These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Alliance Tournament Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Match Rules for the Second Weekend of the Amarr Championship

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2015-11-13 16:11:01 UTC  |  Edited by: CCP Logibro
Greetings Champions and Retainers of the Great Royal Houses of Amarr!

All six Royal Houses have now chosen their champions and we are beginning the phase of the tournament that will decide which Heir becomes the next Emperor or Empress of the Amarr.

This post will list the rules for the second round of the Amarr Championships, taking place on Saturday November 14th and Sunday November 15th, 2015.

First, make sure you’ve read this dev blog, which lists the schedule as well as the common rules that will be used for all matches. The rules below constrain what ships can be flown in each match on the first day, but the rest of the rules must also be followed as well. In cases where the special rules for this weekend and the general rules contradict each other, the special rules take precedence.

First, there is one set of special module and drone restrictions for this weekend’s matches:

  • ECM modules (including Racial ECM, Multispectral ECM, and ECM Bursts) and ECM drones are banned this weekend. All other electronic warfare will follow the general tournament rules.

  • Teams found to have equipped or used ECM during this weekend will automatically lose that match, even if it is discovered after the match completed.

    Banning:
    This phase of the tournament includes quite a lot of ship banning.
    Each ban targets a specific ship type and not a ship class or other hull. For example, banning the Punisher would not exclude the Retribution or frigates in general.

    There will be two forms of ship banning this weekend:

    Round-wide Bans:
    Each team may choose one ship type to ban for the entirety of the round-robin phase. These bans apply to all teams across all matches this weekend, no matter what teams are involved. These bans will be submitted via secret evemail to CCP Logibro. Teams are not required to participate in this set of bans if they wish to abstain. If multiple teams select the same ship for their round-wide bans, they will not be given an opportunity to ban another ship.

    The round-wide bans must be submitted by the team Champions via EVEMail to CCP Logibro by 12:00 (noon) EVETime on Saturday November 14th for their bans to be eligible. The list of ships banned from the entire round will be published to the public at 13:00 EVETime on Saturday November 14th.

    Match-specific Bans:
    Each match within the round-robin phase will also have their own banning process, which will work in the same fashion as banning in the Alliance Tournament.

    Team captains must be online and available to conduct ship bans 45 minutes before the start of each match. At 44 minutes before each match if the captain is unavailable their team’s match-specific bans are forfeit.

    Each team gets two match-specific bans.

    The way the match-specific banning phase works is as follows:

    The team which starts the banning phase is decided randomly.

    All ships that are eligible for competition are eligible for banning.

    Match-specific bans are done in 1 – 2 – 1 order. For example Team A will take the first ban, Team B will take the second and third ban, and Team A will finish the banning phase with the fourth ban.

    Each ban has a time limit of one minute; if no ship is selected within that timeframe the ban is forfeit.

    Once the bans start, a drop down menu will appear where you select the ship to ban. You can type the name of the ship to speed up the process.

    Please be aware that banning a ship will not remove it from the list. Selecting the same ship type twice is a wasted ban.
    All match-specific bans apply to both teams equally.

    Combined, this means that up to 10 ships will be banned for each specific match so we encourage teams to have multiple ship setups available as bans may impact your primary team setup. No additional time will be given if teams do not have eligible ships available.

    Ship Choices:
    Once the banning has completed, teams must construct a setup with the following pattern:
  • Pilot #1 flies a Battleship (Amarr T1 or Faction) or Battlecruiser (Amarr T1, T2 or Faction)
  • Pilot #2 flies a Battlecruiser (Amarr T1, T2 or Faction) or Cruiser (Amarr T1, T2, T3 or Faction)
  • Pilot #3 flies a Cruiser (Amarr T1, T2, T3 or Faction) or Destroyer (Amarr T1, T2, T3)
  • Pilot #4 flies a Destroyer (Amarr T1, T2, T3) or Frigate (Amarr T1, T2 or Faction)

  • No specific ship may be flown by more than one team member in any given match (so for example if Pilot #1 is flying an Absolution, Pilot #2 may not also fly the same ship).

    No more than one logistics ship of any kind may be used.

    There are no specific requirements for which characters take which slot within the team.

    Match Schedule:
    The matches this weekend will take place in the following order:
    Saturday, November 14th
    Match # Time
    Match 19 15:00 Kador v Khanid
    Match 20 15:20 Ardishapur v Tash-Murkon
    Match 21 15:40 Kor-Azor v Sarum
    Break 16:00 -
    Match 22 16:20 Ardishapur v Khanid
    Match 23 16:40 Kador v Sarum
    Match 24 17:00 Kor-Azor v Tash-Murkon
    Break 17:20 -
    Match 25 17:40 Ardishapur v Kador
    Match 26 18:00 Khanid v Kor-Azor
    Match 27 18:20 Sarum v Tash-Murkon

    Sunday, November 15th
    Match # Time
    Match 28 15:00 Kador v Kor-Azor
    Match 29 15:20 Ardishapur v Sarum
    Match 30 15:40 Khanid v Tash-Murkon
    Break 16:00 -
    Match 31 16:20 Ardishapur v Kor-Azor
    Match 32 16:40 Kador v Tash-Murkon
    Match 33 17:00 Khanid v Sarum

    If you have any questions about these rules feel free to ask them in this thread.
    Amarr Victor and may God smile upon its noble champions!

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Lysus
    Deep Core Mining Inc.
    Caldari State
    #2 - 2015-11-13 16:18:23 UTC
    BAN ALL THE THINGS!


    oh... and..


    FIRST :P
    Feiryred
    House Singularity
    Sixth Empire
    #3 - 2015-11-13 16:28:16 UTC
    Holy Mother of OMG!

    I do not spew forth profanities, I enunciate them clearly-like a f*cking lady!

    Vic Vorlon
    Malevelon Roe Industries
    Convocation of Empyreans
    #4 - 2015-11-13 16:32:03 UTC
    Has the bug with the Magnate been fixed? Did you check if any other Amarr ships could suffer from the same, or similar, bugs?
    CCP Fozzie
    C C P
    C C P Alliance
    #5 - 2015-11-13 16:39:05 UTC
    Vic Vorlon wrote:
    Has the bug with the Magnate been fixed? Did you check if any other Amarr ships could suffer from the same, or similar, bugs?

    Yup it's been fixed and we did a check over the rest of the list to make sure everything is represented.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Bei ArtJay
    Side Kicks
    Ministry of Inappropriate Footwork
    #6 - 2015-11-13 16:39:50 UTC
    ...

    Well I can forget having a life until Sunday evening I guess :D
    Lunarisse Aspenstar
    Societas Imperialis Sceptri Coronaeque
    Khimi Harar
    #7 - 2015-11-13 17:04:50 UTC  |  Edited by: Lunarisse Aspenstar
    We're looking at (in a race base tournament with a limited pool of, I think, 19 ship types) a potential of TEN!!!! ship bans per match (6 global and 4 match specific).

    Is this really intended?
    CCP Fozzie
    C C P
    C C P Alliance
    #8 - 2015-11-13 17:06:35 UTC
    Lunarisse Aspenstar wrote:
    We're looking at (in a race base tournament with a limited pool of ships) a potential of TEN!!!! ship bans per match (6 global and 4 match specific).

    Is this really intended?


    Yup, as stated in the paragraph:

    CCP Fozzie wrote:
    Combined, this means that up to 10 ships will be banned for each specific match so we encourage teams to have multiple ship setups available as bans may impact your primary team setup. No additional time will be given if teams do not have eligible ships available.


    It's technically possible for Pilot #1 to be forced into one specific ship, although that's very unlikely in practice.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Arrendis
    GoonWaffe
    Goonswarm Federation
    #9 - 2015-11-13 17:12:00 UTC
    To confirm: "(Amarr T1, T2 or Faction)" means Amarr faction, ie: Augoror Navy Issue, as opposed to say Bhaalgorn or Rattlesnake, yes?
    CCP Fozzie
    C C P
    C C P Alliance
    #10 - 2015-11-13 17:16:01 UTC
    Arrendis wrote:
    To confirm: "(Amarr T1, T2 or Faction)" means Amarr faction, ie: Augoror Navy Issue, as opposed to say Bhaalgorn or Rattlesnake, yes?

    That is correct.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Laerise
    PIE Inc.
    Praetoria Imperialis Excubitoris
    #11 - 2015-11-13 17:36:13 UTC  |  Edited by: Laerise
    There are amarr faction destroyers? O.o
    Arrendis
    GoonWaffe
    Goonswarm Federation
    #12 - 2015-11-13 18:07:16 UTC
    CCP Fozzie wrote:

    No more than one logistics ship of any kind may be used.


    Again to clarify: Does this mean only one ship can fit remote-assistance modules, or that there can only be one Logistics/Support Cruiser/Logi Frigate

    ie: if a team fields an Augoror and an Armageddon, the Geddon can't also carry remote armor reppers.
    also, no Guardian + Legion with Adaptive Augmenter subsystem?

    On a related note: will it be the presence of bonuses, or RR modules that determines if a ship is considered 'logistics'? The subsystem that gives the Legion its RR bonuses also gives it its armor resists, after all. Or could a team field a Guardian and an Augoror as long as only one of them is carrying remote assistance modules?

    Can ships other than the designated 'logi' carry logistics drones?
    CCP Fozzie
    C C P
    C C P Alliance
    #13 - 2015-11-13 18:11:53 UTC
    Arrendis wrote:
    CCP Fozzie wrote:

    No more than one logistics ship of any kind may be used.


    Again to clarify: Does this mean only one ship can fit remote-assistance modules, or that there can only be one Logistics/Support Cruiser/Logi Frigate

    ie: if a team fields an Augoror and an Armageddon, the Geddon can't also carry remote armor reppers.
    also, no Guardian + Legion with Adaptive Augmenter subsystem?

    On a related note: will it be the presence of bonuses, or RR modules that determines if a ship is considered 'logistics'? The subsystem that gives the Legion its RR bonuses also gives it its armor resists, after all. Or could a team field a Guardian and an Augoror as long as only one of them is carrying remote assistance modules?

    Can ships other than the designated 'logi' carry logistics drones?


    I recommend reading the general Championship rules at: http://community.eveonline.com/news/dev-blogs/amarr-championships-rules-and-schedule/
    Quote:
    All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate.
    Remote repair and shield transfer modules may NOT be fit to Strategic Cruisers

    You can not bring more than one of the following ships in each match: Guardian, Augoror, Inquisitor
    Those three ships are the only ones that can fit remote repair modules in this weekend's matches.

    Any ships may bring logistics drones.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Arrendis
    GoonWaffe
    Goonswarm Federation
    #14 - 2015-11-13 18:18:26 UTC
    Just making sure. TY.
    Reppyk
    The Black Shell
    #15 - 2015-11-13 18:40:58 UTC  |  Edited by: Reppyk
    CCP Fozzie wrote:
    The list of ships banned from the entire round will be published to the public at 13:00 EVETime on Saturday November 14th.

    Match 19 15:00 Kador v Khanid
    Well.
    With 10 bans out of 19 ships and only 2h before the start of the first match, and the fact that we need to be ready ~1h before, it's more of an speed-EFT & market manipulation tournament than a PVP one. Blink

    I AM SPACE CAPTAIN REPPYK. BEWARE.

    Proud co-admin of frugu.net, a French fansite about EVE !

    Lysus
    Deep Core Mining Inc.
    Caldari State
    #16 - 2015-11-13 18:44:14 UTC
    I'll honestly be surprised to see a full 10 bans. I'm sure there will be multiple same ship bans for the Round wide bans.
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #17 - 2015-11-13 19:30:05 UTC
    This will be entertaining.

    Also, thank you for listening to first round feedback and banning ECM entirely.

    http://youtu.be/YVkUvmDQ3HY

    Jaxley
    The Tuskers
    #18 - 2015-11-13 20:31:32 UTC
    Damn, this is going to be so stressful...
    Kasia en Tilavine
    School of Applied Knowledge
    Caldari State
    #19 - 2015-11-13 21:11:29 UTC  |  Edited by: Kasia en Tilavine
    edit: nvm. Reading comprehension.
    Aldrith Shutaq
    PIE Inc.
    Praetoria Imperialis Excubitoris
    #20 - 2015-11-13 21:26:59 UTC
    P1: Any T1 BS or BC
    P2: Any BC or Cruiser
    P3: Any Cruiser or Destroyer
    P4: Any Destroyer or Frigate

    That means 1 potential battleships, 2 potential battle cruisers, 2 potential cruisers, 2 potential destroyers and 1 potential frigate.

    You could have a setup such as: 1 Navy Harb, 1 Prophecy, 1 Guardian and 1 Confessor, for example.

    Aldrith Ter'neth Shutaq Newelle

    Fleet Captain of the Praetoria Imperialis Excubitoris

    Divine Commodore of the 24th Imperial Crusade

    Lord Consort of Lady Mitara Newelle, Champion of House Sarum and Holder of Damnidios Para'nashu

    12Next page