec threads..


Its only accepted by those who believe actual proof is not required, many of those believe in santa and the tooth fairy What?

what more proof do you want? I can run the frig burners in 4-8 mins, and teams in 8-10, occasionally a piloting error, or bad luck, will mess that up by a few mins. my main delay is typically alt tabbing to the forums and ignoring isk/hour. I lose a few ships to disconnects, but I'm pretty sure the loot I've collected more than makes up for that.

I made 353mil and 360k lp the other day over 4 hours at 1800 isk/lp thats ~1bil isk or 250m/hour. Take out the wolf I lost on a DC and it is still 225mil/hour. I forgot if I added in the isk from the 10% corp tax (plus roughly 40mil isk), and didn't record loot. I didn't start out with the intention to record isk/hour, I just looked at the end of the session and said I should figure it out, oh yea, also includes wasted time replacing that lost ship.

Final bounty prize
2015.12.14 06:06:25 Bounty Prizes 5,000,000.00 ISK 450,507,649.42 ISK [r] bounty prizes
Final mission end time
2015.12.14 05:48:28 Agent Mission Reward 2,950,000.00 ISK 436,391,094.42 ISK Mission reward from agent
First mission
2015.12.14 01:59:13 Agent Mission Reward 2,730,000.00 ISK 98,191,196.54 ISK Mission reward from agent
starting wallet balance
2015.12.11 05:59:13 Bounty Prize Corporation Tax -500,000.00 ISK 96,591,081.54 ISK [r] Corporation tax on pirate bounties

this method doesn't give a start time, but if we just assume ~10 mins it does give a nice round 4 hours.

I didn't track LP, but I had just cashed out so I had very little LP and have 368k LP in my journal and just rounded down.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#34 - 2015-12-17 01:19:12 UTC  |  Edited by: Arthur Aihaken
Estella Osoka wrote:
Depends on if the target is moving or sitting still. Same could be said for missiles. A frigate moving at 1000+m/s with an AB on, mitigates the damage of torps significantly.

Torpedoes are not great under ideal conditions...

aldhura wrote:
Its only accepted by those who believe actual proof is not required, many of those believe in santa and the tooth fairy What?

I managed to break 150m ISK/hour with non-SoE agents, so it's not only possible that you could exceed 200m ISK/hour - it's probable. The only thing required is the desire and commitment to try.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#35 - 2015-12-17 02:02:16 UTC
Getting back on topic... For a single ship running non-Burner Lv4 missions, I think it's going to be hard to beat any of the Marauders - especially if you're planning on simultaneously looting and salvaging.

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#36 - 2015-12-17 02:38:37 UTC
Arthur Aihaken wrote:
Getting back on topic... For a single ship running non-Burner Lv4 missions, I think it's going to be hard to beat any of the Marauders - especially if you're planning on simultaneously looting and salvaging.


Sounds about right. my standard combo used to be paladin + mach. Paladin for the long or sniping missions, mach for the brawl or blitz missions, not to mention the missions where EM is a bad damage type. Haven't really been using that since they added burner missions and did warp speed changes though.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#37 - 2015-12-17 04:14:41 UTC
I'm testing out a combination of 2 Arty 1400 Vargurs + a Arty 720 Sleipnir . But I'm starting to wonder which is better for the Vargurs between 1400 Arties or the 800 ACs?
Daniela Doran
Doomheim
#38 - 2015-12-17 04:17:04 UTC
The Bigpuns wrote:
Zor drops an implant, sometimes it's a hyperlink worth around 40 mil last time I checked (which was months ago now)


How often on average would you say the 60 mill Zor implants drops in Zazzmatazz and Damsel?
The Bigpuns
United Standings Improvement Agency
#39 - 2015-12-17 08:03:02 UTC  |  Edited by: The Bigpuns
Anize Oramara wrote:
Arthur Aihaken wrote:
Anize Oramara wrote:
You use Faction ammo, especially for blitzing. Hail will get you just under 1500 dps without implants.

What's the actual DPS @60km though?

Dunno, has never come up.


That's not quite true, we had a big discussion in a thread a while ago where you were making some frankly outrageous claims on the machs behalf. Don't get me wrong, it's still the best way to make money, but with ac's, dps at 60-70 km is about half, and that's with a stationary target, and then you probably have to take out your drones damage too...
The Bigpuns
United Standings Improvement Agency
#40 - 2015-12-17 08:09:34 UTC
Daniela Doran wrote:
The Bigpuns wrote:
Zor drops an implant, sometimes it's a hyperlink worth around 40 mil last time I checked (which was months ago now)


How often on average would you say the 60 mill Zor implants drops in Zazzmatazz and Damsel?


No idea, but I would guess at around 1 in 20. Tbh, I've never had it in zazzmatazz, but I've heard it does appear.