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New Weapon / Highslot Idea

Author
Monk Friar Tuck
#1 - 2015-11-13 20:20:18 UTC
Hello guys,

last days i thought about new kind of weapon. What do you think about a highslot-weapon that would have an effect to the modules of your enemys ship.

For example: This heatwave or supersonic-boom-weapon could let overheat the modules of your enemys ship.
This weapon could use different batteries.
Special batteries to overheat highslots and others against medslots or lowslots.

There could be some upgrades for them as well.

No idea how fast should that work but why not destorying the modules?

That could help smaller groups to break the logistics of bigger groups. My opinion.

Just an idea.

Fly safe o7
Shuma Makanen
Science and Trade Institute
Caldari State
#2 - 2015-11-14 02:56:40 UTC
If something like what you suggest were to be implemented, I'd wager that most players would opt to use it against mid-slot modules, as those are (arguably) the most functional.
Dayland Montehouse
The Scope
Gallente Federation
#3 - 2015-11-18 04:30:10 UTC  |  Edited by: Dayland Montehouse
Sounds like an interesting idea! The name is something that be worked on.

* heats up the ALL (or just active?) module slots on your target's ship evenly. This would apply to passive modules as well since the current overheat mechanics spreads the heat over the entire rack.
* heat effect amplifies with targets overheated modules. Which could make for some interesting combat if the combatant likes to overheat their modules often or exclusively making them have to turn off overheating or better manage heat to reduce the effect.
* of course, being skilled in thermodynamics will reduce effects more.
* would make carrying nanite paste more viable in fits to repair damage after an encounter.
* have a cap as to the maximum amount of heat damage modules can take by module (mechanics like the NOS)? You shouldn't win the fight by only burning out their modules. The target should be given some wiggle room to adjust tactics.
* have a range around neuts/nos or less. This should be a weapon you have to get up in someones face to use.

Note: I feel an overheat mechanic for your weapon should/would be counter-productive but that's just my opinion. That's why I didn't list it above.

♫♫ Never gonna lock you up ♫♫ ♫♫ Never gonna web you down ♫♫ ♫♫ Never gonna orbit around and shoot you ♫♫ ♫♫ Never gonna scram your prop ♫♫ ♫♫ Never gonna cyno blops ♫♫ ♫♫ Never gonna p-o-d and loot you ♫♫

Anize Oramara
WarpTooZero
#4 - 2015-11-18 08:04:32 UTC
This would actually be a much, MUCH larger buff to big groups than smaller groups. Also the best way to implement this would be that it increases the enemies High/Mid/Low heat bar. This would mean it doesn't actually have any effect on the enemy unless they actually try and OH any modules. The modules would then immediately start taking damage as opposed to how the damage starts at 0 with 0 rack heat and then raises as the heat raises.

Still think it's a bad idea. Also should go in the ideas forum.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Bumblefck
Kerensky Initiatives
#5 - 2015-11-18 17:48:13 UTC
Monk Friar Tuck wrote:
supersonic-boom-weapon




Like my parties, space lacks atmosphere.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Austneal
Nero Fazione
#6 - 2015-11-19 19:23:00 UTC
I'm going to have to -1 on this.

Inevitably, tools designed for small gangs will be used to extreme effects by large groups. I can imagine a fleet with X number dedicated "heat" ships that could burn out HICs, Logi, etc.
Valkin Mordirc
#7 - 2015-11-20 01:23:56 UTC
It would probably be better as a midslot since it more of an EWAR type module.

However allowing someone to overheat your highs/mids/lows would be an OP EWAR idea. The ability to completely shut down someone's Utility, DPS or Tank would be obscured,
#DeleteTheWeak