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Lv4s 235mil/h+: Breakdown (no Burners)

Author
Morgan Agrivar
Doomheim
#21 - 2015-11-13 21:51:22 UTC
I don't know, I am a bit skeptical about the loot/salvage returns being claimed. The most I have ever salvaged in one mission is 8.5m and in one night of mission running was around 24m. You are getting way better results than I have been getting but I haven't missioned in a while since I am highsec wardeccing at this time.
Anize Oramara
WarpTooZero
#22 - 2015-11-13 22:53:31 UTC
Morgan Agrivar wrote:
I don't know, I am a bit skeptical about the loot/salvage returns being claimed. The most I have ever salvaged in one mission is 8.5m and in one night of mission running was around 24m. You are getting way better results than I have been getting but I haven't missioned in a while since I am highsec wardeccing at this time.

It's the tags, as in the faction tags dropping from the faction ships that is sued to buy faction modules in the LP store.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Sobaan Tali
Caldari Quick Reaction Force
#23 - 2015-11-14 03:34:54 UTC
Indeed, tags from Faction Missions are pretty good for the time and energy needed to kill the ships that carry them. Some of the tags in EA4 can be at times worth over 2 million a pop. Even if you just loot the battleships for the tags alone you typically walk away with more than most anti-pirate missions in bounty. The only true downside is the standings hits and the fact that technically the prices of tags are not set in stone guaranteed profit since the prices could always shift up or down. For now and for the foreseeable future, it's worth it for those who either have arranged to counter their standings drops or those who could care less about loosing said standings.

Be warned though, even with skills (Diplomacy V) maxed, you can still get as low as -6.00 with the target faction. At -5.00 or worse, the host Navy will attempt to intercept and pursue you within their borders. They are not the same as CONCORD, so E&E is not an exploit or unintended player ability with them and can safely be evaded, though, so you can safely pass through in a pod or fast mover like a frig or dessy, as long as you're not on AP.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Arthur Aihaken
CODE.d
#24 - 2015-11-14 04:33:06 UTC  |  Edited by: Arthur Aihaken
Ran the following missions over a 02:11:00h timespan:
Gurista Spies (2), Informant, Attack of the Drones (2), Unauthorized Military, Worlds Collide, Assault, Wildcat Strike, Vengeance, Guristas Extravaganza (2). There were also two Storyline missions: Forgotten Outpost and Operation Doorstop.

I pulled in the following:
Mission rewards/bounties: 208.5m ISK
Salvage: 3.2m ISK (basically nothing)
LP rewards: 108.0m ISK (90,000 LP approximate)
Grand Total: 319.7m ISK / 02:11:00h = 146m ISK/hour

The LP estimate is on the low side as I wasn't keeping an accurate count. I also wasn't "in the zone" as I was trying to get SiSi running in the background and following the various Reddit threads on the upcoming December features. Still, not bad for a few hours work...

Addendum: I ran for just over an hour and pulled in close to 200m with one of the 'kernite' Storyline missions. And it turns out I've been low on my LP estimate as it will be closer to 1450 ISK/LP, but I'll leave it at 1200 to err on the side of caution. So basically 3 hours and well in excess of 600m ISK richer.

I am currently away, traveling through time and will be returning last week.

Klapen
Crab Labs
Premium Quality Ohio River Crabs
#25 - 2015-11-14 15:35:05 UTC
@Arthur Aihaken

I praise your lvl 4 might

Your research findings on lvl 4 krabbing are appreciated and I applaud your efforts

lvl 4 missioning only true form of PVE

Do not fall ill to the haters, you are strong independent pilot


Also, what fit did you use?

Arthur Aihaken
CODE.d
#26 - 2015-11-14 16:02:34 UTC  |  Edited by: Arthur Aihaken
I'm running a passive RHML Barghest fit for the three characters (mid-grade Ascendancy set with +5 missile implants). All V missile, shield, navigation and engineering skills. After the Barghest change I'll most likely add an Auto Targeting System II to the new high slot.

7x Rapid Heavy Missile Launcher II
1x Drone Link Augmentor II
Auto-Targeting/Fury Heavy missiles

5x Vespa II medium drones, 5x Warrior II light drones

1x 500MN Quad LiF Restrained MWD
3x Pithum C-Type EM, Thermal and Kinetic amplifiers
1x Large Shield Extender II
1x Phased Weapon Navigation Array

1x Nanofiber Internal Structure II
2x Dread Guristas Ballistic Control System
1x Ballistic Control System II
2x Missile Guidance Enhancer II

1x Large Hydraulic Bay Thrusters II
2x Large Hyperspacial Velocity Optimizer II

I am currently away, traveling through time and will be returning last week.

Klapen
Crab Labs
Premium Quality Ohio River Crabs
#27 - 2015-11-14 16:40:43 UTC
based arthur, do you spend the isk on faction missile or use t2
Arthur Aihaken
CODE.d
#28 - 2015-11-14 16:46:18 UTC  |  Edited by: Arthur Aihaken
Klapen wrote:
based arthur, do you spend the isk on faction missile or use t2

I manufacture my own auto-targeting missiles and just buy the token amount of Fury missiles that I need from market, although occasionally you find insane deals on auto-targeting missiles too.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#29 - 2015-11-14 17:18:32 UTC
Arthur Aihaken wrote:
I'm running a passive RHML Barghest fit for the three characters (mid-grade Ascendancy set with +5 missile implants). All V missile, shield, navigation and engineering skills. After the Barghest change I'll most likely add an Auto Targeting System II to the new high slot.

7x Rapid Heavy Missile Launcher II
1x Drone Link Augmentor II
Auto-Targeting/Fury Heavy missiles

5x Vespa II medium drones, 5x Warrior II light drones

1x 500MN Quad LiF Restrained MWD
3x Pithum C-Type EM, Thermal and Kinetic amplifiers
1x Large Shield Extender II
1x Phased Weapon Navigation Array

1x Nanofiber Internal Structure II
2x Dread Guristas Ballistic Control System
1x Ballistic Control System II
2x Missile Guidance Enhancer II

1x Large Hydraulic Bay Thrusters II
2x Large Hyperspacial Velocity Optimizer II


Interesting fit you got there. My alts can fly Cruise/Sentry Rattlers now so I may ticker a bit into the Barghest after it receives it's very nice buff next month. RHML have insane reload times, is it really that much better than Cruise and Torps?
Arthur Aihaken
CODE.d
#30 - 2015-11-14 17:50:47 UTC  |  Edited by: Arthur Aihaken
Daniela Doran wrote:
Interesting fit you got there. My alts can fly Cruise/Sentry Rattlers now so I may ticker a bit into the Barghest after it receives it's very nice buff next month. RHML have insane reload times, is it really that much better than Cruise and Torps?

Heavy missiles have fairly decent damage application (100% against anything cruiser sized or larger), and this is further enhanced with a pair of MGEs (basically the equivalent of a T2 rigor or flare). Even elite frigates disappear in 2-3 volleys (especially with target painters). Missile velocity is in excess of 28k m/sec, so with a rate of fire of around 2.5 seconds anything inside a 70km radius just melts. As distance increases you'll start to see the occasional lost volley, but the MWD is used to maneuver to keep range under 100km (the 140km range is just incidental, as I'm primarily after missile velocity).

Paper missile damage is just shy of 900 DPS, so with drones this is around 3000 applied DPS (nearly 100%), and it clears most mission rooms in a single volley. I rarely (if ever) have to reload more than twice per room in multi-room missions (exceptions are Damsel, the second room in Assault and fourth room in Scarlet). As for the lengthy reload time, yes - 35 seconds seems like an eternity, but it's really an illusion. It's equivalent to 4 cruise volleys, so I'm basically giving up an NPC battleship to reload at which point anything left gets removed in short order. And you can often reload while you're jumping to the next gate, system or mission.

And this is with auto-targeting missiles. For tougher missions like Assault or Guristas Extravaganza where you're facing lots of NPC battleships, simply switch out to Fury ammunition.

I've tried an auto-targeting setup with cruise missiles and it takes twice as long. You lose way to many volleys in-transit and NPCs have a nasty habit of swapping positions to mitigate damage.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#31 - 2015-11-14 17:56:43 UTC  |  Edited by: Arthur Aihaken
One hour of missioning (shoot, minimal loot): Angels, Massive Attack, Attack of the Drones, Rogue Drone, Cargo and Guristas.

Mission rewards/bounties: 93.2m ISK
Salvage: 17.3m ISK
LP rewards: 41.3m ISK (29514 LP x 1400 ISK/LP)
Grand total: 151.8m ISK / 01:00:00h

I am currently away, traveling through time and will be returning last week.

Klapen
Crab Labs
Premium Quality Ohio River Crabs
#32 - 2015-11-14 18:13:03 UTC
Arthur Aihaken wrote:
One hour of missioning (shoot, minimal loot): Angels, Massive Attack, Attack of the Drones, Rogue Drone, Cargo and Guristas.

Mission rewards/bounties: 93.2m ISK
Salvage: 17.3m ISK
LP rewards: 41.3m ISK (29514 LP x 1400 ISK/LP)
Grand total: 151.8m ISK / 01:00:00h



The hero we need.
Arthur Aihaken
CODE.d
#33 - 2015-11-14 18:18:15 UTC
Klapen wrote:
The hero we need.

Well, Anize is almost doubling that with a single character running Burner missions...

I am currently away, traveling through time and will be returning last week.

Klapen
Crab Labs
Premium Quality Ohio River Crabs
#34 - 2015-11-14 18:44:57 UTC
Arthur Aihaken wrote:
Klapen wrote:
The hero we need.

Well, Anize is almost doubling that with a single character running Burner missions...



burners are not original lvl 4 in the eyes of the all mighty krab

plus they getting buffed soon, people will wilt at their new might and their shekels will disappear infront of their own eyes.


anize is a hoax

praise based arthur doing the real missions
Anize Oramara
WarpTooZero
#35 - 2015-11-14 20:33:07 UTC
Klapen wrote:
Arthur Aihaken wrote:
Klapen wrote:
The hero we need.

Well, Anize is almost doubling that with a single character running Burner missions...



burners are not original lvl 4 in the eyes of the all mighty krab

plus they getting buffed soon, people will wilt at their new might and their shekels will disappear infront of their own eyes.


anize is a hoax

praise based arthur doing the real missions

WH space a bit quiet today?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Klapen
Crab Labs
Premium Quality Ohio River Crabs
#36 - 2015-11-14 21:08:52 UTC
Anize Oramara wrote:
Klapen wrote:
Arthur Aihaken wrote:
Klapen wrote:
The hero we need.

Well, Anize is almost doubling that with a single character running Burner missions...



burners are not original lvl 4 in the eyes of the all mighty krab

plus they getting buffed soon, people will wilt at their new might and their shekels will disappear infront of their own eyes.


anize is a hoax

praise based arthur doing the real missions

WH space a bit quiet today?


Klapensan does not live in WH space, Klapensan is Motsu Warrior.
Daniela Doran
Doomheim
#37 - 2015-11-15 02:09:57 UTC
Arthur Aihaken wrote:
Daniela Doran wrote:
Interesting fit you got there. My alts can fly Cruise/Sentry Rattlers now so I may ticker a bit into the Barghest after it receives it's very nice buff next month. RHML have insane reload times, is it really that much better than Cruise and Torps?

Heavy missiles have fairly decent damage application (100% against anything cruiser sized or larger), and this is further enhanced with a pair of MGEs (basically the equivalent of a T2 rigor or flare). Even elite frigates disappear in 2-3 volleys (especially with target painters). Missile velocity is in excess of 28k m/sec, so with a rate of fire of around 2.5 seconds anything inside a 70km radius just melts. As distance increases you'll start to see the occasional lost volley, but the MWD is used to maneuver to keep range under 100km (the 140km range is just incidental, as I'm primarily after missile velocity).

Paper missile damage is just shy of 900 DPS, so with drones this is around 3000 applied DPS (nearly 100%), and it clears most mission rooms in a single volley. I rarely (if ever) have to reload more than twice per room in multi-room missions (exceptions are Damsel, the second room in Assault and fourth room in Scarlet). As for the lengthy reload time, yes - 35 seconds seems like an eternity, but it's really an illusion. It's equivalent to 4 cruise volleys, so I'm basically giving up an NPC battleship to reload at which point anything left gets removed in short order. And you can often reload while you're jumping to the next gate, system or mission.

And this is with auto-targeting missiles. For tougher missions like Assault or Guristas Extravaganza where you're facing lots of NPC battleships, simply switch out to Fury ammunition.

I've tried an auto-targeting setup with cruise missiles and it takes twice as long. You lose way to many volleys in-transit and NPCs have a nasty habit of swapping positions to mitigate damage.


How do you group your launchers?
Arthur Aihaken
CODE.d
#38 - 2015-11-15 02:49:38 UTC
Daniela Doran wrote:
How do you group your launchers?

All together. After the update to the Barghest I may (emphasis on may) break it into pairs of 3 launchers. The missile velocity is high enough such that I'm not sure I'll really see a lot of benefit staggering them (unlike say cruise missiles, where losing one quarter or half a volley is a far better prospect than an entire volley).

I am currently away, traveling through time and will be returning last week.

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