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CCP Fix the War Dec system

First post
Author
Joe Risalo
State War Academy
Caldari State
#81 - 2015-12-14 07:22:08 UTC
Kaarous Aldurald wrote:

I've already told you that I reject your deliberately narrow definition of success.

Why on earth do you think that winning one fight entitles you to have the war drop outright? You get what you want means living, it means being the one left standing.




You do not have the right to be unimpeded and unchallenged in this game. If that is your goal, you will fail, and you should. Next time, try picking a goal that doesn't go against every principle of this game.

You actually have to work for it. It's not like it's somehow hard to mission under a wardec, I've done it before for weeks at a time. (It just requires more than alt tabbing back into the game every ten minutes, so carebears think it's impossible)





There you go with your bullshit, self serving definitions again.

"losing" on the attackers part does not equate to the war disappearing out of the blue.

Your whole problem is your attitude. "winning" does not mean the attacker goes away and you get to go back to carefree farming once again. Sorry, but unlike what you want, the attackers actually have some agency in their decision making.

"winning" in the strictest sense means you get to live another day. Or hour, or whatever.



I'm not going to individually quote each comment, as they're all the same load of crap...

Many defenders would define "winning" as ending the war and returning to their normal activities.
However, you are unwilling to accept this as an option, therefore a very large portion of the player base has no means in which to "win" the war.

So, you're willing to accept any form of success and obscure definitions of winning, unless that effort means the wardec ends on the defender's accord.

You're telling them that no matter how much effort they put into fighting you and how successful they are, the war will not end until YOU say it's over.
So why in the f#ck even bother fighting?
So I can blow up your ships and load up my KB?
What if I don't care about my KB?
What if you're never around to fight, and instead hiding in station because you're afraid to lose a ship?

Why in the hell should I give you the opportunity to potentially destroy my ships if there's no means to an end?
How come I can't force you to surrender to me?

Hell, you can even drop the war whenever you so please, so you can call it quits when you're not "winning" without having to go through some counter-intuitive BS like dropping corp or surrendering!!
How is it fair that you can stop the war at any time, yet I have no means to end it at all?


Even if you're being curb stomped, you can keep the war going indefinitely and the defender cannot stop it.
It's like walking into a brick wall over and over again.
At some point, that person is going to say "this is stupid.. Why in the hell am I even bothering with this?"




Kaarous Aldurald
Black Hydra Consortium.
#82 - 2015-12-14 07:35:40 UTC
Joe Risalo wrote:

Many defenders would define "winning" as ending the war and returning to their normal activities.


Then, in that narrow, selfish definition, you don't get to "win". But then, if I define "winning" as being "I get to empty out all your corp and POS hangars", it's equally unlikely, and I won't "win" either.

Like I said before, next time, pick a goal that isn't completely against every principle of this game.


Quote:

So, you're willing to accept any form of success and obscure definitions of winning, unless that effort means the wardec ends on the defender's accord.


I'm not willing to accept any of those. I merely said that people are allowed to define their own. Which you are, you can define "winning" in EVE as flying around under a cloak watching other people fight, pretending you're a newscaster, but unless you can actually do it, what you define doesn't matter.

Why is so hard to get you people to accept the reality of the game?


Quote:

So why in the f#ck even bother fighting?


God forbid you ever stop chewing on rocks, and actually have any fun.

Nah, games aren't supposed to be fun, you're just supposed to press F1 for hours on end to make the green number get bigger, right?

Pft. I can think of Facebook games more interesting than that.



Quote:

What if you're never around to fight, and instead hiding in station because you're afraid to lose a ship?


If that's actually true, then they are absolutely no threat to you, and you have no reason for this endless whining.

If you actually want to fight, (which you don't), then go wardec somebody and shoot them. Oh but wait, in your skewed vision of things, the attacker is the "bad guy", right?


Quote:

How is it fair that you can stop the war at any time, yet I have no means to end it at all?


Because I'm the one who took the initiative.

If you want to be the attacker, then go be the attacker. If you don't like being a prey animal, then unlike real life, you can just decide to stop being one. Quit complaining about the results of the decisions that you made. If you want to be on my side of the fence, then get up off your lazy carebear ass and climb over it.

But of course you don't, you're just trying to make a false equivalency between us. If you actually wanted this, you could already be doing it, instead of afk in a Domi doing L4s, crying about how other people have the merest possibility to be mean to you. The claim that carebears actually want to fight is a myth.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#83 - 2015-12-14 07:37:48 UTC
And, hells freaking bells, if you actually want to fight, if you actually want to "punish" the attacker...

Then dec them back. Make the war mutual.

Yeesh.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#84 - 2015-12-14 07:38:48 UTC
Kaarous Aldurald wrote:

If that were your intent, then you wouldn't be proposing things that kill smaller wardec groups, handcuff all others, and give the defender way, way more advantage than they already do have.

Even if they made wars free, banned dec dodging and deleted the ally mechanic, your proposal would still be a nerf to wars as a whole.

So I don't believe you when you claim that is your intent. If that were your intent, you would not be proposing a nerf.



I keep hearing this "heavy advantage" to the defender, yet the ONLY thing I've ever heard brought up is the ally system..
If they ally system made any difference, than 2000 man alliances being wardecced by a 5 man corp wouldn't be a thing.

All the ally mechanic does is bring more potential targets in for the aggressor OR force them to stay docked which they would have done if any threat arose anyway...

And yes, it would nerf wardecs mechanics.... for the aggressor, while buffing them for the defenders.

See, this is your biased... You see it as a nerf because it favors you.
You refuse to see it from the other side of the coin, therefore, any changes that do not favor you are a nerf and you refuse to accept them...

So yeah, my intent IS to reward those willing to fight... You just refuse to see the balance with that because not all the rewards are being handed to you...


Would you quit if CCP made the change that I've proposed?
If yes... GOOD.... I'd rather have a fight with someone who's not a coward, and willing to lose a ship or two in order to have a little fun.


Oh, and my suggestion does NOT kill small wardec groups.
There are a crap ton of small corps that are perfectly viable targets.


Your problem is that you're treating Eve as if it's not a game and there shouldn't be balance within a mechanic because "that's not Eve". Well, I have bad new for you, but that IS Eve. Everything else within the game provides both the aggressor and defender with a tangible means of winning and losing.
Being able to stop a wardec is a tangible effect that should be support..

If you don't agree with that, then you're unwilling to accept loss and need to speak with a therapist because life is going to be really hard for you...
Kaarous Aldurald
Black Hydra Consortium.
#85 - 2015-12-14 07:49:06 UTC
Joe Risalo wrote:

I keep hearing this "heavy advantage" to the defender, yet the ONLY thing I've ever heard brought up is the ally system.


Yep. Unrestricted, unlimited, and free.

Dec anyone, and you can be fighting half the mercs in highsec in a matter of hours. If you made enemies, then they can follow you around on any dec you make, dogpiling on you for free.

That, and the price hike are one of the major contributing factors in the conglomeration of wardec groups into larger corps, instead of the huge amounts of smaller groups we saw before.


Quote:

If they ally system made any difference, than 2000 man alliances being wardecced by a 5 man corp wouldn't be a thing.


I thought you said you didn't hate asymetrical warfare, but here you are asking for it to be deleted again.

It makes a difference because it opens up other fronts on the attacker, and restricts their options, not because it doesn't just suddenly make the defender perfectly safe again.


Quote:

And yes, it would nerf wardecs mechanics.... for the aggressor, while buffing them for the defenders.


So then what I said is correct, you're only here to nerf wars. Hence why I don't believe you when you say that you don't want to nerf conflict.

You've even admitted that the defender is only interested in the war not existing as fast as possible. Buffing them in any way is nerfing the mechanic.


Quote:

See, this is your biased... You see it as a nerf because it favors you.


No, I see it as a nerf because you just admitted that it is intended as a nerf to me.

Duh. It's like if I suggested that freighters have half their shield hitpoints cut out. It would be a nerf, except I wouldn't be so dishonest about it to try and suggest that it's not.


Quote:

Oh, and my suggestion does NOT kill small wardec groups.


Yes, it does. And it's probably intended to, given how you clearly hate asymmetrical warfare.

Smokescreen all you want, it's obvious what you are and what you're after.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#86 - 2015-12-14 07:53:51 UTC
I mean, this is truly funny.

You don't see just how unbalanced and unreasonable your claims are.

First off, you start with a completely radical premise, declaring that the ONLY thing the defender will accept at all is the complete dissolution of the wardec. You will accept nothing less than total safety, the complete loss of non consensual PvP in highsec. (you want wars to be a corp version of duels, completely consensual)

Then, based on that completely errant and entirely selfish premise, you declare anything that doesn't let you achieve that goal as being broken and unfair.

And then, projecting like a mofo, you claim that anyone who thinks the mechanic is fine right now as somehow being selfish, solely for being in opposition of your completely unreasonable goal... of total safety in a PvP sandbox game.

What in the actual hell is wrong with you? How do you not realize that you are playing the wrong game?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#87 - 2015-12-14 07:56:12 UTC
Kaarous Aldurald wrote:
And, hells freaking bells, if you actually want to fight, if you actually want to "punish" the attacker...

Then dec them back. Make the war mutual.

Yeesh.


Mutual Wars

Quote:
A mutual war can be ended by either side surrendering to the other. Alternatively, the aggressor can retract the war if the defender has set the war to mutual.


How does making the war mutual provide any benefit to me?

The aggressor can still continue to play station games and wait out targets of opportunity, yet the aggressor STILL can dictate when the war ends.

Why in the hell would the aggressor surrender when they can still retract the war????


I'm not interested in war deccing other players...
If I want pvp, I got to low a null where a fight can actually happen, as opposed to ship spinning and/or popping targets of opportunity.

... And I've been on both sides of the fence... The only difference is, I'm an honest enough person to dispute the biased nature of the system favoring the aggressor.

Hell, just a few weeks ago, me and a couple friends made a 4 man corp, wardecced some corps to pop some inactive POSs, and ended up destroying 2 mackinaws, and two pods worth around 2.5 billion isk..
Sure, those players shouldn't have been out mining during a wardec, but that doesn't mean they shouldn't be given a means to end the wardec.


Having been part of multiple wardecs as both the aggressor and defender, I can honestly say that the system favors the deccer, and incentivizes NOT fighting...

Now, I know you're only looking at for your own self interests because an honest person would be openly expressing concerns for the issues with the wardec mechanic.. You, on the other hand, continue to claim that the mechanics are fine if not too in favor of the defender...
I'm not calling you a liar, but you're lying to protect your own interests.
Kaarous Aldurald
Black Hydra Consortium.
#88 - 2015-12-14 07:58:43 UTC
Joe Risalo wrote:

How does making the war mutual provide any benefit to me?


Considering how you've flip flopped between trying to fight back and declaring that the only thing you will consider "winning" is complete and total safety...

Idk, you tell me. I can't keep track of your constantly shifting positions.


Quote:

Now, I know you're only looking at for your own self interests because an honest person would be openly expressing concerns for the issues with the wardec mechanic.


I've seen less projection in an A/V studio.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#89 - 2015-12-14 08:05:23 UTC
Kaarous Aldurald wrote:
word vomit


Again.. You see it as a nerf because it does not favor you. Carebears will see it as a buff because it provides them with a better option.

I see it as balance because both parties have equal opportunity.
You get to kill stuff, they can stop the war if they're willing to kill stuff.

Stuff dies, everyone is happy.

Except you because you don't want your stuff to die.


Just come out and say it...
We can end this whole discussion if you just come out and say that you don't want to lose.

Everyone knows that's what you're getting at..
So, just do like any other sore sport and throw a temper tantrum because you don't want to risk any more loss than you're willing to incur.


Which brings up a point... You keep saying 'carebears should be at risk' yet aren't will to accept risks yourself..

So again, you want kills, not combat.
Hmm...Maybe it's you that should be out shooting rocks...
After all, that's very carebearish of you.... Ohhh... So maybe that's why they're call decbears
Ageanal Olerie
Aliastra
Gallente Federation
#90 - 2015-12-14 08:06:45 UTC  |  Edited by: Ageanal Olerie
Kaarous Aldurald wrote:
Word Vomit indeed


You don't want PvP. You, like the dishonorable cowards that gankers are, want only to gank.

I suspect you wet yourself at the thought of an actual PvP battle with a worthy opponent.

This game isn't here for YOU (or your ilk) to dictate how it ought to be played. And when CCP realizes they are losing subscribers over the current mechanic (and they are), they are sure to change it. And should they lose people like YOU over that, then all the better. EVE would be a far better place without the likes of you.
Kaarous Aldurald
Black Hydra Consortium.
#91 - 2015-12-14 08:12:18 UTC
Joe Risalo wrote:

Again.. You see it as a nerf because it does not favor you.


No, I see it as a nerf because you outright admitted it is a nerf, and is intended as a nerf.

Hence why I said that I don't trust your claim.

Quote:

I see it as balance because both parties have equal opportunity.


If you think adding more safety to highsec is balanced, you aren't redeemable.

Quote:

Just come out and say it...
We can end this whole discussion if you just come out and say that you don't want to lose.


This is pure projection. I'm fine with losing(as I have mentioned repeatedly, both sides are free to shoot at the other side), you carebears can't bear the thought of it, that's why you want to add more safety to highsec. That's why you want to nerf wars, you even admit that all you really want is just one more nerf.

And then it will be just one more nerf, then just one more, and so on until we have Trammel.


Quote:

Which brings up a point... You keep saying 'carebears should be at risk' yet aren't will to accept risks yourself..


Now you're just outright lying.

I'm the only one here who isn't brought to tears at the thought of being at risk, that's why I'm willingly giving up Concord protection for the chance to shoot at somebody else.

The attacker is the one bringing and accepting risk, unlike you cringing cowards who won't even play the game without perfect safety.

You've even admitted it several times, you think that anything less than total safety does not count as "winning" for you.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#92 - 2015-12-14 08:12:27 UTC
Kaarous Aldurald wrote:


Considering how you've flip flopped between trying to fight back and declaring that the only thing you will consider "winning" is complete and total safety...

Idk, you tell me. I can't keep track of your constantly shifting positions.


Soo wait.. you're claiming that fighting back and "winning/ending the dec" can't be tied to each other?
Oh, and winning is not total safety.

In my suggestion, winning is engaging in PVP, thus indulging the purpose of wardec mechanics, would have the potential outcome of ending the war, if that is what you choose.

For those defending corps that don't see ending the war as winning.
Then the option here is to make the war mutual.
In doing so, the structure is no longer relevant, the cost for the dec to continue is free, and the only way for the war to end is for both sides to reach a mutual agreement, one of the two surrenders, or one of them folds corp.


Quote:

I've seen less projection in an A/V studio.


I wouldn't to project anything if you'd just come out and be honest.
We already know you're crying about the potential for you to lose a war...
So just tell us that and there's nothing left to project.
Kaarous Aldurald
Black Hydra Consortium.
#93 - 2015-12-14 08:15:11 UTC
Ageanal Olerie wrote:

You don't want PvP.


No, that's you, per your own statements. You've outright said that you think PvP constitutes "bullying", like the space justice warrior you are.


Quote:

And when CCP realizes they are losing subscribers over the current mechanic (and they are), they are sure to change it.


I respond thusly.

The developers themselves call out your lies. Your claims are a "myth", and they always have been. You carebears need a new narrative, your old one doesn't work anymore.

Go bite someone else's ankle, you worthless carebear.

Quote:

EVE would be a far better place without the likes of you.


Right back at you, you gutless toad. Go play Star Trek Online with the rest of the tearful cowards.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#94 - 2015-12-14 08:19:36 UTC
Joe Risalo wrote:

In my suggestion, winning is engaging in PVP, thus indulging the purpose of wardec mechanics, would have the potential outcome of ending the war, if that is what you choose.


And that is not a choice the defender should have the ability to make, or else it defeats the whole purpose of the war, and breaks other things besides.

If you want that kind of agency, then it should be you paying for the war, and taking the initiative to start it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#95 - 2015-12-14 08:26:56 UTC
Kaarous Aldurald wrote:


Now you're just outright lying.

I'm the only one here who isn't brought to tears at the thought of being at risk, that's why I'm willingly giving up Concord protection for the chance to shoot at somebody else.

The attacker is the one bringing and accepting risk, unlike you cringing cowards who won't even play the game without perfect safety.

You've even admitted it several times, you think that anything less than total safety does not count as "winning" for you.



Lol.. yeah... willing to give up Concord for the sake of shooting someone you know to be a weak target at best.
... And if the situation doesn't go your way, it doesn't matter because you can just hide in station.


Also, no... I'm not lying..

All I'm suggesting is a structure to which the defender can attempt to destroy in order to stop the war, thus putting themselves at risk for the potential of a positive outcome.

This would potentially present you with targets out in the open, yet you're unwilling to accept such a change because... reasons.

You're just as capable of destroying players as they are of destroying your structure.
However, that structure would mean that you have something that is at risk, to which you could potentially lose control of if you're not strong enough or unwilling to defend.

The only logical premise to this that you don't want to lose what you can't control.


You can call me a liar all you want, but in your case; if it looks like a duck, walks like a duck, and quacks like a duck..... You're a duck...
Kaarous Aldurald
Black Hydra Consortium.
#96 - 2015-12-14 08:31:57 UTC
Joe Risalo wrote:

Lol.. yeah... willing to give up Concord for the sake of shooting someone you know to be a weak target at best.


Ah yes, now we're back to the "It's the predator's fault that the prey isn't up to snuff" part.

Roll

Tell me again how it's my fault that people who don't belong in player corps are offering themselves up as targets. Or maybe what a bad person I am for swatting those same flies who refuse to lift a finger to defend themselves.


Quote:

All I'm suggesting is a structure to which the defender can attempt to destroy in order to stop the war, thus putting themselves at risk for the potential of a positive outcome.


What you're suggesting is to break the mechanic. You've already admitted as much, that all you want is to nerf wars.


Quote:

However, that structure would mean that you have something that is at risk, to which you could potentially lose control of if you're not strong enough or unwilling to defend.


It means that it would cripple small and solo groups to the point of being functionally unable to operate.

Which again, despite your protests to the contrary, you have admitted is the intent. You hate smaller groups and asymmetrical warfare.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#97 - 2015-12-14 08:36:19 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:

I respond thusly.

The developers themselves call out your lies. Your claims are a "myth", and they always have been. You carebears need a new narrative, your old one doesn't work anymore.


Nice try, but that quote is irrelevant, and you likely know that.

CCP does not constitute wardecs as griefing or ganking, thus in both that thread and CCP Rise's presentation at fanfest, wardecs are a non-factor, to the point where they weren't even mentioned.


I'm willing to bet that if CCP ran numbers on the amount of players that don't play during a wardec, don't undock during a wardec, and quit during a wardec; They would likely find data that is detrimental to Eve.

No amount of time in which players don't log in, undock, or out right quit is a good thing.

Their intent with wardecs is to promote player interaction and combat.
If they ran the numbers, they would likely find that player interaction and combat goes down during a wardec.


I can't say that this is exactly what they would find, but I would be surprised to hear otherwise, as I actually play the game and see the outcome of wardecs.
Ageanal Olerie
Aliastra
Gallente Federation
#98 - 2015-12-14 08:41:36 UTC
Kaarous Aldurald wrote:


No, that's you, per your own statements. You've outright said that you think PvP constitutes "bullying", like the space justice warrior you are.

Well now I see the problem here. You're just not very bright. I never said PvP is bullying. What YOU consider to be PvP is *not* PvP, it's cowardly bullying and exploitation of a mechanic that lets YOU get easy kills of opportunity and then hide when an actual challenge comes your way.

Quote:



I respond thusly.

The developers themselves call out your lies. Your claims are a "myth", and they always have been. You carebears need a new narrative, your old one doesn't work anymore.

Go bite someone else's ankle, you worthless carebear.


CCP-Rise is apparently having a bit of cognitive dissonance if he doesn't agree that the War Dec system is broken. (But where does he say it isn't broken? Produce THAT quote why don't you.)

So he recognizes that the social aspect of the game is what retains players, but would dispute the fact that the current War Dec system which forces players OUT of player corporations is a problem? I'd like to see him square that circle.

Maybe they should examine when it is that they started bleeding subscribers and why it is that healthy vibrant high-sec player corps like EVE University have been losing membership to NPC corps and cancelled accounts. They used be able to protect themselves from War Decs, yet even they are not adverse to PvP or even War Decs (for training players) if they had some control over when and how to end them. But to be under endless war Decs (because they are big and well known and host a lot of NewBros), war Decs that they have NO control over, that isn't working for their mission.

So what has been a staple of New Eden and EVE Online is finding itself ever more on the ropes. All for the sake of loud mouthed sociopaths desires.

Kaarous Aldurald
Black Hydra Consortium.
#99 - 2015-12-14 08:41:43 UTC
Joe Risalo wrote:

Nice try, but that quote is irrelevant, and you likely know that.

CCP does not constitute wardecs as griefing or ganking, thus in both that thread and CCP Rise's presentation at fanfest, wardecs are a non-factor, to the point where they weren't even mentioned.


Didn't read the thread, did you? The person, (I don't say player, because they were most certainly not a real player), was attempting to claim that all the "griefing" that CCP "allows" is killing the game. They basically laughed at the notion, and called it a myth.

And yes, Rise's data during the presentation took wardecs into account, it fell under non consensual PvP in highsec.

In fact, it's one of the single strongest retention drivers in the game. Meanwhile, PvE activity in highsec is strongly correlated not only with a lack of interaction with other players, but also with extremely high turnover rates for subs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#100 - 2015-12-14 08:44:57 UTC
Ageanal Olerie wrote:
I never said PvP is bullying. What YOU consider to be PvP is *not* PvP, it's cowardly bullying and exploitation of a mechanic that lets YOU get easy kills of opportunity and then hide when an actual challenge comes your way.


So you think PvP is bullying.

It's not. Non consensual PvP, in fact, is one of the founding principles of EVE Online.

You're just proving that you don't belong.


Quote:

CCP-Rise is apparently having a bit of cognitive dissonance if he doesn't agree that the War Dec system is broken.


Oh, I love this.

"The devs are wrong if they don't agree with me!"

Ell. Oh. Ell.


Quote:

Maybe they should examine when it is that they started bleeding subscribers and why it is that healthy vibrant high-sec player corps like EVE University have been losing membership to NPC corps and cancelled accounts.


Likely because EVE Uni was full of ISBoxer cheaters. Too bad, so sad, but you can't cheat anymore.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.