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[December] Command Destroyers

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Author
Noga Taranogas
Doomheim
#501 - 2015-11-21 19:37:40 UTC
CCP -remove the command processor that allows 5 links and make bonuses on apply if ship is on same grid -make them have some skin in the fight. Also hope to see command/T3/commdessies required as wing and squad commanders instead of 1 command ship boosting 200+ people.

remove ceptor bubble immunity
elitatwo
Zansha Expansion
#502 - 2015-11-22 05:04:41 UTC
Noga Taranogas wrote:
CCP -remove the command processor that allows 5 links and make bonuses on apply if ship is on same grid -make them have some skin in the fight. Also hope to see command/T3/commdessies required as wing and squad commanders instead of 1 command ship boosting 200+ people.

remove ceptor bubble immunity


No worries, I believe CCP Rise hinted that he is working on something link-related. So far we know that it will be done. What I can guess ahead is that we won't get any of it in 2015 so next year will be my guess, when is unknown so don't hold it against me.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

afkalt
Republic Military School
Minmatar Republic
#503 - 2015-11-22 09:40:49 UTC
Stjornuvindur wrote:
+1 for these boats. A lot more choices we currently ignore become interesting and addresses some current concerns.

Counter is simple as already posted. Scram it before it jumps, they are then irrelevant. Soon, this will be doable with a HIC bubble so locktime is irrelevant.





It's not a scram bubble, it's the focused effect.
iwannadig
Doomheim
#504 - 2015-11-22 13:31:43 UTC  |  Edited by: iwannadig
Can Command Destroyer warp out a ship in tethering state when Citadel expansion comes to live?
Arrendis
TK Corp
#505 - 2015-11-22 14:46:38 UTC
iwannadig wrote:
Can Tactical Destroyer warp out a ship in tethering state when Citadel expansion comes to live?


I think you mean Command Destroyers, and they won't affect invulnerable ships (which tethered ships would be).
afkalt
Republic Military School
Minmatar Republic
#506 - 2015-11-22 15:10:25 UTC
I still think a higgs rig should stop these.
Rowells
Blackwater USA Inc.
Pandemic Horde
#507 - 2015-11-22 17:39:46 UTC
any reason the amarr and gallente CDs aren't getting the drone speed bonus of their T1 counterparts?
Cerulean Ice
Royal Amarr Reclamation
#508 - 2015-11-22 17:43:19 UTC  |  Edited by: Cerulean Ice
The Stork really needs a better name. The only thing a stork is known for is delivering babies. While the link with MJFGs and delivery is clear, it isn't very intimidating. It doesn't sound commanding or destructive either.

With various ships, including the Corax, Rook, Raven and Jackdaw, being named for members of the Corvus genus of birds, perhaps something from that genus could be used? Wikipedia: List of Corvus speciesWikipedia: Corvus genus

Another option is a different species of Eagle Wikipedia: Eagle
I quite like Rapax (tawny eagle) and Audax (wedge-tailed eagle), and both of those are fairly close to Corax in sound.
Rowells
Blackwater USA Inc.
Pandemic Horde
#509 - 2015-11-22 17:45:18 UTC
Cerulean Ice wrote:
The only thing a stork is known for is delivering babies.

delivering them straight back to sender Twisted
Fat Buddah
Federal Navy Academy
Gallente Federation
#510 - 2015-11-23 03:07:34 UTC  |  Edited by: Fat Buddah
This should be useful in low-sec gate/station camping.

Also it can fill the escort role for low/null sec miners.
Bobman Smith
Solitary Confinement 4 One
#511 - 2015-11-23 03:12:58 UTC
Very awesome addition!! (not sure if that's a proper sentence but I'm sticking to it)

This is good news because it will make command bonus more common and thus reduce the, "You got links, I'm not fighting" that happens in FW.

If I were to suggest a change: Give Amarr lasers and Mimintar their Projectile weapon bonus so you guys don't look too lazy. P

QUESTION: Will this Micro Jump work in FW plex's? (Oh plz Oh plz OH PLZ!!!)

On a side note: Good way I think to fix the OP T3 destroyers. Double the cost and remove their added damage bonus or bring it down to 25%. They really don't need to do thaat much DPS when they have their modes to play with and they really are too cheap at about 100M.

Another off topic note: In FW plex's, just like you can't warp within it, you should add that warp stabs don't work. Farmers really do kill FW!! You want LP: You might just have to fight for it!

T3 immune to remote reps. They should be the most powerful solo/small gang ships but not useful for large fleets as T2 ships should be used. Remove Insurance from game. Ban Frigate Pirate Ships from Novice FW Plexs. Buy me Ice cream please!

Croc Evil
Croc's Family Business
#512 - 2015-11-23 11:09:59 UTC
So as of this new toy.

Command links on small ships is an interesting thing and I generally like it.

As of MJFG I have lot of concerns.
Unless it has proximity limitations to jump gates and stations similar to smartbombs it will make any solo activity in low/null very frustrating.
All transport ships that now rely on stabs to survive in low sec will have problems with this low MJFG activation time: on the edge of warp out time and impossible to run back to gate.
Solo PvP and mostly battlecruiser / battleship rely a lot on aggression/weapon timer to separate/flee blobs on gate or stations. Again MJFG will essentially cancel this tactic. But there is no other effective tactic available for solo large ships (apart from not going into 1 vs many fights ofc).
Command destroyers will be probably easily accessible and relatively cheap so any unorganized ganks/blobs will be probably able to field, use and replace them without too much effort.

MJFG Idea itself is interesting but I would rather see it on some harder to fly and expensive ships. BlackOps looks like best candidate to me.
afkalt
Republic Military School
Minmatar Republic
#513 - 2015-11-23 13:36:30 UTC
Croc Evil wrote:

All transport ships that now rely on stabs to survive in low sec will have problems with this low MJFG activation time: on the edge of warp out time and impossible to run back to gate.


If you think 100km sideways is going to break an align to something multiple AU away I've a bridge to sell you*



*provided that the existing mechanic of "ships jumped keep their original velocity and vector" does not change.
Khan Wrenth
Viziam
Amarr Empire
#514 - 2015-11-23 13:59:27 UTC
afkalt wrote:
Croc Evil wrote:

All transport ships that now rely on stabs to survive in low sec will have problems with this low MJFG activation time: on the edge of warp out time and impossible to run back to gate.


If you think 100km sideways is going to break an align to something multiple AU away I've a bridge to sell you*



*provided that the existing mechanic of "ships jumped keep their original velocity and vector" does not change.


Agreed. What might actually turn out to be a problem to transports is the changes to the warp disruption field generator (focus script). But, that's a discussion for the other thread.
Darth Squeemus
Doomheim
#515 - 2015-11-23 22:11:45 UTC
This sounds really cool. I'm excited to see them in action.
aldhura
Blackjack and Exotic Dancers
Top Tier
#516 - 2015-11-24 04:22:32 UTC
Darth Squeemus wrote:
This sounds really cool. I'm excited to see them in action.



They on the test server, great fun to play with :)
Rowells
Blackwater USA Inc.
Pandemic Horde
#517 - 2015-11-24 06:04:54 UTC
aldhura wrote:
Darth Squeemus wrote:
This sounds really cool. I'm excited to see them in action.



They on the test server, great fun to play with :)

I'm still having trouble trying to ninja myself onto a blob of people and then micro jump drive them away
elitatwo
Zansha Expansion
#518 - 2015-11-24 06:41:52 UTC
Bobman Smith wrote:
On a side note: Good way I think to fix the OP T3 destroyers. Double the cost and remove their added damage bonus or bring it down to 25%..


Here is another sidenote only for you, stop talking about topics you have nothing to contribute to.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lloyd Roses
Artificial Memories
#519 - 2015-11-24 11:26:02 UTC
Rowells wrote:
aldhura wrote:
Darth Squeemus wrote:
This sounds really cool. I'm excited to see them in action.



They on the test server, great fun to play with :)

I'm still having trouble trying to ninja myself onto a blob of people and then micro jump drive them away


Those dessis don't have the smallest of signatures, but skirmish links and X-Instinct basically do help with that.

I'd imagine those being awesome together with T3Ds feauturing combat probes. You'll get a precise warp and a small number of scrams, run MJDG and leave behind those that you scram. If your mate is scrammed by a brawler, you drop on top of them and run the generator, you offer that tackling guy the options of keep scramming him and be blinked 100k away together with a sturdy dessi or to switch scram, leaving your friend to bugger off.

From a tendency, I had more fun using a 10mn prop pushing me to around 2km/s and keeping my sig and their targeting speed down, MWD - even bonused - and the linked sigbloom were a tad contraproductive.
RcTamiya
Magister Mortalis.
#520 - 2015-11-24 12:56:38 UTC
RIP Triage + sub-capfleet in w-space.