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CCP holding onto a dream in the face of reality?

First post
Author
Jenshae Chiroptera
#1 - 2011-12-12 22:24:14 UTC  |  Edited by: Jenshae Chiroptera
I get the impression that CCP is holding onto this fantasy that people are nomadic in worm holes. I would laugh but the effects of this are not so funny. The only "nomads" are roving gangs of PVPers but most of those come from the system next door, so not even they are nomadic.

Quote:

Depletion of Sites

The contents of wormhole space eventually wear out if you take up residence within such a system. Eventually, the wormhole count will dwindle to one static wormhole and one encounter site. Other sites will disappear as usual, but they will not regenerate at the 'normal' rate.


We can see how they are beating us with a rod to get us to move but there are some important reasons why it doesn't work:

  1. It is a huge hassle to put up a POS and take it down to move systems.
  2. Finding worm holes with a good static that suits your group is a nightmare.
  3. Once you have a static link, you can keep closing it and getting new systems, further depleting other's systems.


API functionality removed

With the Crucible patch, CCP have removed the API information for ships jumping into and out of a system. For those that made the extra effort it could help them know if there is [still] someone in your system. This helps the PVPers but it is a big nuisance for the people living in the system.
You don't know what is in the next system, they could act as a warp to point and you could be wiped out.
So, you sit and you wait in your POS, see if a battle ship fleet rocks up. If not you log off, a few less people playing.
There is no way of knowing where the cloaked ship is so you can't knock it out. He can D-scan your position so you can't trap him in. You can't go through the WH because if you try cloaking there is that second they see where you are and bomb you.

However, this is fine by me. I have two screens so I can do other things and there are other MMOs to play. It even fits with the story, no gate to report back ... and yet ... it still reports back the kills of NPCs and players? It still shows wrecks on D-scan when you can't even scan them with probes?
Seems a bit weighted in the favour of the hunter. Prey has to mash that D-scan and the hunter does almost nothing because they know you are busy and your attention is occupied so easily.

At least make the playing field even.

Outposts

Why not? It isn't as though we can control a region of worm holes from there.

Ice.

This is just a nuisance to go and get. Why should WH space be so different? Have a few grav sites with ice in it so we can feel like the self sufficient frontier people that we want to be.
(Not enough to mine it like the ore gravs for profit but enough to fuel our own POSes 2-3 is average.)

Class 4 systems

They are pretty empty because:

  • Only have one static, which seldom leads to known space.
  • Can't use capital ships to spawn extra Sleepers.


Combat

Class 4, 5 and 6 should have more worm holes leading from low and null sec into and out of them, these worm holes should be able to carry more capitals through. I would say 3x baby carriers for C4, 6-7 for C5 and 9-12 for C6.

Main problem is once a corp or alliance have built up a solid defence in C5 or C6 it is almost impossible to root them up.

Further, I think that C4s should have more statics leading out to null sec and into C5/6 so that they can be conduits and systems to raid those higher ones from.


Supporting responses

Jenshae Chiroptera wrote:
A really annoying thing is that you can't click on the entire worm hole exit to use it like you can a jump gate! Evil


Jenshae Chiroptera wrote:

Abbey Kharum wrote:
...
We then started looking for these POS's and in our noobness we asked each other... If it is offline can we steal it??.

The more I think about it the more it seems like a good idea, and why shouldn't we be able to? it was our natural complusion!

Maybe there is a time delay from going off-line until it gets a further status called "Abandoned". if it is then "Abandoned" for a further period of time and not re-occupied it falls out of orbit and self destructs!
...

POS control tower stands on its own because of how long they take to destroy them. Directional scan (D-scan) for Force Fields.

Yeah, I would like to see high hacking skills used to get control towers to repackage when they are found offline. Smile


IGNATIUS HOOD wrote:
...
If CCP didn't want us setting up shop on a permanent basis then why can we do PI on the planets and why are the planets so awesome to do it on? Even if the sites were to go away entirely the PI makes enough money to make keeping a small tower a ship array and a hangar there worth while.


Good question. Hardly feasible to try and go back and find them as a nomad.



What do you feel about all this?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Burseg Sardaukar
Free State Project
#2 - 2011-12-12 22:35:03 UTC
Jenshae Chiroptera wrote:

Ice.

This is just a nuisance to go and get. Why should WH space be so different? Have a few grav sites with ice in it so we can feel like the self sufficient frontier people that we want to be.


Having lived in a w-space system for about 2 years, I really would've liked to see this happen.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Vincent Athena
Photosynth
#3 - 2011-12-12 23:02:48 UTC
Ive lived in a WS (W-System, to distinguish it from WH, the way you get into a WS) for 2 years. We moved in because finding one and day-tripping into it was not feeling like exploring the unknown, it was like tromping through someone's back yard. POSes are everywhere!

Site depletion does not occur unless you keep clearing out the sites day after day. If you leave 1 or 2 sites alone, the spawn rate does not drop. We did kill the spawn rate twice by over-farming, then learned our lesson.

Sure ice would be nice. Also nice would be actual unknown systems that did not feel like tromping through someone's back yard. If we want systems without POSes, CCP should add some W-systems that have no moons, or have system wide catastrophes that clear all player stuff out of the system, even logged out ships.

Know a Frozen fan? Check this out

Frozen fanfiction

Tippia
Sunshine and Lollipops
#4 - 2011-12-12 23:06:57 UTC
…so… has that actually been confirmed from anyone in the know, or is the standard respawn mechanics still the most likely explanation?
Tamiya Sarossa
Resistance is Character Forming
#5 - 2011-12-12 23:14:02 UTC
Tippia wrote:
…so… has that actually been confirmed from anyone in the know, or is the standard respawn mechanics still the most likely explanation?


Would also like to know this, from what I've heard it's just the standard site respawn mechanics at work. Also everyone just farms their statics anyway, so that point is pretty moot.
Herzog Wolfhammer
Sigma Special Tactics Group
#6 - 2011-12-12 23:15:10 UTC
**Warning**

Touchy subject ahead.


Bring back DEEEEP Space!

Vincent Athena
Photosynth
#7 - 2011-12-12 23:17:55 UTC
Tippia wrote:
…so… has that actually been confirmed from anyone in the know, or is the standard respawn mechanics still the most likely explanation?


No, it has not been confirmed. But it fits what I and other WS occupants have observed.

If you live in a WS, try it and see. We say we are leaving 2 anomalies as a breeding pair.

Know a Frozen fan? Check this out

Frozen fanfiction

IGNATIUS HOOD
Viziam
Amarr Empire
#8 - 2011-12-12 23:20:51 UTC
Tamiya Sarossa wrote:
Tippia wrote:
…so… has that actually been confirmed from anyone in the know, or is the standard respawn mechanics still the most likely explanation?


Would also like to know this, from what I've heard it's just the standard site respawn mechanics at work. Also everyone just farms their statics anyway, so that point is pretty moot.


I know we've 'depleted' it once or twice and it takes a few weeks but it will build back up. Right now we have more Gravs than we can work. The combats spawn roughly 3 a day though.

If CCP didn't want us setting up shop on a permanent basis then why can we do PI on the planets and why are the planets so awesome to do it on? Even if the sites were to go away entirely the PI makes enough money to make keeping a small tower a ship array and a hangar there worth while.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Morganta
The Greater Goon
#9 - 2011-12-12 23:21:13 UTC
if you had access to ice you'd never leave except to sell your nanoribbons

I mostly see WHs as places for people to avoid EVE and have a comfy little semi-private oasis to play minecraft in space

I think WH's with people living in them should display in overview like a cyno
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2011-12-12 23:29:45 UTC
What OP means to say is a lot of people figure out that you can solo multi-box a class 3. They call it end game, move in, and never move out unless forced.

Many people move into a class 1/2/3/4/5 and then move up later. Nomadic.
Many people move into a WH because it is empty but has ****** planets. So they move in a POS and wait to find a hole with better planets. Nomadic.
Many people move to a WH with a "better" effect than theirs. Nomadic.
Many people get wtfbbqpwned out of their WH. Nomadic.

I have been to many wormholes, master troll, and I can tell you that most of them do not have permanent residents.

internet spaceships

are serious business sir.

and don't forget it

Jenshae Chiroptera
#11 - 2011-12-13 00:33:42 UTC
Cipher Jones wrote:
What OP means to say is a lot of people figure out that you can solo multi-box a class 3. They call it end game, move in, and never move out unless forced.

Many people move into a class 1/2/3/4/5 and then move up later. Nomadic Keeping the low class ones to have a progression ladder for new members so that they don't slowly die.
Many people move into a WH because it is empty but has ****** planets. So they move in a POS and wait to find a hole with better planets. Nomadic. Then their send some people there with good PI and manufacturing skills with some support.
Many people don't move to a WH with a "better" effect than theirs because they usually don't notice it or care. Nomadic.
Many people get wtfbbqpwned out of their WH. Nomadic. Tides of war, not nomadic.

I have been to many wormholes, master troll, and I can tell you that most of them do not have permanent residents. and I haven't a clue because I don't live in them and seldom come across them again.


Helped you there with a few things, you seem a little misguided. Blink

The main thing about a WH is its class and if it has a static to another WH then what class that WH is. Everything else is just icing.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Monomorium
Mnemonic Enterprises
#12 - 2011-12-13 01:01:13 UTC
Something I would like to see is some variey of sorts in the spawns out in w-space.

Instead of cookie cutter, exact same thing over and over again type spawns, instead have them spawn 3-5 instead of 4, etc...

Also...Why are the sleepers allowing POS to even be put up ? Have them attacking a pos would be fun. Twisted
Jenshae Chiroptera
#13 - 2011-12-13 01:07:49 UTC
Monomorium wrote:
Something I would like to see is some variey of sorts in the spawns out in w-space.

Instead of cookie cutter, exact same thing over and over again type spawns, instead have them spawn 3-5 instead of 4, etc...

Also...Why are the sleepers allowing POS to even be put up ? Have them attacking a pos would be fun. Twisted


They are drones with reactive not proactive AI. However, it could be fun. Also have them guarding the exits.

I think they could recycle some of the things from missions, have the odd destroyed faction bit, showing how they came out to see these systems or have wrecks of POS showing up, et cetera.

Not all site have to have sleepers, sometimes just something to look at that is interesting is enough.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#14 - 2011-12-13 05:31:19 UTC  |  Edited by: Cipher Jones
Quote:
Helped you there with a few things, you seem a little misguided. Blink

The main thing about a WH is its class and if it has a static to another WH then what class that WH is. Everything else is just icing.


Yes a putting a strikethrough in the explanation always makes it not true. Especially when you don't refute it with facts. And then make an ambiguous statement to solidify it. And of course altering what I said makes it so.

I live in wormholes, We just opened our static and I farmed it with my corpies. It had no POS, but it had one in the past. Wormholes are not nomadic indeed. The last inhabitants simply transcended and still reside there spiritually. But now since they are all ghosty with the force they just live there with no need for the material pleasures of a POS, or the burden of a ship. You are right, CCP and every single wormhole reporting site is wrong. Staicmapper, battleclinic, jovelabs, and wormnav are all in on a conspiracy to make it look like people move in and out of wormholes everyday, when in reality everyone just finds one wormhole once, and moves in permanently. Thats why they shut down the API, they were afraid Skully and Muldore were getting too close.

internet spaceships

are serious business sir.

and don't forget it

Jenshae Chiroptera
#15 - 2011-12-13 06:14:50 UTC
By your definitions, anyone in null sec is nomadic. Heck, everyone is nomadic.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Valei Khurelem
#16 - 2011-12-13 06:50:34 UTC  |  Edited by: Valei Khurelem
This sort of reminds me of the dale farm eviction crap in the UK when it was all over the news and on the BBC, it was basically these people who were claiming they were travellers when they'd been essentially squatting in an illegal camp site for 10 years.

Don't think just because you say it enough it will make it real.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Jenshae Chiroptera
#17 - 2011-12-13 10:37:18 UTC
Sometimes I wish I could poll all the players in game and find out exactly what it is. "Average time your corp has had a POS in one particular worm hole? a) Never had one b) 5 days - 5 months c) 6 months - 2 year d) 2 - 4 years or e) 4+ years"

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Zevina
Atomic Core Industries and Science
#18 - 2011-12-13 10:41:08 UTC
I hope CCP rethinks its idea of living in wormhole space. It can be a 0.0 for small corps and an interesting playground for small scale PvP.
Right now 0.0 with its huge dominating alliances really isnt tempting. Wormholes instead could be a place to go if you dont want that large scale politics stuff.
CCP Phantom
C C P
C C P Alliance
#19 - 2011-12-13 13:10:21 UTC
Moved from General Discussion.

CCP Phantom - Senior Community Developer

Ingvar Angst
Nasty Pope Holding Corp
#20 - 2011-12-13 13:33:52 UTC
Wormholes are the frontiers of Eve. They're the little explored wilds waiting for the enterprising few to attempt to settle and establish their own little corner of space. They're the ultimate end game of Eve, away from the Supers, the mega blobs and mega alliances. They're where the little corps and establish and make themselves, or lose everything only to try again another day. They're where alliances can set themselves up under unique constraints and challenges and still manage to flourish. It doesn't matter what they were originally intended to be. It's what they are now that matters... and they're damned near perfect. We don't need to plant outposts in wormholes, or claim sov or any of that other crap. Give us a POS, a desire to carve our own place out and a few friends to share that desire and let us have at it. Wormhole systems are home to many now, and that needs to be at the least understood and accepted. Most wormhole dwellers don't want it nerfed down to being some watered-down mini version of empire null. We like our real -1.0 null on the dangerous side, a bit wilder.

Ice... ice would be a nice addition. We'd still have to dirty ourselves by taking trips into empire to sell our wares, but ice would add a pleasant little bit of convenience. Anything more... we don't need it. We're actually good, thank you. A better POS... no one would argue against that of course, but what we have we work with.

Respect the holes CCP, that's all we want. Don't soften them, don't change them to something that favors the mega-alliances... they have their own place. Don't break our abilities to survive there as long as we see fit... or as long as others allow. You got wormholes right. Embrace that.

Six months in the hole... it changes a man.

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