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Thank you to the art team and everyone involved

First post
Author
Nafensoriel
Brutor Tribe
Minmatar Republic
#41 - 2015-12-22 22:33:00 UTC  |  Edited by: Nafensoriel
Kuronaga I once had the pleasure of being on site during the last few tests conducted in 1991. Even if you cant physically see the boom.. god damn you learn exactly how insignificant you are when one of those suckers goes off. It's worse when you then understand pointedly what the nuclear ball of fire in the sky represents and how utterly insignificant mankind is on a universal scale.

Harrison Tato wrote:
Rath Blazit wrote:
Elite Dangerous and Star Citizen seem to have based a big part of their marketing around their oh-so-amazing graphics. But if you put EVE up against both those games, I think Eve looks just as good, if not better, both technically and aesthetically.

Plus you get a game that you can actually play and has enormous depth and challenges at all levels.




Eve looks nice but don't get carried away!


I'll take that bet and prove it to ya.
Starcitizen Screenshot 1
Starcitizen Screenshot 2
Starcitizen Screenshot 3

EVE Online Citidels

Take a look at these 4 screenshots. A vast majority of people will say the third screenshot for starcitizen is the best. They would be incorrect however. Even counting in game eve screenshots the raw model detail of eve online is fantastic. CCP Art team actually adds in the little things that cross the boundaries between visual realism and expected realism. Examples are the pipes and smaller etcetera on models. I will admit on a texture level EVE is a little dated.. but this is a performance issue that the art team has been slowly correcting.

There are reasons for this advantage to eve online. Most importantly is that eve ships and stations don't function like other games. There is no volume information compared to other methods of space simulation. Thankfully this isn't an issue since EVE is a captains simulation not a flight sim. Practically however this means that even for an MMOG CCPs art team have access to far more resources than a game that has to worry constantly about collisions, mass, and positional data.

The reason starcitizen "looks" more advanced is much the same way the original homeworld "looked" so advanced. In homeworlds day things like bump mapping was a new thing and people saw the gfx trickery and immediately thought it was a more complex model.
Base Bump Displacement Compare
Parallax
Why bump Is good
Not a screenshot.. but a good read
These links show various methods of adding complexity without essentially adding physical complexity and why a game might "look" more advanced without being more advanced graphically.
Here are some PBR Examples.
EVE typhoon Notice how the material goes from a flat texture to a ceramic metal without actually altering the texture.
Of course this can be done poorly as Fallout 4 has done...
Codsworth with crappy metal materials
And these items have jack and squat done to them to utilize PBR

TLDR
EVE Online with higher end textures would absolutely sink anything anyone else is currently producing or has produced. The structure of EVE online allows for considerably more resources to be devoted to graphics than other games. StarCitizen looks the way it does because of careful screenshot placement and an extensive amount of background trickery as well as vastly limited objects on any particular field(you wont see 3000 ship on screen in StarCitizen.. Ever.)
Paul Pohl
blue media poetry
#42 - 2015-12-23 03:38:32 UTC
Yes I agree

The best bit about the changes is that one notices new things all the time.

For instance, the other day I noticed a cyclone on a temp planet, and I couldn't decide if the effect had always been there or if it was new, and just decided that it looked great, and was new.

My one quibble would be the inertia modeling, and the timing of the engine effect.. but this is minor compared to the cracking paintwork, the shield effects, the armour effects, and the general beautifying of the environment in which we play.

Three thumbs up from me... on account of dodgy jump clone accident....
Solecist Project
#43 - 2015-12-23 10:17:42 UTC
I look FABULOUS!

Thanks CCP! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

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