These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

INR - Trade slot limit -- 305 for many years....CCP please increase

Author
Caleb Ayrania
TarNec
Invisible Exchequer
#21 - 2015-12-24 07:36:45 UTC
Limiting Traders orders and contracts would be very similar to limiting the number of fitted ships a player or corp can have in their hangar.. (because ofc a fitted ship is demanding more database content serverside.)

The endless arguments supporting this limit is tragic.

The servers are sttruggling more from high frequency trade than it would from more entered order and contracts..

If a limit should exist it should be PER station or system.. So we could spread out more of the centralized markets..

How come its ok to increase ALL other game limitations, number of mails, number of contacts etc etc.. but market orders and contracts, that would make it possible to actually but people stuff up for sale and get velocity in the economy, this is always opposed by a lot of players?!?


The number of items currently in game is MASSIVE and if you just want to put buy and sell orders for say ALL ORE types, to service wormhole and null jumpers, so they dont have to go all the way to the nearest hub, you need 36 order on each side.. So 36 selling, and 36 buying, and that is only if you dont want to sell/buy your bulk stacks at diffrent price, then it would go up to 174 in total.. and that is just talking about 1 station and only ORE.

The point is that the concluded transactions would remain the same (slight increase from velocity) globally, but spread out a lot more.. So basically offloading server loads from hubs.

Also with less need for changes, cancelling orders etc the interaction with server would be reduced..

So NO maybe I dont know a lot about SQL, but I do know that 500 players spread out does not make the esrver go into TiDi, but on the same field constantly communicating with the server they do..

It was not the database that was the problem back in 2003-2004 when there was infinite orders, it was refreshs and concluded trades.. 95% of the order entries are not "activated/changed" anyways.. only the ones at price finding and immediate sales and buys..

If at all a problem servers could simply ignore showing full order depth to players "live" but demand CREST calls.. and go out of the game client..

Contracts should only be visible at range by skill and have fog of war just like the scc market.. If you want to know what contracts are in the Forge you should be in the forge, the only reason we have this lack of fog of war is because the economy is so massively Jita centric.

Again if that data should be available make it outside client via crest, so ingame server loads dont get problems..

The point is if you can not set up say all your items in a station on a list of different courier contracts based on collateral and volumes etc, then you wont use the feature, or you will just do one big bulk one hoping the rich haulers will do the job..

The solution is to remove the limit and if Andy/CCP Seagul wants to give us thing that change game in unexpected ways THIS is the one to go for..
Previous page12