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December release - General feedback

First post First post
Author
B0RG 0VERLORD
Viziam
Amarr Empire
#61 - 2015-12-09 15:18:15 UTC  |  Edited by: B0RG 0VERLORD
-6000 player since june,way to go ccp, keep up the good work

edit:Any chance of looking at some data relating to active subscriptions??

Does CCP mean crap coding people

Sir Constantin
#62 - 2015-12-09 15:27:14 UTC  |  Edited by: Sir Constantin
If Operation Frostline sites are supposed to be new player friendly, then in HS they should disappear from the overview once you killed the first frigate wave or after completing the first pocket.
That because would take over 10 minutes for a new a new player to kill everything and that's enough time for older players in T3's or other heavy optimized ships to come and steal the site.
Vol Arm'OOO
Central Co-Prosperity Union
#63 - 2015-12-09 16:19:43 UTC
B0RG 0VERLORD wrote:
-6000 player since june,way to go ccp, keep up the good work

edit:Any chance of looking at some data relating to active subscriptions??


I dont know where you got those numbers but looking quickly at eve offline things look pretty flat from june to nov. From nov to the present it looks like we are below average - not to make excuses but that is holiday time and also there were some significant connectivity issues as I recall. Overall, IMO, I believe that EVE log ins are and have been for sometime flat - this situation strikes me as not being great but at least the serious bleeding seems to have abated. OFC I dont think citadels and little tiny new ships are going to change anything. Until ccp gets back to the place where it was with big fights and big scams making the news (and sparking the interest of new players), we are going to just tread water.

I don't play, I just fourm warrior.

Dominous Nolen
The Graduates
The Initiative.
#64 - 2015-12-09 17:10:09 UTC  |  Edited by: Dominous Nolen
UI:
Shield/Armour hardeners need to cycle more than one cycle IMO. For PVP it would be nice to be able to quickly visually check the effect being applied. Doesn't have to be a constant thing but more then the initial activation.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Freelancer117
So you want to be a Hero
#65 - 2015-12-09 17:50:59 UTC
Tavin Aikisen wrote:
Not sure if it was done prior to the patch or is in the patch notes, but ISIS has now been renamed "Ship Tree".

Was this a political correctness thing? The name made contextual sense previously... Interbus Ship Identification System. Why can't we see it anymore?


CCP Games can be bothered enough to change Interbus Ship I.D. System,
but can not be arsed to give Interbus a proper Loyalty Store in game.
source: https://forums.eveonline.com/default.aspx?g=posts&t=24586

That's Company proficiency in the bottom line for you Roll

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Bianca Niam
Doomheim
#66 - 2015-12-09 19:29:36 UTC
Dominous Nolen wrote:
UI:
Shield/Armour hardeners need to cycle more than one cycle IMO. For PVP it would be nice to be able to quickly visually check the effect being applied. Doesn't have to be a constant thing but more then the initial activation.

Armor repair cycles just fine, why cant shields? .....
Soltys
Brutor Tribe
Minmatar Republic
#67 - 2015-12-09 19:49:43 UTC
Rivr Luzade wrote:
Caroline Grace wrote:
  • Ship tree renamed to Ship tree is a good call, thank you Smile
That was not a good call at all. The new denomination is generic, unimaginative and takes away from the EVE flavor. And it has no logical or reasonable justification.


Political correctness paranoia is the "excuse". Or "reason". Quotes intended.

Quote:
This is what Isis also stands for in EVE. Renaming it has thus no logical justification.


Of course it doesn't, not that it even was supposed to be logical.

Jita Flipping Inc.: Kovl & Kuvl

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#68 - 2015-12-09 22:06:22 UTC
CCP Lebowski wrote:
Tavin Aikisen wrote:
Vol Arm'OOO wrote:
What was the point of flipping the map? Just to fuk with folk? Another change for change's sake?


Just noticed this... ******* hell. This really is just change for the sake of change.
This is a bug, not an intentional change. It has now been fixed internally and should be with you before the end of the week.


Brilliant! I withdraw my statement (and anger).

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Galmas
United System's Commonwealth
#69 - 2015-12-09 22:49:58 UTC
The hictor bubbles got the same icons as the warp core stabs?! that's a joke, isn't it?! ShockedShockedShocked
Dominous Nolen
The Graduates
The Initiative.
#70 - 2015-12-09 22:57:31 UTC
Galmas wrote:
The hictor bubbles got the same icons as the warp core stabs?! that's a joke, isn't it?! ShockedShockedShocked


Probably related to this change


  • Module Tiericide on Warp Disruption Field Generators. More details can be found here.

As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Galmas
United System's Commonwealth
#71 - 2015-12-09 23:07:34 UTC  |  Edited by: Galmas
Dominous Nolen wrote:
Galmas wrote:
The hictor bubbles got the same icons as the warp core stabs?! that's a joke, isn't it?! ShockedShockedShocked


Probably related to this change


  • Module Tiericide on Warp Disruption Field Generators. More details can be found here.

As part of these changes, Warp Disruption Field Generators that are loaded with Focused Warp Disruption scripts will now scramble their targets, disabling microwarpdrives and micro jump drives



... and give you a hard attack for free whenever you look at your hictor for bubbling up and see the warp core stabs that are no warp core stabs but cannot find the bubbles anywhere...

Anyway I will rephrase my feedback so really everyone should get the point:

I do not like the Warp Disruption Field Generators having the (almost) same icons as the Warp Core Stabs.
(... Maybe because they are quite a bit different than Warp Core Stabs. )
Raddan Eldre'Thalas
Naval Defence Force
Naval Defence Alliance
#72 - 2015-12-10 02:00:38 UTC
The new scanning window sig and d-scan effects need to be toned down, to much bling going on here.

D-scan AU graduations should not be every +/- 0.001 that is too small, make it back to 0.1 for the up and down arrows for distance.

D-scan: I like that when you go to switch presets a side window appears, but why can't my custom filters show up in the parenthesis after the number of items filtered? I think this is some kind of bug, I'm really stick of seeing "58 filtered (None)" on my custom filter, half the time I can't remember what its set to and I have to double check it.

Please stop the probe scanning from popping up as the active window every time I change systems, whether it's a wormhole or a star gate the window always makes itself the active window. Its really annoying because even if you have it minimized it will pop up in your face. I overlap my probe scanner and directional scan so my d-scan is on top when Im flying around and its always getting covered up as I'm mashing my d-scan jumping through wormholes. Change it please!
Steroidastroid Ormand
#73 - 2015-12-10 03:10:26 UTC  |  Edited by: Steroidastroid Ormand
  • New thruster flames look good - BUT! shouldn't they bend when the ship turns?
  • You enlarged the grid - then how about adjusting maximum zoom out accordingly?
  • With this large grid overview gets easily cluttered -
  • why not add a 'visible distance' Slider so pilots can adjust in real time how far they see in overview?
    OR even set a range like 'from 1000km to 5000km'

Already mentioned:
  • dscan cone too bright and the same color as probe spheres
  • half scanned signatures are too dim
  • shortcut to refresh dscan still doesn't work when dscan window is active - remember that?
  • no scrollbar in dscan filters
  • new dscan is slower than old one
  • autorefresh upon entering new system is... arguable

Also I got infected with a stuck camera bug
(this happens when you jump through a stargate with (old) map on)
not sure though, some people say it's been here for a while

Also - agreed 100% with Sasha O'Reily's suggestions, but there's lot more to do in this area

P.S. Thanks and keep up the good work! The effort you put in may actually save Eve. Lots of things that I saw abysmal when I started a year ago were actually adressed!
Dominous Nolen
The Graduates
The Initiative.
#74 - 2015-12-10 08:20:05 UTC
8000km Grid sizes? Sweet Jesus.. I get that there need to accommodation for the new citadel structure sizes but 8000km seems a little.... extreme.

Would 2k or 3k not have gotten the same effect? RIP all my "off grid" bookmarks

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Belgerog
Eat My Shorts Inc.
Almost Competent
#75 - 2015-12-10 10:29:57 UTC
Feedback to the Scanner Probe Window:

In my Opinion it looks horrible now. I liked the classic view of the New Probe Scanner.

The Red and Blue from the Scan Cones are to intensiv.

Also the pattern from the cones is annoying.

I Would like the possiblity to deactivate it or to activate classiv view for it.
(No i dont mean the Old Probe Scanner. I Like the new one)

The Second Feedback is also Probe Window.
You cant Center a Signature by clicking the Dot on the Map when the Cube is on it. The Cube overlays the Dot. Thats also annoying and not usefull.

Greetings Belge
William Andersen
Andersen and Phelps Inc
#76 - 2015-12-10 11:53:07 UTC
What happened to my probe scanner? I men the UI is one thing, way too busy and doesnt' really work, secondly my probes don't seem to be working as they used to, I could scan things down in 4 goes at the most, I jsut spent 10 turns trying to nail a relic site and still couldn't get it, did my skills for probing get changed as well?

| | corp:andph | |

William Andersen
Andersen and Phelps Inc
#77 - 2015-12-10 11:54:12 UTC
Just put the old one back until you fix the new one or at least get rid of that sphere around the entire system, that is the main piece that keeps you from actually seeing anything, it completely hides all of the icons and is nearly impossible to find anything.

| | corp:andph | |

Bianca Niam
Doomheim
#78 - 2015-12-10 12:28:50 UTC
I would very much like to get the visual feedback err back. Hardeners, shield boosters etc.
William Andersen
Andersen and Phelps Inc
#79 - 2015-12-10 12:30:16 UTC
I just read this whole thing and the developers notes and I can see what you were trying to do with the scanner - I'd say good job all around. Maybe the probe scanner just got rushed, I never got a chance to test it on sisi but it should probably be listed as a beta until the big bugs are worked out. That's how we do it where I work, not a bad way of introducing things and having time to tweak them. Like the map for example.

| | corp:andph | |

Linus Gorp
Ministry of Propaganda and Morale
#80 - 2015-12-10 15:43:57 UTC  |  Edited by: Linus Gorp
Yadaryon Vondawn wrote:

  • I cannot spot killmarks on my ships for the world, are these implemented already?


  • It took me a bug report and some testing on SiSi with multiple ships until I saw them on the Megathron for the first time and only after that was I able to find them on my Sin :D
    Hilarious

    When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.