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[Citadels] Capital Q&A

First post
Author
Tosawa Komarui
Perkone
Caldari State
#21 - 2015-11-13 13:32:29 UTC
i see your thought process for low dps high angle guns continues the long tradition of ignoring wormhole issues. at least its consistent.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#22 - 2015-11-13 13:39:43 UTC
Amak Boma wrote:
why not give the supercarriers/titans warp core strenght of something like 20 - 30.



That is essentially what they are doing
FT Diomedes
The Graduates
#23 - 2015-11-13 13:44:55 UTC
Tosawa Komarui wrote:
i see your thought process for low dps high angle guns continues the long tradition of ignoring wormhole issues. at least its consistent.


CCP does not completely gut T3 Cruisers, letting them run amok all over New Eden because gutting them would negatively affect WH space in more ways than one.

CCP completely redoes the entire plan for Citadels in WH space - specifically to cater to WH residents' requests.

CCP comes up with a focus group for capitals that is 50% WH representatives.

WH space residents: "Wah! You ignore our concerns."

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

CCP Larrikin
C C P
C C P Alliance
#24 - 2015-11-13 13:51:01 UTC
Moar Q&A, including a Miscellaneous section!

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Dr Carbonatite
Corporation for Public Broadcasting
#25 - 2015-11-13 13:52:11 UTC
While I think EWAR resistance in general is another cheap gimmick, supers being affected by webs will be a massive stealth buff to supercap mobility. There's going to have to be something tacked on there to compensate.
CCP Larrikin
C C P
C C P Alliance
#26 - 2015-11-13 13:57:10 UTC
Dr Carbonatite wrote:
While I think EWAR resistance in general is another cheap gimmick, supers being affected by webs will be a massive stealth buff to supercap mobility. There's going to have to be something tacked on there to compensate.


Supers can already warp in a single MWD cycle with existing 500mn MWDs. Additionally, there will be a 'Web Resistance' attribute on supers/titans.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Shilalasar
Dead Sky Inc.
#27 - 2015-11-13 13:59:19 UTC
Third paragraph isn´t about dread/siege but triage und carriers/FAx. Misslabeled
Current Habit
The Scope
Gallente Federation
#28 - 2015-11-13 14:00:33 UTC  |  Edited by: Current Habit
CCP Larrikin wrote:

Q) When you introduce capital sized modules, what happens to the modules we have fitted to our capitals that will no longer be allowed?#1#2#3
A) There is no plan to disallow existing modules from Capitals.
For example, if you are running a 'Large Capacitor Booster II' on your Dread, and we introduce a 'Capital Capacitor Booster I', you can still continue to run your large if you chose too.
In regards to Capital Neutralizers, these will have different functionality to existing Neutralizers. There will be gameplay for both, and you may want to fit Heavy Neuts instead of Capital Neuts dependent on the situation.



Good job missing the point of the question.

CCP Larrikin wrote:

Q) Will carriers be completely barred from capital remote rep usage, or will it remain as a less powerful choice through adjustments/removal of base stats and bonuses? #1 #2
A) The current design has them completely removed. The specifics havn't been determined.


So what actually happens to Remote Cap Reps/energy transfers already fitted to a (super)carrier?
Phoenix Jones
The Scope
Gallente Federation
#29 - 2015-11-13 14:01:38 UTC
Kenneth Feld wrote:
Servanda wrote:
Some people keep telling me the FAX class will be a supercap going with all the building and docking restrictions. I couldn't findany clarification about this. Seems to be a common point that is unclear. So would be nice if you could confirm which kind of caüital they will be as this is rather important for planing.



I specifically asked this at Vegas because the CFC leadership was spreading this rumor on Slack prior to vegas

FAX machine are Capitals and can be built anywhere

When asking about the glaring hole in the slide where a SC FAX machine would go, I got a snicker and a no comment



.. how did you know about this before Vegas?

Yaay!!!!

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#30 - 2015-11-13 14:05:16 UTC
Price range of carriers to dreadnaughts is pretty significant, more than 100% in some cases. If FA are intended to die as a balance factor then I would like to see them at the cheaper end of the scale.

I personally feel that completely removing the ability to use capital remote assistance modules is overkill. Yes, slowcat RR doctrine is horribly, horribly broken, but I feel a better option would be a massive stacking penalty - 100%, 50%, 5% kinda deal *on the receiving ship* similar to the new damage mitigation on the structures - this would allow a *small* force to support one carrier with another carrier while not being completely OTT.

So far as how to change the ships over, I will re-state a method that I have mentioned in the past that I feel would be ideal for this sort of deployment - Create a new character in CCP Alliance called "CCP Ship Exchange" or something along the lines, and script it similar to the moveme bot where any valid item exchanges assigned to it are immediately accepted and a new contract is created to the original person including the relevant racial RFA, anything that was originally fitted.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#31 - 2015-11-13 14:11:52 UTC
CCP Larrikin wrote:
Dr Carbonatite wrote:
While I think EWAR resistance in general is another cheap gimmick, supers being affected by webs will be a massive stealth buff to supercap mobility. There's going to have to be something tacked on there to compensate.


Supers can already warp in a single MWD cycle with existing 500mn MWDs. Additionally, there will be a 'Web Resistance' attribute on supers/titans.


I think it's worth pointing out that anyone capable of moving a supercapital fleet is capable of throwing 90% webbing ships at them.
Shilalasar
Dead Sky Inc.
#32 - 2015-11-13 14:16:40 UTC
Tosawa Komarui wrote:
i see your thought process for low dps high angle guns continues the long tradition of ignoring wormhole issues. at least its consistent.


Like the issue of dreads blabbing everything?
Or the "issue" this will nerf the stupid cashcow that is escalationfarming?

@CCP Larikin: Just to clarify, remote assistance modules will also be effected by ewar-resistance and capacitor transfer by neuting resistance?
Amari Ormand
Strix Ridens
#33 - 2015-11-13 14:19:57 UTC
Quote:
1-2k dps from a seiged dread dps
is that with high angle guns or in general? Will a single dread in siege still shred a single carrier with its better dps? will a single dread do more damage to structures than a single carrier?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#34 - 2015-11-13 14:21:11 UTC
CCP Larrikin wrote:
Dr Carbonatite wrote:
While I think EWAR resistance in general is another cheap gimmick, supers being affected by webs will be a massive stealth buff to supercap mobility. There's going to have to be something tacked on there to compensate.


Supers can already warp in a single MWD cycle with existing 500mn MWDs. Additionally, there will be a 'Web Resistance' attribute on supers/titans.


and you're ok with this? don't you think caps should have their proper align times of 30-40 seconds?

and this flat ewar resistance is only going to give them very limited vulnerability to damps and tracking disruptors, because of stacking. 50% ecm resist, well I'll just bring twice as much to get it done. 50% damp and td resist and that's it, I can damp them from 250km lock range down to like 150km or whatever, it's useless. bringing more won't do anything, since it'll still stack out at 3 or 4 modules.
I think ideally you would want to tweak the stacking so you could just bring more ewar to achieve the same effect as stacking out damps against a subcap. or we can just all use ecm all the time if you like, if it's going to be way better.

the only other things that irk me about the cap changes is there has been nothing said about making the jump drive into a cancellable timed thing like a mjd, and also nothing about carriers/supers deploying at long range and just being aligned out all the time. I think things will still be way too slippery and noncommittal if they have battleship align time and instant right-click teleporting. I'd probably prevent them from fitting cloaks as well but whatever.
Minty Aroma
Deep Core Mining Inc.
Caldari State
#35 - 2015-11-13 14:26:46 UTC  |  Edited by: Minty Aroma
Are Capital Capacitor Transfers going to have any real use in active combat now that you can only really rep in triage which blocks them? (Other than capping up another capital that has just jumped in - not really an active combat use).

EDIT: Also will FAX skills be given out (possibly at the same level as Carrier skills) so that pilots can immediately fly them rather than having to take a good fortnight training them to 4 and almost 2 months training them to 5?
Tialano Utrigas
Caldari Minutemen
#36 - 2015-11-13 14:32:08 UTC
OK heres the thing. Whenever Supers or Titans are dropped every man and his dog within a 30 jump radius turns up to either attack, defend or whore on the kills.

The current remote repair mechanics allow damage to be negated by RR supers but by saying that essentially the highest amount of DPS your fleet can tank is what a single FAX can locally rep means that Supers and Titans will never be dropped because eventually you're fleet will get burned through 1 FAX at a time and theres f*ck all you can do to keep your SC's alive against that sort of DPS.

At the very least there should be something that reduces the Triage time so that a FAX has a chance of survival when the world and his wife shows up.

Even perhaps a 10% reduction in the cycle time per Racial Force Auxillery skill (or something) would allow a properly trained pilot to exit Triage and get some life back. Otherwise its just going to be a suicide mission and no SC escalations.
Tosawa Komarui
Perkone
Caldari State
#37 - 2015-11-13 14:40:34 UTC
Shilalasar wrote:
Tosawa Komarui wrote:
i see your thought process for low dps high angle guns continues the long tradition of ignoring wormhole issues. at least its consistent.


Like the issue of dreads blabbing everything?
Or the "issue" this will nerf the stupid cashcow that is escalationfarming?


dreads in wormholes now work perfectly fine, to "blap everything" requires a fair amount of support but it can be good for punching above your weight class or breaking reps, without it all you have is fights with 5-15 guardians and nothing dying, boring and no dynamic to it.

i dont care about escelations honestly.
Valeska Vasile
Perkone
Caldari State
#38 - 2015-11-13 14:41:39 UTC
1-2k dps from a seiged dread dps is too low, knowing that they will still takes ages to lock anything.

Seriously, Blap is fine. If you wait 30/60sec+ to lock something that fail to warp out or get range, then you should be able to nuke it asap.



Querns
GoonWaffe
Goonswarm Federation
#39 - 2015-11-13 14:54:16 UTC
Phoenix Jones wrote:
Kenneth Feld wrote:
Servanda wrote:
Some people keep telling me the FAX class will be a supercap going with all the building and docking restrictions. I couldn't findany clarification about this. Seems to be a common point that is unclear. So would be nice if you could confirm which kind of caüital they will be as this is rather important for planing.



I specifically asked this at Vegas because the CFC leadership was spreading this rumor on Slack prior to vegas

FAX machine are Capitals and can be built anywhere

When asking about the glaring hole in the slide where a SC FAX machine would go, I got a snicker and a no comment



.. how did you know about this before Vegas?

The changes were very widely leaked in the run-up to Vegas. I'm just a line member in Goonswarm Federation and even I knew about them.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Dograzor
The Scope
Gallente Federation
#40 - 2015-11-13 14:57:11 UTC
When will you adress the feedback recieved from the playerbase regarding the current state of force projection?