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How many ships of any type should I have...?

Author
Han KeShen
A Shytte Corporation
#1 - 2015-12-11 12:11:43 UTC
First, can I say what a wonderful resource this forum is - I have so many windows open my lappy is close to overload!! Seriously though, a thanks from this noob!

Now to my question - I've just about taken on that everything is a consumable here and that I really shouldn't get precious over any one ship - so - just how many ships of a given type should I have?

I've got a limited set at the moment (apart from the well distributed flock of Ibis's) - one each of Covert Frig, Std Frig, Stealth Bomber, Cruiser and Battleship and so on, but not all at one location.

My plan is to stay with and concentrate on Frigs and Destroyers so does it make sense for me to get multiples of any given type - for example, buy 5 Kestrels and then fit them: -

  • differently for different situations?
  • the same as 'instant' replacements for a lost ship?

And do I buy multiples of whatever I'm kitting the ships out with?

I'm still confused by the big numbers, the billions and millions, so I very much get a twitchy wallet when I'm looking to buy and equip.

What's the best long term plan...?
Trudeaux Margaret
University of Caille
#2 - 2015-12-11 12:29:12 UTC
If you plan on pvp'ing a lot, then buy as many ships with fittings as you can afford, so that you can have a hangar full to re-ship into with ease. One of the things that can kill a person's enthusiasm for pvp is having to stop your momentum to gather together everything you need to go back out.

I buy the ship and everything needed, and have them assembled and fitted, ready to go in my home station.

Quote:

differently for different situations?
the same as 'instant' replacements for a lost ship?


Either or both, depending on what you plan to do. If you have two fits you want to try, then have multiples of the two fits. I hope I am making sense.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Kaska Iskalar
Doomheim
#3 - 2015-12-11 12:41:16 UTC  |  Edited by: Kaska Iskalar
Han KeShen wrote:
How many ships of any type should I have...?

All of them, ideally. I buy my PvP frigates in stacks of 50 though, along with everything I need to fit them.
Deck Cadelanne
CAStabouts
#4 - 2015-12-11 13:13:11 UTC
Trudeaux Margaret wrote:
If you plan on pvp'ing a lot, then buy as many ships with fittings as you can afford, so that you can have a hangar full to re-ship into with ease. One of the things that can kill a person's enthusiasm for pvp is having to stop your momentum to gather together everything you need to go back out.

I buy the ship and everything needed, and have them assembled and fitted, ready to go in my home station.

Quote:

differently for different situations?
the same as 'instant' replacements for a lost ship?


Either or both, depending on what you plan to do. If you have two fits you want to try, then have multiples of the two fits. I hope I am making sense.


That's pretty good advice right there.

For PVP you'll get blown up a lot, so stick to your plan: get good and comfortable flying smaller, cheaper hulls (frigates and destroyers) so keep a lot of those all fitted out, ready to jump into. You'll know when you're ready to start moving into the bigger more expensive ships and when you do, the same rule will still apply.

For other purposes, it's always good to have a fitted spare handy just in case something goes wrong.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Memphis Baas
#5 - 2015-12-11 13:13:21 UTC
How many ships you should stock up is based on need.

Typically during peacetime you can just buy more as needed, but if you're involved in a war or if you're in dangerous space, the enemy won't stop shooting you just because you ran out of ships and need more, so you need to stock up ahead of time.

I typically roam around from location to location; in each area I pick a base of operations, set up a couple of the combat ships there and a transport industrial to carry junk around if needed, and if it looks like I'm going to come back repeatedly in the future, set up a jump clone. This way I can just teleport myself to the location, and I'll have the ships I need already there, and if not, hopefully there's a market hub nearby and I can go shopping with the industrial transport.

In war time you can't go shopping like that, though, because there are enemies everywhere, so you need to build up a supply of already-fitted ships + spare modules for altering configurations, and do it at night or on the weekend or on Monday or whenever the enemy activity is less. You may also need to use the Courier Contract interface to have others ferry your ships from the market hub to where you are (thus, train the "Contracting" skill).

As far as fitting differently, some ships are versatile because they have many slots and a customizable weapon system (missiles or drones) where you can customize the damage that you do. But not all of them are; you can't really do ewar jamming in a purely-DPS ship (Kestrel), and you can't really do effective remote repair of others without a ship that has at least some logistics bonuses. Again, it depends on what your buddies need, but typically if you want to do different things you use different class ships, with each ship fitted to maximize its role.

To draw parallels to other games, sword-and-shield is versatile, but you can't function as an archer, and if your group is forming up into phalanx formation, spear and shield is better for that purpose.
Bumblefck
Kerensky Initiatives
#6 - 2015-12-11 13:13:59 UTC
There's only one ship you'll ever need - the Good Ship 'Friendship' :)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Deck Cadelanne
CAStabouts
#7 - 2015-12-11 13:18:21 UTC
Han KeShen wrote:


My plan is to stay with and concentrate on Frigs and Destroyers so does it make sense for me to get multiples of any given type - for example, buy 5 Kestrels and then fit them: -

  • differently for different situations?
  • the same as 'instant' replacements for a lost ship?

And do I buy multiples of whatever I'm kitting the ships out with?



Just my personal opinion based on my own experience:

When it comes to PVP, I try to learn a certain set of tactics around a certain ship an fitting. So while I am doing that, I keep plenty of "copies" of that setup fitted and ready to go. I tinker a lot until I settle on a fit that works for me.

As I've progressed, I now have several "set-ups" that I use for different things. I keep copies of those setups all fitted out and ready to fly so I can re-ship quickly and get back in a fight.

For other stuff, like exploration or ratting, I generally just have a single spare ship for that setup in case I mess up or get unlucky.

Hope that makes sense!

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Tipa Riot
Federal Navy Academy
Gallente Federation
#8 - 2015-12-11 13:54:28 UTC
No Advice, but what I'm doing.

I only have a couple of ships ready for daily use (various ceptors, bombers, a Svipul, Sabre, Stratios, ...), located in Thera or near a highsec trade hub. When something explodes, I just multi-buy the fit in the nearest trade hub if required. Ships are bought just before use, no stockpiling ... but I have to admit, I'm not exploding that often Blink. Also I keep my sec status in check, so I can freely roam highsec.

Permanently living in null or deep low may need some more planning ahead ...

I'm my own NPC alt.

Ginnie
Doomheim
#9 - 2015-12-11 15:17:11 UTC
Personally, I keep my inventory fairly thin. I have a frigate (PVP), cruiser (Exploration and Level 3 missions), BS (Level 4 missions and ratting in null), a Noctis (loot/salvage free with the release) and a Gnosis (I don't use this, but keep it because it was an anniversary gift).

I can use all of the Tech 2 equip for each of these ships and tasks, but I can really only fit one or two ships at a time. I don't have ten Armor Hardeners for each damage type for each ship, only two hardeners for each damage type (eight total) and three EANM. I switch between the hardeners based on the missions I am running or area I am exploring. As another example, I think, I only have five or six Heat Sinks total. Ideally, I want three Heat Sinks per ship, which would be twelve total if I were to equip each ship.

I have all of my fittings saved and when I want to switch to another ship I just strip my current ship and fit the one I want to fly.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Chainsaw Plankton
FaDoyToy
#10 - 2015-12-11 15:52:12 UTC
generally nice to keep a balance of ships and liquidity. early on you generally need more ships so liquidity will probably be low, but at some point you find yourself with 1000 ships and at that point you really don't need to buy more (well at least most of the time)

if you are going to pvp I'd say getting at least a few of the same ship with the same fit. learn what it can do and then think about what you could change

pve typically one of each is pretty adequate. maybe a backup or two when first learning the content.

also with multibuy and the fitting tools having as many backups or alternates isn't as important as it used to be.

@ChainsawPlankto on twitter

Cara Forelli
State War Academy
Caldari State
#11 - 2015-12-11 16:20:48 UTC  |  Edited by: Cara Forelli
Trudeaux Margaret wrote:
If you plan on pvp'ing a lot, then buy as many ships with fittings as you can afford, so that you can have a hangar full to re-ship into with ease.

I won't say this is bad advice, but I have never followed it. I find that having a bunch of fitted ships lying around encourages me to make rash decisions. Going to the market to buy a new hull gives me time to reflect on why I died. What was to blame? The fitting? My engagement decision? Piloting errors? Situational awareness? You should be learning something from every fight. The fights you lose are much more likely to teach you valuable lessons than the ones you win, but only if you pause to analyze the fight afterward. Maybe there's an improvement to be made on your fit. As you are learning you should be constantly tweaking your fits to improve them. If they're already fit you'll probably just go "meh...I'll change it next time".

Even in the peak of my "lose 200 frigates" phase I only ever fit up 2-3 at a time. Any more than that was a waste of time because I wanted to change my fit by then anyway.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

ShahFluffers
Ice Fire Warriors
#12 - 2015-12-11 17:17:16 UTC
2 cents from a Veteran:

- Always buy modules in bulk. Just be careful not to buy so much that moving to a new "HQ station" becomes a hassle.
(quick and dirty rule of thumb: if you have more than 1 or 2 Blockade Runners worth of mods (or 1 Jump Frieghter if you are rich / have rich friends), you probably have too much stuff).

- take into account how often you lose ships (and what ship types). If you lose a lot, you probably want to buy ships in bulk.

- Diversify your ships based on the tactics you prefer and the tactics you need to perform.
For example: I prefer ganky-brawling tactics and more than a few of my ships reflect that. However, if people begin to catch on that I tend to fly those kinds of ship, I have some other ships that employ fundamentally different tactics (usually those that counter the ships designed to counter brawling).
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2015-12-11 17:26:21 UTC
It really depends on how frequently you lose ships. I don't lose ships very often at all so I generally only have one of most kinds of ship in any given place. The type of ship I lose most frequently (once or twice a year) I keep two of.

That said I keep caches of ships of varying size in different regions to minimize the amount of distance I need to travel in large ships while I do my elite highsec pvp.
Han KeShen
A Shytte Corporation
#14 - 2015-12-11 20:08:33 UTC
A 1000 ship stable....

50 at a time....

HELLS TEETH!!

[sits down in shock]

OK, another revision of perspective is needed I think - although I do see the benefit of keeping it lean. I appreciate it's not like going out and buying a car but I didn't appreciate just how 'consumable' I need to treat my consumables

Time to earn some ISKs - as soon as RL allows (maybe Feb)

Thank you for your responses guys, appreciated
Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2015-12-11 20:58:40 UTC  |  Edited by: Iria Ahrens
Han KeShen wrote:


OK, another revision of perspective is needed I think - although I do see the benefit of keeping it lean. I appreciate it's not like going out and buying a car but I didn't appreciate just how 'consumable' I need to treat my consumables


ROFL, well said.

Just remember that you don't have to go so far. If you are solo, the big ship stables aren't such a big requirement. Where it becomes critical is when you are in a corp engaged in warfare, or in alliance wars. A war might go for weeks, so if you're in an alliance that exposes you to this kind of warfare, you need to have enough ships to last the entire warfare period.

In these situations you might be in a fleet engagement and die. So you jump in another ship and try to make it back to the fleet to continue participating. This is particularly useful when the engagements are close to your base. But If I'm solo exploring far from home and someone blows me up, then I rage quit, fume, then log back in and buy a new ship.

Also, Joining a corp can help a lot because many corps have reimbursement plans, so if you lose a ship in a fleet engagement, AND your ship is fit according to whatever doctrine they have, then they will give you a brand new ship.

If you are starting out in solo pvp or small gang then try a 10 frigate stable at your main base and see how well that works out. You'll probably find out that it is beneficial to have small stashes of ships in strategic locations rather than all at one base.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Memphis Baas
#16 - 2015-12-11 22:35:57 UTC
That's the cycle in this game, basically. PVE (grind) -> loot -> cash -> ships -> PVP (fun) -> ship explosions (fun) -> repeat.

As you train skills, the ships that you fly will change, so don't overstock. And start with frigates or whatever is cheap enough for you that you won't quit in frustration after losing 1 ship.
Chainsaw Plankton
FaDoyToy
#17 - 2015-12-11 23:54:56 UTC
Han KeShen wrote:
A 1000 ship stable....

50 at a time....

HELLS TEETH!!

[sits down in shock]

OK, another revision of perspective is needed I think - although I do see the benefit of keeping it lean. I appreciate it's not like going out and buying a car but I didn't appreciate just how 'consumable' I need to treat my consumables

Time to earn some ISKs - as soon as RL allows (maybe Feb)

Thank you for your responses guys, appreciated

1000 was a wee bit of hyperbole, although I did have 600 something of one frigate that I bought as a laugh pre tiericide when they cost ~28k at the time. current value is about 200mil, and I gave away a bunch at one point. so actually having 1000 ships isn't all that hard. note that none of them are/were fit P

the number of ships that I use often, probably around 10-20, and that might include a few backups or alternative fits.

@ChainsawPlankto on twitter

Algathas
Republic Military School
Minmatar Republic
#18 - 2015-12-12 00:54:31 UTC
I buy a few copies of the same ship / fitting combo, in case I lose one if its a ship I like to fly in more dangerous situations a lot.

Moreso than keeping many copies of the same ship I prefer to have many different ship types. This way I can be ready for any situation and don't get bored of flying the same thing all the time.
SurrenderMonkey
State Protectorate
Caldari State
#19 - 2015-12-12 01:36:28 UTC
Han KeShen wrote:
First, can I say what a wonderful resource this forum is - I have so many windows open my lappy is close to overload!! Seriously though, a thanks from this noob!

Now to my question - I've just about taken on that everything is a consumable here and that I really shouldn't get precious over any one ship - so - just how many ships of a given type should I have?

I've got a limited set at the moment (apart from the well distributed flock of Ibis's) - one each of Covert Frig, Std Frig, Stealth Bomber, Cruiser and Battleship and so on, but not all at one location.

My plan is to stay with and concentrate on Frigs and Destroyers so does it make sense for me to get multiples of any given type - for example, buy 5 Kestrels and then fit them: -

  • differently for different situations?
  • the same as 'instant' replacements for a lost ship?

And do I buy multiples of whatever I'm kitting the ships out with?

I'm still confused by the big numbers, the billions and millions, so I very much get a twitchy wallet when I'm looking to buy and equip.

What's the best long term plan...?



It depends. I mean, I do it pretty arbitrarily. If I expect to be losing a number of a certain type of ship with a specific fitting (I like to just go #YOLO around in FW in T1 frigs now and then, for instance), I'll just bulk buy and fit them. Beyond that, I tend to just get them on an as-needed basis.

I never sell ships (barring the rare instance where I build ships specifically for the purpose of selling them). As concerns go, this is pretty minor, imo.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

ergherhdfgh
Imperial Academy
Amarr Empire
#20 - 2015-12-12 04:41:02 UTC
Han KeShen wrote:
just how many ships of a given type should I have?

I know that I go on these rants all the time and OP I do not mean this as a snide remark or anything I'm just trying to mix things up and break old habits. That being said Eve is a sandbox and as such there are no "should"s.

I know that when I first came to this game fresh from a string of other MMOs with prescribed linear paths through the game where you had to go to some outside website and find out what your best spec was or best rotation and fastest way to get level capped or best in slot gear or what ever, that I had a hard time letting go of that mindset.

In Eve you can be effective in pretty much anything from day. "Effective at what? " you might ask.... well that is for you to decide. What you want to do and how you want to do it are all up to you. Some people like to have a bare minimum of hard assets and keep everything liquid and just buy what they need as they go. Other people like to have stuff stashed all over the place. Some people like to build most of or all of their own stuff from scratch. Some people have thousands and thousands of ship most of them up on the market at various stations in some continuum of buy low sell high market orders.

Even knowing exactly what you intend on doing there are as many different ways to do it as there are people that play this game.

My advice would be to worry more about learning the mechanics of the game and just let personal preference stuff like this work it's self out. If you want to try stocking up on a lot of various types of ships then do so. If later on it turns out to be burdensome then just sell them. That is one of the great things about this game. While everything is consumable that stuff that has not yet been blown up is also always sellable.

Have fun and welcome to Eve.

Want to talk? Join Cara's channel in game: House Forelli

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