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Rorqual Down Under

Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#1 - 2015-11-28 07:02:51 UTC  |  Edited by: Tau Cabalander
From Reddit, not the best source, but ...

rederic wrote:
Actual Rorqual Fix from EVE Down Under

* Fighter Size Mining Drones
* Transform to protect mining vessels "they'll immobilize them, but they'll be immune to damage for 5 minutes."
* More, but have said too much already.

https://www.reddit.com/r/Eve/comments/3uiujv/actual_rorqual_fix_from_eve_down_under/

EDIT: For what it is worth, What Fozzie said at Fanfest 2015
Pantaira
Ministry of War
Amarr Empire
#2 - 2015-11-28 09:51:55 UTC
Yep - it's crap-tastic. Does CCP realise how mining actually works?
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-11-28 10:31:05 UTC  |  Edited by: Tau Cabalander
Pantaira wrote:
Yep - it's crap-tastic. Does CCP realise how mining actually works?

I think CEO Hilmar Pétursson understands mining more than CCP Fozzie, but Hilmar isn't a developer.
Zifrian
The Frog Pond
Ribbit.
#4 - 2015-11-28 12:41:04 UTC
Yeah, saw that last night. Apparently there is more but if these were the big ideas I'm not impressed at all. I'd be fine not changing anything and using my rorq for an expensive mining booster if I could jump it more than 3 systems away ><

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Mr Abelardo
Doomheim
#5 - 2015-11-28 14:00:20 UTC
Stupid changes

they really want rorqual in the belt...

better allow it to hsec instead that crap idea

and fix that jump range
Zifrian
The Frog Pond
Ribbit.
#6 - 2015-11-28 14:07:26 UTC
Mr Abelardo wrote:

they really want rorqual in the belt...


I think it's more that they don't want to allow off-grid boosting anywhere, and the Rorqual/Orca don't really cause an issue for off-grid boosting so they don't know what to do with them. They'll say "more risk is better for content" though.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2015-11-28 14:43:17 UTC
It won't incentivize me to use my Rorqual in a belt, though it will incentivize to finally take the poor old thing out and shoot it (sell it).

Immobility was the exact opposite of what I proposed, but I'm not really surprised of the direction CCP is taking, giving the incoming nerfs to all other capitals, and changes to EWAR.
Zifrian
The Frog Pond
Ribbit.
#8 - 2015-11-28 15:05:11 UTC
Tau Cabalander wrote:
It won't incentivize me to use my Rorqual in a belt, though it will incentivize to finally take the poor old thing out and shoot it (sell it).

Immobility was the exact opposite of what I proposed, but I'm not really surprised of the direction CCP is taking, giving the incoming nerfs to all other capitals, and changes to EWAR.


Yeah, now that we can compress in a POS, why not just make the core used for instant compression only. That seems to be the biggest issue. If you want to put rorqs in belts, then remove the core and just give the damn thing the bonuses for the links. Immobility is the MAIN reason people don't want to boost from a belt. I have NO problem taking an orca into a belt to provide boosts. Maybe the issue is that the rorq will just jump away whenever someone hops into a system and there is no way to catch them.....oh but carriers die ratting all the time?

Really hoping for details on this that make me want to not sell mine immediately, well if anyone would want it after these changes that is.

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The Renner
Canadian Operations
#9 - 2015-11-30 08:52:23 UTC  |  Edited by: The Renner
I originally bought a rorqual back in 2011 to use as a poor mans JF, sadly its not even good for that now with its crap jump range. With the removal of offgrid mining boosting the rorq is going to be in bad shape. If CCP wants people putting them anywhere near belts they are going to have to remove the siege requirement for boosts/compressing at the very least.
Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2015-11-30 18:11:07 UTC
The Renner wrote:
I originally bought a rorqual back in 2011 to use as a poor mans JF, sadly its not even good for that now with its crap jump range.

Ya, this actually affected me.

Can't get there from here, unless you go through a choke-point controlled by an enemy.

I thought of building a second Rorqual instead, but gave-up on the whole idea.

Moved my Rorqual into the only lowsec station I could reach, and parked it. Possibly forever.
Iyokus Patrouette
University of Caille
Gallente Federation
#11 - 2015-12-01 06:37:22 UTC
what if they gave it a jump drive similar to the command destroyers that only jumps mining vessels? i know nothing about mining so just throwing it out there.

---- Advocate for the initiation of purple coloured wormholes----

WilliamMays
Stuffs Inc.
#12 - 2015-12-01 07:17:20 UTC
Please make a focus group for whatever you do with the rorqual and mining in general. As big a part of the game as it is (from the miner's perspective and the people chasing us) this would be time well spent.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2015-12-01 07:38:47 UTC
WilliamMays wrote:
Please make a focus group for whatever you do with the rorqual and mining in general. As big a part of the game as it is (from the miner's perspective and the people chasing us) this would be time well spent.

Check how many times CCP developers have posted in this forum.

The last thread they started, they didn't even participate in.

Notice the sticky thread on industry teams.
Zifrian
The Frog Pond
Ribbit.
#14 - 2015-12-06 14:10:40 UTC
Tau Cabalander wrote:
The Renner wrote:
I originally bought a rorqual back in 2011 to use as a poor mans JF, sadly its not even good for that now with its crap jump range.

Ya, this actually affected me.

Can't get there from here, unless you go through a choke-point controlled by an enemy.

I thought of building a second Rorqual instead, but gave-up on the whole idea.

Moved my Rorqual into the only lowsec station I could reach, and parked it. Possibly forever.

Same here. I wanted to get mine out to null for boosts and it would take 7 jumps now instead of 2. I don't get why they didn't include the jump range in the same update as they did to jump freighters. It holds less and has a very defined purpose, which isn't to participate in wars.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2015-12-07 19:02:10 UTC  |  Edited by: Tau Cabalander
The latest Operation Frostline devblog announcing NES deals on skin packages, really hit a nerve me with me because of a picture of an ORE Rorqual.

"We gave you a pretty yellow skin for Rorqual! [That's] something ... technically something!" -- CCP Fozzie
Kyra Lee
Doomheim
#16 - 2015-12-08 22:39:57 UTC
The first thing they need to do is determine an actual role for the Rorq. Is it a booster, a miner, something else? Right now its a booster. We already have a mining booster ship in the Orca. I don't see why we need 2 mining boosters. Since the Orca is already considered a Command ship then it makes sense to keep that as the booster and change the rorq.

Turning it into a capital sized mining barge would disrupt the flow of minerals quite a bit. It would have to mine massive amounts to be worth using compared to its cost and with that Nullsec would flood the market with materials. This would cause lots of work to retune and balance everything else so this is not a logical step either.

That leaves us with 2 real options. Remove the ship or create an entirely new role for it. With the state of the game right now they may as well remove the ship. Maybe in the future they can create a completely new role for the ship but I don't have any idea what that might be. Trying to shoehorn it into an existing role will just make it or something else worthless.

Just my thoughts, hopefully CCP comes up with something good though.
Sheeth Athonille
Rabid Dogz Mining
#17 - 2015-12-09 01:54:19 UTC
I don't see what's wrong with having two mining booster ships, one for high and one for low/null the way we do now. Given the amount of variety in combat boosting ships, 2 really isn't that much. Since each race has a combat specialized ship, which further specializes into armor/shield, and ewar/scout. Then there are t3's which also act as combat boosters, and to a lessor extent bc's as well.

Maybe that could be an idea for the rorqual, maybe instead of being straight up better than the orca, have them specialized to an extent. It would still have to be better in order to be worth it (seeing as how it's a freaking capital), but some sort of specialization beyond that.
Temugen
Brutor Tribe
Minmatar Republic
#18 - 2015-12-09 15:50:45 UTC
Kyra Lee wrote:

That leaves us with 2 real options. Remove the ship or create an entirely new role for it. With the state of the game right now they may as well remove the ship. Maybe in the future they can create a completely new role for the ship but I don't have any idea what that might be. Trying to shoehorn it into an existing role will just make it or something else worthless.


Two things about the Rorq.

1) The cost to own a Rorq means the ship will never be used "in belts". No matter what you do with it people will not use it in belts unless there is a legitimate way to save the Rorq or protect it without huge fleets as guards. Until CCP realizes this there will never be a good reason for the Rorq to remain in game.

2) What if the Rorq (and carriers?) had the ability to enter indy core (siege) mode on grid while using a "cloak" that created a cloaked area around the ship so barges (combat ships) could dock, unload, refit, etc. and be able to activate the boost links? People could then use them to jump to random null/ low sec systems and ninja mine then jump out. The only way to find this cloaked cap would be grid search. This would give roaming pvp'ers the opportunity to kill barges and maybe a rorq if they wanted to spend the time. It would also give indy people a way to use the ship for something fun and productive.

Something needs to be done to make the ship usable or make it extremely cheap to produce otherwise it will fade away. CCP just removed the only reason it was in use at this point and that was off grid boosts.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2015-12-09 20:42:43 UTC
Temugen wrote:
1) The cost to own a Rorq means the ship will never be used "in belts". No matter what you do with it people will not use it in belts unless there is a legitimate way to save the Rorq or protect it without huge fleets as guards. Until CCP realizes this there will never be a good reason for the Rorq to remain in game.

They won't do either of those.


Temugen wrote:
2) What if the Rorq (and carriers?) had the ability to enter indy core (siege) mode on grid while using a "cloak" that created a cloaked area around the ship so barges (combat ships) could dock, unload, refit, etc. and be able to activate the boost links? People could then use them to jump to random null/ low sec systems and ninja mine then jump out. The only way to find this cloaked cap would be grid search. This would give roaming pvp'ers the opportunity to kill barges and maybe a rorq if they wanted to spend the time. It would also give indy people a way to use the ship for something fun and productive.

CCP won't want things to be too safe.

One could deploy a scan blocker, but I expect that about as far as CCP will want to go.

Temugen wrote:
Something needs to be done to make the ship usable or make it extremely cheap to produce otherwise it will fade away. CCP just removed the only reason it was in use at this point and that was off grid boosts.

Ya, I really don't know what CCP is thinking.
Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2015-12-10 15:52:35 UTC
Was just thinking about the Rorqual, and thought it would be good to see even a dev post with bad ideas.

CCP has been silent for over a year now (counting from Fanfest 2014).
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