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Too much EWAR in the game?

Author
Mephiztopheleze
Laphroaig Inc.
#61 - 2015-11-18 00:59:13 UTC
Valacus wrote:
One jam cycle can determine the entire course of a fight.


Yup. And missing a jam cycle at a critical time often swings the fight the other way.

If your gang's anti-support elements are on the ball then any ECM boat will have, at best, ONE jam cycle opportunity before being locked up and forced off-grid. If you leave the Kitsune alone, they'll wreck your day. If you keep the pressure on them, they'll spend more time bouncing around than actually fighting. Seriously, do you know how little tank ECM boats have?

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Jill Xelitras
Xeltec services
#62 - 2015-11-18 01:07:26 UTC
Valacus wrote:
"You can still warp out" is not an argument. You can still warp out if you aren't jammed. That means nothing.

Being sensor damped only applies if you are outranged, but that's a specific scenario. At close range, no amount of sensor damps are going to keep you from locking. Again, you can also apply all of your other modules. You can still lock things close, including fleet mates who might need repping. Jamming leaves no such opening.

FoF missiles are unaffected by jamming, but they also don't allow you to choose your target. They also only work if you're flying a missile boat. Well, not all ships use missiles. You're rolling the dice when you use them. Same with aggressive drones. They go for the first thing that aggroes you, which may not be the ship jamming you.

Yes, ECM has a chance to fail, but that doesn't balance it. It is still, hands down, the most dangerous EWAR in the game. It is on a completely different level than all other EWAR. It turns a ship it lands on ineffective regardless of range, tracking, or sensor resolution. One jam cycle can determine the entire course of a fight.


Let's be honest and say that it all depends on the context of the fight.

Are we assuming a 1vs1 , a 1 vs many or a many vs many scenario ?

I'd say that depending on the context either one of us has a valid point with our arguments. Personally I still consider scrams to be the deadliest EWAR.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Wanda Fayne
#63 - 2015-11-18 01:12:29 UTC
Scipio Artelius wrote:
Hilti Enaka wrote:
...is there too much EWAR in the game?

Not in my opinion. Some of it could really use a good balance pass (eg. jams), but overall the ewar adds to the variety and depth of the game and provides an advantage to knowledgeable pilots, which is ideal.


Bingo

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Mephiztopheleze
Laphroaig Inc.
#64 - 2015-11-18 01:13:02 UTC
FYI: ECM and Damp boats on opposite sides normally get into EWAR-wars with each other.

Lets say my 6 man gang has me in a Kitsune up against another 6 man gang with a Keres.

The fight can oft'times come down to: can I can jam out the Keres before they damp me out. One damp on a Kitsune is enough to remove me from the fight and force me to bounce.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#65 - 2015-11-18 06:45:32 UTC
MOAAAAAR EWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR!!!

Just Add Water

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#66 - 2015-11-18 09:15:24 UTC
No such thing as to much ewar. Maybe its the lack of ECCM ? Blink

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Demerius Xenocratus
The Scope
Gallente Federation
#67 - 2015-11-18 10:21:21 UTC
Netan MalDoran wrote:
Scipio Artelius wrote:
Netan MalDoran wrote:
Might I suggest an E-Uni course in D-Scanning?

Well tbh, d-scanning does have its limits.

He'd be better off doing the E-Uni course in 'How to Blob".

Then he'd be the 15 and not the 1.


Still, I solo PvP in FW all the time and I now very rarely get blobbed, even gate camps aren't a worry.


Do you use a booster/scout? Because that's the only guaranteed way to avoid camps, and is not solo.
Demerius Xenocratus
The Scope
Gallente Federation
#68 - 2015-11-18 10:32:37 UTC
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."

Jill Xelitras
Xeltec services
#69 - 2015-11-18 11:28:50 UTC  |  Edited by: Jill Xelitras
Demerius Xenocratus wrote:

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



So the ECM & Griffin combination is a broken mechanic because the Bhaalgorn didn't have back-up ?

In a 1 vs many scenario (or blob) you can decry literally any game-mechanic as broken:
- fleet of stealth bombers doing a bombing run, broken
- gang of attack battlecruisers 1 volleying ships, broken
- RR fleet, broken
- fleet with logistic back-up, broken
- being sensor dampened to below 20km locking range while being held by a long point, broken
- being held by more warp disruptors than you can possibly fit warp core stabs, totally broken

I'm conceding that ECM is a strong weapon, but at the same time, the specialized ECM ships are for the most part very frail and have low damage output.

I think that remote eccm might deserve a boost, possibly even a dedicated frigate and cruiser to specifically counter Griffins, Blackbirds, Falcons ... Let your fleet members broadcast for R-ECCM !

TL,DR: Being blobbed sucks but doesn't mean that ECM as a mechanic is broken or OP. Always bring back-up.

edit: P.S. I never not fit Radar sensor strenght boost module (whatever they are called) on my Guardian, because I don't want to be jammed ... but then again I never bring a Guardian if there aren't alredy two at least in the fleet. You gotta keep the cap chain running, if you get my drift.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jenn aSide
Soul Machines
The Initiative.
#70 - 2015-11-18 13:22:56 UTC
Demerius Xenocratus wrote:
Most Ewar is fine because it has drawbacks and is not viable in every situation/against every fit. Tackle I don't even consider ewar and is necessary to have explosions.

ECM is broken. The chance to fail on bonused hulls is laughable. My corp regularly uses 1M ISK T1 griffins to jam out faction battleships and cruisers..they're actually better than blackbirds. Recently killed a Bhaalgorn that my CEO turned off with a griffin, wasn't even fit specifically for that faction...I think he missed 1-2 jam cycles in the 4-5 minutes it took us to burn him down.

Million ISK ship being able to consistently shut down hulls that are far more costly and skill intensive is a bit goofy.

Seriously...it's like -

"Hey we just tackled a Bhaalgorn, need some help."

"Don't worry I'm bringing a griffin."



I've seen this 'cost' argument time and time again, and it's wrong. Cost has nothing to do with anything. If a Bhaalgorn pilot odesn't know to put on an ECCM (and appropriate cheap sensor strength boosting pirate implants), it's his own fault he gets jammed and killed. Hell a Target Spectrum Breaker has saved my Machariel (I rat with a Mobile depot out just in case).

That's the problem I have with all this complaining. What you are supposed to do is do everything in your own personal power to solve a problem before declaring it some kind of problem that someone else needs to fix. If your multi billion isk pirate ships are getting killed in this fashion, you should be using the counters already available, not complaining about the cheap ships used to kill you.
Gillia Winddancer
Aliastra
Gallente Federation
#71 - 2015-11-18 13:24:19 UTC
Jill Xelitras wrote:
Gillia Winddancer wrote:
Ewar is perfectly fine minus the ugly duckling ECM.
(snip)
It would also require multiple ECM's on a target in order to achieve the same effect ECM has today - that is not being able to lock anything at all - a fair tradeoff for removing the chance based system and making it into a constant effect if you ask me.
(snip)


I would rather have a boost to remote ECCM as a hard counter to ECM. Since there are several dedicated ECM ships, why not have dedicated ECCM ships too ?



That would not solve a single thing, you know. It is the whole ECM mechanics that has to change.


Moac Tor wrote:
Gillia Winddancer wrote:
Ewar is perfectly fine minus the ugly duckling ECM.

Agreed. Particularly ECM drones, it is so cheap when you get jammed out by a flight of ECM drones (and despite the low jam strength they are strangely reliable in jamming anything BC and below).

If you are interested in a better method for implementing ECM whilst keeping it fairly similar to how it currently fuctions then I have a proposal linked in my signature which would fix the issue.


An interesting idea. It would certainly be several steps up compared to the current system and allow for more tweaking. But I would still personally also see signature radius play a role for ECM in order to level out the all or nothing result.
Moac Tor
Cyber Core
Immediate Destruction
#72 - 2015-11-18 14:47:04 UTC
Gillia Winddancer wrote:
Moac Tor wrote:
Gillia Winddancer wrote:
Ewar is perfectly fine minus the ugly duckling ECM.

Agreed. Particularly ECM drones, it is so cheap when you get jammed out by a flight of ECM drones (and despite the low jam strength they are strangely reliable in jamming anything BC and below).

If you are interested in a better method for implementing ECM whilst keeping it fairly similar to how it currently fuctions then I have a proposal linked in my signature which would fix the issue.


An interesting idea. It would certainly be several steps up compared to the current system and allow for more tweaking. But I would still personally also see signature radius play a role for ECM in order to level out the all or nothing result.

That is a good idea. You could pretty much throw in any variables to the calculation using my proposal, but the end result is that the effect is always modulated rather than binary which is the main gist of the proposal.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#73 - 2015-11-18 14:55:45 UTC
If it's only points keeping you locked, it's easy to gtfo.

Just MJD and laugh at them while warping out.
Otso Bakarti
Doomheim
#74 - 2015-11-18 14:59:59 UTC
"He who fight and run away live to fight another day." This is the adage the egos won't allow.

Ahar! I've said for years web/scram is a crutch. I've pointed out the vast majority of actual naval engagements do NOT end with the sinking of a vessel, and that this phenomena is a rare beauty. For some reason these folks think that KILL is all there is and there ain't no more. Hence the epeen stroker's KIllboards - they even deny the ego ride they get looking at these, but they don't hesitate at pointing to them to put down other people (like the infantile sissies they truly must be.)

I laugh at the concept you can have a gizmo that has enough umpf to disrupt an engine's functionality, but not quite enough umpf to destroy the engine. It's comical. You can infiltrate a ship's shields, armor, structure and zippy zap his warp engines or his standard engines with this gizmo, but you actually have to use bullets, missiles, lasers...to do what then?

There was a 'before they were introduced' and just like a fisherman who just can't brook a trout wiggling off his hook at the very last minute, some very butthurt whiners couldn't hack a "kill" managing to escape before they got their "righteous killshot" off, so they invented space glue - all of which has more to do with EGO than game play.

So, OP, pat yourself on the back. YOU are correct. The flood of apologists (who are addicted to the crutch) are wrong no matter how much bandwidth they waste with their rationalizations and justifications. In truth, their egos can't hack reality, so they need to juke the system to feel better about themselves - and call it "gaming".

Nice try though. Now you see where pointing out FACTS gets you in certain precincts.

There just isn't anything that can be said!

Mephiztopheleze
Laphroaig Inc.
#75 - 2015-11-18 15:07:43 UTC
Otso Bakarti wrote:
"He who fight and run away live to fight another day." This is the adage the egos won't allow.


I prefer this version:

"He who runs away today, lives to run away again tomorrow" - Rincewind The Wizzard, Discworld novels by Terry Pratchett.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Jenn aSide
Soul Machines
The Initiative.
#76 - 2015-11-18 15:15:44 UTC  |  Edited by: Jenn aSide
Otso Bakarti wrote:
"He who fight and run away live to fight another day." This is the adage the egos won't allow.

Ahar! I've said for years web/scram is a crutch. I've pointed out the vast majority of actual naval engagements do NOT end with the sinking of a vessel, and that this phenomena is a rare beauty. For some reason these folks think that KILL is all there is and there ain't no more. Hence the epeen stroker's KIllboards - they even deny the ego ride they get looking at these, but they don't hesitate at pointing to them to put down other people (like the infantile sissies they truly must be.)

I laugh at the concept you can have a gizmo that has enough umpf to disrupt an engine's functionality, but not quite enough umpf to destroy the engine. It's comical. You can infiltrate a ship's shields, armor, structure and zippy zap his warp engines or his standard engines with this gizmo, but you actually have to use bullets, missiles, lasers...to do what then?

There was a 'before they were introduced' and just like a fisherman who just can't brook a trout wiggling off his hook at the very last minute, some very butthurt whiners couldn't hack a "kill" managing to escape before they got their "righteous killshot" off, so they invented space glue - all of which has more to do with EGO than game play.

So, OP, pat yourself on the back. YOU are correct. The flood of apologists (who are addicted to the crutch) are wrong no matter how much bandwidth they waste with their rationalizations and justifications. In truth, their egos can't hack reality, so they need to juke the system to feel better about themselves - and call it "gaming".

Nice try though. Now you see where pointing out FACTS gets you in certain precincts.


Well, someone is full of...something lol.

Webs and scrams are a necessary evil. Real world 'naval engagements' aren't supposed to be fun, video game space combat is, and without a way to keep an enemy on the field long enough to die, the game would be all tanks and alpha striking blobs. Hell, right now ECM bursting interceptors are making use of the fact that noting can hold them down, what kind of extreme madness would an ENTIRE GAME of that be?

It would be a game I wouldn't play, and I'll bet real money that most other folks wouldn't either. That's the definition of a necessary evil, something that exists not because you want it to, but because you NEED it to.

Your suggestion that people who support these necessary things are only people who benefit from them is also false. I PVE in null sec in expensively fit pirate battleships.. Getting rid of points/webs/scrams would benefit me to no end. I wouldn't even need the MJD on my Mach anymore.

If you had any earthly idea what I and people like me would be able to do in a game without points and scrams, how much isk I would make, how many carriers (or bling tanked sieged high angle Dreadnaught, coming soon) I'd multibox this game into inflationary ruin with, you'd forget about this dumb beleif about scrams and ewar. You really would, I'd see to it lol.
Otso Bakarti
Doomheim
#77 - 2015-11-18 15:35:40 UTC
Jenn aSide wrote:
Otso Bakarti wrote:
"He who fight and run away live to fight another day." This is the adage the egos won't allow.

Ahar! I've said for years web/scram is a crutch. I've pointed out the vast majority of actual naval engagements do NOT end with the sinking of a vessel, and that this phenomena is a rare beauty. For some reason these folks think that KILL is all there is and there ain't no more. Hence the epeen stroker's KIllboards - they even deny the ego ride they get looking at these, but they don't hesitate at pointing to them to put down other people (like the infantile sissies they truly must be.)

I laugh at the concept you can have a gizmo that has enough umpf to disrupt an engine's functionality, but not quite enough umpf to destroy the engine. It's comical. You can infiltrate a ship's shields, armor, structure and zippy zap his warp engines or his standard engines with this gizmo, but you actually have to use bullets, missiles, lasers...to do what then?

There was a 'before they were introduced' and just like a fisherman who just can't brook a trout wiggling off his hook at the very last minute, some very butthurt whiners couldn't hack a "kill" managing to escape before they got their "righteous killshot" off, so they invented space glue - all of which has more to do with EGO than game play.

So, OP, pat yourself on the back. YOU are correct. The flood of apologists (who are addicted to the crutch) are wrong no matter how much bandwidth they waste with their rationalizations and justifications. In truth, their egos can't hack reality, so they need to juke the system to feel better about themselves - and call it "gaming".

Nice try though. Now you see where pointing out FACTS gets you in certain precincts.


Well, someone is full of...something lol.

Webs and scrams are a necessary evil. Real world 'naval engagements' aren't supposed to be fun, video game space combat is, and without a way to keep an enemy on the field long enough to die, the game would be all tanks and alpha striking blobs. Hell, right now ECM bursting interceptors are making use of the fact that noting can hold them down, what kind of extreme madness would an ENTIRE GAME of that be?

It would be a game I wouldn't play, and I'll bet real money that most other folks wouldn't either. That's the definition of a necessary evil, something that exists not because you want it to, but because you NEED it to.

Your suggestion that people who support these necessary things are only people who benefit from them is also false. I PVE in null sec in expensively fit pirate battleships.. Getting rid of points/webs/scrams would benefit me to no end. I wouldn't even need the MJD on my Mach anymore.

If you had any earthly idea what I and people like me would be able to do in a game without points and scrams, how much isk I would make, how many carriers (or bling tanked sieged high angle Dreadnaught, coming soon) I'd multibox this game into inflationary ruin with, you'd forget about this dumb beleif about scrams and ewar. You really would, I'd see to it lol.
I was just trying to get you to repeat yourself. There's more to this game than you shooting at people to satisfy your appetite for digital carnage.

There just isn't anything that can be said!

Jenn aSide
Soul Machines
The Initiative.
#78 - 2015-11-18 15:40:13 UTC
Otso Bakarti wrote:
I was just trying to get you to repeat yourself. There's more to this game than you shooting at people to satisfy your appetite for digital carnage.


My appetite for that is very low, I'm mainly a PVE player, I only pvp to protect my ratting space and sometimes out of boredom. I'm explaining to you that understating the game (and human nature) is the reason for supporting these things that are nessacary evils, not some 'benefit'.

In plainer language, your accusation that people only like points and scrams etc because they get kills because of them is false. Again, I would MURDER isk in this game if it weren't for those things, but I'm not selfish enough to want to see them nerfed, because that would make the game suck in so many ways.

You simply don't seem to appreciate the value these things give to the game.
lmmortalist
lmmortality Associates
#79 - 2015-11-18 18:55:47 UTC
It's easy to tell not a single person in this thread defending ECCM and fof missiles as legit counters has ever tried using either one of those against ECM being applied to themselves.
Jenn aSide
Soul Machines
The Initiative.
#80 - 2015-11-18 19:15:56 UTC
lmmortalist wrote:
It's easy to tell not a single person in this thread defending ECCM and fof missiles as legit counters has ever tried using either one of those against ECM being applied to themselves.


This is untrue, I've done so (and target lock breakers, and ecm drones, ECM drones set to aggressive will aggress whoever is attacking you, you just can't tell them who).

The real truth here is that some people would rather complain than think.