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Too much EWAR in the game?

Author
Jill Xelitras
Xeltec services
#101 - 2015-11-19 21:56:16 UTC
Hilti Enaka wrote:
a 4 man battleship fleet ruining a 22 man gang for it to be ruined by 5 griffins.

pffft

Can't even lock a griffin up in a BS before you are jammed again.



Just Butthurt speaking ... everyone know that a BS can't lock frigates quickly. Your fault for not bringing anti-frig support. Smart use of Griffins by your enemy.

Your post can be summed down to:

Hilti Enaka wrote:

pffft

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Doc J
Space Wolves ind.
Solyaris Chtonium
#102 - 2015-11-19 22:10:27 UTC
Jill Xelitras wrote:
Hilti Enaka wrote:
a 4 man battleship fleet ruining a 22 man gang for it to be ruined by 5 griffins.

pffft

Can't even lock a griffin up in a BS before you are jammed again.



Just Butthurt speaking ... everyone know that a BS can't lock frigates quickly. Your fault for not bringing anti-frig support. Smart use of Griffins by your enemy.

Your post can be summed down to:

Hilti Enaka wrote:

pffft



Completely ridiculous post Jill, the BS fleet were probably seeking out content

Quote:
There are other means to get a story out of EvE that don't rely on CCP adding content:


As you most politely put.

unbalanced when you compare to scale. Webs, scrams, and disruptions exactly the same as ECM.
Mephiztopheleze
Laphroaig Inc.
#103 - 2015-11-19 23:02:37 UTC
erg cz wrote:
EWAR is ok, ECM is not ok. Give Caldari something, that disrupts drones instead.


ProTip: You can jam drones. They're equally sensitive to all the different racial ECM modules.

Although, using a tracking disruptor on drones is actually better than jamming them. When jammed, drones appear "idle" to their owner, so they recall them. TD, on the other hand, they're still "fighting", just much less effectively.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Daerrol
Republic University
Minmatar Republic
#104 - 2015-11-19 23:44:07 UTC
AtramLolipop wrote:


When you wake up to the fact that not everyone wants to play the game in a group because there is something more satisfying about playing the game and achieving things on your own you might understand what you have written is ridiculous.

There are ships that cost way more than 500m and don't carry drones, Your argument about sensor strength is also stupid when the hole mechanic is based on chance. Hell you could fly a Falcon right at me and not land a single jam.

A huge piece of the game that is missing is survivability and all these statements about watching local and D-scan are so ridiculous because the people writing them know you could do the best job in the world and still not be survive.

Lots of people have already mentioned the game is about numbers but i also think it's about being in control and not just about clicking on a module and watching it cycle. There is no cost to jams, webs disruptors, scrambs, TP, like there is to neuts and noses and that is why Ewar needs looking at.

Eventually i'd like to play a game where it is possible to defend yourself against a surprise blob through clever piloting. At the moment we are sat repeating the same process for every encounter making the game dull and boring.


Plz name a 500m (Combat) ship without Drones. I will concede industrial ships and what not, but even most of those have Drones at that price range (Orca, Rorqual, and mining barges do, at least). Seriously name one ship that costs 500m that doesn't have drones, Maybe some Alliance Tourny thing?

I will admit I'm not a 100% solo player. I mostly fly in gangs. That said I have engaged gangs in blingy ships and taken some down. The thing that MAKES solo PVP in this game cool is because of how hard it is. You can already do really well as a 1 vs n00b gang. Lots of people do it. Look up EVE is Easy on Youtube. I've also been in gangs that were beaten by 3 or less ships, and we were in proper fit ships with experienced pilots.

Also PvP record insulted by forum alt Roll
ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#105 - 2015-11-20 00:03:07 UTC
Daerrol wrote:
AtramLolipop wrote:


When you wake up to the fact that not everyone wants to play the game in a group because there is something more satisfying about playing the game and achieving things on your own you might understand what you have written is ridiculous.

There are ships that cost way more than 500m and don't carry drones, Your argument about sensor strength is also stupid when the hole mechanic is based on chance. Hell you could fly a Falcon right at me and not land a single jam.

A huge piece of the game that is missing is survivability and all these statements about watching local and D-scan are so ridiculous because the people writing them know you could do the best job in the world and still not be survive.

Lots of people have already mentioned the game is about numbers but i also think it's about being in control and not just about clicking on a module and watching it cycle. There is no cost to jams, webs disruptors, scrambs, TP, like there is to neuts and noses and that is why Ewar needs looking at.

Eventually i'd like to play a game where it is possible to defend yourself against a surprise blob through clever piloting. At the moment we are sat repeating the same process for every encounter making the game dull and boring.


Plz name a 500m (Combat) ship without Drones. I will concede industrial ships and what not, but even most of those have Drones at that price range (Orca, Rorqual, and mining barges do, at least). Seriously name one ship that costs 500m that doesn't have drones, Maybe some Alliance Tourny thing?

I will admit I'm not a 100% solo player. I mostly fly in gangs. That said I have engaged gangs in blingy ships and taken some down. The thing that MAKES solo PVP in this game cool is because of how hard it is. You can already do really well as a 1 vs n00b gang. Lots of people do it. Look up EVE is Easy on Youtube. I've also been in gangs that were beaten by 3 or less ships, and we were in proper fit ships with experienced pilots.

Also PvP record insulted by forum alt Roll


Tengu
Jill Xelitras
Xeltec services
#106 - 2015-11-20 00:51:56 UTC
Doc J wrote:
Jill Xelitras wrote:
Hilti Enaka wrote:
Can't even lock a griffin up in a BS before you are jammed again.

... everyone know that a BS can't lock frigates quickly. Your fault for not bringing anti-frig support. Smart use of Griffins by your enemy.


Completely ridiculous post Jill, the BS fleet were probably seeking out content

unbalanced when you compare to scale. Webs, scrams, and disruptions exactly the same as ECM.


Battleships are not supposed to be WTFBBQPWN-mobiles. They are supposed to deliver large amounts of hurt onto big and slow targets.

quote from: wiki.eveuniversity.org/Battleship
Quote:
Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down.


If people don't know that BS are vulnerable to frigates, it's their own fault. Why blame it on other things / people ?

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

AtramLolipop
Space Wolves ind.
Solyaris Chtonium
#107 - 2015-11-20 00:54:11 UTC
Jill Xelitras wrote:
Doc J wrote:
Jill Xelitras wrote:
Hilti Enaka wrote:
Can't even lock a griffin up in a BS before you are jammed again.

... everyone know that a BS can't lock frigates quickly. Your fault for not bringing anti-frig support. Smart use of Griffins by your enemy.


Completely ridiculous post Jill, the BS fleet were probably seeking out content

unbalanced when you compare to scale. Webs, scrams, and disruptions exactly the same as ECM.


Battleships are not supposed to be WTFBBQPWN-mobiles. They are supposed to deliver large amounts of hurt onto big and slow targets.

quote from: wiki.eveuniversity.org/Battleship
Quote:
Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down.


If people don't know that BS are vulnerable to frigates, it's their own fault. Why blame it on other things / people ?


Way to go to skip the actually discussion point of EWAR.
Valacus
Streets of Fire
#108 - 2015-11-20 01:02:10 UTC
Mephiztopheleze wrote:
Valacus wrote:
[quote=Vol Arm'OOO] ECM is jam + laugh. It doesn't require you to position correctly, save maybe being in range so you aren't in fall off, but that's an easy range to extend. Jamming doesn't require to pilot your ship correctly, especially in small gang settings where you can jam just about everything that is a threat to you.


You what, mate? Sounds like you've never flown an EWAR platform.

Positioning is EVERYTHING for EWAR hulls, regardless of what kind of EWAR we're talking about.

Bad positioning in an EWAR boat gets you blapped, very quickly. Warping to the fight at zero is suicide. Everyone hates the ECM hull. I mean EVERYONE. As I've said, I fly Kitsunes a lot. I'm used to being the instant primary in a fight, which is why I disable fleet warp and try to arrive on-grid ~10-15s after the fight starts.

Good positioning give you the opportunity to apply your electronic voodoo and gives you a decent chance of escape when the inevitable T3 Dessy or 'ceptor comes burning at you.

The secret to EWAR success is bookmarks, and lot of them. Close by off-grid bookmarks. Bounce perches above, below, front, back, left and right at various ranges. I've spent many, many hours in a snaked Dramiel or 'ceptor burning perches off gates I use regularly and all around various important stations.

Heck, I have over 30 bookmarks scattered around one particular Lowsec -> Highsec gate alone.

Here's some advice on EWAR and how to counter it: https://www.themittani.com/features/ewar-newbies

And if your gonna nerf EWAR, I want my not inconsiderable SP investment back.


Oh please, "you sound like you've never xxxxx". You sound like you have no idea what you're talking about, because you don't.

Yes, everyone hates the ECM hull. You know why? Because it's a load of crap. It's the only EWAR type that turns your ship into a flying space brick of which the only viable countermeasures requires you to gimp your fitting. No wonder everyone hates it. You just countered your own argument.

And the secret to all success is bookmarks and lots of them. Everyone who succeeds has them, EWAR or not. That's something everyone should already be doing. EWAR is not exclusive to that and never has been. I couldn't care less how many bookmarks you have. Couldn't care less about your link either. Your SP is also something I refuse to care about. I spent SP on EWAR too. Amazingly enough, that SP isn't wasted even if they removed ECM from the game, save signal dispersion V. Every other EWAR skill still applies to things I use on a regular basis, only those things aren't as broken as ECM.
Jill Xelitras
Xeltec services
#109 - 2015-11-20 01:20:14 UTC
Valacus wrote:
Yes, everyone hates the ECM hull. You know why? Because it's a load of crap. It's the only EWAR type that turns your ship into a flying space brick of which the only viable countermeasures requires you to gimp your fitting. No wonder everyone hates it.


You just don't like being at the receiving end of it and refuse to use the counters at your disposal. Maybe you should try flying ECM ships yourself ? Caldari frigates is a quick train Big smile

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Mephiztopheleze
Laphroaig Inc.
#110 - 2015-11-20 01:25:24 UTC
Valacus wrote:
Yes, everyone hates the ECM hull. You know why? Because it's a load of crap. It's the only EWAR type that turns your ship into a flying space brick of which the only viable countermeasures requires you to gimp your fitting. No wonder everyone hates it. You just countered your own argument.


lol. umad, bro?

Yes ECM has a chance to turn your blinged out solowtfpwnmobile into a loot pinata. It also has a, usually larger, chance of failure. It's all down to the RNG gods.

Seriously, bring some anti-support elements in your gang and those annoying Griffins and Kitsunes suddenly turn into delicious killmails.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Jill Xelitras
Xeltec services
#111 - 2015-11-20 01:31:45 UTC
Mephiztopheleze wrote:
Valacus wrote:
grr ecm


lol. umad, bro?


He mad.

My advice:

lemons
elmons
emlons
melons

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

StuRyan
Space Wolves ind.
Solyaris Chtonium
#112 - 2015-11-20 01:49:20 UTC  |  Edited by: StuRyan
I fly ECM and I actually think it's a terrible part of the game. Reading all these comments one that I liked was about scalability.

Why are certain EWAR modules exempt from the model that Eve has built itself on for everything other module.

Guns - small, medium, large
Missile - small, medium, large
ships - small, medium, large
shields - small, medium, large
armour - small medium, large
Neuts - small, medium, large
Nos- small medium, large

Warp distruptor - standard
Scramble - standard
Target paintes - standard
webs - standard
ECM - standard

This for me is what is broken with EWAR in Eve. Because of this it means people can "cheat" by using inexpensive stuff. This is fine in things like FW but even in this game play blobs are inevitable. You don't see many 5 man gangs being able to hold their own anymore because the most powerful EWAR modules aren't scaled. I know some ships have a role bonus, usually these bonuses are negated by making the ship more expensive or by penalizing power or cpu.

We need a complete rethink of this part of the game. I dislike the click and watch mentality and I dislike how the unbalanced ratio of success (landing a web) versus effort/concentration needed to maintain the web drives a Lock > activate web > orbit. gameplay. It's too easy and dull and is another reason why people are forced into flying in blobs.

To make this successful i consider something more in line with a scaled increase in cap cost related to the ship that the ewar module it is fitted on (Same way Nos and Neuts work and the same way other modules are structured in Eve). Notice I said cap Cost, the cost of activating the module consider it to be the same cost as a BLOP jumping. For ECM i would do away with the chance based module, make it 100% successful but make the cost of it proportional to the ship it is fitted on as well as some sort of spool up or down time. This is where role specific ships come into their own. The point here is to do away with the huge spam web, spam disruptor, spam scram, Spam ECM, spam TP feet setups and perhaps push people down a more interesting game play, one in which requires a higher level of cordination between the fleet members. It means if you are flying solo you have to be good enough to know what you ship can and can't do and it means you have to also know your enemies ship inside and out.

i'd like the game to evolve to a point where activating modules especially EWAR modules have more consequences leading to more interesting game play.
Mephiztopheleze
Laphroaig Inc.
#113 - 2015-11-20 02:25:34 UTC
StuRyan wrote:
I fly ECM and I actually think it's a terrible part of the game. Reading all these comments one that I liked was about scalability.

Why are certain EWAR modules exempt from the model that Eve has built itself on for everything other module.

Guns - small, medium, large
Missile - small, medium, large
ships - small, medium, large
shields - small, medium, large
armour - small medium, large
Neuts - small, medium, large
Nos- small medium, large

Warp distruptor - standard
Scramble - standard
Target paintes - standard
webs - standard
ECM - standard.


Because ECM uses four different racially specific sensor types and the Multi-Specs are all but useless outside of Officer mods?

If I'm flying with a rainbow rack and I encounter a gang with, for example, two Omen Navy Issues and two Svipuls as their anti-support, I'm highly, HIGHLY unlikely to be able to jam all four of them unless I know in advance what I'm up against and I have time to refit my jam rack accordingly, which is very unusual in most roaming situations.

Besides, you CAN fit, for example, Small Lasers onto a Megathron if you really want.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

erg cz
Federal Jegerouns
#114 - 2015-11-20 08:23:15 UTC
Mephiztopheleze wrote:

If I'm flying with a rainbow rack and I encounter a gang with, for example, two Omen Navy Issues and two Svipuls as their anti-support, I'm highly, HIGHLY unlikely to be able to jam all four of them unless I know in advance what I'm up against and I have time to refit my jam rack accordingly, which is very unusual in most roaming situations.

Besides, you CAN fit, for example, Small Lasers onto a Megathron if you really want.


If multi specs would be effective everyone will fly with them. That ECM is little bit balanced thanks to racial resists is a very little help. Of cause you can fit small lasers on BS. But you can not fit large guns of frigate. That is what was referenced post about, if I understood it correctly.
StuRyan
Space Wolves ind.
Solyaris Chtonium
#115 - 2015-11-20 10:15:32 UTC
erg cz wrote:
Mephiztopheleze wrote:

If I'm flying with a rainbow rack and I encounter a gang with, for example, two Omen Navy Issues and two Svipuls as their anti-support, I'm highly, HIGHLY unlikely to be able to jam all four of them unless I know in advance what I'm up against and I have time to refit my jam rack accordingly, which is very unusual in most roaming situations.

Besides, you CAN fit, for example, Small Lasers onto a Megathron if you really want.


If multi specs would be effective everyone will fly with them. That ECM is little bit balanced thanks to racial resists is a very little help. Of cause you can fit small lasers on BS. But you can not fit large guns of frigate. That is what was referenced post about, if I understood it correctly.


Actually he quoted half a post, i referred to moving away from this chance model for ECM to a model in line with all other ewar models - 100% success with proportional cycle cost and spool up and down time. I'd rather see ECM modules change from a racial bonus model to a spooll up and down/time model.

And LOL - small lazers on a BS - still no good if you can't lock them. But whilst you mention this, I think the hole landscape of modules can be redesigned and a step away from this PG and CPU restriction.
Divine Entervention
Doomheim
#116 - 2015-11-21 01:37:44 UTC
Everything is in it's right place.
Kaelynne Rose
WTB Somalians
#117 - 2015-11-21 07:56:16 UTC
ECM is OP.
Fozzie knows it.
Rise knows it.
Pleople that use ECM know it.
People that get permajammed know it.

ECM=wprst mechanic im emtire vodeo game. 4real
Demerius Xenocratus
The Scope
Gallente Federation
#118 - 2015-11-21 14:51:54 UTC
Jenn aSide wrote:
Demerius Xenocratus wrote:



Plot twist: some people like to do more than just run away.

ECM can't be countered effectively in a small gang/solo situation. People who actually participate in that area of the game have already explained why.


They (and you) are wrong. I would love to see you types sent back in time to before the ECM and Falcon nerfs. If you think EWAR is bad now, you'd have loved it back then (not).

This goes to show CCP that no amount of nerfing something will ever please those who can't be bothered to think for themselves int he 1st place. It's not unlike how high sec miners claimed mining ships needed ehp buffs, got ehp buffs, and still complain lol.


CCP fixing broken or sub-optimal aspects of the game is hardly a bad thing and I don't know why I'd want to go back to a time before those changes occurred. The issues with ECCM and FoF missiles have already been covered; just stuffing your fingers in your ears and saying "you're wrong" proves nothing. If you are largely a PvE player this is a mechanic which hardly affects you and thus I'm not sure why you're concerned with it anyway.
Jill Xelitras
Xeltec services
#119 - 2015-11-21 15:19:46 UTC
Demerius Xenocratus wrote:

CCP fixing broken or sub-optimal aspects of the game is hardly a bad thing and I don't know why I'd want to go back to a time before those changes occurred.

Going back in time would help understand why ECM was changed from a set outcome and permanent effect (if you got 1 jam, you had a guaranteed perma-jam) to a chance based outcome which gives each module cycle a chance to fail to achieve a jam. People argueing that RNGesus favours the attacker "because he always gets a chance to land a jam" have it wrong. RNG gives the target a chance not to be jammed.

I don't get why people want to return to set outcomes "scissors beat paper" in this particular case. We had that and it was bad.

Demerius Xenocratus wrote:

The issues with ECCM and FoF missiles have already been covered; just stuffing your fingers in your ears and saying "you're wrong" proves nothing.


Agreed on FoF missiles.

ECCM is highly dependent on ship. As I said, it was a must have on my Guardian fits. Projected ECCM may be underused by fleets.

Demerius Xenocratus wrote:

If you are largely a PvE player this is a mechanic which hardly affects you and thus I'm not sure why you're concerned with it anyway.


Because PvE players, especially those in WH or 0.0 never become targets of PvP activities, right ?

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.