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CCP Fix the War Dec system

First post
Author
Valacus
Streets of Fire
#181 - 2015-12-16 20:26:14 UTC
Valacus wrote:
Confirmed you're just asking for more goodies because you're greedy. Too bad your "solution" would make less targets instead of more. If you could use the war dec system to force people to fight you, people will just avoid putting themselves in any situation wear they could be war decced. Safety and risk requires a balance in order to get the kids out to play. Too much risk and everyone stays indoors.


Having some hard victory and defeat conditions would go a long ways to opening people up to fighting wars declared on them as opposed to just dissolving their corporation and reforming it. If the defending corp had the ability end the war through force, they might actually try to use force, which would lead to more fighting.
Joe Risalo
State War Academy
Caldari State
#182 - 2015-12-16 21:22:44 UTC  |  Edited by: Joe Risalo
Bing Bangboom wrote:


I think what you have said right here really does summarize the difference between your view of things and mine. When you say the defender should be able to forcefully end the war I think you actually mean "win" the war. They can end the war easily enough with the current mechanics. They can dissolve the corp, the members can move to other corps and NPC organizations, they can offer surrender, in my case they can accept my conditions, buy permits, etc. They can then return to their former activities (as long as they follow the Code) until another wardeccer comes along and notices that they have chosen to fly target ships.


This is a farce and not even remotely equivalent to winning.
It's just another means of losing and I'm sure you're well aware of this.
Deccers are the only satisfied customer of the current mechanics.
If they drop corp, you win.
They dissolve corp, you win.
Jump to a new corp, you win and get to dec them again.
Surrender, you win.
They quit Eve, you win.
Pose a credible threat to which you cannot match, keep them wardecced until they give up and... YOU WIN..

... And yes, I do mean WIN the war, but some of the other deccers through out strawman arguments on how "winning" is relative, which is why I used the phrase "forcefully end".

To suggest that avoiding the war is winning, despite you likely having made claims of how being able to drop corp is BS, is a straight up lie as we're both aware it is not a positive outcome for the defender, only a means to an end, just the same as surrendering.

Quote:
(and accept their actual status in the Eve hierarchy).

Soo wait... them being able to win a wardec against you is them not accepting their status in the Eve hierarchy?
Soo, you being weaker than they are is somehow them denying that they are weaker than you are?
Soo, you denying them the ability to forcefully end a wardec is somehow a semblance of your hierarchy position over them because win or lose you're still better than them?

By this thought process, perhaps we should do an evaluation and find out which major alliance has the strongest belief that they are the best players/alliance in Eve, thus everyone else must accept their position and surrender to their will.
With this, we'd be able to resolve this argument and say that alliance has won the game and there's no point in continuing on.
/end of discussion, end of thread, end of Eve.

Does this sound preposterous and against everything that Eve stands for?
If you say NO, you're full of crap because the entire point of Eve is that anything can change and anyone call fall or rise at any moment; thus it is a persistent and every changing world to which we call an MMO.

Now, having established that point... Why then do you defend not ability for the defender to forcefully end the war, despite that being part of the very premise of what makes Eve so great?
You have the potential to win or lose at everything in Eve except for wardecs.
This needs to change..

If you can't handle a change the makes wardecs like everything else in Eve, then you cannot handle Eve.
Go master a twitch shooter and troll away until everyone rage quits.

Quote:
And I understand that you believe the inability to end the war without the formal agreement of the aggressor is somehow broken. But I don't see it that way. I see no reason that a war I've chosen to start needs to end before I decide it does.


Because I can destroy your ships before you say I can.
Because I can take your SOV before you say I can.
Because I can pop your POS before you say I can.

There is literally nothing in Eve that I cannot do without your consent except stop your wardec against me.
I don't give a crap who started it, who paid for it, or who poo'ed on it.
If it's in Eve, there should be a means of winning and losing.
Some of the greatest stories about gaming have come from Eve, and revolve around the loss of something by someone who didn't agree to the loss.

So again, if you're unwilling to accept loss because you have this egotistical belief that somehow your isk or your being the aggressor gives you writes above all others, than Eve should be a very disappointing game for you...
This is no different than you expecting all all players of Eve to be subject to aggression and potential loss at any point in time.
To this point, I agree with you and that should stay as is, but the key factor in that statement is "ALL PLAYERS OF EVE" and not just the ones you dictate. THIS INCLUDES YOU!!
Kaarous Aldurald
Black Hydra Consortium.
#183 - 2015-12-16 22:06:21 UTC
Joe Risalo wrote:

I have provided MEANINGFUL feedback as to why the system is broken and why it needs to change.


No, you have not. Neither has anyone else.

Most of you are openly just asking to have something you don't like nerfed. Serendipity kinda blew that one for you both, although you've admitted that as well.

"Waah, station games!" Yeah, too bad.

You have no meaningful reason for your bleating for nerfs, none. All you have is bullshit lies about retention, and whining about how something you don't like should be savagely ruined for solo players and small groups.

Guess what? You aren't supposed to like it, you're supposed to deal with it. It is supposed to be non consensual PvP.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#184 - 2015-12-16 22:10:58 UTC
Joe Risalo wrote:

There is literally nothing in Eve that I cannot do without your consent except stop your wardec against me.


So long as corps are still meaningless and trivial to reroll, this is a lie.

Wars are a meta activity. There is no "win", there is no "lose" in the mechanics.

All there is, is removing Concord between two groups for a fee. Nothing less, and nothing more. Anything else you claim is something you have injected into it by projecting, and not the actual intent of the mechanic in any way, you dishonest lout.

Quote:

This is no different than you expecting all all players of Eve to be subject to aggression and potential loss at any point in time.
To this point, I agree with you and that should stay as is, but the key factor in that statement is "ALL PLAYERS OF EVE" and not just the ones you dictate. THIS INCLUDES YOU!!


We are subject to it. Nothing stops you from shooting back, we're both equally flagged for combat. The only thing stopping you is blatant cowardice and your petty demands that we should be handicapped before you'll even consider poking your head out of your hole.

No.

If you can't "win" without crippling one side just for having the temerity to be the aggressor, then you don't deserve to "win".

Stop asking for to handcuff other people just because you're bad.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bing Bangboom
DAMAG Safety Commission
#185 - 2015-12-16 22:31:46 UTC
Joe Risalo wrote:
Bing Bangboom wrote:


I think what you have said right here really does summarize the difference between your view of things and mine. When you say the defender should be able to forcefully end the war I think you actually mean "win" the war. They can end the war easily enough with the current mechanics. They can dissolve the corp, the members can move to other corps and NPC organizations, they can offer surrender, in my case they can accept my conditions, buy permits, etc. They can then return to their former activities (as long as they follow the Code) until another wardeccer comes along and notices that they have chosen to fly target ships.


This is a farce and not even remotely equivalent to winning.
It's just another means of losing and I'm sure you're well aware of this.
Deccers are the only satisfied customer of the current mechanics.
If they drop corp, you win.
They dissolve corp, you win.
Jump to a new corp, you win and get to dec them again.
Surrender, you win.
They quit Eve, you win.
Pose a credible threat to which you cannot match, keep them wardecced until they give up and... YOU WIN..



I think my previous post must have been to long for you. I agree that none of the things I suggested a defender do is winning for them. They are all losses. But they DO end the war. What you want is some artificial way for you to claim to win without, of course, losing.

Kaarous is right in that the current wardec situation is meta. I've set win conditions for my wars. Sometimes I achieve them. Sometimes the wardec is ended without me achieving them. I always have the option of rewardeccing, if I so choose. Nothing you've suggested can stop that since even losing to some made up space asset rule doesn't mean the war doesn't go on if its my decision for it to do so. I just put 50 million in the corporate wallet (division 1), pull up the wardec screen and type in the name of the guys who just "beat" me. And the war resumes. Yay me! Winning!

In the end the only way to stop me is to ban me. Either from the game or banning me from wardeccing some particular corp or alliance. I don't know about you but if CCP has to go to the trouble of coding in a personal restraining order for you to keep me away I think I've pretty much won Eve.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Joe Risalo
State War Academy
Caldari State
#186 - 2015-12-16 22:33:49 UTC
Kaarous Aldurald wrote:


No, you have not. Neither has anyone else.

Most of you are openly just asking to have something you don't like nerfed. Serendipity kinda blew that one for you both, although you've admitted that as well.


It's an idea that does not favor you, and you being a dishonest person, will not admit that any idea is better unless that idea heavily favors you.

You are as biased as can be.
Me on the other hand, I've been on both sides of wardecs.
I have been taken advantage of by the mechanics, and I have taken advantage of the mechanics.
I have actually enjoyed using wardecs to kill defenseless targets.
But I am still willing to admit the imbalance within the mechanic.

If I were here with the sole intent of nerfing wardecs, I would be asking for the removal of wardecs, a consent option to toggle, or an option to make your corp immune to decs.

I have not asked for any of these things.

So, your claims that I have the sole intent of destroying your method of gameplay is false right out the gate and the very definition of a strawman argument.

My suggestions have even tied in things that would be a negative outcome for the defender, such as the removal of the ally mechanic and the war following the individual wherever they go for the remainder of the week.. Even if they drop to an NPC corp.

You are the one who is denying any change that would present any negative outcome for you..
Let me ask you this, did you cry when they nerfed the ishtar?
Are you crying now that they're nerfing t3ds and logi?

Cause seriously... If you're going to cry over one negative outcome, then my assumption is that you cry over them all.

Quote:
"Waah, station games!" Yeah, too bad.


Says the guy crying over the chance at losing

Quote:
You have no meaningful reason for your bleating for nerfs, none. All you have is bullshit lies about retention, and whining about how something you don't like should be savagely ruined for solo players and small groups.

Guess what? You aren't supposed to like it, you're supposed to deal with it. It is supposed to be non consensual PvP.


Well you apparently don't like the idea of losing sooooo..... deal with it? Maybe?
It's funny how you love the non-consensual act of wardecs..
I wouldn't be surprised to find out that you've quit Eve before over someone making the war mutual.

"Waaa, I don't like it when my target fights back!!!! I don't want to lose!!!"


Anyone who comes into this thread with an unbiased opinion will see that you are truly crying because you shouldn't be able to lose.
Joe Risalo
State War Academy
Caldari State
#187 - 2015-12-16 22:59:04 UTC
Bing Bangboom wrote:


I think my previous post must have been to long for you. I agree that none of the things I suggested a defender do is winning for them. They are all losses. But they DO end the war. What you want is some artificial way for you to claim to win without, of course, losing.

Kaarous is right in that the current wardec situation is meta. I've set win conditions for my wars. Sometimes I achieve them. Sometimes the wardec is ended without me achieving them. I always have the option of rewardeccing, if I so choose. Nothing you've suggested can stop that since even losing to some made up space asset rule doesn't mean the war doesn't go on if its my decision for it to do so. I just put 50 million in the corporate wallet (division 1), pull up the wardec screen and type in the name of the guys who just "beat" me. And the war resumes. Yay me! Winning!

In the end the only way to stop me is to ban me. Either from the game or banning me from wardeccing some particular corp or alliance. I don't know about you but if CCP has to go to the trouble of coding in a personal restraining order for you to keep me away I think I've pretty much won Eve.



I can counter this argument as well, as you seemed to have overlooked the definition of artificial.

The wardec mechanic itself is an artifical way for YOU to claim a win without, of course, losing.

So, you have an artificial way of winning, and with something along the lines of a structure, I have an artificial way of winning.
Oddly enough, it would mean we both have a means at artificially losing.

See how that works?

Now, I do agree that wardecs are Meta.
However, your reason for having SOV is meta, yet I can take it.
Your reason for flying a certain ship is meta, yet I can destroy it.
Your reason for mining, pvp'ing, missioning, ganking, hauling, exploring, literally all of your activity within Eve is meta, yet all of those activities can be won, lost, increased, or stopped by another player... Except for war deccing.

Now, just as with my suggestion for a change to the wardec mechanic, nothing is stopping you from continuing those activities, stopping those activities, performing anyone of those activities or even stopping me or helping me with any of those activities.

So again, my point is that the wardec mechanic is contradictory to everything else in Eve that everyone associates with being "Eve".
Kaarous Aldurald
Black Hydra Consortium.
#188 - 2015-12-17 00:30:25 UTC
Joe Risalo wrote:

Well you apparently don't like the idea of losing


Yet again you repeat this lie.

What I don't like the idea of is the claim that one side should be handicapped to make up for the failures of the other side.

The mechanic right now is fair, and you hate that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#189 - 2015-12-17 01:42:00 UTC
Kaarous Aldurald wrote:

Yet again you repeat this lie.

What I don't like the idea of is the claim that one side should be handicapped to make up for the failures of the other side.

The mechanic right now is fair, and you hate that.


Really?

You seem to have a very broken understanding of what is "fair".

I'm going to have to begin ignoring you, because you're heavily biased by your sheer hatred of anything you deem unworthy of your excellence, thus there is no logical conversation to be had with you.

I would rather debate Bing, whom at least brings logic to the argument against change.
He and I may not agree on the topic of change, but he will at least concede to that my point for change has logic but disagrees with any change.
He's even willing to admit that the current mechanic favors the aggressor and that the defender can by no means functionally win the war, only argues that it's intended to be that way.

I'm sure he's also logical enough to see that I am not trying make highsec safe for carebears, though may believe that my suggestions in-inadvertently do just that.

He doesn't have to result to petty insults and attempts at defacing me in order to get his point across.


However, the way you're acting somewhat helps to show the flaw within the wardec mechanic.

Bing is a civil person whom is capable of dictating a meta for himself, thus setting goals to his wardec and conceding if unsuccessful.
However, this is not the norm.
The norm is that people like you come in with a complete lack of civility, thus you have set no meta goals, and instead result to using the wardec mechanic as a means in which to get easy KMs with no other goals.
You can easily be doing this in low sec without having to pay for a wardec, but why is this?
It's either one of two things.
You either have a severe hatred for any activities outside of pvp and those that do them, despite them being a necessity for the survival of Eve.
OR
You are willing to pay isk in order to kill easy targets while remaining in HS with little to no risk to you.

Unfortunately, what you and Bing need to come to the realization on is that based on the current path that Eve is taking, if we don't change wardecs to be a system that is more balanced and that many more players become involved with, then there is a very good chance it will disappear all together.
I mean that very seriously... If we can't prove that a balanced mechanic has merit within the game and will make a positive change, than the potential result is that the outcome will be much worse than anything I have suggested.

CCP can say all day long that they want Eve to remain a dark, dangerous place, but every day they make changes that would suggest that they're trying to build up a more casual player base.

Just saying... change may be the only option if you want to avoid losing it all together.
Don't believe me?
Citadels will allow supers to dock.
Citadels will magically disperse your goodies to NPC stations if it is destroyed
Awoxing toggle
Tankier mining ships
More cloaky ships
low slots for freighters
Jump fatigue
Citadels can be anchored anywhere
Entosis as opposed to bashing
Potential removal of learning implants
Potential introduction of SP extractors and SP packets so that players can buy and sell SP
and many MANY other changes have been made that (when you really think about them) are heavily catering to a more casual player base.

If no change, thus risking losing it all together, is a chance you're willing to take... Then by all means, I won't stop that even if I feel it would be a tragedy to remove wardecs entirely.
I suppose we should let the self-proclaimed wardec elitists dig their own graves.
Kaarous Aldurald
Black Hydra Consortium.
#190 - 2015-12-17 01:54:10 UTC
Joe Risalo wrote:

You seem to have a very broken understanding of what is "fair".


One of us does, and the other wants to add a handicap to one side to make their lives harder for no justifiable reason.

Right now, the mechanics are more or less equal. Both sides can shoot the other legally, simple as that.


Quote:

The norm is that people like you come in with a complete lack of civility, thus you have set no meta goals, and instead result to using the wardec mechanic as a means in which to get easy KMs with no other goals.


The mechanic is intended to not require any goals.

It is intended to remove Concord between two groups, for a fee. Nothing more, nothing less.

You don't get to project your e-honor onto the mechanic, and you certainly don't get to project e-honor onto game balance.



Quote:

if we don't change wardecs to be a system that is more balanced and that many more players become involved with, then there is a very good chance it will disappear all together.


Ah, and now we come to the Herzog method of dishonest arguing.

"If you want to have it anymore you better not actually use it!"

Yeah, how dare we use the mechanic as intended, right? How dare PvP happen in highsec? How dare non consensual PvP be a thing?

Roll

First of all, wars are positive drivers of retention. Your "think of the children" nonsense exists only in your imagination.

You know what actually does drive people away from this game? The rest of highsec. The boring, banal, trivial, utterly pointless PvE gameplay.

The very last thing this game needs is to strip away yet more actually interesting gameplay for the sake of the worthless PvE.



Quote:

Just saying... change may be the only option if you want to avoid losing it all together.


I spit on the idea.

"just one more nerf", said a different way.

You'll say anything to justify hurting the real game, for the sake of your mindless, pointless grinding.

I dunno if anyone ever told you this or not, but EVE is a PvP game. First, last, and always.

Get right or get gone.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Donnachadh
United Allegiance of Undesirables
#191 - 2015-12-17 15:36:03 UTC
Bing Bangboom wrote:
Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.

This is bad on many levels.
Primarily there can NEVER be a game mechanic that locks players into a corp for any reason unless the player agrees to it. To rephrase the ability of a player to move freely from corp to corp, NPC or otherwise must never be restricted it would be bad for the game. Besides that what purpose would it serve. Those players you lock into a corp would simply create and play the game on alt characters thus avoiding not only your war dec but your movement restrictions as well, or they would simply not play at all for the duration.

Having said that there is some potential here for this to be a part of a solution. However there would would have to be some restrictions to the attackers abilities to war dec who ever and when ever, or possibly a restriction on the number of active war decs they can have as a balancing factor. And your idea only addresses those that would leave a defending corp not those who leave the aggressor corp and yes it does happen so how would you address this aspect?

Kaarous Aldurald wrote:
You have no meaningful reason for your bleating for nerfs, none. All you have is bullshit lies about retention, and whining about how something you don't like should be savagely ruined for solo players and small groups..

And you have not added any meaningful reason as to why things should remain the same as they are. All we ever get out of you is the repeated "Non-consensual PVP thingy."

Setting that aside your arguments make no sense. On the one hand you are one of the loudest voices in the crowd when it comes to complaints about dec dodging, and how no one will fight when they are decced, and you are one of the loudest voices calling for nerfs to a players abilities to dodge these useless war decs. And yet you are also one of the loudest voices crying no way in hell that is a nerf to war decs anytime an idea is placed into the discussion that may give the defenders a reason to actually choose to fight rather than taking the easiest route of dodging the whole thing.

So in the end it all comes back down to the aggressor side of the war dec crowd and what you want.
If you want the system to stay as it is then to be honest you need to stop complaining about it and stop calling for nerfs and restrictions to be placed on the defenders and simply accept that dec dodging is an un-avoidable part of a system that gives you all of the advantages, full control of the situation and on how long it will last.

On the other hand if you actually want to have some fights come out of your war decs then you will have to accept a few minor "nerfs" as some of you call them and allow for the system to be re-worked so that there is a clear "victory" condition that the defenders could achieve, and if they can then the ward dec ends immediately.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#192 - 2015-12-17 18:19:55 UTC
You'd solve the entire issue with disbanding corps by refunding the aggressor their fee if a corp disbands. This would be in keeping with CCPs justification for the concept of cost scaling, you're not paying to be at war with an entity you're "paying for targets" in their exact words. If you don't get your targets you logically shouldn't be paying.

This however is obviously unacceptable to carebears because in their minds the aggressor should be penalized in every conceivable way regardless of whether or not it makes sense or whether or not the actual outcome benefits them in any way.

It was after all the carebears who wanted wars to be more expensive, which both made aggressors more invested in their wars and caused the trend towards increasingly large highsec pvp groups. It was also carebears (and a bunch of really dumb lowsec people) who thought it would be a brilliant idea to make declaring war "have more consequences" by removing the ability of aggressors to retract wars, which essentially rendered it impossible for defenders to actually win.

The last one was a big one because before that the entire goal of defenders was to get the aggressor to retract the war and that was made literally impossible because CCP listened to people talking about how they wanted to wail on the people who declared war on them without them being able to run away, which was a complete load of bull.


Blindly trying to penalize aggression and make wars arbitrarily difficult, costly or complex for no reason other than because you think they should be that way because you don't do them and don't like other people doing them will only ever result in a system that is only useful to a niche group of people who will then monopolize it's use. That's bad and results in meta situations like the one that exists now.
Joe Risalo
State War Academy
Caldari State
#193 - 2015-12-17 21:08:36 UTC
Vimsy Vortis wrote:

It was after all the carebears who wanted wars to be more expensive, which both made aggressors more invested in their wars and caused the trend towards increasingly large highsec pvp groups. It was also carebears (and a bunch of really dumb lowsec people) who thought it would be a brilliant idea to make declaring war "have more consequences" by removing the ability of aggressors to retract wars, which essentially rendered it impossible for defenders to actually win.


Uhh... we must be looking at different war mechanics because as I see the existing mechanics, it's cheaper to wardec a small carebear corp than it is to wardec a major alliance.
CCP made it more expensive the more targets there were. How does this benefit carebears as it's cheaper to wardec them?

Also, i'm pretty sure aggressors can still retract their wardec whenever they want to, with a 24 hour engagement period.
Sooo... what?


Quote:
Blindly trying to penalize aggression and make wars arbitrarily difficult, costly or complex for no reason other than because you think they should be that way because you don't do them and don't like other people doing them will only ever result in a system that is only useful to a niche group of people who will then monopolize it's use. That's bad and results in meta situations like the one that exists now.


You say that a change would result in the same issues we have now, thus confirming there is an issue.
Bing Bangboom
DAMAG Safety Commission
#194 - 2015-12-17 21:37:53 UTC
Joe Risalo wrote:
[quote=Kaarous Aldurald]

If no change, thus risking losing it all together, is a chance you're willing to take... Then by all means, I won't stop that even if I feel it would be a tragedy to remove wardecs entirely.
I suppose we should let the self-proclaimed wardec elitists dig their own graves.


Well, as they say in Kino "Bing IS the nice one."

I won't argue with you that CCP has relentlessly made things safer, easier, more forgiving for the casual player. All the upcoming changes you listed and my list from upthread lamenting the loss of canflipping, awoxing, etc are all indications of a game leaving behind its roots in an effort to become more attractive to the, I was going to say less committed but lets just face reality, to the bad gamer who has to be fed a constant stream of dog treats in order to keep them playing.

If someone were to go to www.minerbumping.com and, after the obligatory reading of The Code, were to click on LINKS he would find the real founding documents of the New Order. They can either be read or you can listen to the riveting vocalization by Sasha Nyemtsov (the guy sounds JUST like Boris Karloff) of the Manifesto's of James 315. He would then understand that the New Order of Highsec arose in response to this constant nerfing of highsec pvp. Our raison d'etre is to kill those who think they are safe in highsec. Miners are the worst of the lot but freighter pilots, blinged out mission runners, ISK printing Incursion pilots, and the "oblivious to what game they are playing" AFK autopiloting shuttle pilots with billion ISK pods are all equally worthy of sudden (and expensive) loss. It is our goal to keep highsec as dangerous, dark and interactive as we can under the increasingly heavier restraints that CCP places on us.

What those of you calling for a change to wardecs are seeing from us is our response to "one more nerf" that led to all the previous changes that have created an environment where there are actually players who think what we do is some sort of griefing rather than the core essense of the game. We are standing in front of the headlong rush to change Eve into Wow and shouting "STOP!".

It may seem that we are protecting our niche and in some regards it is correct. Our niche is where unprepared players lose their ships, where the unobservant are shocked to find someone is coming for them, where the unworthy find out that they are not the savior of the universe but just another target for a better player. The reason people think we need to be stopped is that in most games they have played players like us, who keep them from "winning", are quickly banned. Only in Eve do we flourish and seemingly prosper. Although I know the actual sacrifice required to be New Order I understand how it appears we are only serving our own benefit.

Heres the thing though. We love Eve so much, the Eve we were told existed, the Eve that WE still make reality at times, that DID exist prior to the seemingly endless string of nerfs brought about by demands such as in this thread, that we WOULD willingly see it all come crashing down before its made so safe its no longer Eve. When we say our goal is to save highsec.... we mean it. Eve may be nerfed to inconsequence some day but we'll go down battling.

People thought it was some kind of punny joke when I came up with my motto. I do mean it .

Highsec is worth fighting for.

Highsec is worth fighting for.

By choosing to mine in New Order systems, highsec miners have agreed to follow the New Halaima Code of Conduct.  www.minerbumping.com

Joe Risalo
State War Academy
Caldari State
#195 - 2015-12-17 22:11:28 UTC
Bing Bangboom wrote:
I won't argue with you that CCP has relentlessly made things safer, easier, more forgiving for the casual player. All the upcoming changes you listed and my list from upthread lamenting the loss of canflipping, awoxing, etc are all indications of a game leaving behind its roots in an effort to become more attractive to the, I was going to say less committed but lets just face reality, to the bad gamer who has to be fed a constant stream of dog treats in order to keep them playing.

If someone were to go to www.minerbumping.com and, after the obligatory reading of The Code, were to click on LINKS he would find the real founding documents of the New Order. They can either be read or you can listen to the riveting vocalization by Sasha Nyemtsov (the guy sounds JUST like Boris Karloff) of the Manifesto's of James 315. He would then understand that the New Order of Highsec arose in response to this constant nerfing of highsec pvp. Our raison d'etre is to kill those who think they are safe in highsec. Miners are the worst of the lot but freighter pilots, blinged out mission runners, ISK printing Incursion pilots, and the "oblivious to what game they are playing" AFK autopiloting shuttle pilots with billion ISK pods are all equally worthy of sudden (and expensive) loss. It is our goal to keep highsec as dangerous, dark and interactive as we can under the increasingly heavier restraints that CCP places on us.


What you must understand about me is that I am by no means stopping you from performing these activities.
I've done them myself.
We had a guy who was macro - mining with several toons, so we ganked 2 of them and failed the 3rd.
After that, we wardecced him, to which he responded by moving, so I chased him down a killed his Orca, a mackinaw, and a pod with a solo Caracal.
2-3 weeks ago, I jumped into our wardeccing corp (yes, my group has our own wardeccing corp) and proceeded to kills 2 Macks and 2 pods totaling close to 3 bil in KMs. One Pod alone was valued at 1.99 bil.

It can be fun to blow up dumb and defenseless targets.
However, this doesn't mean I shouldn't provide them with a means in which to beat me.
The targets I destroyed likely wouldn't have come for my war banner (structure) anyway.
Having said that, there are some people that get wardecced that don't mind fighting...
Hell, my group would be willing to fight, and have fought, but know that fighting back during a wardec is redundant as it only leads to potential loss with no means to end the war.

I'll go to low or null a battle it out until I lose my ship, even with the intent of getting podded. Hell, I've even been on what we call death roams, in which the whole intent is to roam around killing stuff until we're all popped ourselves.

So, I'm not trying to avoid war, but trying to give incentives to fight in a war... For both sides.

Quote:
What those of you calling for a change to wardecs are seeing from us is our response to "one more nerf" that led to all the previous changes that have created an environment where there are actually players who think what we do is some sort of griefing rather than the core essense of the game. We are standing in front of the headlong rush to change Eve into Wow and shouting "STOP!".

It may seem that we are protecting our niche and in some regards it is correct. Our niche is where unprepared players lose their ships, where the unobservant are shocked to find someone is coming for them, where the unworthy find out that they are not the savior of the universe but just another target for a better player. The reason people think we need to be stopped is that in most games they have played players like us, who keep them from "winning", are quickly banned. Only in Eve do we flourish and seemingly prosper. Although I know the actual sacrifice required to be New Order I understand how it appears we are only serving our own benefit.


Again, I have no problems with this niche and/or widely accepted use of wardecs, I'm just saying that providing defenders with a means to fight to an end would likely only help increase combat in HS.
If the worry is that the defender will immediately face roll your structure, well.... Then defend the structure, or gate camp them on their way to the structure, or take an aggressive push and keep them from being able to establish well enough to even make it to your structure.
I mean, you can't hold or be a SOV entity if you don't defend your territory.
... And you can't take SOV if you're not aggressive.

I simply want wardecs to be like the rest of Eve so they're more fun and engaging as opposed to the current "who can dock the most" mechanic that it currently is.

Quote:
Heres the thing though. We love Eve so much, the Eve we were told existed, the Eve that WE still make reality at times, that DID exist prior to the seemingly endless string of nerfs brought about by demands such as in this thread, that we WOULD willingly see it all come crashing down before its made so safe its no longer Eve.


Again, giving you a chance a losing a wardec through hostile take over doesn't change Eve in any fundamental way.
It actually makes wardecs fall more in line with the rest of Eve; In that any hostile or defensive actions you do or don't take could have a potential positive or negative outcome for you.

If you are aggressive in fighting for SOV, you could potentially take it or lose everything in doing so.
If you are active in defending your SOV, you could potentially cripple your opponent or be crippled in doing so.
if you're not aggressive you will never take SOV.
If you're not defensive, you will never keep SOV.

This rings true in all aspects of Eve, and I only wish to bring that into the wardec mechanic, to which winning or losing is always possible for everyone involved.
Kaarous Aldurald
Black Hydra Consortium.
#196 - 2015-12-17 23:02:08 UTC
Donnachadh wrote:

And you have not added any meaningful reason as to why things should remain the same as they are.


I'm not the one agitating for needless change. All I have to do is point out how your justifications are all either lies or bullshit.

Here's the basic exchange:

Carebears: "Waah, I hate this so it should change because I hate it and my feelings matter more than game balance!"

Real players: "No, it shouldn't. Your suggestions motivated by selfishness and are not balanced."

The freaking end.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#197 - 2015-12-17 23:08:10 UTC
Vimsy Vortis wrote:

This however is obviously unacceptable to carebears because in their minds the aggressor should be penalized in every conceivable way regardless of whether or not it makes sense or whether or not the actual outcome benefits them in any way.


Exactly this.

Carebears don't want game balance. They just want to slap more and more penalties on the aggressor, just for being the aggressor.

No more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frost Journeaux
Sub--Zero
#198 - 2015-12-18 00:35:23 UTC
Kaarous Aldurald wrote:
Vimsy Vortis wrote:

This however is obviously unacceptable to carebears because in their minds the aggressor should be penalized in every conceivable way regardless of whether or not it makes sense or whether or not the actual outcome benefits them in any way.


Exactly this.

Carebears don't want game balance. They just want to slap more and more penalties on the aggressor, just for being the aggressor.

No more.

there are no penalties on the aggressor in this case other than 50 million isk of which I'm sure our eve Trillionaires laugh at that meager value. Considering that can be made in 50 minutes of incursions or a couple hours of mining its nothing to use as ammo for defense of the aggressor i have 2 week old newbies that can afford that.

Also no one is saying the aggressor should have massive penalties attached. but the defense should be given a chance at winning that is the same in every aspect of Eve except wars. right now as you stated wars simply remove concord as a factor. However you are also wrong here as well.

These major groups all use out of corp alts for boosting, for remote reps and for scouting. None of these things trigger concord. some shouldn't but remote reps and remote sensor boosting or remote links do not trigger any concord offense. some trigger suspect but considering reps can now land at 95 k and alter a fight as a just in case mechanism its a little game breaking as well.

again its a matter of mechanics getting int he way of what people really want.

for instance If I was going to fight. Take the corporation and drop our logi team from it drop out a few sensor boosting alts and our full leadership toon for remote boosting, why should i risk the command ship if I can keep it safe and reap the benefits.

So on your risk vs reward argument that means no risk and all reward.

Lets talk preparation for wars.

mechanic in game to monitor who is online is the watchlist. I can watchlist entire alliances. it takes forever but formerly did it to pangu back in the day and to PIRAT last week. you know when they are online and can use agents to track locations. but what you dont know is when there are alts for remote reps. so my hours of prep getting intimately familiar with an alliance going into a war mean nothing because really I need to track every toon with logi trained or every command ship pilot in the game that cannot be done. Its worse than fighting terrorists because anyone in the crowd can be a part of the war just waiting to remote rep your ship if the engagement gets to be too much.

I would have to watch for months to find all the alts just to fight one group.

simply put the odds are stacked in the favor of the aggressor so much so that wars are not fought by the defense to get a higher number of kills they are fought by not logging in and not participating at all and hoping that it will pass over. this causes people to quit the game. because as many of the new players that I hired in "why play if you cant even do basic things without an overpowering opponent wailing on you for no reason other than they are more powerful than you." keeping in mind these are people that the biggest ship they own in a venture.

The mechanic needs to be looked at because as it stands it is driving new players away.





Paul Pohl
blue media poetry
#199 - 2015-12-18 01:49:21 UTC
Bing Bangboom wrote:

Personally, the one wardec change I would really like to see is to not allow a corp to disband under a wardec and none of its members can leave for the duration. I think THAT would greatly increase the amount of fighting but I understand why CCP doesn't do it. After years of wardeccing highsec industrialists I know most of them would rather quit than fight.


I agree with you, but it should be extended - neither side can get agent missions, neither side can buy or sell to their enemy or their alliance, and I'm sure there are other things that could equally be restricted that would force players to focus on the war, and "increase the amount of fighting"

But of course you will oppose such change because it affects you detrimentally.

And you've highlighted why the wardec system is a failure - players would rather quite than fight... which makes me wonder why CCP can't just admit they have got it wrong....

Oh and there is something else what would make fighting more likely - the introduction of critical hits, i.e. a random chance that a lucky shot takes out the magazine and makes the ship go BOOM (it only applies in high sec)(and only during wardecs)....

But once again you would object to this because you might lose...

No better that players get tied into corps (that they don't want to be in), and CCP lose players and subscriptions...
Paul Pohl
blue media poetry
#200 - 2015-12-18 01:53:56 UTC
Kaarous Aldurald wrote:
Vimsy Vortis wrote:

This however is obviously unacceptable to carebears because in their minds the aggressor should be penalized in every conceivable way regardless of whether or not it makes sense or whether or not the actual outcome benefits them in any way.


Exactly this.

Carebears don't want game balance. They just want to slap more and more penalties on the aggressor, just for being the aggressor.

No more.


It depends which carebears you are referring to

Null-sec dwellers do as much PVE as high-sec

But don't let that get in the way of your strawman argument