These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Anti-Cloaking Probes

Author
Mag's
Azn Empire
#61 - 2011-12-15 20:08:43 UTC
Lord Zim wrote:
Mag's wrote:
Lord Zim wrote:

Because you want the population to run around alone in crunchy ships, so you can get easy, effortless and non-risky ganks. For example, someone doing their PI rounds.
I don't remember posting any of that, could you please point me to where I said it.

Ah, I see I made a boo boo. I meant those who roam around into ratting/mining systems and just gank the odd ratter every now and again, not necessarily you specifically.
I and others with any sense of balance, know you cannot simply remove local without a package of changes to replace it.
What we are saying is that while local gives 100%, risk free, instant intel on a plate without any effort, AFking in any form should remain legit.

Ingvar Angst has made a good suggestion in this regard though and it's worth serious consideration.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#62 - 2011-12-15 20:59:52 UTC
Mag's wrote:
I and others with any sense of balance, know you cannot simply remove local without a package of changes to replace it.
What we are saying is that while local gives 100%, risk free, instant intel on a plate without any effort, AFking in any form should remain legit.

Ingvar Angst has made a good suggestion in this regard though and it's worth serious consideration.

Local only gives intel if it's something people pay attention to all the time. It doesn't take a long lapse in attention at the wrong time to get caught out. If cloaks removes the user from local, then the period between jump in and cloak engage is the time period the people in the solar system would have to realize that they're about to get ganked, and get safe. I'm only going to assume that this'll mean more people will get caught out just from that change alone, and the fact that local is missing from the cloaker's client as well only means he doesn't know if people have left or if more have come in from when he was at the gate. And it doesn't take long for a covert cloak to deactivate, drop a probe, cloak back up, and just jump around in sanctums and see if there isn't anyone who didn't pay attention for those 5-10 seconds tops.

In other words, with that change in the game, I predict that the average roam will probably be cloak capable and have at least one covert cloak capable ship.

Tippia wrote:
Nope. Well, not more than you get now. In other words: it lets cloaks do what cloaks should do. It's a good thing.

If it just perpetuates the fail mechanics of local, there's no point in replacing it, now is it?

I want to see what would happen to nullsec if local was removed. I've argued against this in enough threads, and they always say that it's going to make nullsec some sort of PVP heaven, same as they said about removing the JB. I wouldn't mind actually seeing what the actual effect would be. Let's do this.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#63 - 2011-12-15 21:19:28 UTC
Lord Zim wrote:
Mag's wrote:
I and others with any sense of balance, know you cannot simply remove local without a package of changes to replace it.
What we are saying is that while local gives 100%, risk free, instant intel on a plate without any effort, AFking in any form should remain legit.

Ingvar Angst has made a good suggestion in this regard though and it's worth serious consideration.

Local only gives intel if it's something people pay attention to all the time. It doesn't take a long lapse in attention at the wrong time to get caught out. If cloaks removes the user from local, then the period between jump in and cloak engage is the time period the people in the solar system would have to realize that they're about to get ganked, and get safe. I'm only going to assume that this'll mean more people will get caught out just from that change alone, and the fact that local is missing from the cloaker's client as well only means he doesn't know if people have left or if more have come in from when he was at the gate. And it doesn't take long for a covert cloak to deactivate, drop a probe, cloak back up, and just jump around in sanctums and see if there isn't anyone who didn't pay attention for those 5-10 seconds tops.

In other words, with that change in the game, I predict that the average roam will probably be cloak capable and have at least one covert cloak capable ship.
Local is giving it's intel all the time, what you do with it is down to you. That's why we are having this discussion in the first place, because some cannot deal with the subversion to it's instant intel that AFKing causes.

Ingvar Angst idea also removes cloakers from being able to use local, as well as showing in it. It also places a timer on cyno dropping. So not only does it remove the incentive to AFK, it also removes some risk.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#64 - 2011-12-15 21:28:58 UTC  |  Edited by: Lord Zim
Mag's wrote:
Ingvar Angst idea also removes cloakers from being able to use local, as well as showing in it. It also places a timer on cyno dropping. So not only does it remove the incentive to AFK, it also removes some risk.

Local doesn't really matter, though, because what they'll do is just adapt to this. They know in ratting-heavy systems are most likely going to be either in belts or in sanctums, which means most of today's roaming gangs will most likely be covert cloaks-capable ships, and they'll have a greater chance of avoiding being mentioned in intel channels because they're visible for a few seconds pr system, and in each system they can drop a probe, initiate scan, cloak back up up, warp around in various belts or sanctums and **** whatever's there that they can actually kill. No cynos are strictly necessary.

If they're patient, they can also wait up a few hours, drop another probe and fetch another list of sanctums and go around looking at what's in them then and there, or just keep trolling the belts and POCOs without ever showing themselves until they got someone.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#65 - 2011-12-15 21:46:20 UTC  |  Edited by: Mag's
Lord Zim wrote:
Mag's wrote:
Ingvar Angst idea also removes cloakers from being able to use local, as well as showing in it. It also places a timer on cyno dropping. So not only does it remove the incentive to AFK, it also removes some risk.

Local doesn't really matter, though, because what they'll do is just adapt to this.
But it does matter in regards to AFKing, the reason for this thread. We're kinda getting ahead of ourselves here and making many assumptions.

The point is removing the use of local, removes the reason to AFK. Remember balancing doesn't just end, it's on going. But while local remains the all seeing eye it presently is, cloaking should not be touched IMHO.

Edit: I'd just like to add, I actually like how it is atm. The fact that we can get psychological warfare to work so well in this game, makes it far more appealing I think.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#66 - 2011-12-15 23:49:44 UTC
As I've said, I've never advocated against keeping the psychological warfare aspect, that part is pretty awesome. There's a reason I've done a lot of it. It's just the complete lack of effort on the cloaker's part.

Actually, when it comes to AFKing, what removing local (for cloaked ships or in its entirety) will do is just ramp up the effort needed to even do anything in nullsec, for very, very little gain. I'm also highly unconvinced that it'll remove AFK cloaking, because once they go in a system, if they're spotted, that intel'll be spread to everyone. Someone'll probably not pay attention, so they can run around and see if there's someone who didn't read intel in time, and which they can burn down before the cavalry warps in. Then, just like before, they can safe up and wait for a few hours while doing nothing, and sooner or later the inhabitants'll start to relax, some'll log in and not get the intel, etc, and they can go back hunting and get a kill or two.

There's literally nothing about AFK cloaking that removing local fixes, no matter if it's for cloaked ships or all of local. If it does do anything it sways it vastly in the ganker's favor. And that means that sooner rather than later, even more carebears'll leave nullsec for hisec, and the roamers will whine even more about how there's so few targets out there.

Which is why I'm currently in favour of either of those changes. I've argued against those kinds of changes (at least without replacing it with something else) for a long while, and I'm getting to the point where I'd just get my theories verified.

If I were to come up with a serious suggestion to changing local, I would suggest making local a module which had f.ex 10m hp, and which was switched off at 500k damage, until it was repped. That way a roaming gang could run around in 2 waves, one for taking out that module and one as reinforcement. And of course, this would make local something which was granted based on standing, so CVA could still keep up their NRDS policy. But, even just typing up this suggestion was probably hopeless since ~local is overpowered~, making it a system owner/blues only system will definitely not be accepted.

So, it's back to no local (or no cloaked ships in local), to see how roaming gangs will change their tactics, how much this'll impact the carebears, and just how right my assumptions are. Should be interesting.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#67 - 2011-12-16 18:14:51 UTC
Lord Zim wrote:
Actually, when it comes to AFKing, what removing local (for cloaked ships or in its entirety) will do is just ramp up the effort needed to even do anything in nullsec, for very, very little gain. I'm also highly unconvinced that it'll remove AFK cloaking, because once they go in a system, if they're spotted, that intel'll be spread to everyone. Someone'll probably not pay attention, so they can run around and see if there's someone who didn't read intel in time, and which they can burn down before the cavalry warps in. Then, just like before, they can safe up and wait for a few hours while doing nothing, and sooner or later the inhabitants'll start to relax, some'll log in and not get the intel, etc, and they can go back hunting and get a kill or two.

There's literally nothing about AFK cloaking that removing local fixes, no matter if it's for cloaked ships or all of local. If it does do anything it sways it vastly in the ganker's favor. And that means that sooner rather than later, even more carebears'll leave nullsec for hisec, and the roamers will whine even more about how there's so few targets out there.
As I said and you keep forgetting, we are not simply advocating the removal of local without a package of changes to take it's place. Even Ingvar Angst idea adds extra balances.

But the whole point of AFKing atm whilst cloaked, is to use local to have a psychological effect. Without local, there would be no point in going AFK, as you wouldn't show in local and gain the desired effect. So AFKing as complained about, would cease to be an issue.

Lord Zim wrote:
Which is why I'm currently in favour of either of those changes. I've argued against those kinds of changes (at least without replacing it with something else) for a long while, and I'm getting to the point where I'd just get my theories verified.

If I were to come up with a serious suggestion to changing local, I would suggest making local a module which had f.ex 10m hp, and which was switched off at 500k damage, until it was repped. That way a roaming gang could run around in 2 waves, one for taking out that module and one as reinforcement. And of course, this would make local something which was granted based on standing, so CVA could still keep up their NRDS policy. But, even just typing up this suggestion was probably hopeless since ~local is overpowered~, making it a system owner/blues only system will definitely not be accepted.

So, it's back to no local (or no cloaked ships in local), to see how roaming gangs will change their tactics, how much this'll impact the carebears, and just how right my assumptions are. Should be interesting.
The removal of local is not going to be easy. CCP lack of movement in this area can attest to this, because they have wanted to do just that for some time.

Local is providing this 100%, risk free, instant intel to everyone, without bias, 23.5/7 and you don't have to do anything to get it.
Sounds like a fair trade that AFKers have little to input either, to gain their desired effect.
The difference is, AFKers rely upon the local inhabitants to react in the way they'd hope. So the psychological effect is not guaranteed, unlike local's intel which is a constant.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#68 - 2011-12-16 22:42:04 UTC
Mag's wrote:
As I said and you keep forgetting, we are not simply advocating the removal of local without a package of changes to take it's place. Even Ingvar Angst idea adds extra balances.

But the whole point of AFKing atm whilst cloaked, is to use local to have a psychological effect. Without local, there would be no point in going AFK, as you wouldn't show in local and gain the desired effect. So AFKing as complained about, would cease to be an issue.

No, what it'll do is it'll change things drastically in the favor of the cloakers. While, yes, AFKing "as complained about" would cease to be an issue, what we'd end up with instead is both roaming gangs and soloers being more or less nothing but cloakable ships, and instead of instilling psychological fear just by being present in system, he can instill psychological fear just by logging in once in a while, ganking one or two, go AFK for a few hours or log back out and come back again later and rinse and repeat.

You believe this'll make nullsec better, I believe it'll make it worse. I'm more than willing to see who's right, if only so I can say "I told you so", because god damn there's been a lot of people who thinks removing local (without giving the people who live there a proper alternative) will revitalize small gangs warfare. A small gang jesus feature if you will.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#69 - 2011-12-17 03:19:22 UTC
Lord Zim wrote:


If they're patient, they can also wait up a few hours, drop another probe and fetch another list of sanctums and go around looking at what's in them then and there, or just keep trolling the belts and POCOs without ever showing themselves until they got someone.



In other words... not be AFK. There should NEVER be a discouragement for people actively hunting in null sec. It's friggin' NULL SEC!

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#70 - 2011-12-17 03:21:57 UTC
Lord Zim wrote:
Mag's wrote:
As I said and you keep forgetting, we are not simply advocating the removal of local without a package of changes to take it's place. Even Ingvar Angst idea adds extra balances.

But the whole point of AFKing atm whilst cloaked, is to use local to have a psychological effect. Without local, there would be no point in going AFK, as you wouldn't show in local and gain the desired effect. So AFKing as complained about, would cease to be an issue.

No, what it'll do is it'll change things drastically in the favor of the cloakers. While, yes, AFKing "as complained about" would cease to be an issue, what we'd end up with instead is both roaming gangs and soloers being more or less nothing but cloakable ships, and instead of instilling psychological fear just by being present in system, he can instill psychological fear just by logging in once in a while, ganking one or two, go AFK for a few hours or log back out and come back again later and rinse and repeat.

You believe this'll make nullsec better, I believe it'll make it worse. I'm more than willing to see who's right, if only so I can say "I told you so", because god damn there's been a lot of people who thinks removing local (without giving the people who live there a proper alternative) will revitalize small gangs warfare. A small gang jesus feature if you will.


Holy crap son. You'd be a catatonic pile of quivering goo in a wormhole.

You don't sound ready to be out of high sec to be honest.

Six months in the hole... it changes a man.

Xorv
Questionable Acquisitions
#71 - 2011-12-17 03:45:26 UTC
Lord Zim wrote:
No, what it'll do is it'll change things drastically in the favor of the cloakers. While, yes, AFKing "as complained about" would cease to be an issue, what we'd end up with instead is both roaming gangs and soloers being more or less nothing but cloakable ships


Cloakers in this game could use a boost, Local Intel pretty much neuters their offensive advantage of being cloaked*. Smaller roaming gangs and soloers would naturally choose either Cloaking or Speed, as the two are consistently the best if not only means of the few getting the upper edge over the many. This isn't just in MMOs it's the basics of guerrilla warfare, mobility, surprise, and the ability to melt away into the wilderness or local population. So yeah, those people will almost always be in cloaked or fast ships, nothing wrong with that unless you want EVE to be just about blobing.

* AFK cloaking is the only means to overcome Local chat Intel, and only marginally so.
Tippia
Sunshine and Lollipops
#72 - 2011-12-17 04:01:16 UTC
Lord Zim wrote:
No, what it'll do is it'll change things drastically in the favor of the cloakers. While, yes, AFKing "as complained about" would cease to be an issue, what we'd end up with instead is both roaming gangs and soloers being more or less nothing but cloakable ships
…making them a whole lot easier to defend against and defeat. Everyone wins.
Lord Zim
Gallente Federation
#73 - 2011-12-17 11:41:57 UTC
Ingvar Angst wrote:
Holy crap son. You'd be a catatonic pile of quivering goo in a wormhole.

No. I have been in wormholes, the thing that drove me out was all the things I had to do manually. Not once did I get ganked in a wormhole, and there were a few attempts.

Ingvar Angst wrote:
You don't sound ready to be out of high sec to be honest.

That's funny, I knew this comment would come, just because I'm able to see things from a carebear's perspective.

Hell, it doesn't even take a carebear to imagine what'll happen if CCP did remove local entirely or even just for cloaked ships, all you have to do is look at what goes on today, then add the ability to stay completely hidden. What'll happen is they'll start having some escorts (after there's been a few embarassing losses), then the cloaker will go afk for a while until people start dropping their guard again, then gank someone, then go afk for a while, etc etc etc.

Given the amount of whining or just pure rage I've extracted in some cases while I was AFK cloaking in various systems, let alone when I actually ganked some of them, it's not exactly a huge stretch of the imagination to imagine their reaction if they had no way of seeing whether or not I was even in local. This is especially true if I'm not visible in local and I gank one, wait several hours, gank one, wait several hours, gank one etc etc etc. The trick is just knowing when they start relaxing and letting down their guard.

Ingvar Angst wrote:
In other words... not be AFK. There should NEVER be a discouragement for people actively hunting in null sec. It's friggin' NULL SEC!

When did I say anything about discouraging people from "actively hunting"? I've taken pains to reiterate that I had no problems with someone terrorizing a system for days on end, as long as they actually put some effort into it, and "actively hunting" is putting some effort into it. There's been ONE thing I've argued against, and that was "log in, cloak, go to work". That's it.

Tippia wrote:
…making them a whole lot easier to defend against and defeat. Everyone wins.

Out of curiosity, exactly how do you forecast that these roaming gangs would behave?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#74 - 2011-12-17 11:49:33 UTC
Lord Zim wrote:
Out of curiosity, exactly how do you forecast that these roaming gangs would behave?
Much like they do now, except they cannot be certain about what they're attackign and except that they have to spend a whole lot more time in each system gathering intel to find someone to attack (not to mention being far more reliant on the skill of the scouts).
Lord Zim
Gallente Federation
#75 - 2011-12-17 13:22:27 UTC
Tippia wrote:
Lord Zim wrote:
Out of curiosity, exactly how do you forecast that these roaming gangs would behave?
Much like they do now, except they cannot be certain about what they're attackign and except that they have to spend a whole lot more time in each system gathering intel to find someone to attack (not to mention being far more reliant on the skill of the scouts).

So, basically go from system to system, potentially unseen, and they can take their time in choosing their target. If they feel like it, they can sit there doing nothing for a few hours or even log out somewhere and wait for the next day. Yes?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#76 - 2011-12-17 13:50:46 UTC
Lord Zim wrote:
So, basically go from system to system, potentially unseen, and they can take their time in choosing their target. If they feel like it, they can sit there doing nothing for a few hours or even log out somewhere and wait for the next day. Yes?
No. The longer they stay and the longer they try to choose their target, the bigger the chance that they'll lose that target and/or just be outright destroyed. So they have to be quick about it, just like now.
Lord Zim
Gallente Federation
#77 - 2011-12-17 14:10:35 UTC
Tippia wrote:
No. The longer they stay and the longer they try to choose their target, the bigger the chance that they'll lose that target and/or just be outright destroyed. So they have to be quick about it, just like now.

Where's the logic in that? They're cloaked and they don't show up in local, so how should they be destroyed?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#78 - 2011-12-17 16:50:08 UTC
Lord Zim wrote:
Mag's wrote:
As I said and you keep forgetting, we are not simply advocating the removal of local without a package of changes to take it's place. Even Ingvar Angst idea adds extra balances.

But the whole point of AFKing atm whilst cloaked, is to use local to have a psychological effect. Without local, there would be no point in going AFK, as you wouldn't show in local and gain the desired effect. So AFKing as complained about, would cease to be an issue.

No, what it'll do is it'll change things drastically in the favor of the cloakers. While, yes, AFKing "as complained about" would cease to be an issue, what we'd end up with instead is both roaming gangs and soloers being more or less nothing but cloakable ships, and instead of instilling psychological fear just by being present in system, he can instill psychological fear just by logging in once in a while, ganking one or two, go AFK for a few hours or log back out and come back again later and rinse and repeat.

You believe this'll make nullsec better, I believe it'll make it worse. I'm more than willing to see who's right, if only so I can say "I told you so", because god damn there's been a lot of people who thinks removing local (without giving the people who live there a proper alternative) will revitalize small gangs warfare. A small gang jesus feature if you will.
So in other words it would stop AFKing as complained about. I'm glad we reached an acceptance of that fact.

But again, you're talking as if the ones in favour of balance, would want the simple removal of local without a package of changes to take it's place. That's not what we are asking. But to end AFKing, the subject at hand, locals instant intel needs to be addressed.

But AFKing while cloaked or any other method, would cease to be the weapon it is today, without local. it's that Simple.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#79 - 2011-12-17 18:13:14 UTC  |  Edited by: Lord Zim
Mag's wrote:
So in other words it would stop AFKing as complained about. I'm glad we reached an acceptance of that fact.

But again, you're talking as if the ones in favour of balance, would want the simple removal of local without a package of changes to take it's place. That's not what we are asking. But to end AFKing, the subject at hand, locals instant intel needs to be addressed.

But AFKing while cloaked or any other method, would cease to be the weapon it is today, without local. it's that Simple.

What I said was that AFKing "as complained about", i.e. where cloakers jump in/log in and cloak up, then go afk all day as the main way in which he inflicts terror, that'll cease because people in local can't see he's there. This means that he doesn't even have to be in the system to have the same impact he used to have back when local was working, and you've essentially made nullsec into wormhole space with easier access and hotdrop possibilities, but without the rewards.

As I said on the other thread, this doesn't affect me in the slightest, since I make literally all my cash in hisec, I'm just seeing it from the POV of those who do try to make a living in nullsec, and from what I can tell all these changes would do is make them go to hisec instead, making nullsec even emptier than it is right now.

And this is why I'm all for this change, so I can point to these threads and go "See? I told you so."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gerrick Palivorn
Caldari Provisions
Caldari State
#80 - 2011-12-17 21:11:02 UTC
If you feel that another form of intel is needed in lowsec, why dont we discuss that instead of debating two sides of the same topic and essentailly agreeing.

We all think that local should be removed.

Another, more active/passive perhaps costs isk. Intel probes.
-Anchorable and destructable probes anchored near the gates and stations to broadcast to anyone in space of a gate activation. Possibly alliance standing as well.
-Probes will not broadcast if they are destroyed they will simply stop broadcasting.
-Should be moderately expensive, 5-15 Mil per probe.
-Moderate HP about as much as a Mobile Warp Bubble.
-Does not broadcast to pilots in station, and does not broadcast out of system.
-Must have a system upgrade in the Ihub to anchor them. Cost per month TBD.

I know it's terrible but I'm so sick and tired of the back and forth, lets get this discussion moving in the right direction!

MMOs come and go, but Eve remains.  -Garresh-