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I wish to discuss mining with you all.

Author
Maria Dragoon
Brutor Tribe
Minmatar Republic
#1 - 2015-12-14 22:52:55 UTC
First, I'm going to say that I do mine from time to time, and next I will say that I out right hate it. Mining is perhaps one of the lesser interactive, if not the most boring job you can have in eve online. Most people considered miners to be the scourge of eve online, or carebear scum.(Light hearted joke, so really don't take that part serious.)

However, mining is very much required, however there is no real reward for being a miner. You sit there, shoot a rock, eject it to be brought back to base by an alt or corp member, and on a rare occasion you get blown up, rinse repeat. At the current place mining is in, all I can forsee is one of two options.

We either move to where it more interactive, and can actually be fully enjoyed by a wider range of audiences. Or we move to replace it with a totally different system.

Now I'm not a believer of sudden big changes. I'm more of a believer of one small change over time till you get the results that are kinda desired. So I'm going to make a suggestion for a new Mobile structure for players.

Now first I'm going to point out, that I'm not a very good stats person. I really am not. so my suggestion is mainly going to stick with not throwing stats at people's face and them going "Um what?"

The idea is simple, a Mobile mining base. "BUT MY MINING BARGES!" Now now, stay calm my fellow egger. This was not meant to replace miners. In fact in some ways, it worse the mining ships. First of all, it only works when deployed. It range of influence will of course greatly depend on the size of the Mobile mining base, as well as the number of mining drones it holds. "THAT RIGHT YOU HAVE TO LOAD THE SUCKER WITH MINING DRONES BEFORE IT EVEN WORKS!"

Right once it has it drones, be it tech two or tech one mining drones or what ever mining drone have you, hell load it with civilian mining drones! :O Back to my original point

You will have three sizes of course Large(largest sphere of influence and most mining drones) Medium(In the middle of small and large) and small(Smallest of course)

What does this allow for? It allows for long term mining operations to be set up, a corp doesn't always have to wait for miner to be online, they simply have to defend their little mobile mining base till they are done with the area, or they can set it up a permanent fixture that can be used to supplement that area's income. Basically, it brings more of a wider audience into the mining side of things, without having to be the guy stuck in a mining vessel.

Thoughts? Ideas? Concerns?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Deukmans Fehrnah
Gaming Dutchies
#2 - 2015-12-14 22:56:25 UTC
you want to make semi-AFk mining into real AFk mining with a sort of mining outpost that mines when there is no player around....

-1
Maria Dragoon
Brutor Tribe
Minmatar Republic
#3 - 2015-12-14 23:02:10 UTC
Deukmans Fehrnah wrote:
you want to make semi-AFk mining into real AFk mining with a sort of mining outpost that mines when there is no player around....

-1


Actually no. Because unlike a scripted miner, a mobile mining base requires protection, or it risk being looted, taken over, or out right destroyed. It can't have a script attached to it to say "Warp off when a non-blue shows up in local." Sure you can set up a mining outpost then not defend it, but unlike a miner who can log off, this requires transportation, logistics to keep running, and someone to actually remove the ore from it holds. Not only that, the mining outpost won't replace mining fleets, it output with drones are simply not high enough for that, which is why I suggested drones and not say. Strip miners Roll

Next, they are already suggesting adding in entire ******* starbases dedicated to just mining, why not add in mobile mining bases in turn? Roll

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ralph King-Griffin
New Eden Tech Support
#4 - 2015-12-14 23:08:45 UTC
If you don't like mining, stop.

Simple.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#5 - 2015-12-14 23:10:57 UTC  |  Edited by: Maria Dragoon
Ralph King-Griffin wrote:
If you don't like mining, stop.

Simple.


Oh wait look what I found: a nonconstructive post:

http://cdn1.eveonline.com/www/newssystem/media/67008/1/Structureroles.png

http://community.eveonline.com/news/dev-blogs/back-into-the-structure/

Well from here it looks like the idea I suggested was already in the making. However I thought it was only limited to starbases only but it looks like they already plan on making deployables.

That being said, I do enjoy posts like these, they provide no constructive feed back at all. My idea in no way suggests making these deployables more powerful then mining fleets, hell in the reverse it nerfed compared to mining fleets, but it does allow for more accessibility to a wider audience of players.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Deukmans Fehrnah
Gaming Dutchies
#6 - 2015-12-14 23:33:47 UTC
i really dont see you fix. you make people shift from mining barges to industrial transports. and the whole idea of mining while not even logged in just seems plain wrong to me. yes you need to protect it. you forget that in wormhole or null space there are systems where 10 people visit in an entire day. it would just be total AFK mining. its basicly a mining moon you visit once a week, hoping its full and not blown up.

sorry but still -1
Maria Dragoon
Brutor Tribe
Minmatar Republic
#7 - 2015-12-14 23:46:18 UTC
Deukmans Fehrnah wrote:
i really dont see you fix. you make people shift from mining barges to industrial transports. and the whole idea of mining while not even logged in just seems plain wrong to me. yes you need to protect it. you forget that in wormhole or null space there are systems where 10 people visit in an entire day. it would just be total AFK mining. its basicly a mining moon you visit once a week, hoping its full and not blown up.

sorry but still -1



Honestly, that once again is plane wrong. A single LARGE mobile mining base will not provide a bigger yeld then 1.5 exhumes. Ontop of that, they have a max deployment range. IE, they have to be deployed within certain distance of that rock to lock into it, but at the same time, it can't be deployed with in such and such distance of another mobile mining outpost. Which means that a mining fleet would still be on the top of the food chain when it comes in that perspective. Next it not forcing anyone to switch to industrial transports, however that point is rather moot, because you still require transporters to transport minerals minings mine in the first place.

I created an Idea of a very niched object. A niche that does not step on the toes of the other mining barges/exhumes niche.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#8 - 2015-12-14 23:48:54 UTC
It's called Planetary Interaction.

Make it Go.
Offload the cargo.
Deukmans Fehrnah
Gaming Dutchies
#9 - 2015-12-15 00:02:25 UTC
[/quote]

Honestly, that once again is plane wrong. A single LARGE mobile mining base will not provide a bigger yeld then 1.5 exhumes. Ontop of that, they have a max deployment range. IE, they have to be deployed within certain distance of that rock to lock into it, but at the same time, it can't be deployed with in such and such distance of another mobile mining outpost. [/quote]


if it doesnt provide decent yield there is no point in using it.

secondly, asteroids respawn afaik. anchoring them right makes them a permanent miner. to counter this it would need to have a small orehold/cargobay which means instead of mining in a barge you switch to a hauler and unload the dam thing every 5 minutes.

so it either is gonna be a afk god miner or it would have the same problem as barges have
Maria Dragoon
Brutor Tribe
Minmatar Republic
#10 - 2015-12-15 00:12:49 UTC
Deukmans Fehrnah wrote:


Honestly, that once again is plane wrong. A single LARGE mobile mining base will not provide a bigger yeld then 1.5 exhumes. Ontop of that, they have a max deployment range. IE, they have to be deployed within certain distance of that rock to lock into it, but at the same time, it can't be deployed with in such and such distance of another mobile mining outpost.



if it doesnt provide decent yield there is no point in using it.

secondly, asteroids respawn afaik. anchoring them right makes them a permanent miner. to counter this it would need to have a small orehold/cargobay which means instead of mining in a barge you switch to a hauler and unload the dam thing every 5 minutes.

so it either is gonna be a afk god miner or it would have the same problem as barges have[/quote]

It will have a point to use it, it a supplement system, not a system design to take it over. You do know what supplement systems mean right?

It the core concept, or idea that such and such thing will provide assistance, with a stronger base element. You claim it will be the new AFK miner, or it won't be used at all. I'm here to tell you that you are wrong in your entire line of thinking.

When you have a microbase like that, specialized in providing assistance to mining, it can do more then just mining. Alone, it will never output enough minerals to out do a even small gang. However it can provide assistance geared to miners, and transporters.

It can hold minerals that other miners mine for those that simply don't have the money or logistics to afford an orca. It allows for smaller gangs to work to have another avenue of assistance, specially with the whole links receiving range nerfs, (resulting in people unable to sit their roquals or orcas in a pos and provide immune boosts) not only that, but the idea of looking into provide other assistances as well, like a small crystal bay to hold different mining crystals. Then you also have the ore bay to hold ore that not only the small outpost mines, but also other members mine and dump into it. Alone this thing might not seem all that good, used to assist a small gang, and it might turn into a god send.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Kiddoomer
The Red Sequence
#11 - 2015-12-15 00:13:19 UTC
Already proposed some months ago I think, and same reception than here.

Asteroid belts need first to be dynamic like ice or null/wormhole one, because in quiet or secured system the "danger factor" comes only from npc, this thing would need to be way overpriced than a small mining fleet, because tthere is less risk using it than flying barges, and that doesn't take crystals into account too.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Maria Dragoon
Brutor Tribe
Minmatar Republic
#12 - 2015-12-15 00:16:16 UTC
Kiddoomer wrote:
Already proposed some months ago I think, and same reception than here.

Asteroid belts need first to be dynamic like ice or null/wormhole one, because in quiet or secured system the "danger factor" comes only from npc, this thing would need to be way overpriced than a small mining fleet, because tthere is less risk using it than flying barges, and that doesn't take crystals into account too.


I did a simple search and didn't find any other suggested based on that.

Also Isk is not and shall never be a balancing focal point. I told you what balances it, is that even a small gang will have better efficiency then this thing. It more design as a supplement system not as a system that takes over mining operations. what I'm suggesting is allowing for more ways for more people to get into the mining system without having to train up an alt dedicated purely to mining. this creates competition, and in turn, more opportunities.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Deukmans Fehrnah
Gaming Dutchies
#13 - 2015-12-15 00:29:37 UTC
ISK is always a balance point, the famous risk VS reward.

i have only 2 problems with your idea really.

you tend to focus skill training from mining and mining barges to industrials, drones and anchoring. you dont fix the problem, you just change it.

secondly, the potential to be abused seems rather high for me, mostly from AFk mining. also, if it would cost less then an orca it would replace it. if it costs the same or more, why use it? just buy an orca
Maria Dragoon
Brutor Tribe
Minmatar Republic
#14 - 2015-12-15 00:46:33 UTC
Deukmans Fehrnah wrote:
ISK is always a balance point, the famous risk VS reward.

i have only 2 problems with your idea really.

you tend to focus skill training from mining and mining barges to industrials, drones and anchoring. you dont fix the problem, you just change it.

secondly, the potential to be abused seems rather high for me, mostly from AFk mining. also, if it would cost less then an orca it would replace it. if it costs the same or more, why use it? just buy an orca


Actually to answer the skill training, the mining base is operating the drones not you, each size base should have it own flat bonus, that is not augmented by the drop user, so the only thing they need to train are skills related to deployables. After all you don't need to know how to use tractors to drop a tractor unit.

It won't replace an orca because an orca provides things this does not. Some of those features includes a corp hanger, links, and scanning abilities. The deploy-able does not, it simply it set up, you set it to have a system that lets it prioritize different rocks, and then it does it work. It doesn't provide any bonuses or receive any bonuses from links or other such things. That however is the mining side of things. On the flip side of things, a small would of course be hell of a lot cheaper then an orca, when it comes to manufacturing costs. The same can be said for the medium. A large however would start to push the manufacturing costs to rival an orca, so roughly equivalent. (And when I say manufacturing cost, I'm talking about how much ore and ore types it takes to make these things)

As for potential abuse, potential abuse is high on every suggestion, which is why instead of making two line response saying it bad -1, you say why it bad, how you might think it can be improved. Hell, offer your own suggestion. I'm not the type of person that will say "NO THIS IS MY IDEA GET OUT."

The idea is simple, ways to improve the mining experience, Because to be honest, it rather ******* poor is demonstrated by one guy saying

"If you don't like mining, quit mining."

That is a poor way to look at a mechanic. I simply want to improve it, so please. Tell me, what potential avenues of abuse do you for see and maybe together, or by myself, which ever you wish to pick, we can puzzle out a way to prevent said abuse.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#15 - 2015-12-15 00:55:38 UTC
Well for one, I'll definitely want to shoot one of those puppies. I suspect so will CODE.

Either you make your structure ungankable, and we complain. Or your structure will be perma-ganked just because it's AFK. See the problem? It's not really a conflict driver unless you want to sit next to it (which is essentially even more boring) to pop the gankers.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#16 - 2015-12-15 01:07:20 UTC
Brokk Witgenstein wrote:
Well for one, I'll definitely want to shoot one of those puppies. I suspect so will CODE.

Either you make your structure ungankable, and we complain. Or your structure will be perma-ganked just because it's AFK. See the problem? It's not really a conflict driver unless you want to sit next to it (which is essentially even more boring) to pop the gankers.



But that the whole point of the structure! It allows other people to be attracted top it! If you can't defend your stuff, then it will be destroyed or taken over! not only that but seeing a deploy able structure just like that of the mobile depot it will have a reinforce timer, which will give people time to at the very least see what going on with their structure when it starts to scream that it under attack! And when reinforced, it basically useless till it brought back into operational use, and people can break into it (After a set amount of time of course!) and take it loot. You don't have to defend it 24/7 however I look at this structure as more of a stepping stone. One person is unlikely to go out of their way to own a large one, at most they might own a small one. I small corp might own one or two large and just have fleets check up on it every once in a while, and BIG BIG corps/alliances may use them to mark off operation zones that they want their miners to go to, and at the same time be used as small operation bases as you can deploy other things to complement that mining outpost like a mobile depot so that ships can quickly retrofit if a sign of danger comes by and soforth! Not only that, but unlike Starbases and POSes mobile mining outpost would be a lot more practical to pack up and leave in a hurry if required.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Deukmans Fehrnah
Gaming Dutchies
#17 - 2015-12-15 01:08:51 UTC
dont get me wrong, i'd love to have something like this ingame. its just that i see too many problems with it that make it a game breaker or just another items no-one is using. both would be a shame really


but lets talk data:

how much yield are we talking about per size? in what time?
how much can they store?
how much would they cost?
what should be the requirements skill wise?
what would be its tank, eff HP wise?

the main problem i see tho would be its lifespan, similar to mobile depots and MTU's. if allowed on one spot for too long your pretty much claiming a small area of space. als afk mining but thats getting boring now so i shut up about it.

one solution i thought about was using fuel for it?
Maria Dragoon
Brutor Tribe
Minmatar Republic
#18 - 2015-12-15 02:28:43 UTC
Deukmans Fehrnah wrote:
dont get me wrong, i'd love to have something like this ingame. its just that i see too many problems with it that make it a game breaker or just another items no-one is using. both would be a shame really


but lets talk data:

how much yield are we talking about per size? in what time?
how much can they store?
how much would they cost?
what should be the requirements skill wise?
what would be its tank, eff HP wise?

the main problem i see tho would be its lifespan, similar to mobile depots and MTU's. if allowed on one spot for too long your pretty much claiming a small area of space. als afk mining but thats getting boring now so i shut up about it.

one solution i thought about was using fuel for it?


This requires some data and time, so I'll grab some data.

first of all, I would like to point out that the idea is not to make one thing better then another, it to make them on-par with each other so that would be more like side grades then one is better then another.

The hulk alone, can mine at roughly 1784 units of ore per minute. Assume that the pilot A fit his hulk for no tank for that gank, and has level 5 skills.

I opt that the mobile mining outpost runs along that scaling because there are drones involve, the mining efficiency of the mobile mining outpost actually drops off the further away the rock is due to drone travel time. But looking at only output alone I vote that the mining outpost follows this pattern.

Small: Cap drone usage, ten, for roughly 618 units a minute

Medium: Cap drone usage to 15, for roughly 927 units a minute

Large: Cap drone usage to 20, for roughly 1236

As you can see a hulk will still have slightly better potential mining efficiency and rating then even the Large, and that not taking into account of drone travel time. However, one thing that the large will have that is better, and unlike the hulk. A much larger cargo bay.

I took a look at a upgraded/unmodified orca with full character skills and got a reading that 37500 as it max cargobay. I also took a look at tractor units and got this for their cargo bay: 27000 then finally I look at depots which cargo cap is: 3 000, So I decided to scale it based on both the tractor and Depots

The ratio of the cargo split is as follows for all three version 10% of the cargo cap handles things like crystals it basically a dedicated ammo box for miners 40% of the cargo is dedicated to just drones, as this is the mining base's main source of operation, 25% is dedicated to general cargo space, and the other 25% is dedicated to ore space.

Smalls: Work more like player own depots, they are great for a simple player to supplement his mining ability the over all cargo capacity is 6,500

Mediums: These are more for small gangs, not only do they provide a great space to store their ore till their transport can make it back. It also allows for defending ships to quickly retrofit their ships in the event that a threat shows itself. cargo capacity is: 15,350 units

Large: These are mainly only for VERY large mining operations, not only does it supplement a large fleet with mining gear and equipment, as well as a large drone bay in the event that drones are constantly lost to those roaming raiders(Rats) but they can also provide a base of operation for both roaming and stationary defense fleets to kit themselves out to different situation Cargo capacity is: 25,000

As for the price, I simply can't give an answer to that because if this does come out, the market value of isk could change.

What I can suggest is the cost for building one would be similar to other things

Like a Small mining outpost could consume the same amount of mineral and ore that a depot does

A medium could consume the same amount of mineral and ore that a hulk would

and a large would consume the same amount of minera and ore a orca would to produce

The requirements to launch it would be similar to other outposts, a small may only require the anchor level of two but a large would may require an anchor level of four and outpost construction level of three. Of course this is just an example

The HP would be on par of how I did cargo capacity

Small would be depot levels of hp

mediums would be in between depot and a tractor unit

and a Large would be equivalent to a tractor deploy-able


As for solutions to claiming space, I actually have a few of them that when combine might make using it to AFK mine to be difficult. Which in turn means that the owning player(s) are required to at least check up on every few hours or so

First, rats will agro it drones, that right, every once a while rats will spawn around it, and attempt to kill it drones off, which will be fine if it loses two or three, because it does have it own personal drone bay, but after two or three hours of that, you might end up with a mining outpost with no way to mine.

Second: Fuel: Sure I don't mind having to force people to make sure they keep fuel in it, if there not enough fuel it will offline itself and the drones that were flying around in space will disconnect at the time of it went offline. Hell lets add another factor: You have to make sure you have enough strontium in it to last it reinforce timer, or the timer will end early, resulting in a rather abruptly loss mobile mining outpost.

We can have it set up so that the small takes 1 fuel block an hour, the Medium takes 5 fuel blocks an hour and the Large takes 10 fuel blocks an hour (Of course of it respective race, there can be mins, amarr, cals, and gals versions of each outpost if so desired) as for how much strontium it takes per hour to stay in reinforce, well of the same scaling of course!

Small would be: 10 per hour of strontium, Medium would be 50 per hour of Strontium, and large would be 100 per hour of strontium. How does that sound?


Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Deukmans Fehrnah
Gaming Dutchies
#19 - 2015-12-15 03:14:28 UTC  |  Edited by: Deukmans Fehrnah
im not sure about fuel blocks, ref timer and strontium but otherwise this is starting to look like a more reasonable ide than it was at first


reft timers and stront seems a bit much for the smaller ones, small in particular.
was also thinking about using something different as fuel, again mainly for the smaller outposts.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#20 - 2015-12-15 03:20:12 UTC
Like I said, feel free to make your own suggestion. An idea like this requires more then one pair of eyes looking at it. And it requires input from more then one person. Ideas are not created in a vacuum after all.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

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