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POS's - Hacking/Capturing/Stealing

Author
Abbey Kharum
Doomheim
#21 - 2011-12-13 14:11:55 UTC
I like some of the idea's keep it coming.

With some of the ideas here an off-line POS could be a nice magnate for small gang PvP too....
Lord Zim
Gallente Federation
#22 - 2011-12-13 14:14:23 UTC
Velicitia wrote:
Lord Zim wrote:
I'd go so far as to say that if a POS is offline, it should be vulnerable to hacking attacks. Once it's hacked, it's hacked to your corp and you can online or unanchor it.

This should be doable in hisec as well as low/null/ws, to clean out all the placeholder/abandoned POSes in hisec.


Hack and it unanchors (everything). Otherwise, you can potentially "pick up" POS all over the ******* place because the hacker(s) don't have POS roles.

I don't see why POS roles would have anything to do with it. If someone's let their POS run out of fuel, the defenses are down. If the POS is then hacked, oh well so sad someone had firmware access to the tower and could rewrite the auth routines.

If the POS is fuelled and online, welp guess you don't have access and can only glare at it angrily across space.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Commander Spurty
#23 - 2011-12-13 14:15:23 UTC  |  Edited by: Commander Spurty
I vote for dedicated class of pos salvage ships which just hack the anchoring codes and change ownership of a pos.

Make it take X mins and produce one mail
That there is a security attempt on the pos.

if the owners can't show up in time (remember they got a bucket load of notifications that this pos was low on fuel), pos flips ownerrship to hacker.

This one change alone carves a huge career for pod pilots.
60 mins large,40 medium, 20 small (with perfect hacking skills, dedicated ship and modules etc)

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Barakkus
#24 - 2011-12-13 14:18:40 UTC
Spurty wrote:
I vote for dedicated class of pos salvage ships which just hack the anchoring codes and change ownership of a pos.

Make it take X mins and produce one mail
That there is a security attempt on the pos.

if the owners can't show up in time (remember they got a bucket load of notifications that this pos was low on fuel), pos flips ownerrship to hacker.

This one change alone carves a huge career for pod pilots.
60 mins large,40 medium, 20 small (with perfect hacking skills, dedicated ship and modules etc)


Make it 3 days large, 2 medium and 1 day small.

http://youtu.be/yytbDZrw1jc

Morganta
The Greater Goon
#25 - 2011-12-13 14:21:35 UTC
no, no free towers and mods to carebears looking to "safe up" in a hole because high sec is too dangerous

you want the tower gone SHOOT IT
if you're not willing to do the work to set up shop in a hole you shouldn't be there
Commander Spurty
#26 - 2011-12-13 14:22:57 UTC  |  Edited by: Commander Spurty
Barakkus wrote:
Spurty wrote:
I vote for dedicated class of pos salvage ships which just hack the anchoring codes and change ownership of a pos.

Make it take X mins and produce one mail
That there is a security attempt on the pos.

if the owners can't show up in time (remember they got a bucket load of notifications that this pos was low on fuel), pos flips ownerrship to hacker.

This one change alone carves a huge career for pod pilots.
60 mins large,40 medium, 20 small (with perfect hacking skills, dedicated ship and modules etc)


Make it 3 days large, 2 medium and 1 day small.


Minutes mate. Minutes... if you want 'DAYS' of response time, PUT FUEL IN IT!!!!!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Terrorfrodo
Interbus Universal
#27 - 2011-12-13 14:23:26 UTC
seany1212 wrote:

Do you guys even play in wormholes anymore? If a group wants a tower down and have the capabilities to they will take it down regardless of what class it is and whether its dickstar'd, fleet of tengus could hammer a pos in a couple of hours and that dickstar is predictable and useless unless it has active pos gunners. It's whether the force required to take it down is worth the reward of actually removing it Roll


Only because most people are dumb and lazy and don't know how to fit a POS for w-space. 80 Caldari ECMs will discourage even a 100-strong tengu blob ready to invade, as I can tell you from experience. Sure, theoretically they could just bring 200... only there is no one in w-space who has those numbers. Even then it would be ******* annoying.

Only way to kill a POS like that in c4 and below it to build your own dreads inside, all the while being vulnerable to the residents' dreads.

Actually, the best way to capture a system that has heavily fortified POSes is to just move in and make daily life hell for the residents. If you are stronger than them in the field, they'll pack up and leave soon enough.

.

Abbey Kharum
Doomheim
#28 - 2011-12-13 14:24:00 UTC
I like the 60 - 40 - 20.

Although once complete, the end result should be the packaged item.

The new owner should have to go through the process of anchoring and on-lining if they want to make it operational straight away rather than just bringing fuel in?
Abbey Kharum
Doomheim
#29 - 2011-12-13 14:30:38 UTC
THIS IS NOT ... a thread debating if POS's should be allowed in wormholes or not.

Please stay on topic!

This is about a secondary means of acquiring the structures that has the added benefit of clearing up space.

Most of the suggestions so far require an increased investment in time to recover and get the POS operational.

The trade for me should be:

Time + Risk + Additional skill training = Ability to acquire abandoned structures

Elson Tamar
Aliastra
Gallente Federation
#30 - 2011-12-13 15:02:01 UTC
I approve of theft.
TheGunslinger42
All Web Investigations
#31 - 2011-12-13 15:44:38 UTC
Aedeal wrote:
POSs in WHs are still wrong IMO. It's a 0.0 system, you shouldn't be as safe as essentially high-sec when it comes to what can bash down your tower.

Gonna assume they don't wanna build a cap inside your hole, and we're talking about C4 and below:

You put up a large tower. Keep this fueled and death/dickstar it, and the most they can bring to you are battleships (Battlecruisers in a C1). I know there's a lot of people that have bashed towers in battleships and I think you'll all agree, it's mindless boring as **** thankless work. Very rarely do you get anything substantial at the end of it, in terms of gameplay or ISK, and the job is so dull and crap that any satisfaction you get at the end is just for the fact that it's finally over and you can go sleep cos it's 5am. Throw into this the dickstar tower and mass constrictions. This means that unless you find a HS each time, you can't bring forces into the hole (The chances of rolling the connection back on anything over than a C6 aren't worth it). Now when you're there, you're getting jammed to hell every so often, making it take all that longer.

C5/C6 are both different. C5s the only real way is to Cap-Inject: Have a scout in that WH find every nullsec he can over a while. Any which are in range of your caps, bring 3 in and logoffski. Caps bash POS, it's just a small nullsec pos-bash fleet.

C6s you have the option of force rolling the hole to get the target back again. There are so few C6s that this is a practical task (as shown the excellent Clarion Call vid). Of course, you require caps inside your hole, but that's no massive deal. This can give larger pos-bash fleets.

Side note to those that want moongoo in WHs: Not until the moongoo can be stolen/denied without smashing down the entire tower. Otherwise you have a fairly safe tower with a massive ISK printing machine.


Wrong thread buddy, the nullsec whines about wh thread is that way.
Barakkus
#32 - 2011-12-13 15:51:36 UTC
Spurty wrote:

Minutes mate. Minutes... if you want 'DAYS' of response time, PUT FUEL IN IT!!!!!


Only reason I said days is b/c r/l gets in the way sometimes, at least give people a chance especially with the timezone differences in this game :P

http://youtu.be/yytbDZrw1jc

L Salander
All Web Investigations
#33 - 2011-12-13 15:57:49 UTC  |  Edited by: L Salander
Quote:
POSs in WHs are still wrong IMO. It's a 0.0 system


Are you proposing that POSes shouldn't be allowed in 0.0?

Thats quite the proposal, bro.

I fully support the idea of offline poses becoming abandoned/recoverable. It makes no sense that the only way to get rid of an entirely dead, offline and abandoned-by-its-corp tower is to sit and shoot it apart. If it's in such a sorry state there should be a way for others to remove or recover them in some other way. It'd also clean up hundreds of instances of space garbage, throughout hisec and wh space.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2011-12-13 16:03:28 UTC
This is a potential solution to the issue of there being thousands of offlined POS towers all over highsec that nobody can be bothered to remove because there's nothing in it for them.

You should definitely be flagged with aggression while you're hacking a tower though.
Abbey Kharum
Doomheim
#35 - 2011-12-13 16:30:26 UTC
I am not sure how it would work in high-sec.

It would basically be whoever got their first.

In low,null and WH it would be whoever got there first and stayed alive long enough to recover it.

I feel that if a high-sec POS goes off-line for a defined period of time it should just end up as space garbage then de-spawn.
Commander Spurty
#36 - 2011-12-13 16:37:57 UTC
Barakkus wrote:
Spurty wrote:

Minutes mate. Minutes... if you want 'DAYS' of response time, PUT FUEL IN IT!!!!!


Only reason I said days is b/c r/l gets in the way sometimes, at least give people a chance especially with the timezone differences in this game :P


Sorry if I came across a bit brash, but really .. you can stuff those things up with weeks of fuel. If you're tardy, in EVE, it should be costly. This as an excuse doesn't fly.

This and the fact that there are just insane amounts of abandoned pos's littering moons (Left overs from the old SOV mechanic, owner of 51% of moons took sov).

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Commander Spurty
#37 - 2011-12-13 16:39:58 UTC
Vimsy Vortis wrote:
You should definitely be flagged with aggression while you're hacking a tower though.


You are 'looting' after all :o

Not combat aggression where concord arrives and deals a deft blow though. Just flagged to old owners.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

stoicfaux
#38 - 2011-12-13 16:42:16 UTC
If a POS is abandoned then it should turn into a derelict from lack of maintenance. Then like any derelict building, it should be demolished.

Let players buy "demolition charges" (and a few CONCORD demolition permits in hi-sec) to attach to abandoned/derelict structures in order to quickly destroy them.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Scrapyard Bob
EVE University
Ivy League
#39 - 2011-12-13 16:44:11 UTC
Spurty wrote:

This and the fact that there are just insane amounts of abandoned pos's littering moons (Left overs from the old SOV mechanic, owner of 51% of moons took sov).


In null space yes. But a large number of the idle towers in hi-sec are because of the way hi-sec anchoring works, spare towers are common. (Otherwise you have to grind up faction standings on every single character within the corp, or boot everyone out if you need to anchor an additional tower for expansion.)
Vincent Athena
Photosynth
#40 - 2011-12-13 16:44:23 UTC
I think hacking an offline tower should be part of the game. CCP may think so too. In the current build is a item called a Data Subverter with the description "A specialized computer and communications suite designed to assist attempts to subvert the control routines of orbital structures."

At present none are on the market or in contracts, and its not clear what they do, but hacking an offline POS is a possibility. I assume it still needs to be added to loot tables or something.

If you hack an offline POS, you should not be able to put it on-line, but should get it in an un-anchored state. Reason: Anchoring in high sec requires standings. We do not want to introduce a way to get a high sec POS without standings, at least not like this. (Have a corp with standings anchor the POS for you, then abandon it, then you hack it).

Stealing off line POSes may nerf the POS market, but with places to anchor working POSes opening up, it may boost the market for POS arrays. It should work out OK.

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