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Lv4s 350mil/h+: Breakdown

Author
Arthur Aihaken
CODE.d
#1 - 2015-12-11 02:31:10 UTC  |  Edited by: Arthur Aihaken
I was finally able to beat the mythical 300m ISK/hour barrier with standard non-SoE Lv4 high-sec missions. No blitzing - no Burners. 0.6 system agents with IV/V Security/Negotiation. The secret was to queue up several "Enemies Abound" missions prior along with changing how I micromanaged during these missions. It also didn't hurt to pick up a few Operation Frostline site and Storyline missions enroute, and I've been able to capitalize on some of the recent mission anomalies (since I'm primarily going for bounties, some of the pre-spawns are having favorable benefits).

Full disclosure: I'm using 3 characters to run these missions, and I'm shooting absolutely everything and only looting where there is insane salvage (such as implants or tags). Here's the summary of missions and sites I ran over an approximate 5-hour timeframe in two sessions today.

Enemies Abound 1-5 (x3 sets)
The Score
Gone Beserk
Anomaly 1-3 (x2 sets)
The Assault
Dread Pirate Scarlet (no implant)
Stop the Thief
Worlds Collide
Smuggler Interception
The Rogue Slave Trader
Downing The Slavers
Inercept The Saboteurs
Materials for War Preparation (x2 sets, 2x 20m ISK implants)
Operation Frostline (x5 sites)

Total ISK (mission rewards, bounties and sold salvage): 1.037b ISK
Total LP conversion (just over 1400 ISK/LP): 634.7m ISK
Total Mineral Reprocessing (from miscellaneous salvage): 32m ISK
Total Operation Frostline: 50m ISK (Quafe Zero) + 30m ISK (Impress/Excursion clothing)

Grand Total: 1.783b ISK / ~05:00:00 (best estimate) = 356m ISK/hour

Enemies 2/5 is a quick 10-jump cargo mission, and I used this time to run a few combat sites with the other two ships - resulting in a few Operation Frostline sites (altogether in total I sniped 3/5). Since you're relegated to waiting for spawns in 4-minute cycles on Enemies 5/5, this was when I left the one ship to deal with the spawns while the other two ran separate missions. Occasionally I was able to queue missions in the same systems which cut down on transit time.

All of these missions (with the exception of 2 'Enemies' missions I queued prior) were completely the result of random draw. I didn't decline any past the point where it would have started to impact standings (so maybe 3-4 missions declined total). Ironically enough, it was a bizarre day for 'Enemies' draws as I'm now on the 5th set...

All accounts are prepaid, so this is truly 356m ISK/hour (and not 118.67m ISK/hour per character). The method and madness to running 3 characters is that at a certain point you start to far exceed what you could achieve with a single character (60m ISK/hour running standard non-SoE Lv4 missions would be considered good with a single character). Micromanagement is key - I can't emphasize this enough. From utilizing dock and undock bookmarks, timing reloads and drone deployments, reducing both in-mission and external transit time to organizing missions, looting and salvage. Optimal ship skills, fittings and implants are also key and make a huge difference (in addition to a lot of trial and error perfecting setups that complement your play style).

Addendum: This will be my last post on the subject of maximizing high-sec mission income. I hope you've enjoyed these and gleamed an idea or two to benefit your own play style.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#2 - 2015-12-11 02:50:35 UTC  |  Edited by: Daniela Doran
Arthur Aihaken wrote:
I was finally able to beat the mythical 300m ISK/hour barrier with standard non-SoE Lv4 high-sec missions. No blitzing - no Burners. 0.6 system agents with IV/V Security/Negotiation. The secret was to queue up several "Enemies Abound" missions prior along with changing how I micromanaged during these missions. It also didn't hurt to pick up a few Operation Frostline site and Storyline missions enroute, and I've been able to capitalize on some of the recent mission anomalies (since I'm primarily going for bounties, some of the pre-spawns are having favorable benefits).

Full disclosure: I'm using 3 characters to run these missions, and I'm shooting absolutely everything and only looting where there is insane salvage (such as implants or tags). Here's the summary of missions and sites I ran over an approximate 5-hour timeframe in two sessions today.

Enemies Abound 1-5 (x3 sets)
The Score
Bone Beserk
Anomaly 1-3 (x2 sets)
The Assault
Dread Pirate Scarlet (no implant)
Stop the Thief
Worlds Collide
Smuggler Interception
The Rogue Slave Trader
Downing The Slavers
Inercept The Saboteurs
Materials for War Preparation (x2 sets, 2x 20m ISK implants)
Operation Frostline (x5 sites)

Total ISK (mission rewards, bounties and sold salvage): 1.037b ISK
Total LP conversion (just over 1400 ISK/LP): 634.7m ISK
Total Mineral Reprocessing (from miscellaneous salvage): 32m ISK
Total Operation Frostline: 50m ISK (Quafe Zero) + 30m ISK (Impress/Excursion clothing)

Grand Total: 1.783b ISK / ~05:00:00 (best estimate) = 356m ISK/hour

Enemies 2/5 is a quick 10-jump cargo mission, and I used this time to run a few combat sites with the other two ships - resulting in a few Operation Frostline sites (altogether in total I sniped 3/5). Since you're relegated to waiting for spawns in 4-minute cycles on Enemies 5/5, this was when I left the one ship to deal with the spawns while the other two ran separate missions. Occasionally I was able to queue missions in the same systems which cut down on transit time.

All of these missions (with the exception of 2 'Enemies' missions I queued prior) were completely the result of random draw. I didn't decline any past the point where it would have started to impact standings (so maybe 3-4 missions declined total). Ironically enough, it was a bizarre day for 'Enemies' draws as I'm now on the 5th set...

All accounts are prepaid, so this is truly 356m ISK/hour (and not 118.67m ISK/hour per character). The method and madness to running 3 characters is that at a certain point you start to far exceed what you could achieve with a single character (60m ISK/hour running standard non-SoE Lv4 missions would be considered good with a single character). Micromanagement is key - I can't emphasize this enough. From utilizing dock and undock bookmarks, timing reloads and drone deployments, reducing both in-mission and external transit time to organizing missions, looting and salvage. Optimal ship skills, fittings and implants are also key and make a huge difference (in addition to a lot of trial and error perfecting setups that complement your play style).

Comments and discussion (pertaining to this and not nerfing income) are welcome.


Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.
Arthur Aihaken
CODE.d
#3 - 2015-12-11 03:02:55 UTC  |  Edited by: Arthur Aihaken
Daniela Doran wrote:
Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.

When I figure out a way to break 400m ISK/hour I'll be satisfied. Big smile
One odd thing: I was able to reprocess 32m ISK worth of minerals from an estimated 10m ISK in loot. First time I've seen the ratios skewed in that fashion...

I am currently away, traveling through time and will be returning last week.

Jerry T Pepridge
Meta Game Analysis and Investment INC.
#4 - 2015-12-11 03:06:45 UTC
Daniela Doran wrote:

Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.


Or just stop making threads

@JerryTPepridge

Arthur Aihaken
CODE.d
#5 - 2015-12-11 03:17:17 UTC
Jerry T Pepridge wrote:
Or just stop making threads

Or stop reading them...

I am currently away, traveling through time and will be returning last week.

DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2015-12-11 03:43:40 UTC  |  Edited by: DeMichael Crimson
Jerry T Pepridge wrote:
Daniela Doran wrote:

Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.


Or just stop making threads

Actually I agree with both of them wholeheartedly. You've already made your point a few threads ago. This is quickly becoming redundant and annoying..

Not to mention all you're doing now is bringing undue attention to something that wasn't even an issue to begin with, despite what a couple of other players constantly say.

Hell, I'm starting to think this is all part of a meta-game conspiracy with you being a willing participant / co-conspirator.



DMC

Edit :

Oh and Gratz on breaking the mythical 300m ISK per hour barrier using 3 characters.
Arthur Aihaken
CODE.d
#7 - 2015-12-11 03:45:24 UTC
DeMichael Crimson wrote:
Actually I agree with both of them wholeheartedly. You've already made your point a few threads ago. This is quickly becoming redundant and annoying..

Not to mention all you're doing now is bringing undue attention to something that wasn't even an issue to begin with, despite what a couple of other players constantly say.

Hell, I'm starting to think this is all part of a meta-game conspiracy with you being a willing participant / co-conspirator.
DMC

Point taken.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#8 - 2015-12-11 06:01:56 UTC
Arthur Aihaken wrote:
Daniela Doran wrote:
Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.

When I figure out a way to break 400m ISK/hour I'll be satisfied. Big smile
One odd thing: I was able to reprocess 32m ISK worth of minerals from an estimated 10m ISK in loot. First time I've seen the ratios skewed in that fashion...


Interesting.

I thought the mineral reprocessing was nerfed. What reprocessing skills are needed to get this result?
Chainsaw Plankton
FaDoyToy
#9 - 2015-12-11 07:54:17 UTC
Daniela Doran wrote:
Arthur Aihaken wrote:
Daniela Doran wrote:
Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.

When I figure out a way to break 400m ISK/hour I'll be satisfied. Big smile
One odd thing: I was able to reprocess 32m ISK worth of minerals from an estimated 10m ISK in loot. First time I've seen the ratios skewed in that fashion...


Interesting.

I thought the mineral reprocessing was nerfed. What reprocessing skills are needed to get this result?

it was. and the prices for most loot dropped down below what you can get with perfect refine. So I would expect to see more mineral value than loot value for most stuff. 32m from 10m is more than I would expect.


I can only assume a lot of the income came from running then enemies abound chain. This is one of those things that I think is good. A lot of that value is from other people being unwilling to run that content because they are worried about standings. This fits far better into risk/reward and player created dynamics than most other forms of mission running.

About these kind of threads, reproducability is the biggest thing imo. baring that a long run so it is statistically valid. If I run one mission and convert that to isk/hour it means nothing, I can't run one mission over and over, I have to run a set of missions. Same with drops, just because I had some good drops in one mission doesn't mean much. Get an internal forcefield array, that is great, but you might not see one for another 100 missions. Even over 5 hours there are a lot of missions that don't seem to show up, and some are repeated. Enemies abound shows up pretty frequently. Also this involved running 3 characters and micromanaging them. I cba to dual box most of the time.

I'll admit I'm pretty lazy when it comes to keeping track of these things. I have a pretty good idea of what most missions are worth, but don't really keep track of time well (most of the burners), or time them, but have no idea what they are worth (aka anything with not round bonunties). and add in the whole what missions do I actually run in a given day can vary. I have a good idea where my ballpark numbers are but cant be specific about them.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#10 - 2015-12-11 08:33:28 UTC  |  Edited by: Anize Oramara
DeMichael Crimson wrote:
Jerry T Pepridge wrote:
Daniela Doran wrote:

Arthur you need to stop with these breakdowns. In case you haven't noticed, there are persistent hi-sec haters in our mist and CCP seems to be on a nerfing income spree.


Or just stop making threads

Actually I agree with both of them wholeheartedly. You've already made your point a few threads ago. This is quickly becoming redundant and annoying..

Not to mention all you're doing now is bringing undue attention to something that wasn't even an issue to begin with, despite what a couple of other players constantly say.

Hell, I'm starting to think this is all part of a meta-game conspiracy with you being a willing participant / co-conspirator.



DMC

Edit :

Oh and Gratz on breaking the mythical 300m ISK per hour barrier using 3 characters.

Come on DMC, tinfoil hattery like this? Fo Shame.

Grats Arthur, that's a whole lot more effort, time and alts than I will probably ever be willing to apply to missions and it is well deserved. End of the day the difference between making 350mill/h this way and making the same doing semi afk FW on single account with at most a 50mill ship is night and day. Anyone unable to see or understand that, especially if it's a dev should have their heads checked. I'm starting to realize showing what is possible isn't the same as showing what is normal. People are lazy ass hos. (No offense Chainsaw Pirate )

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#11 - 2015-12-11 10:17:07 UTC  |  Edited by: Arthur Aihaken
Chainsaw Plankton wrote:
it was. and the prices for most loot dropped down below what you can get with perfect refine. So I would expect to see more mineral value than loot value for most stuff. 32m from 10m is more than I would expect.

The only thing I can surmise is that the loot estimates were abnormally depressed for whatever reason. I also got 10m in mineral reprocessing for 3m in loot estimates, so it wasn't a one-time thing.

Quote:
I can only assume a lot of the income came from running then enemies abound chain. This is one of those things that I think is good. A lot of that value is from other people being unwilling to run that content because they are worried about standings. This fits far better into risk/reward and player created dynamics than most other forms of mission running.

About these kind of threads, reproducability is the biggest thing imo. baring that a long run so it is statistically valid. If I run one mission and convert that to isk/hour it means nothing, I can't run one mission over and over, I have to run a set of missions. Same with drops, just because I had some good drops in one mission doesn't mean much. Get an internal forcefield array, that is great, but you might not see one for another 100 missions. Even over 5 hours there are a lot of missions that don't seem to show up, and some are repeated. Enemies abound shows up pretty frequently. Also this involved running 3 characters and micromanaging them. I cba to dual box most of the time.

You assume correctly. On average you pull in about 175-185m in salvage (mostly tags), and I'm finding that the loot estimates are running about 5-10% higher when actually sold (just to market orders, as I'm inherently lazy). You probably get another 25-30m in real ISK from mission rewards and the occasional bounties, and then there's LP conversion which has also been running about 20% higher than normal. All told a set of "Enemy" missions probably nets close to 300m ISK on average, but I believe I was getting significantly more today.

Anize Oramara wrote:
Grats Arthur, that's a whole lot more effort, time and alts than I will probably ever be willing to apply to missions and it is well deserved. End of the day the difference between making 350mill/h this way and making the same doing semi afk FW on single account with at most a 50mill ship is night and day. Anyone unable to see or understand that, especially if it's a dev should have their heads checked. I'm starting to realize showing what is possible isn't the same as showing what is normal. People are lazy ass hos. (No offense Chainsaw Pirate )

Thanks. I was definitely feeling braindead towards the end of those two sessions, as there's a lot to keep track of while you're micromanaging everything. Just running standard Lv4 missions I was able to get my average up to between 125-150m ISK/hour, so when you draw the "Enemies" missions it's like hitting the jackpot because you can complete a whole series in just over an hour while occasionally running other missions at the same time.

I am currently away, traveling through time and will be returning last week.

Jenn aSide
Worthless Carebears
The Initiative.
#12 - 2015-12-11 13:51:40 UTC
LOL

"Hey Arthur, could you please some telling the truth by using measurable and reproducible facts because someone might notice that it's the truth and do something about it?"

More seriously, some of the people who have said things akin to the above get mad at me and folsk like me when I also tell the truth, that truth being that they are basically supporting dishonesty. A person dedicated to the truth WANTS the truth to come out not matter what that leads to.

That was why I was one of the people who pointed out that Forsaken Hub anomalies where abuse-able because after CCPs "EHP/Hour buff", they became the favorites of cap and super cap pilots because they had no frigs. I lived on Forsaken Hubs up to that point (still do really) and it would have been in my best interest to stfu.

But the truth is important if you actually CARE about this game. more important than one's imaginary wallet, hell, even more important than one's own personal enjoyment of an aspect of the game. So, don't get mad at others when someone tells a truth that you don't want told, the problem isn't the truth teller (in this case, Arthur), it's your own dishonest nature.
Altair Taurus
#13 - 2015-12-11 13:57:12 UTC
So those exploits are still present in EVE eve after recent stealth nerf??? Maybe CCP should finally decide what to do?
Arthur Aihaken
CODE.d
#14 - 2015-12-11 14:02:09 UTC  |  Edited by: Arthur Aihaken
The truth is that it was a helluva lot of work to make that ISK yesterday... I can't consistently do that for more than a few hours at a stretch, and I'm entirely at BOB's mercy when it comes to mission draws. I made a few hundred million ISK this morning from standard Lv4s (no "Enemies") which included a base Frostline site drop and a lucky DED 5/10 that spawned from a combat escalation in high-sec (just Overseerer effects).

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#15 - 2015-12-11 14:27:44 UTC  |  Edited by: Daniela Doran
Jenn aSide wrote:
LOL

"Hey Arthur, could you please some telling the truth by using measurable and reproducible facts because someone might notice that it's the truth and do something about it?"

More seriously, some of the people who have said things akin to the above get mad at me and folsk like me when I also tell the truth, that truth being that they are basically supporting dishonesty. A person dedicated to the truth WANTS the truth to come out not matter what that leads to.

That was why I was one of the people who pointed out that Forsaken Hub anomalies where abuse-able because after CCPs "EHP/Hour buff", they became the favorites of cap and super cap pilots because they had no frigs. I lived on Forsaken Hubs up to that point (still do really) and it would have been in my best interest to stfu.

But the truth is important if you actually CARE about this game. more important than one's imaginary wallet, hell, even more important than one's own personal enjoyment of an aspect of the game. So, don't get mad at others when someone tells a truth that you don't want told, the problem isn't the truth teller (in this case, Arthur), it's your own dishonest nature.


What a tattletale you are, I bet every kid in your school hated you when you were coming up (assuming you're not a kid anymore). Your weird view of wanting balanced PVE is a major turnoff and will cause a lot more subs in Eve to go unsubbed if CCP decides to start listening to your rubbish. You need to get it through that weird thinking process of yours that what is enjoyable for YOU, WON'T be enjoyable for the masses.

Even the so-called unbalanced exploits in Eve wasn't easy mode. They required trained skills, years of knowledge of the game mechanics and resourcefulness to pull off. But maybe it's because you've been playing this game for far too long that you've become bitter about someone else doing something that they enjoy, that you NO LONGER enjoy. And so you've unknowingly (probably willing) began to reform into what is called the "bittervet". And it is your kind that is going to eventually destroy Eve.

And Arthur, this is the type of critter you DO NOT want to draw attention to with your breakdown threads.
Jenn aSide
Worthless Carebears
The Initiative.
#16 - 2015-12-11 14:28:51 UTC  |  Edited by: Jenn aSide
Daniela Doran wrote:
Jenn aSide wrote:
LOL

"Hey Arthur, could you please some telling the truth by using measurable and reproducible facts because someone might notice that it's the truth and do something about it?"

More seriously, some of the people who have said things akin to the above get mad at me and folsk like me when I also tell the truth, that truth being that they are basically supporting dishonesty. A person dedicated to the truth WANTS the truth to come out not matter what that leads to.

That was why I was one of the people who pointed out that Forsaken Hub anomalies where abuse-able because after CCPs "EHP/Hour buff", they became the favorites of cap and super cap pilots because they had no frigs. I lived on Forsaken Hubs up to that point (still do really) and it would have been in my best interest to stfu.

But the truth is important if you actually CARE about this game. more important than one's imaginary wallet, hell, even more important than one's own personal enjoyment of an aspect of the game. So, don't get mad at others when someone tells a truth that you don't want told, the problem isn't the truth teller (in this case, Arthur), it's your own dishonest nature.


What a tattletale you are, I bet every kid in your school hated you when you were coming up (assuming you're not a kid anymore). Your weird view of wanting balanced PVE is a major turnoff and will cause a lot more subs in Eve to go unsubbed if CCP decides to start listening to your rubbish. You need to get it through that weird thinking process of yours that what is enjoyable for YOU, WON'T be enjoyable for the masses.

Even the so-called unbalanced exploits in Eve wasn't easy mode. They required trained skills, years of knowledge of the game mechanics and resourcefulness to pull off. But maybe it's because you've been playing this game for far too long that you've become bitter about someone else doing something that they enjoy, that you NO LONGER enjoy. And so you've unknowingly (probably willing) began to reform into what is called the "bittervet". And it is your kind that is going to eventually destroy Eve.
\

Case

In

Point
Daniela Doran
Doomheim
#17 - 2015-12-11 14:47:29 UTC
Jenn aSide wrote:
Daniela Doran wrote:
Jenn aSide wrote:
LOL

"Hey Arthur, could you please some telling the truth by using measurable and reproducible facts because someone might notice that it's the truth and do something about it?"

More seriously, some of the people who have said things akin to the above get mad at me and folsk like me when I also tell the truth, that truth being that they are basically supporting dishonesty. A person dedicated to the truth WANTS the truth to come out not matter what that leads to.

That was why I was one of the people who pointed out that Forsaken Hub anomalies where abuse-able because after CCPs "EHP/Hour buff", they became the favorites of cap and super cap pilots because they had no frigs. I lived on Forsaken Hubs up to that point (still do really) and it would have been in my best interest to stfu.

But the truth is important if you actually CARE about this game. more important than one's imaginary wallet, hell, even more important than one's own personal enjoyment of an aspect of the game. So, don't get mad at others when someone tells a truth that you don't want told, the problem isn't the truth teller (in this case, Arthur), it's your own dishonest nature.


What a tattletale you are, I bet every kid in your school hated you when you were coming up (assuming you're not a kid anymore). Your weird view of wanting balanced PVE is a major turnoff and will cause a lot more subs in Eve to go unsubbed if CCP decides to start listening to your rubbish. You need to get it through that weird thinking process of yours that what is enjoyable for YOU, WON'T be enjoyable for the masses.

Even the so-called unbalanced exploits in Eve wasn't easy mode. They required trained skills, years of knowledge of the game mechanics and resourcefulness to pull off. But maybe it's because you've been playing this game for far too long that you've become bitter about someone else doing something that they enjoy, that you NO LONGER enjoy. And so you've unknowingly (probably willing) began to reform into what is called the "bittervet". And it is your kind that is going to eventually destroy Eve.
\

Case

In

Point


Maybe you'll get when you and that other bittervet are the only ones out of 3k players left playing this game. I estimate a 2-3k player base drop from that FW SB nerf. And who knows how many from the Incursions changes that are coming.
Jenn aSide
Worthless Carebears
The Initiative.
#18 - 2015-12-11 14:52:25 UTC
Daniela Doran wrote:
Jenn aSide wrote:
Daniela Doran wrote:
Jenn aSide wrote:
LOL

"Hey Arthur, could you please some telling the truth by using measurable and reproducible facts because someone might notice that it's the truth and do something about it?"

More seriously, some of the people who have said things akin to the above get mad at me and folsk like me when I also tell the truth, that truth being that they are basically supporting dishonesty. A person dedicated to the truth WANTS the truth to come out not matter what that leads to.

That was why I was one of the people who pointed out that Forsaken Hub anomalies where abuse-able because after CCPs "EHP/Hour buff", they became the favorites of cap and super cap pilots because they had no frigs. I lived on Forsaken Hubs up to that point (still do really) and it would have been in my best interest to stfu.

But the truth is important if you actually CARE about this game. more important than one's imaginary wallet, hell, even more important than one's own personal enjoyment of an aspect of the game. So, don't get mad at others when someone tells a truth that you don't want told, the problem isn't the truth teller (in this case, Arthur), it's your own dishonest nature.


What a tattletale you are, I bet every kid in your school hated you when you were coming up (assuming you're not a kid anymore). Your weird view of wanting balanced PVE is a major turnoff and will cause a lot more subs in Eve to go unsubbed if CCP decides to start listening to your rubbish. You need to get it through that weird thinking process of yours that what is enjoyable for YOU, WON'T be enjoyable for the masses.

Even the so-called unbalanced exploits in Eve wasn't easy mode. They required trained skills, years of knowledge of the game mechanics and resourcefulness to pull off. But maybe it's because you've been playing this game for far too long that you've become bitter about someone else doing something that they enjoy, that you NO LONGER enjoy. And so you've unknowingly (probably willing) began to reform into what is called the "bittervet". And it is your kind that is going to eventually destroy Eve.
\

Case

In

Point


Maybe you'll get when you and that other bittervet are the only ones out of 3k players left playing this game. I estimate a 2-3k player base drop from that FW SB nerf. And who knows how many from the Incursions changes that are coming.


Translation: "Some people will only play if you give them unbalanced rewards that eventually end up hurting the overall game INCLUDING other, newer more casual players!!"

Anyone wants to quit because their gravy train died, I say good riddance. I also knew one guy who used to Titan Rat before the nerf who quit also. Don't miss him at all.
Estella Osoka
Cranky Bitches Who PMS
#19 - 2015-12-11 14:55:05 UTC
1. Operation Frostline sites should not be included in the equation as they are not permanent content.

2. ~350mil split between 3 characters. The accounts may be prepaid, but it is still 356 divided by 3. Without 3 toons to draw the missions, you won't be able to do this.

3. Prices shown may vary. Those implants from the storyline don't always sell for 20mil a piece.

Can you replicate your results? Can you do this on a continual basis?

Personally, I just think you are bragging at this point.

Now for comparison, AFKtar could bring in 75-90mil an hour. So 3 AFKtars should bring in about 250mil an hour, and that is isk from just the bounties; not including good drops (if the person bothers to check for faction BS wrecks). AFKtar activity is not as intensive as the above, pretty much relax mode for earning isk.

So which activity is more out of whack?
Jenn aSide
Worthless Carebears
The Initiative.
#20 - 2015-12-11 15:00:11 UTC
Estella Osoka wrote:
1. Operation Frostline sites should not be included in the equation as they are not permanent content.

2. ~350mil split between 3 characters. The accounts may be prepaid, but it is still 356 divided by 3. Without 3 toons to draw the missions, you won't be able to do this.

3. Prices shown may vary. Those implants from the storyline don't always sell for 20mil a piece.

Can you replicate your results? Can you do this on a continual basis?

Personally, I just think you are bragging at this point.

Now for comparison, AFKtar could bring in 75-90mil an hour. So 3 AFKtars should bring in about 250mil an hour, and that is isk from just the bounties; not including good drops (if the person bothers to check for faction BS wrecks). AFKtar activity is not as intensive as the above, pretty much relax mode for earning isk.

So which activity is more out of whack?


Erm, what afktar ever made 90 mil an hour? It's physically impossible (ie the amount of DPS an ishtar could do even with guns would not defeat the amount of ehp in a site bigger than a hub in enough time to do this), even with faction spawns.

75 to 90 mil an hour is with an activly piloted pirate battleship or above. Drone boats top out at about 60 mil (or did before this week).
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