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Lv4s: Interesting Developments... (updated with Mission list)

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Estella Osoka
Cranky Bitches Who PMS
#21 - 2015-12-10 22:16:11 UTC
The Assault - I don't see how that changes the blitz for that mission. As long as you can warp through the gate in pocket 1 and kill all of group 3 for the completion, then there is no real big problem except for the extra rats.

Prirate Invasion - Having the ships pre-spawned actually helps in mission completion time.

Gone Beserk - pre-spawned ships? What's the issue?

All of these can still be blitzed. I don't see an issue.
Ploing
Blue Republic
RvB - BLUE Republic
#22 - 2015-12-10 22:18:17 UTC
Estella Osoka wrote:
As long as the BS in Cargo Delivery don't neut and you can open the can without having to destroy them, using a fast frig to do it should still work.

so true


Hasikan Miallok
Republic University
Minmatar Republic
#23 - 2015-12-10 22:18:38 UTC
Estella Osoka wrote:
The Assault - I don't see how that changes the blitz for that mission. As long as you can warp through the gate in pocket 1 and kill all of group 3 for the completion, then there is no real big problem except for the extra rats.

Prirate Invasion - Having the ships pre-spawned actually helps in mission completion time.

Gone Beserk - pre-spawned ships? What's the issue?

All of these can still be blitzed. I don't see an issue.


I am coming to the conclusion these changes are to incompetent to be a deliberate balance pass. They are probably a side effect of something else they are playing with.
Ploing
Blue Republic
RvB - BLUE Republic
#24 - 2015-12-10 22:22:16 UTC
Chainsaw Plankton wrote:
I ran a recon 1/3 and noticed the gate moved down and over a bit. it was ~55km from the warp in. http://i.imgur.com/RZLAbQQ.png


had a couple today but was not in need to do them. could you still blitz them ?
Arthur Aihaken
CODE.d
#25 - 2015-12-10 22:25:02 UTC  |  Edited by: Arthur Aihaken
Estella Osoka wrote:
The Assault - I don't see how that changes the blitz for that mission. As long as you can warp through the gate in pocket 1 and kill all of group 3 for the completion, then there is no real big problem except for the extra rats.

Prirate Invasion - Having the ships pre-spawned actually helps in mission completion time.

Gone Beserk - pre-spawned ships? What's the issue?

All of these can still be blitzed. I don't see an issue.

I never said these missions still couldn't be blitzed - simply that there were some changes that might preclude blitzing some of them in previous fits (like shuttles or frigates). With respect to the missions you indicated, I agree that Pirate and Cargo don't pose any problems. On Assault the reinforcement wave is pre-triggered, so that might require more tank because shooting group 3 triggers mass aggro. I haven't tried just shooting group 3 to see if you can complete the mission that way.

Hasikan Miallok wrote:
I am coming to the conclusion these changes are to incompetent to be a deliberate balance pass. They are probably a side effect of something else they are playing with.

It's been suggested these may be due to the grid change increase.

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#26 - 2015-12-10 22:26:17 UTC  |  Edited by: Anize Oramara
Estella Osoka wrote:
The Assault - I don't see how that changes the blitz for that mission. As long as you can warp through the gate in pocket 1 and kill all of group 3 for the completion, then there is no real big problem except for the extra rats.

Prirate Invasion - Having the ships pre-spawned actually helps in mission completion time.

Gone Beserk - pre-spawned ships? What's the issue?

All of these can still be blitzed. I don't see an issue.

Gone Beserk (and attack fo the drones)can no longer be blitzed at all. You have to kill every rat. I'd love to see the report the devs give for how they managed to break that if it's a bug. I can't even begin to thing how changing grid sizes would cause that.

Doesn't matter as they weren't the optimal missions to run to do standing upkeep with anyways.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hasikan Miallok
Republic University
Minmatar Republic
#27 - 2015-12-10 22:28:25 UTC
Ploing wrote:
Chainsaw Plankton wrote:
I ran a recon 1/3 and noticed the gate moved down and over a bit. it was ~55km from the warp in. http://i.imgur.com/RZLAbQQ.png


had a couple today but was not in need to do them. could you still blitz them ?


That mission is blitzable by design (hence the name recon) it would be very odd if they changed it to make you fight.

In reality though 55km is still only 10 seconds or so in your typical Intie so definitely still blitzable in a fast ship. The alternative method which would also work if it is 55km is of course to MJD past the gate in a suitable ship and burn back the 20km or so you overshot.


Arthur Aihaken
CODE.d
#28 - 2015-12-10 22:28:35 UTC
Anize Oramara wrote:
Gone Beserk (and attack fo the drones) can no longer be blitzed at all. You have to kill every rat..

How were you able to previously blitz Attack of the Drones? I always thought you had to kill everything.

I am currently away, traveling through time and will be returning last week.

Ploing
Blue Republic
RvB - BLUE Republic
#29 - 2015-12-10 22:30:08 UTC  |  Edited by: Ploing
Hasikan Miallok wrote:
Ploing wrote:
Chainsaw Plankton wrote:
I ran a recon 1/3 and noticed the gate moved down and over a bit. it was ~55km from the warp in. http://i.imgur.com/RZLAbQQ.png


had a couple today but was not in need to do them. could you still blitz them ?


That mission is blitzable by design (hence the name recon) it would be very odd if they changed it to make you fight.

In reality though 55km is still only 10 seconds or so in your typical Intie so definitely still blitzable in a fast ship. The alternative method which would also work if it is 55km is of course to MJD past the gate in a suitable ship and burn back the 20km or so you overshot.




thanks Blink but but but also for 2/3 ?
Hasikan Miallok
Republic University
Minmatar Republic
#30 - 2015-12-10 22:37:30 UTC
Arthur Aihaken wrote:
Anize Oramara wrote:
Gone Beserk (and attack fo the drones) can no longer be blitzed at all. You have to kill every rat..

How were you able to previously blitz Attack of the Drones? I always thought you had to kill everything.


Nah, in the past you just hit the initial trigger ship that is closest to the beacon and any spawns it generates.

See "Blitz" here:

http://eve-survival.org/wikka.php?wakka=attackofthedrones4
Arthur Aihaken
CODE.d
#31 - 2015-12-10 22:38:37 UTC
Hasikan Miallok wrote:
Nah, in the past you just hit the initial trigger ship that is closest to the beacon and any spawns it generates.
See "Blitz" here:

Updated, thanks.

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#32 - 2015-12-10 22:58:38 UTC
Hasikan Miallok wrote:
Arthur Aihaken wrote:
Anize Oramara wrote:
Gone Beserk (and attack fo the drones) can no longer be blitzed at all. You have to kill every rat..

How were you able to previously blitz Attack of the Drones? I always thought you had to kill everything.


Nah, in the past you just hit the initial trigger ship that is closest to the beacon and any spawns it generates.

See "Blitz" here:

http://eve-survival.org/wikka.php?wakka=attackofthedrones4


For those to lazy to click:

- Identify and kill the trigger ship which spawns the Battlecruiser Reinforcement Group. This is always the drone in the initial group that spawns closest to the beacon.
- Kill all ships in the Battlecruiser Reinforcement Group.
Estella Osoka
Cranky Bitches Who PMS
#33 - 2015-12-10 22:59:41 UTC
Anize Oramara wrote:
Estella Osoka wrote:
The Assault - I don't see how that changes the blitz for that mission. As long as you can warp through the gate in pocket 1 and kill all of group 3 for the completion, then there is no real big problem except for the extra rats.

Prirate Invasion - Having the ships pre-spawned actually helps in mission completion time.

Gone Beserk - pre-spawned ships? What's the issue?

All of these can still be blitzed. I don't see an issue.

Gone Beserk (and attack fo the drones)can no longer be blitzed at all. You have to kill every rat. I'd love to see the report the devs give for how they managed to break that if it's a bug. I can't even begin to thing how changing grid sizes would cause that.

Doesn't matter as they weren't the optimal missions to run to do standing upkeep with anyways.


The bounties in gone Beserk really aren't that bad, and killing all the rats really doesn't take that much time.
Arthur Aihaken
CODE.d
#34 - 2015-12-10 23:02:11 UTC  |  Edited by: Arthur Aihaken
Estella Osoka wrote:
The bounties in gone Beserk really aren't that bad, and killing all the rats really doesn't take that much time.

Loot and salvage (optional) is usually fairly decent as well, typically around 10-12m ISK.

I am currently away, traveling through time and will be returning last week.

Hasikan Miallok
Republic University
Minmatar Republic
#35 - 2015-12-11 00:15:59 UTC
Arthur Aihaken wrote:
Estella Osoka wrote:
The bounties in gone Beserk really aren't that bad, and killing all the rats really doesn't take that much time.

Loot and salvage (optional) is usually fairly decent as well, typically around 10-12m ISK.


Yeah if you want to be semi afk in Gone Berserk you can just jump to 100k and get full room aggro and set the FoF/sentries off. It clears pretty quick even with a full room kill.
Chainsaw Plankton
FaDoyToy
#36 - 2015-12-11 01:19:37 UTC
Ploing wrote:
Chainsaw Plankton wrote:
I ran a recon 1/3 and noticed the gate moved down and over a bit. it was ~55km from the warp in. http://i.imgur.com/RZLAbQQ.png


had a couple today but was not in need to do them. could you still blitz them ?

55km in an MWD ceptor is still extremely quick. recon 2/3 was the same, although I think the completion point might have moved a few km. Didn't try recon 3/3. I used to like recon 1/3. perfect for afk farming sec status. lots of high bounty high sec gain bs Big smile

I remember them saying they were thinking about changing it back when they first allowed MWDs in missions but I'm guessing it was one of those too small too little benefits to actually do. why it changed now, who knows.

and I used to just full clear gone beserk for the hell of it. I think it was like 8mins (combat time) in a nightmare up to 12 mins or so from accept to turn in?

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#37 - 2015-12-11 01:21:28 UTC
Chainsaw Plankton wrote:
and I used to just full clear gone beserk for the hell of it. I think it was like 8mins (combat time) in a nightmare up to 12 mins or so from accept to turn in?

It's like Damsel. Without the Damsel...

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#38 - 2015-12-11 02:10:25 UTC  |  Edited by: Daniela Doran
Arthur Aihaken wrote:
This was already reported, but I wanted to add a new twist. On many of the former "blitz" missions, simply warping to the mission triggers a wave of NPC ships that would ordinarily only appear once one of the mission triggers was activated. Here is a list of missions and any applicable changes observed:

All Missions
• NPCs are apparently being more aggressive against drones (ignoring aggro to focus on them).
.....

Assault, The | Guristas Pirates
• There does not appear to be any changes with Gurista spawns in the first room.
• In the second room, the reinforcement wave of Guristas (normally triggered) are pre-spawned; no aggro.
··· 4x Pithum Eraser cruisers (gate-in)
··· 4x Pith Eliminator/Exterminator/Conquistador battleships (gate-in)

Anomaly 1-3
• There does not appear to be any changes to the missions or with Rogue Drone spawns in 3/3.

Attack of the Drones | Rogue Drones
• Apparently you can no longer blitz this mission by killing the Battlecruiser Reinforcement group. --Anize Oramara

Cargo Delivery: | Serpentis
• Several collidable objects now appear to be directly in the path between the warp-in and objective.
• There is an early (new) wave that pre-spawns.
··· 4x Serpentis battleships (warp-in)

Gone Beserk | EoM
• The first EoM wave that normally takes a few seconds to spawn after warp-in is pre-spawned.
··· 3x EoM Hydra battleship (warp-in)
··· 3x EoM Crusader cruiser (warp-in)
• Apparently you can no longer blitz this mission by killing the EoM crusader from the right cluster, then eliminating all trigger ships that spawn from the Right Spawn Tree. --Anize Oramara

Recon 1/3
• Gate has possibly moved down and over a bit (~55km from warp-in). --Chainsaw

Pirate Invasion | Sansha Nation
• The first Sansha wave that normally takes a while to appear after warp-in is pre-spawned.
··· ?x Sansha battleships (warp-in)

What it means is that in addition to no longer being able to "blitz" some of these missions - the ones where you could complete them in smaller ships (such as shuttles) won't fly anymore. If anyone else catches any additional changes please post it here and I'll update the list (along with specifics). Thanks.
.....

Updated Dec-10, 22:34 UTC



So some of the Devs took a look at Anize's blitzing guide and has decided to do some last minute tweakings to level 4 missions eh. Well all I can say about this is.......LOL!!!LolLol

I would be elated if they start to fully spawn all the rats in all level 4's as soon as you warp into the missions from now on.
Atomeon
Federal Navy Academy
Gallente Federation
#39 - 2015-12-11 02:22:59 UTC
Arthur Aihaken wrote:

All Missions
• NPCs are apparently being more aggressive against drones (ignoring aggro to focus on them).
.....


Well if Drones are treated as "ammunition" and being consumed in the missions, we probably need bigger drone bays.
Arthur Aihaken
CODE.d
#40 - 2015-12-11 02:32:22 UTC
Daniela Doran wrote:
So some of the Devs took a look at Anize's blitzing guide and has decided to do some last minute tweakings to level 4 missions eh. Well all I can say about this is.......LOL!!!LolLol

I would be elated if they start to fully spawn all the rats in all level 4's as soon as you warp in to the missions from now on.

It's anyone's guess at this point...

I am currently away, traveling through time and will be returning last week.

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