These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Question regarding changes next spring

First post
Author
Matrea D
Maggie's Magical Miners
#21 - 2015-11-17 13:36:58 UTC
Calanthas wrote:

I...can't imagine anybody having a reason for...


Your problem. The limits of your imagination and/or ability to reason is thankfully not a factor.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#22 - 2015-11-17 13:51:44 UTC
I don't have the words to express what a gigantic moron you have to be to equate AOE weapons with themepark MMOs. I'm pretty sure the OP is just throwing out the word "themepark" as a buzzword here.
Calanthas
Ninja Pixels
#23 - 2015-11-17 13:53:48 UTC
Matrea D wrote:
Your problem. The limits of your imagination and/or ability to reason is thankfully not a factor.


Imagination, and "ability to reason" are basic fundamentals learned when playing Eve. Im questioning why the Devs decided to drop in "products" of that process.
Calanthas
Ninja Pixels
#24 - 2015-11-17 14:01:10 UTC
Vimsy Vortis wrote:
I don't have the words to express what a gigantic moron you have to be to equate AOE weapons with themepark MMOs. I'm pretty sure the OP is just throwing out the word "themepark" as a buzzword here.


As an example, one-shotting versus hitting a button, before focus fire. The changes next spring suggest removing the intricacies involved, in order to accomplish a goal - hence "theme-park".
Lucas Kell
Solitude Trading
S.N.O.T.
#25 - 2015-11-17 14:04:16 UTC
Omnarius Ziltoid wrote:
Trying to piece together the logic of a laser beam slicing being a themepark feature. Gave me a headache.
It's the impression a lot of people have over these new doomsdays. They are reminiscent of the "GET OUT OF THE GLOWING CIRCLES" mechanics when fighting bosses in games like WoW. They don't really fit well in EVE.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Azda Ja
Native Freshfood
Minmatar Republic
#26 - 2015-11-17 14:40:52 UTC
Vimsy Vortis wrote:
I don't have the words to express what a gigantic moron you have to be to equate AOE weapons with themepark MMOs. I'm pretty sure the OP is just throwing out the word "themepark" as a buzzword here.

This.

Grrr.

Calanthas
Ninja Pixels
#27 - 2015-11-17 15:18:12 UTC
Lucas Kell wrote:
Omnarius Ziltoid wrote:
Trying to piece together the logic of a laser beam slicing being a themepark feature. Gave me a headache.
It's the impression a lot of people have over these new doomsdays. They are reminiscent of the "GET OUT OF THE GLOWING CIRCLES" mechanics when fighting bosses in games like WoW. They don't really fit well in EVE.


I personally don't want to have anything to do with theme-park MMOs. The thought of AOE "flying through space" doesn't make sense when looking at what other people are using in the theme-park MMOs.

However I can see how a DD may cause AOE. The Valkyrie video shows that to us: https://www.youtube.com/watch?v=DZ4gpjwJa08 (@ 3:05). Placing any kind of AOE type weapon on a ship, proactively for that reason, suggests the theme-park mentality. In my opinion it is a fine line that needs to be looked at - like Eve players do.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#28 - 2015-11-17 15:22:15 UTC
Calanthas wrote:
It's actually a valid question. I pay for the subscription to play this game. Then CCP makes changes that suggests giving EVE the same appearance of a different game.


so? everyone else pays for it too why should your opinion matter more?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#29 - 2015-11-17 15:35:03 UTC
Doomsdays used to have AOEs. Bombs have AOEs and so do smartbombs, ECM bursts and projected ECM bursts. How on earth is adding AOE capabilities back to ships that already had them in a game where many ships already have AOE weapons "suggest a themepark mentality"?

Shouldn't you be complaining about Tributes AKA daily quests instead? Since those are actually a thing directly inspired by themepark MMOs.
Calanthas
Ninja Pixels
#30 - 2015-11-17 15:36:22 UTC
Lan Wang wrote:
so? everyone else pays for it too why should your opinion matter more?


Are you challenging my right to have an opinion? That would be an example of a theme-park MMO.
Chainsaw Plankton
FaDoyToy
#31 - 2015-11-17 15:44:21 UTC
Calanthas wrote:
The changes to Capitals and the Citadels are a little bizarre. AOE and a giant beam that sweeps the area causing damage, looks too much like what you would find in a theme park MMO. What's next, a Fedo Unicorn that we can ride in station?

I'm curious how CCP comes up with these ideas, and who makes the final decision regarding what to use or not use.

Of course i'm not in any position to be directly affected, just curious who is it that decides what to work on I guess. Does CSM have a say in the matter?

capital changes: AOE is something we've had for a long time. Doomsdays used to be aoe and do ~70k damage out to 200km or something like that. it basically wasn't fun at all. giant freaking laser beam doomsdays sound pretty cool and give titans something to do. the current super damage single target cap only doomsday currently on titans is interesting but rather limiting. The new doomsdays seem like a decent mix of the two ideas. Will be interesting seeing new titan pilots learn to aim the things too Twisted

citadels and other structures are a pretty damn good example of ccp giving us a feature to build better sandcastles, and getting players to develop parts of space. maybe the whole asset protection thing goes a little too far, but over all looks interesting.

@ChainsawPlankto on twitter

Calanthas
Ninja Pixels
#32 - 2015-11-17 15:48:14 UTC
Vimsy Vortis wrote:
How on earth is adding AOE capabilities back to ships that already had them in a game where many ships already have AOE weapons "suggest a themepark mentality"?


Pike, Sickle, Hand of God, Capacitor Overload, for one ship looks a lot to me like giving kids toys to play with. Add on SP purchase, character bazarre, dual skill training, and Eve looks like a sandbox MMO that is evolving to a theme-park MMO.
Lucas Kell
Solitude Trading
S.N.O.T.
#33 - 2015-11-17 16:20:26 UTC
Vimsy Vortis wrote:
Doomsdays used to have AOEs. Bombs have AOEs and so do smartbombs, ECM bursts and projected ECM bursts. How on earth is adding AOE capabilities back to ships that already had them in a game where many ships already have AOE weapons "suggest a themepark mentality"?

Shouldn't you be complaining about Tributes AKA daily quests instead? Since those are actually a thing directly inspired by themepark MMOs.
I think if they were just making them AOE again, people wouldn't care much. It's the weird unique mechanics behind each one which alter the core of the battle mechanics when they are involved.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Calanthas
Ninja Pixels
#34 - 2015-11-17 16:37:19 UTC
Keep in mind it wasn't my intentions to flame the changes, I was simply curious about who has a say in making these changes because there are a wide variety of different people playing this game with many different opinions. Since the OP I have made many discoveries and I appreciate everybody who has responded - thank you!
Cidanel Afuran
Grant Village
#35 - 2015-11-17 16:40:55 UTC
Calanthas wrote:
Pike, Sickle, Hand of God, Capacitor Overload, for one ship looks a lot to me like giving kids toys to play with. Add on SP purchase, character bazarre, dual skill training, and Eve looks like a sandbox MMO that is evolving to a theme-park MMO.


Yet again, you don't seem to understand what a themepark MMO is. To make EVE a themepark, the devs would force you to stop flying frigates when you are able to fly cruisers. They would prevent you from flying caldari if you rolled minmitar.

More tools given at the same time in no way makes something less of a sandbox.
Calanthas
Ninja Pixels
#36 - 2015-11-17 16:47:16 UTC
Cidanel Afuran wrote:
Yet again, you don't seem to understand what a themepark MMO is. To make EVE a themepark, the devs would force you to stop flying frigates when you are able to fly cruisers. They would prevent you from flying caldari if you rolled minmitar.

More tools given at the same time in no way makes something less of a sandbox.


And how does "telling" somebody "you don't understand" make a sandbox MMO?
Cidanel Afuran
Grant Village
#37 - 2015-11-17 16:50:10 UTC
Calanthas wrote:
And how does "telling" somebody "you don't understand" make a sandbox MMO?


How does throwing around the word themepark without knowing what it means make for a constructive thread?
Calanthas
Ninja Pixels
#38 - 2015-11-17 16:56:27 UTC
Cidanel Afuran wrote:
How does throwing around the word..........make for a constructive thread?


Because I have an opinion on a topic and I would like to learn more. I specifically want to know who has a say on changes being made, regardless of "why" I believe what I do.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#39 - 2015-11-17 17:14:45 UTC
Apparently the shape of the volume of space affected by an AOE is somehow related to whether a game is a sandbox or a themepark?
Calanthas
Ninja Pixels
#40 - 2015-11-17 17:21:49 UTC
Vimsy Vortis wrote:
Apparently the shape of the volume of space affected by an AOE is somehow related to whether a game is a sandbox or a themepark?


That could be it - cause in the video I saw it looked like a big red "thing" sweeping space around the ship.
Previous page123Next page