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ILLEGAL Hi-sec podding

First post
Author
Galrak Malinkorn
kest Industrials
#1 - 2015-11-29 14:19:13 UTC
There are two kinds of podding going on in eve, legal and illegal, legal from kill rights, dueling, corp wars , and LEGAL agressions, and then there is illegal podding, from ganking and direct illegal aggression, the game mechanics KNOWS the difference, because in the legal case CONCORD WILL NOT get involved, and in the illegal case CONCORD will get involved and will destroy and flag the perpetrator(s). THIS IS WHAT HAPPENS NOW...So the game mechanics KNOWS the difference, and with players being killed in missions the NPCs NEVER pod a players, and also the gankers only use cheap ships and cheap implants on their victims only, knowing that CONCORD will destroy their ships anyway, so this whole issue is solely about "claiming" the amount of kills on a kill board like in some seaside resort arcade game which cheapens and lowers the value of such a good game as Eve.

As HI-SEC illegal podding is possibly a reason for the fall off of new players trying to start in eve, and fairly established players deciding they have had enough of this new phenomenon that has started, and left, I suggest that in the case of Illegal podding in HI-SEC SPACE either on miners, or from gate camps, that ...

1. The podded entity is "resurrected" back at the LAST station it UNDOCKED from, with its complete compliment of implants if any.
2. The ship with all its modules and rigs if any, replaced there too.

ie for the victim player it is as if the incident never happened.

As for the perpetrator, as CONCORD will destroy the ship but at the moment doesn't pod the capsuleer, I suggest

1. as punishment for such an action, the game CAN pod the perpetrator and resurrect them back at their "HOME" station with a NEW bare clone, and a rookie ship. (like it does with the victim now)
2. That NO kill rights are issued for the incident to the victim, and no criminal flag is issued to the perpetrator, ie no need for revenge.
3. There is no ship debris at the point of the incident of either the perpetrator or the victim.

hopefully this action will bring back established players who may have lost a lot through illegal ganking and got fed up and left, and also, wont deter new players from staying on after their trial period.
this way the victim isn't at a loss for this incident, and the perpetrator just gets a slap on the wrist off CONCORD.

For the so called perpetrators, well they have 0.4, 0.3, 0.2, 0.1, 0.0, and Worm Hole space to carry on with that aspect of the game.
Khan Wrenth
Viziam
Amarr Empire
#2 - 2015-11-29 14:36:29 UTC
Good god, you must have depleted an entire ocean's worth of salt for that post. Good news everyone, the Pacific is now freshwater, so drinkable water isn't a problem anymore!

Also, had to check to make sure I didn't cause this rant. Checked, not my guy.
Arden Elenduil
Unlimited Bear Works
#3 - 2015-11-29 14:44:24 UTC
Please view https://wiki.eveonline.com/en/wiki/Golden_Rules for reference.

This is intended gameplay.

If you don't like it, kindly get the **** out.

/thread
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2015-11-29 14:46:15 UTC
Ganking peoples pods is a new phenomenon? Im so ahead of the curve...

Anyways, under your proposal players in npc corps would have zero risk to their implants unless they do something to make them go suspect, which is completely negated by a safety button. No thanks. The game is more fun when your assets are at risk and you have to pay attention to survive.

Your second point ignores the fact that many players like to take out their OWN revenge on players. Hell no.

I also have issue with point 3. Why shouldn't people be able to loot gank and ganked wrecks? It defeats the main purpose of ganking.

And why are you playing the 'think of the children' card? New players don't have expensive implants to lose and it was recently found that players who are shot at early in their game play the game for longer than those who aren't.

Ill finish with an fyi. This game is a full time PVP game. All areas, including hi-sec are PvP areas. You consent to PvP when you undock.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Iain Cariaba
#5 - 2015-11-29 15:32:42 UTC  |  Edited by: Iain Cariaba
Galrak Malinkorn wrote:
There are two kinds of podding going on in eve, legal and illegal, legal from kill rights, dueling, corp wars , and LEGAL agressions, and then there is illegal podding, from ganking and direct illegal aggression, the game mechanics KNOWS the difference, because in the legal case CONCORD WILL NOT get involved, and in the illegal case CONCORD will get involved and will destroy and flag the perpetrator(s). THIS IS WHAT HAPPENS NOW...So the game mechanics KNOWS the difference, and with players being killed in missions the NPCs NEVER pod a players, and also the gankers only use cheap ships and cheap implants on their victims only, knowing that CONCORD will destroy their ships anyway, so this whole issue is solely about "claiming" the amount of kills on a kill board like in some seaside resort arcade game which cheapens and lowers the value of such a good game as Eve.

As HI-SEC illegal podding is possibly a reason for the fall off of new players trying to start in eve, and fairly established players deciding they have had enough of this new phenomenon that has started, and left, I suggest that in the case of Illegal podding in HI-SEC SPACE either on miners, or from gate camps, that ...

1. The podded entity is "resurrected" back at the LAST station it UNDOCKED from, with its complete compliment of implants if any.
2. The ship with all its modules and rigs if any, replaced there too.

ie for the victim player it is as if the incident never happened.

As for the perpetrator, as CONCORD will destroy the ship but at the moment doesn't pod the capsuleer, I suggest

1. as punishment for such an action, the game CAN pod the perpetrator and resurrect them back at their "HOME" station with a NEW bare clone, and a rookie ship. (like it does with the victim now)
2. That NO kill rights are issued for the incident to the victim, and no criminal flag is issued to the perpetrator, ie no need for revenge.
3. There is no ship debris at the point of the incident of either the perpetrator or the victim.

hopefully this action will bring back established players who may have lost a lot through illegal ganking and got fed up and left, and also, wont deter new players from staying on after their trial period.
this way the victim isn't at a loss for this incident, and the perpetrator just gets a slap on the wrist off CONCORD.

For the so called perpetrators, well they have 0.4, 0.3, 0.2, 0.1, 0.0, and Worm Hole space to carry on with that aspect of the game.

There are pretty much only two ways to lose a pod in highsec.

1. AFK mining, as was your most recent case.
2. AFK autopiloting.

The real problem here is not the big bad ganker killing your pod. The real problem here is your mistaken belief that you should be allowed to pretend you're a bot.

It is nearly impossible to be ganked in highsec if you're attentive and take approptiate measures to reduce your risk. I've missioned, hauled, and mined in highsec for nearly a decade, and haven't been ganked in over 7 years.

Learn to EvE.
Donnachadh
United Allegiance of Undesirables
#6 - 2015-11-29 15:37:35 UTC
Daichi Yamato wrote:
And why are you playing the 'think of the children' card? New players don't have expensive implants to lose and it was recently found that players who are shot at early in their game play the game for longer than those who aren't.

I Agree with the bulk of Daichi's post so I will not quote those segments you can simply read them above.

Since this topic is specifically about being podded and not about ganking in general I have to disagree with you on the section above.

First CCP's study did not separate ganking(ship loss only) and ganking(loses ship and pod) so stating that being podded is good for player retention is simply your opinion and based entirely on your interpretation of what little information CCP provided.

Second CCP never stated specifically that ganking was good for player retention they clearly stated that it was not a significant factor in player retention. I know it may be a small difference and you may even discount it completely but the two are not the same. Not being a major factor does not equate to being good for, in the same way it does not equate to being bad for.

Lugh Crow-Slave
#7 - 2015-11-29 15:38:51 UTC
Better idea

Don't fly around naked in a shiny pod
Khan Wrenth
Viziam
Amarr Empire
#8 - 2015-11-29 15:58:43 UTC
Lugh Crow-Slave wrote:
Better idea

Don't fly around naked in a shiny pod


The problem isn't him flying around in a shiney pod. The problem is him posting to the forums about it.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#9 - 2015-11-29 16:08:56 UTC
Or we could just implement this idea:

Make 200mm steel plating on 80m retrievers make them invincible so that 80m mixed mining/gunnery pods aren't then exposed.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Zimmer Jones
Aliastra
Gallente Federation
#10 - 2015-11-29 16:12:53 UTC  |  Edited by: Zimmer Jones
Ah, Its nice to have a good belly laugh first thing in the morning, thanks op. I know you're not being serious, that's a 2008 character after all, so I can laugh with you at your newbie parody.

Because if your not serious and you just bought a character from the bazaar and are complaining about something so trivial, I would still be laughing, but laughing at you. Does everyone good to laugh.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2015-11-29 19:20:41 UTC
@ Donna

The section of my post you've quoted doesnt refer to ganking either. Im pointing out to the op that people join this game FOR the PvP and the thrill of real loss.

But the op IS talking about pods being suicide ganked.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Galrak Malinkorn
kest Industrials
#12 - 2015-11-29 21:07:26 UTC
oh my god.. I just fell off my chair howling in laughter at all these posts...you lot are soooooo funny its unreal, oh well you're all entitlled to your opinions, cant take that from you love reading your comments.. geez theyre hilarious... one point I never go AFK EVER never have EVER, other than that love your snidy remarks, your holier than thou comments, that only your opinions count for anything, you lot just make my day..cant stop laugghin ... please no more please.. ha! ha! ha...gawd my sides are achin now.. need a beer..LolLolLolLolLolLolLolLol
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2015-11-29 21:18:00 UTC
Galrak Malinkorn wrote:

1. The podded entity is "resurrected" back at the LAST station it UNDOCKED from, with its complete compliment of implants if any.
2. The ship with all its modules and rigs if any, replaced there too.




Please explain why you want suicide ganking removed, using only points that have not been discussed to death in this very forum.

Or puppets. I like puppets.
Galrak Malinkorn
kest Industrials
#14 - 2015-11-29 21:26:18 UTC
Its not up to players to decide whether all areas are PVP or PVE, or a mixture of both or in seperate areas, that is up to the game developers and how THEY wish the game play to be, NOT individuals that believe theres is the only way.

Just because someone ASSUMES their way is the right way, doesn't follow that it is the right way , its just an opinion. If someone doesnt agree with you, get over it.

And I also suggest to that if certain changes did ever come in being and anyone doesn't like them they too like myself always have the option not to play either.
Black Pedro
Mine.
#15 - 2015-11-29 21:37:12 UTC
Galrak Malinkorn wrote:
Its not up to players to decide whether all areas are PVP or PVE, or a mixture of both or in seperate areas, that is up to the game developers and how THEY wish the game play to be, NOT individuals that believe theres is the only way.

Just because someone ASSUMES their way is the right way, doesn't follow that it is the right way , its just an opinion. If someone doesnt agree with you, get over it.

And I also suggest to that if certain changes did ever come in being and anyone doesn't like them they too like myself always have the option not to play either.

Did you ever stop to consider that suicide ganking exists because the game developers deliberately coded it into the game?

Just because something is "illegal" from a game lore point of view does not mean it is "illegal" from a game mechanics point of view. Far from it in fact because if CCP wanted to make highsec safe from non-consensual PvP, they could just lock out offensive modules from highsec or disallow the "red" safety setting.

CCP wants the game to work this way. You are of course free to ask them to change the very core of their game to suit you, but you really should then expect to get mocked by those players who like the game the way it is.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2015-11-29 21:43:04 UTC
Galrak Malinkorn wrote:
Its not up to players to decide whether all areas are PVP or PVE, or a mixture of both or in seperate areas, that is up to the game developers and how THEY wish the game play to be, NOT individuals that believe theres is the only way.

Just because someone ASSUMES their way is the right way, doesn't follow that it is the right way , its just an opinion. If someone doesnt agree with you, get over it.

And I also suggest to that if certain changes did ever come in being and anyone doesn't like them they too like myself always have the option not to play either.



All areas have been PVP areas since day one.

If it's up to the devs, don't you think they decided a long time ago?
Ralph King-Griffin
New Eden Tech Support
#17 - 2015-11-29 21:55:40 UTC  |  Edited by: Ralph King-Griffin
Galrak Malinkorn wrote:
Its not up to players to decide whether all areas are PVP or PVE,

You're entirely correct in that, though I doubt you realise why.

Aggression and violence explicitly can be inflicted upon you anywhere in space in eve.<------emphasis on the period.
It's a full time PvP sandbox by design and no amount of "yeah but ... That's just ... your Opinion ... maaaan" will change that.

You are the one making assumptions here , file a support ticket (f12 in-game) and get it from the horses mouth if you don't believe any of us.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#18 - 2015-11-29 21:59:10 UTC  |  Edited by: Lyra Gerie
A few things
1. NPC's CAN and have podded players
2. The attackers lose their ships when engaging in an attack, any attack, not just successful ones
3. The attackers get NO insurance from this so their ship and fittings are a total loss.

This means bare minimum most players will lose 2-4 million just for attacking you in high sec. Your job is to make that number go higher than they can make off you.

You already have a response from the local police and if you keep your eyes open since you say you don't afk there should be plenty of warning that an attack is coming your way. The way the game is now, you have only yourself to blame if you die while in high sec, hell getting yourself podded in LS is hard to do unless you run into a pipe bomber.

Little edit because i didnt see you had posted
Galrak Malinkorn wrote:
Its not up to players to decide whether all areas are PVP or PVE, or a mixture of both or in seperate areas, that is up to the game developers and how THEY wish the game play to be, NOT individuals that believe theres is the only way.

Just because someone ASSUMES their way is the right way, doesn't follow that it is the right way , its just an opinion. If someone doesnt agree with you, get over it.

And I also suggest to that if certain changes did ever come in being and anyone doesn't like them they too like myself always have the option not to play either.


This is hilarious, your idea at this point is basically "no i won't play another game, change this game to be how I want then if what I want isn't to your liking you can play another game." Are you serious? What you don't seem to realize is that your the one assuming your way is the right way and in EVE it just isn't. The right way is money, if they can make money off you and you don't change your gamestyle to prevent that, that's your failing, not theirs.
Ageanal Olerie
Aliastra
Gallente Federation
#19 - 2015-11-29 22:00:57 UTC
I do like the idea of CONCORD podding anyone who criminally pods another player in Hi-Sec.

Perhaps issuing a stiff fine as well.

While they're at it, implement some sort of jail system. Where upon multiple offenses they get confined. They can log in and access certain chat channels, but are otherwise incapable of doing anything else for a period of time (say from 1 hour up to 24 hours).

Donnachadh
United Allegiance of Undesirables
#20 - 2015-11-29 22:28:15 UTC
Black Pedro wrote:
Did you ever stop to consider that suicide ganking exists because the game developers deliberately coded it into the game?

Ganking is and CCP has made it clear that they are OK with it at this point so please accept this as I intend it strictly a related topic that is of interest to me.

And yet I wonder, did CCP actually code it this way on purpose knowing that suicide ganking would be the result.
Or is suicide ganking one those emergent game play things that was not anticipated or expected?
If it was this latter it would hardly be the first and it will not be the last time that we they players have taken what we are given and then find uses for it that were never though of by CCP or that were never intended to happen.
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