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I needed an adventure.

Author
Commander Spurty
#21 - 2015-11-22 07:34:01 UTC
You want an adventure?

Try reversing your ship

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Razor Wong
Oceanic Trade and Transport
#22 - 2015-11-23 00:26:44 UTC
Big smile

It certainly does. Here I am in N-RAEL. Lovely nebula. Here be mobile warp disruptors in quantity. I'm on my way to another edge. I'm just a few jumps out of hi-sec and already in null. And the xenophobic cyst grows thick here, it does. Movin' on...
Razor Wong
Oceanic Trade and Transport
#23 - 2015-11-25 18:30:32 UTC  |  Edited by: Razor Wong
Smile


Arrived at OKEO-X. On the way I saw for the first time ever actual Jove artifacts. There are a lot of their observatories in the area. No apparent sign of activity. One thing that strikes me as different now, as opposed to years ago, is the ability to freely move through null across territorial borders. It was not always so. Borders were usually constantly contested areas where there were chronic red fleet raids and bubble activity. Even an internal holder corporation couldn't get a moment's peace to explore any resources for very long. One thing hasn't changed much. The endless corps and alliances with aggressive names and even more aggressive players and bios. Every body postures themselves as "bad." Just ask 'em. They probably are, but behave so in increasing isolation. About the only way an individual or non-alligned corp could could come down here and do anything remotely profitable might be stealth mining in small amounts or stealth trade if you can establish a friendly agreement. I hear that occasionally, a couple of alliances get their backs up and blow a couple thousand dollars worth of Titans to smoke and then settle back down to wash, rinse, and repeat it again. But for the most part, it's a crypt down here to the casual observer. I was in this alliance once in Providence. They had this creative idea that they'd let anyone in their sovereigncy to trade and prosper. The only rule was no unprovoked aggression or you got set red. It actually worked after a fashion for awhile. But inevitably, the red lists grew to a point of being unmanageable, and the whole place became a human harvesting ground instead of a profit center. But it was fun for while. Today, I suspect most players don't know what goes on down here. And if the folklore has any credibility, they'd probably rather not find out. But it's easy enough to come and look, as long as you don't expect to accomplish much more. I've recently read where ccp feels that things have grown stagnant in null, and seek to change it over time. Now don't get mad at me for saying this; not MY words. I'm just content enough to have avoided getting blown up so far.
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