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Need help creating the new killmail point system (And if yours is chosen, you even get some isk :O)

Author
Karbowiak
State War Academy
Caldari State
#1 - 2011-12-13 17:39:39 UTC
as the topic states, we (EVE-KILL and EDK) are in need of a new killmail point system, and whomever figures out how to do it best, will get 500m isk.

Ways i have experimented with, was: total value / (eHP + DPS)
but the numbers are wildly fluctuating, and doesn't take into account what ships the enemy is in etc. etc.

Im sure the are some math nerds out there who can crack this wide open.

ps. it has to be able to take into account if you are in a logistics ship aswell (you can make multiple equations if you wish)
Beaches
Doomheim
#2 - 2011-12-13 17:45:57 UTC  |  Edited by: Beaches
score = [victim value] * ([victim value] / [sum of involved parties values] )) / number of involved parties ...

Value system:

Capsule = 50;
Unknown = 50;
Sentry Gun = 50;
Concord Drone = 100;
Control Tower = 100;
Industrial = 6;
Mining Barge = 6;
Transport Ship = 6;
Covert Ops = 6;
Frigate = 10;
Interceptor = 12;
Electronic Attack Ship = 14;
Stealth Bomber = 14;
Assault Ship = 18;
Destroyer = 18;
Interdictor = 18;
Exhumer = 18;
Cruiser = 20;
Logistics = 35;
Force Recon Ship = 35;
Combat Recon Ship = 40;
Heavy Assault Ship = 40;
Heavy Interdictor = 40;
Battlecruiser = 40;
Industrial Command Ship = 50;
Command Ship = 60;
Strategic Cruiser = 65;
Freighter = 70;
Jump Freighter = 80;
Battleship = 80;
Black Ops = 80;
Marauder = 120;
Capital Industrial Ship = 500;
Carrier = 800;
Dreadnought = 1100;
Mothership = 2500;
Titan = 5000;
Mirima Thurander
#3 - 2011-12-13 17:48:07 UTC
Remove Killmails, give me my 500mill now

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#4 - 2011-12-13 17:54:39 UTC
I'm not sure what you mean by total value/(EHP +DPS) but I'm glad you're trying to make the points system make sense.

The 2 biggest problems with the current points system:

It doesn't matter if I do 0 damage or 25 million damage on the same killmail, I get the same points.

It doesn't matter if I'm the only guy from my corp in a 100-man blob or if I'm in a 100-man blob that's all my corp, my corp gets the same points for any killmails I'm on.
Beaches
Doomheim
#5 - 2011-12-13 17:57:18 UTC
AkJon Ferguson wrote:


It doesn't matter if I do 0 damage or 25 million damage on the same killmail, I get the same points.



So a hero inti should get less points than a tornado because an inti can't apply damage. Yet they're completely responsible for the kill?
Beaches
Doomheim
#6 - 2011-12-13 17:58:26 UTC
Where is my 500m PL scammer
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#7 - 2011-12-13 18:01:11 UTC
Beaches wrote:
AkJon Ferguson wrote:


It doesn't matter if I do 0 damage or 25 million damage on the same killmail, I get the same points.



So a hero inti should get less points than a tornado because an inti can't apply damage. Yet they're completely responsible for the kill?


Unless you have an elegant way around that, then yes. Better to punish the occasional hero inty than to reward the hundreds of killmail whores.

Good logistics pilots don't show up on ANY killmails but they''re 'completely responsible' for the survival of the fleet. At least inties are on the mail.
Beaches
Doomheim
#8 - 2011-12-13 18:02:36 UTC  |  Edited by: Beaches
AkJon Ferguson wrote:


Better to punish the occasional hero inty than to reward the hundreds of killmail whores.




inti pilots are all hero's Cry

e: you sound like a km whore tbh

still have not received ISK disregard this thread, OP is a fraud.
Cearain
Plus 10 NV
#9 - 2011-12-13 18:16:21 UTC
I don't have a whole system but I would suggest considering the following:

A griffin with multispecs can permajam any bc. It should count more than other t1 frigates. Blackbirds should count more than other t1 cruisers.

The ranking should take into account average points taken per kill versus average points given per loss. So if all your kills are when you are in a blob yet plenty of your losses are due to solo pilots that would hurt your ranking.

You shouldn't get more points for killing a pod in a t1 frigate than you would get for killing a pod in battleship. It doesn't take any more skill at all.

Good luck with the project.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#10 - 2011-12-13 18:18:58 UTC
Beaches wrote:
AkJon Ferguson wrote:


Better to punish the occasional hero inty than to reward the hundreds of killmail whores.




inti pilots are all hero's Cry

e: you sound like a km ***** tbh

still have not received ISK disregard this thread, OP is a fraud.



A pod is worth 50 points?? Killing pods takes no skill it just takes a fast internet connection/computer (or the other guy to be not have one) or a bubble.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Beaches
Doomheim
#11 - 2011-12-13 18:31:13 UTC
Cearain wrote:
Beaches wrote:
AkJon Ferguson wrote:


Better to punish the occasional hero inty than to reward the hundreds of killmail whores.




inti pilots are all hero's Cry

e: you sound like a km ***** tbh

still have not received ISK disregard this thread, OP is a fraud.



A pod is worth 50 points?? Killing pods takes no skill it just takes a fast internet connection/computer (or the other guy to be not have one) or a bubble.


You are now aware that PVP in EVE takes very little in the way of 'skill' maybe SP and not being an idiot, listening to directions. Enjoy being a part of your FC's multi-box.
Xtover
Cold Moon Destruction.
#12 - 2011-12-13 18:37:25 UTC
AkJon Ferguson wrote:
I'm not sure what you mean by total value/(EHP +DPS) but I'm glad you're trying to make the points system make sense.

The 2 biggest problems with the current points system:

It doesn't matter if I do 0 damage or 25 million damage on the same killmail, I get the same points.

It doesn't matter if I'm the only guy from my corp in a 100-man blob or if I'm in a 100-man blob that's all my corp, my corp gets the same points for any killmails I'm on.


Who put forth more effort:

The dictor pilot who burned/dropped a bubble and gave 0 damage, or joe-blow drake pilot who mashed F1 and gave 500?
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#13 - 2011-12-13 18:39:47 UTC
Xtover wrote:
The dictor pilot who burned/dropped a bubble and gave 0 damage, or joe-blow drake pilot who mashed F1 and gave 500?


Yes, because dictor pilots don't whore on enough mails already ... Roll
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#14 - 2011-12-13 18:42:34 UTC
Karbowiak wrote:
as the topic states, we (EVE-KILL and EDK) are in need of a new killmail point system, and whomever figures out how to do it best, will get 500m isk.

Ways i have experimented with, was: total value / (eHP + DPS)
but the numbers are wildly fluctuating, and doesn't take into account what ships the enemy is in etc. etc.

Im sure the are some math nerds out there who can crack this wide open.

ps. it has to be able to take into account if you are in a logistics ship aswell (you can make multiple equations if you wish)


I think your internal forums would be more productive Big smile
Beaches
Doomheim
#15 - 2011-12-13 18:42:59 UTC
AkJon Ferguson wrote:
Xtover wrote:
The dictor pilot who burned/dropped a bubble and gave 0 damage, or joe-blow drake pilot who mashed F1 and gave 500?


Yes, because dictor pilots don't ***** on enough mails already ... Roll


Despite disparaging km whores, you come off as a very bitter km whore.
Cearain
Plus 10 NV
#16 - 2011-12-13 19:23:33 UTC
Beaches wrote:
Cearain wrote:
Beaches wrote:
AkJon Ferguson wrote:


Better to punish the occasional hero inty than to reward the hundreds of killmail whores.




inti pilots are all hero's Cry

e: you sound like a km ***** tbh

still have not received ISK disregard this thread, OP is a fraud.



A pod is worth 50 points?? Killing pods takes no skill it just takes a fast internet connection/computer (or the other guy to be not have one) or a bubble.


You are now aware that PVP in EVE takes very little in the way of 'skill' maybe SP and not being an idiot, listening to directions. Enjoy being a part of your FC's multi-box.



Why are you awarding different points for different types of ships then?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Karbowiak
State War Academy
Caldari State
#17 - 2011-12-14 15:59:57 UTC
Thank you all for your input on this matter, altho what im after is actually a working system that we can implement.

That said, im sorry for not being more active in this topic (even after i spontaneously posted it, always happens Ugh)
I'll chime in whenever i can, but overall i think that attaching the isk reward will make someone actually come up with a working system.

Oh and, since it's christmas - i'll up the reward to 1b to whomever can come up with a system that is fair ;)

here are some extra info on what you can use (i should really put this in the first post, but :effort:)

- You can only use information from the killmail and what you can generate from it
- You cannot take pilots previous history into account (eventho it's theoretically available)
- You cannot assign an arbitrairy value to each ship

How i thought about it, was that the value of the ship was calculated for each ship that died. So a ship used to kill stuff (non-logistics / industrials, unless they are fitted for that obviously) had it's total value, its effective hp and dps output calculated together with some extra values, to get it's point value, which could then be distributed to people depending on their ship, damage done and if they got the final blow or not.

But yeah, all types of calculations i did ended up with it either being totally borked towards small ships getting way more points than big ships, or there was almost no points awarded.