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End the RLML Plague!

Author
Mephiztopheleze
Laphroaig Inc.
#1 - 2015-12-08 04:21:36 UTC
Rapid Light Missile Launchers are almost the perfect weapon system for fighting Frigates. They're way too good. The reload time isn't enough of a downside for the many, many upsides and benefits they have.

When a weapon system allows a Battlecruiser to WTFPWN a Frigate, there's something very, very wrong.

Be it explosion velocity or radius, or a straight damage nerf per volley, they need some kind of drawback to bring them back into line with every other weapon system.

The missile tracking disruptors will certainly help, on those rare frigate fits that can spare the midslot to fit a specific counter to a specific weapon system.

Currently, the ONLY thing a frigate can do against an RLML fit *anything* is hope they can get away before a couple of volleys drops them.

Personally, I reckon just get rid of them altogether.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Nevyn Auscent
Broke Sauce
#2 - 2015-12-08 04:29:06 UTC
BC's get no bonuses to them at all, so any BC fitted with RLML is instead incredibly weak (in theory) vs other BC & Cruisers.

Part of the problem you are seeing is how bad HM & HAM are for application, they have supposed better DPS but in reality even vs their own ship class they aren't applying that DPS.

They however don't need any nerf, Missiles already apply badly enough to start with. Just accept that a frigate isn't always the right counter to a particular RLML fit cruiser or BC. They have fitted specifically to fight frigates, so bring a non frigate to fight them.

Personally the turrets should all get the same treatment and the 'smallest' weapon in each class becomes actually a 'dual' or 'quad' of the class below like the name says. It would help stop the 'frigates > all' meta that has evolved.
Avon Salinder
#3 - 2015-12-08 04:35:08 UTC
Nevyn Auscent wrote:
Personally the turrets should all get the same treatment and the 'smallest' weapon in each class becomes actually a 'dual' or 'quad' of the class below like the name says. It would help stop the 'frigates > all' meta that has evolved.

I love reading this every single time and hope it'll happen eventually. RLML is the best weapon in the kitey small ship bullsh*t meta that now dominates eve.
Mephiztopheleze
Laphroaig Inc.
#4 - 2015-12-08 04:39:08 UTC
Nevyn Auscent wrote:
It would help stop the 'frigates > all' meta that has evolved.


what "frigates > all" meta? The meta I see of late is RLML Cruisers (Orthrus, Caracal, Cerberus, etc) and T3 destroyers. All of which will wreck any frigate's day.

You want to kill Frigates, bring Destroyers. They're all very, very good at popping even well flown, well fitted Frigates.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2015-12-08 05:11:07 UTC
Mephiztopheleze wrote:
Nevyn Auscent wrote:
It would help stop the 'frigates > all' meta that has evolved.


what "frigates > all" meta? The meta I see of late is RLML Cruisers (Orthrus, Caracal, Cerberus, etc) and T3 destroyers. All of which will wreck any frigate's day.

You want to kill Frigates, bring Destroyers. They're all very, very good at popping even well flown, well fitted Frigates.


Citation needed.

Svipul is #1 ship in the game for kills because its been an unbalanced mess since it was released.

I have maintained for years to introduce missile pods with mutliple charge volleys. Things like heavy missile pod or ham pid, torp pod and possibly cruise pod for battleships with punishingly high fitting requirements.

CCP attempted to introduce some new modules via polarized weapons but who actually uses them? Gankers and marauder bears? Kiting ships too who fight inside point range with long range t2 ammo loaded?

I don't actually know but I have been told they're highly unpopular. Could be wrong.

Also t2 capital modules for those who couldn't see it is to squeeze out some extra sp from people with dreads or titans.

I think the game could stand to benefit from introducing high alpha missile weapons but what would I know right?
Nevyn Auscent
Broke Sauce
#6 - 2015-12-08 05:20:01 UTC
Mephiztopheleze wrote:


what "frigates > all" meta? The meta I see of late is RLML Cruisers (Orthrus, Caracal, Cerberus, etc) and T3 destroyers. All of which will wreck any frigate's day.

You want to kill Frigates, bring Destroyers. They're all very, very good at popping even well flown, well fitted Frigates.

Yes, I abbreviated slightly.
Now please tell me between HM, HAM & RLML which of the three applies the most 'real' damage, rather than paper damage to T3 Destroyers and Orthrus.
Caracal and Cerb unless overpropped are slow enough to make it a bit more of a question, but even in those cases you have listed RLML is the obvious counter because of how badly HM & HAM apply.
And their targets are all the frigates that are out there roaming.
Mephiztopheleze
Laphroaig Inc.
#7 - 2015-12-08 05:22:13 UTC
Caleb Seremshur wrote:
Mephiztopheleze wrote:
Nevyn Auscent wrote:
It would help stop the 'frigates > all' meta that has evolved.


what "frigates > all" meta? The meta I see of late is RLML Cruisers (Orthrus, Caracal, Cerberus, etc) and T3 destroyers. All of which will wreck any frigate's day.

You want to kill Frigates, bring Destroyers. They're all very, very good at popping even well flown, well fitted Frigates.


Citation needed.

Svipul is #1 ship in the game for kills because its been an unbalanced mess since it was released.

I have maintained for years to introduce missile pods with mutliple charge volleys. Things like heavy missile pod or ham pid, torp pod and possibly cruise pod for battleships with punishingly high fitting requirements.

CCP attempted to introduce some new modules via polarized weapons but who actually uses them? Gankers and marauder bears? Kiting ships too who fight inside point range with long range t2 ammo loaded?

I don't actually know but I have been told they're highly unpopular. Could be wrong.

Also t2 capital modules for those who couldn't see it is to squeeze out some extra sp from people with dreads or titans.

I think the game could stand to benefit from introducing high alpha missile weapons but what would I know right?


Citation needed? You what?

Polarized Weapons are pretty useful for structure bashing, especially in Wormholes. Outside of that, yes gankers are about the only people who find a use for them.

High Alpha Missiles? Sounds like almost every missile platform actually.

The 'Rapid' versions combine High Alpha with a high rate of fire, albeit for a short'ish period of time followed by a not-long-enough reload time. The only hope for any frigate up against a RLML anything is to recognise the fit fast enough to hope to get out. Seriously, it only takes three or four volleys, tops, to blap a frigate with an RLML fit. Those volleys pump out so quickly, you're often dead before you realise.

Maybe radically reduce their range?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Kaarous Aldurald
Black Hydra Consortium.
#8 - 2015-12-08 05:23:15 UTC
The only thing making frigates bad right now are the T2 destroyers (soon to be the obscenely overpowered new ones too), not any particular cruiser weapon system.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#9 - 2015-12-08 05:39:31 UTC
Hmmm..... So you have 2 missile systems that are powerful..
Out of 10....
If HML and HAM cruisers were a viable option, they wouldn't have to use RLML.
RLML is specifically designed to counter frigs and destroyers.
However, the vast majority of missile cruisers end up getting fitted with rapid lights even when the intent is to fight other cruisers.
Hell, I'll use rapid lights on a BS before I use HML or HAM, as rage/fury still don't have perfect application against even a BC, which is a class up.

I'm willing to bet that if we rebalanced other missile systems to be worth a crap in PVP, you might actually see less Rapids.
Hell, if I could hit a cruiser with heavies the same way they can hit me with their best turrets, I would much rather do so than use Rapids, as it means I'll have relatively sustained DPS as reload won't get me killed.
And yes, the reload may not matter WHEN YOURE KILLING A FRIG, but it's extremely important when you're facing anything above the size of a destroyer. However, there's not another good option for missile boats. So suck it up and deal with the reload time, because that burst damage is the best you got..
Mephiztopheleze
Laphroaig Inc.
#10 - 2015-12-08 06:07:29 UTC
Joe Risalo wrote:
Hmmm..... So you have 2 missile systems that are powerful..
Out of 10....
If HML and HAM cruisers were a viable option, they wouldn't have to use RLML.
RLML is specifically designed to counter frigs and destroyers.
However, the vast majority of missile cruisers end up getting fitted with rapid lights even when the intent is to fight other cruisers.
Hell, I'll use rapid lights on a BS before I use HML or HAM, as rage/fury still don't have perfect application against even a BC, which is a class up.

I'm willing to bet that if we rebalanced other missile systems to be worth a crap in PVP, you might actually see less Rapids.
Hell, if I could hit a cruiser with heavies the same way they can hit me with their best turrets, I would much rather do so than use Rapids, as it means I'll have relatively sustained DPS as reload won't get me killed.
And yes, the reload may not matter WHEN YOURE KILLING A FRIG, but it's extremely important when you're facing anything above the size of a destroyer. However, there's not another good option for missile boats. So suck it up and deal with the reload time, because that burst damage is the best you got..


my whole point is: that burst damage is massively overpowered AGAINST FRIGATES.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

FT Cold
FT Cold Corporation
#11 - 2015-12-08 06:15:59 UTC  |  Edited by: FT Cold
Mephiztopheleze wrote:
Joe Risalo wrote:
Hmmm..... So you have 2 missile systems that are powerful..
Out of 10....
If HML and HAM cruisers were a viable option, they wouldn't have to use RLML.
RLML is specifically designed to counter frigs and destroyers.
However, the vast majority of missile cruisers end up getting fitted with rapid lights even when the intent is to fight other cruisers.
Hell, I'll use rapid lights on a BS before I use HML or HAM, as rage/fury still don't have perfect application against even a BC, which is a class up.

I'm willing to bet that if we rebalanced other missile systems to be worth a crap in PVP, you might actually see less Rapids.
Hell, if I could hit a cruiser with heavies the same way they can hit me with their best turrets, I would much rather do so than use Rapids, as it means I'll have relatively sustained DPS as reload won't get me killed.
And yes, the reload may not matter WHEN YOURE KILLING A FRIG, but it's extremely important when you're facing anything above the size of a destroyer. However, there's not another good option for missile boats. So suck it up and deal with the reload time, because that burst damage is the best you got..


my whole point is: that burst damage is massively overpowered AGAINST FRIGATES.


Against cruisers too. The orthrus can kill many aar and t1 cruiser buffer fits with one clip. Also, lol@ the gang of usual forum demagogues in this thread that 'know.' No wonder the relevant discussions concerning balance (devs included) have gone to r/eve.
Joe Risalo
State War Academy
Caldari State
#12 - 2015-12-08 06:16:26 UTC
Mephiztopheleze wrote:
Joe Risalo wrote:
Hmmm..... So you have 2 missile systems that are powerful..
Out of 10....
If HML and HAM cruisers were a viable option, they wouldn't have to use RLML.
RLML is specifically designed to counter frigs and destroyers.
However, the vast majority of missile cruisers end up getting fitted with rapid lights even when the intent is to fight other cruisers.
Hell, I'll use rapid lights on a BS before I use HML or HAM, as rage/fury still don't have perfect application against even a BC, which is a class up.

I'm willing to bet that if we rebalanced other missile systems to be worth a crap in PVP, you might actually see less Rapids.
Hell, if I could hit a cruiser with heavies the same way they can hit me with their best turrets, I would much rather do so than use Rapids, as it means I'll have relatively sustained DPS as reload won't get me killed.
And yes, the reload may not matter WHEN YOURE KILLING A FRIG, but it's extremely important when you're facing anything above the size of a destroyer. However, there's not another good option for missile boats. So suck it up and deal with the reload time, because that burst damage is the best you got..


my whole point is: that burst damage is massively overpowered AGAINST FRIGATES.


My point is, it's supposed to be overpowered against frigates... That's why they're not frigate class weapons.
If they were on frigs, I would definitely see a problem.

The issue here is that their other options suck, so they fly around using the only viable weapon system that just so happens to pen frigs.
If HML and HAM were rebalanced to be more effect against anything other that a BS or larger, then you would likely see a reduced usage of RLMs, thus alleviating your concern.

You're suggesting nerfs to a weapon system because it does exactly what it was intended to do, and ignoring the fact that the only reason they're currently imbalance is because it's all they have worth using.
Thus, frigs die easy and attacking anything larger is a bit risky.

Rebalance the other missile systems, RLMs start getting used less, frigs are able to counter heavy and ham fit depending on the fit of both pilots, and rapid light cruisers become niche, and intended specifically for anti-frig warfare, as opposed to the only meta.
Mephiztopheleze
Laphroaig Inc.
#13 - 2015-12-08 06:21:41 UTC
FT Cold wrote:

Against cruisers too. The orthrus can kill many aar and t1 cruiser buffer fits with one clip. Also, lol@ the gang of usual forum demagogues in this thread that 'know.' No wonder the relevant discussions concerning balance (devs included) have gone to r/eve.


Pirate Cruiser > T1 Cruiser? Working as intended.

T1 Cruiser able to easily volley ~3 or more T2 or Faction Frigates off field with one load of RLML fire? Overpowered.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

FT Cold
FT Cold Corporation
#14 - 2015-12-08 06:23:52 UTC
Mephiztopheleze wrote:
FT Cold wrote:

Against cruisers too. The orthrus can kill many aar and t1 cruiser buffer fits with one clip. Also, lol@ the gang of usual forum demagogues in this thread that 'know.' No wonder the relevant discussions concerning balance (devs included) have gone to r/eve.


Pirate Cruiser > T1 Cruiser? Working as intended.

T1 Cruiser able to easily volley ~3 or more T2 or Faction Frigates off field with one load of RLML fire? Overpowered.


Anti frigate weapon systems trumping cruisers and overshadowing cruiser weapon systems is terrible balance. T1 Cruisers killing 3 faction or t2 frigates with one clip is horrific balance.
Khan Wrenth
Viziam
Amarr Empire
#15 - 2015-12-08 06:25:30 UTC
Indirect nerf already incoming with the missile disrupters. One on a frigate should sufficiently tip odds in its' favor.
Lugh Crow-Slave
#16 - 2015-12-08 06:25:30 UTC
Of course they are the perfect weapons for fighting frigates that is what they were made for but they ate week against a fleet of anything bigger than a destroyer.


That said one nerf I would put forth is raising the CPU need ultimately lowering their tank and making then easier to counter with a cruiser in one on one
Lugh Crow-Slave
#17 - 2015-12-08 06:26:40 UTC
Khan Wrenth wrote:
Indirect nerf already incoming with the missile disrupters. One on a frigate should sufficiently tip odds in its' favor.


Don't forget the shield rr nerf weakening the large fleets of rlml
Joe Risalo
State War Academy
Caldari State
#18 - 2015-12-08 06:36:27 UTC
FT Cold wrote:
Mephiztopheleze wrote:
Joe Risalo wrote:
Hmmm..... So you have 2 missile systems that are powerful..
Out of 10....
If HML and HAM cruisers were a viable option, they wouldn't have to use RLML.
RLML is specifically designed to counter frigs and destroyers.
However, the vast majority of missile cruisers end up getting fitted with rapid lights even when the intent is to fight other cruisers.
Hell, I'll use rapid lights on a BS before I use HML or HAM, as rage/fury still don't have perfect application against even a BC, which is a class up.

I'm willing to bet that if we rebalanced other missile systems to be worth a crap in PVP, you might actually see less Rapids.
Hell, if I could hit a cruiser with heavies the same way they can hit me with their best turrets, I would much rather do so than use Rapids, as it means I'll have relatively sustained DPS as reload won't get me killed.
And yes, the reload may not matter WHEN YOURE KILLING A FRIG, but it's extremely important when you're facing anything above the size of a destroyer. However, there's not another good option for missile boats. So suck it up and deal with the reload time, because that burst damage is the best you got..


my whole point is: that burst damage is massively overpowered AGAINST FRIGATES.


Against cruisers too. The orthrus can kill many aar and t1 cruiser buffer fits with one clip. Also, lol@ the gang of usual forum demagogues in this thread that 'know.' No wonder the relevant discussions concerning balance (devs included) have gone to r/eve.


The orthrus and Garmur are also getting nerfed, as they're known to be OP. So you can't use the orthrus as an example of the OP nature of RLMs.

Now, I will say that I have suggested before that RLMs not be effected by ship bonuses just as RHMs are not effected on most BS hulls. However, this would likely also call for a slight buff to the RLML itself, as they're not worth much without the hull bonuses.
This would not only be a slight DPS nerf (if a DPS nerf at all) but the main thing would be a range nerf, as they're currently effected by range bonuses on most,'if not all, cruisers.

So, again, the RLMLs are not the problem, but instead the bonuses of certain hulls are the problem, such as a Cerberus with insane RLM range.
The Golem doesn't get any bonuses to RHMLs, unless maybe in bastion with the range bonus, and I'm not even sure on that.

As far as your statement on r/eve;'the conversations are no different over there.
Those that act one way on here,'act the same if not worse over there.
However, you cannot label me as one of those people.
I do not consider myself better than anyone else, and if you search my forum history, you will find that I rarely troll, and express my opinions, concerns, ideas, and counter arguments to the best of my ability.
You cannot walk into a thread and accuse me of demagoguing simply because we do not share the same view point.
Vic Jefferson
Stimulus
Rote Kapelle
#19 - 2015-12-08 07:08:19 UTC
I think you have it backwards. T3ds and small things are the plague, RLMLs are the solution.

Vote Vic Jefferson for CSM X.....XI.....XII?

Morrigan LeSante
Perkone
Caldari State
#20 - 2015-12-08 08:30:29 UTC
Vic Jefferson wrote:
I think you have it backwards. T3ds and small things are the plague, RLMLs are the solution.


Until lunchtime, then it's all about the onyx baby.
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