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The end of grid manipulation

Author
Nicolai Serkanner
Incredible.
Brave Collective
#41 - 2015-12-06 00:53:31 UTC
Solecist Project wrote:
Where does it say grids can't be expanded or shrunken?

Grids mostly never were 250km anyway.
Some were bigger, some were smaller.

Just wait until people push them over ninethousand!


Hey, where's my tea?


Damn woman, post more often! I miss your avatar.
Solecist Project
#42 - 2015-12-06 19:35:17 UTC
Nicolai Serkanner wrote:
Solecist Project wrote:
Where does it say grids can't be expanded or shrunken?

Grids mostly never were 250km anyway.
Some were bigger, some were smaller.

Just wait until people push them over ninethousand!


Hey, where's my tea?


Damn woman, post more often! I miss your avatar.
Pay me and I will! :)
Pay me more and I'll talk about whatever you want. (:

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Der Eisbaer Oumis
Abiding Ormolus
#43 - 2015-12-17 23:07:45 UTC
Did a 6/10 last night, without using gates the grid soze of each pocket crept towards 11,500km. One huge issue for low sec plexers and mission runners now is all anyone needs to do is get u to a 5 degree angle with a warpable point in space in the general direction.

They warp through the mission with so much ease and bm it, and then come bck.
no need to use combat probes in low sec anymore. and also now no warning for those doing the plex's.
This has happened a few times now and its getting ******* boring.

well done ccp

would i recommentd this game..fuk no
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