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A big draw for many to play. Achievements.

Author
Ageanal Olerie
Aliastra
Gallente Federation
#21 - 2015-12-08 02:26:28 UTC
The Ginger Sith wrote:
achievements are a waste of system resources since you get absolutely nothing out of them except an annoying pop up alerting to u it that just gets in the way of playing rather just turn the whole thing off lol


I would think like anything, alerts would be something you can opt out of.

Achievements are not only a draw to some players, but they can also help retain players who are working toward achieving those... achievements.

Paul Pohl
blue media poetry
#22 - 2015-12-08 02:43:02 UTC
I hate achievements

They do nothing but bend players to play in a certain style - and encourage a certain type of player for whom eve will never be enjoyable
Rawketsled
Generic Corp Name
#23 - 2015-12-08 04:37:13 UTC
Vic Jefferson wrote:
I find this idea antithetical to a sandbox.

No one can really tell you what an achievement is in this game, except yourself.

Many of the things some people find as an achievement in this game, others would never want to do. One person's unspeakable act is another's ultimate achievement.

Betray your best friend.Evil

Steal everything from your corp.Twisted

AWOX a big ship.Pirate

Gank a miner. Repeatedly for good measure.Cool

Contract scam someone. Also repeatedly for good measure. Lol

Get security status at or above 5.5 Bear



These are the sorts of things that would make good achievements.

Things that encourage people to interact within scram range of each other.
Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2015-12-08 06:29:22 UTC
I'd love to have achievements for things that are actually a big deal, like getting on a supercap killmail, for instance. But I absolutely do not want to get an achievement every five minutes for doing mundane things like firing my weapons or undocking.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Joe Risalo
State War Academy
Caldari State
#25 - 2015-12-08 07:12:27 UTC
Here's the thing...
the percentage of achievement hunters on steam is insanely small, especially for those that do it for their own enjoyment.
The vast majority of this very small minority's of achievement hunters do it specifically to show others what achievements they've accomplished.
It's kind of like those that strive to get a 100 on every test they take.
There are some that do it because they're perfectionist and have to do it for their own personal enjoyment. Then there are those that love the attention that comes with the achievement of a 100.
However, the VAST majority of the people taking that test are just trying to pass the damn thing.

As far as this goes in Eve, there are plenty of measurable milestones within Eve that very much are achievements.
Your first KM, your 1000th KM, the KM you got from popping a t3 destroyer with an exhumer, mastery lvl 1 on a ship, mastery lvl 5 on a ship, the ability to fly the ship, max skills in a ship.
There's also measurable achievements that you can proudly display to other players, such as the Marauder/Blop/jump freighter to trained so long and gathered a ton of isk for.

In many of these cases, it's more that some random achievement that you got cause you walked 100 miles/flew 100 light years, but it's the knowledge, skill, assets, kills, SP, and many other things that you've gained actually having an effect as opposed to a shiny gold star sticker.

Honestly, some of the achievements I've gotten from games are the most ludicrous things I've ever heard of.
I can't remember what game it was, but I literally got an achievement for sitting down......
I put my digital rump in a chair and I got an achievement for it......
If that's the type of thing that gets you warm and fuzzy than I would actually suggest you play Eve, as opposed to not play.
I mean, if getting an achievement for making your in game character do exactly what your doing is exiting to you, then I can't imagine how exhilarating it would be for them to get into their first frigate.
Hell, imagine how happy that type of person would be to even fully t2 fit their first ship!
Lugh Crow-Slave
#26 - 2015-12-08 07:39:59 UTC
.... the game already had advertisements most people just disable them
Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2015-12-08 08:08:02 UTC
Reaver Glitterstim wrote:
I'd love to have achievements for things that are actually a big deal, like getting on a supercap killmail, for instance. But I absolutely do not want to get an achievement every five minutes for doing mundane things like firing my weapons or undocking.

The achievement is there. It is on your killboard. Visible for everyone. Available to them to contact you and ask for your story about that kill or available for you to tell a story around that kill, or loss.

Ageanal Olerie wrote:
Achievements are not only a draw to some players, but they can also help retain players who are working toward achieving those... achievements.

That is not necessary. In EVE, you set your own achievements and do not need to rely on the game to give you some statistic or requirement to work towards. You can even receive a badge for your achievements by handing yourself a medal with a nice text (which is basically the achievement that you want). People, who need something like Steam Achievements to work towards something in a game, are unimaginative and not the right type of player that EVE needs. They will not contribute towards the game, they will just do what the game tells them to do and nothing on their own.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arya Regnar
Darwins Right Hand
#28 - 2015-12-08 08:11:16 UTC
Please no. Achievements are for games made for little kids.

EvE-Mail me if you need anything.

Aplysia Vejun
Children of Agasul
#29 - 2015-12-08 08:21:36 UTC
Some People like them. So... why not? There are fun ones sometimes.
and if you don't like them: ignore them
Ima Wreckyou
The Conference Elite
The Conference
#30 - 2015-12-08 08:25:41 UTC
Some nice achievements like "kill 100 mining barges", "suicide gank a pod worth > 1bil ISK" would go a long way introducing new players to fun content.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#31 - 2015-12-08 08:31:22 UTC
Ima Wreckyou wrote:
Some nice achievements like "kill 100 mining barges", "suicide gank a pod worth > 1bil ISK" would go a long way introducing new players to fun content.

You can do that with medals in player corps, as said above. But it requires player action and input, not automatic game mechanics. In fact, these medals and if corps would use them more and more efficiently, would also be a nice draw for players to join or create player corps.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Iain Cariaba
#32 - 2015-12-08 08:48:30 UTC
Solecist Project
#33 - 2015-12-08 12:19:18 UTC  |  Edited by: Solecist Project
Achievements are a form of manipulation and nothing else.

The whole purpose of Achievements is to make the Achiever believe he achieved something.

Sorry. ;)

The consequences of this are that the Achiever gets a completely wrong idea about accomploshments.
He gets a completely wrong idea about how good he is.

He will compare himself to other people with less achievements ...
... falsely conclude that he can chestbeat about it ...
... and cry like an orphaned kitten next to it's dead kitty mother* when someone rips open his candy rear end for that.


* actually he will rage extremely hard, because he identifies with his achievements,
thus taking any reality check like an ass kick personally.

Achievements exist to manipulate people into a fake **** comparison ...
... and only exist exactly for the purpose to make people believe that ...
... the more they do, the better they are.


I doubt this is what CCP wants, because such players only get their asses handed to them pretty fast.


I wrecked this topic.
Ian beat me to it. :p


You're welcome.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Arya Regnar
Darwins Right Hand
#34 - 2015-12-08 12:21:15 UTC
Iain Cariaba wrote:

Pretty much.

EvE-Mail me if you need anything.

Solecist Project
#35 - 2015-12-08 12:26:49 UTC
Iain Cariaba wrote:

How dare you do this just above my great post you ... you ... spacist!! :P

Haha, I love this show, I need to watch them all again.
Completely forgot this one existed.

Good post, thanks! :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Ageanal Olerie
Aliastra
Gallente Federation
#36 - 2015-12-08 18:56:27 UTC
Iain Cariaba wrote:



Exactly.

I'm not talking about lame achievements like "Sat on sofa in Captains Quarters".

We already have those... Opportunities.

I'm talking about things that are more substantial.

And that video makes just the point I was making. Why are games putting these things in? Because players enjoy them, they get a sense of accomplishment. Whether that's a worthy sense or not is irrelevant. They get it. And they like to show off their achievements and compare them to others.

And what else did the video say? People will play the game for hours and hours and hours just to unlock various achievements. It's going to encourage game play, and retention of players. It may even guide players into new activities they might not have otherwise tried, when they see an achievement and set a goal to unlock it. CCP can even use that to steer players toward things they want or need players to do. (Which you may object to, but they do that now, at least try to, and need it done for the sake of engaging players in content).

But as for silly achievements, like 'popped your first asteroid', I'm not advocating for that. But "Popped your 1000th, 10000th, 1 millionth" asteroid. Those are some achievements.


Zimmer Jones
Aliastra
Gallente Federation
#37 - 2015-12-08 19:05:25 UTC
Games are putting this in because of the "everyone wins a trophy" mindset of the current generation of parents. They know their children, and to some extent they themselves, will never really accomplish anything in life, hence the pile of achievements anyone and everyone can accomplish.

This is eve. You are a cog. Replaceable. Sadly, some people are tools as well, and not very useful ones at that. Like left footed peach de-fuzzers.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Iain Cariaba
#38 - 2015-12-08 19:11:18 UTC
Ageanal Olerie wrote:
Iain Cariaba wrote:



Exactly.

I'm not talking about lame achievements like "Sat on sofa in Captains Quarters".

We already have those... Opportunities.

I'm talking about things that are more substantial.

And that video makes just the point I was making. Why are games putting these things in? Because players enjoy them, they get a sense of accomplishment. Whether that's a worthy sense or not is irrelevant. They get it. And they like to show off their achievements and compare them to others.

And what else did the video say? People will play the game for hours and hours and hours just to unlock various achievements. It's going to encourage game play, and retention of players. It may even guide players into new activities they might not have otherwise tried, when they see an achievement and set a goal to unlock it. CCP can even use that to steer players toward things they want or need players to do. (Which you may object to, but they do that now, at least try to, and need it done for the sake of engaging players in content).

But as for silly achievements, like 'popped your first asteroid', I'm not advocating for that. But "Popped your 1000th, 10000th, 1 millionth" asteroid. Those are some achievements.

That swooshing sound you heard? That was the point of that video zooming over your head.

The point is that artificial goals do nothing to add actual content to any game. This is even more true for sandbox MMOs where goals are set by the players, not by CCP.
Ageanal Olerie
Aliastra
Gallente Federation
#39 - 2015-12-08 20:11:31 UTC
Iain Cariaba wrote:

That swooshing sound you heard? That was the point of that video zooming over your head.

The point is that artificial goals do nothing to add actual content to any game. This is even more true for sandbox MMOs where goals are set by the players, not by CCP.


Oh I got the point of the video, and the parts of it you wanted me to latch on to are what I'm saying is irrelevant.

Achievements aren't meant to 'add content' to the game, but to attract and retain players and give them some more defined goals in the game outside of the goals that are created by the sandbox and standard game play.

Still, they do add more content to the game than do better engine looks, better scanning effects, and improved anti-aliasing techniques. Things that I and many other players still greatly appreciate CCP continually working on improving.

And if I had been on here months ago suggesting they improve the look of the engine flame, the very same cabal here that poo-poos ALL these ideas would have had the same hissy fit they always have over suggestions like these. And yet CCP knows these things not only attract new players but are also appreciated by existing players, as evidenced by Fan Fests where such changes are always met with oohs, ahhhs, cheers and clapping. (As opposed to "We're adding 10 m/s to base speed of the Tristan).



Ginnie
Doomheim
#40 - 2015-12-08 20:44:44 UTC
Personally, I don't get excited about achievements, but it's true that some people do. A lot of MMORPGs do have achievements and people will spend hours and hours travelling to every zone for the achievement, or run every instance, or whatever...they do like them.

I will admit, one of the things I have struggled with this game in the past is direction. As a new player it is really difficult to figure out what to do and where to go. Even the initial career agents; that's really not easy to figure out for new players.

Achievements could give people a goal or an objective.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

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